MaximumSquid, on 12 August 2012 - 05:26 PM, said:
sinisterpink:
You're going to lose tons and tons of damage if you don't put your first 10 points into Fire or Earth lines
At level 20 I had roughly +106 power from gear; being in fire gave me another 100 roughly increasing my damage output 50% before traits
Stacking might is also huge. . .
In a Ele duo setup you and a friend can keep 18-24 stacks of might up which will literally double or triple your damage at level 20
The only way you'd want a traveler build is if you're going to be farming vistas and other points of interest right before warping to 80 to level and farm gear in WvW
Damage is valuable in WvW and if you are trying to fulfill a damage role in a group. However consider that while leveling, you will have multiple ways to gain experience where damage vs speed will have varying levels of influence.
Dynamic Events- Fetch and Return tasks: Typically involves gathering an item and returning it to a NPC. Speed > Damage
- Enemy Moralty/Waves grind: Involves killing a certain number of individual/waves of enemies. Note that you do not have to kill monsters to get credit for contribution, you just need to tag them. Moving quickly to tag more monsters nets you larger contributions to the group. Speed ≈ Damage
- Boss/Champion fights: Coordinate a group effort against a single enemy. Damage > Speed
- Escort: Escort a NPC and defeat waves of enemies along the convoy's path. Once again, you do not necessarily have to contribute the most damage. The influence of your damage influence will diminish more and more - relative to the number of people participating in the event. Speed ≈ Damage
Exploration- Map locations - Points of Interest, Way points, Vistas: Arrive at a specify location on your world map. Speed > Damage
- Gathering: Harvest items from specific nodes on your world map. Speed > Damage
- Sightseeing: Travel to specific locations to satisfy curiosity or for other general purposes. Speed > Damage
Dungeons- Play a specific or mixed role in an instanced encounter. Damage/Utility/Support > Speed
​(WvW and Tradeskills are irrelevant. WvW benefits from a variety and combination of niches from players. Tradeskills are independent of character progression/stats/builds.)
Of course, there are various 'situational' experience gathering methods that haven't been included. Not all PVE encounters will follow a set formula where the benefit of speed vs damage can be clearly seen. However for the most part, speed benefits more aspects of PVE, open world leveling compared to damage. A combination of the two is preferable of course, but you should see better results if you balance speed > damage.
kalendraf, on 13 August 2012 - 03:43 AM, said:
From what I've seen in the 3 BWEs and all the stress tests, the speed of any class leveling in PvE is more about what you do rather than your build. For example...
- DEs give a lot of exp, but you don't need to participate in the entire event to get a reward. As a result, "tagging" dynamic events by participating in parts of them for brief periods can be very worthwhile.
- Gathering crafting materials and then using them to craft can be worth quite a bit of exp. Discovering recipes (which eventually become rather obvious) during crafting is very rewarding.
- Reaching waypoints, points of interest, vistas and skill challenges all give good exp.
As a result, specific builds aren't that important for exp gain. However, having good speed boosts does help by allowing the character to more quickly reach content. I've even found that in some areas, running past foes seems to be better for exp gain since the combat exp is so low compared to the exp for exploring, etc.
Your points 1 and 3 support the benefit of movement speed (as opposed to just relying on 'what you do) to leveling. Moving quicker to tag faster and reach key locations on the map faster has a direct association to your rate of experience gain.
Edited by sinisterpink, 15 August 2012 - 02:26 AM.