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How does death work in RP


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#1 Exessor

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Posted 12 August 2012 - 03:34 PM

I've never been roleplaying and I probably won't when GW2 launches.

However I'm curious how you guys handle death in Gw2, because you can simply be revived. And why would you teleport to waypoints (what are actually waypoints)? I guess that's quite hard to roleplay.

Which server is the roleplaying server? I would at least want to take a look at it ;)

#2 xphenox123

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Posted 12 August 2012 - 03:59 PM

u dont revive in rp .... no im joking idk

#3 Osthiel

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Posted 12 August 2012 - 04:05 PM

I believe WPs can be RPd no problem... since there are teleport gates too, although i believe your character is not teleported (if you think RP) he travels there, you just skim those hours off.

Death can be tricky, but in a game like this there is not 1 player that does not die at least once in a while.... so when you collapse you just wait around for someone to pick you up. (think final fantasy:phenix down)

Teleporting to a waypoint would be cheating in this regard, but you can die in pretty unconventional, unusual places where nobody goes, you just have to use WP on those occasions. ( i know i have died some places noone went to)

I do not myself RP, but i think this insight would be what an RPer would think of the matter.

#4 Ranko

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Posted 12 August 2012 - 04:18 PM

I would look at it more as feinting than death. It explains why people can revive you.

#5 Cracken

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Posted 12 August 2012 - 04:21 PM

feinting? This is a fantasy game, people can revive, it's as simple as that.

#6 Felonius

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Posted 12 August 2012 - 04:38 PM

View PostExessor, on 12 August 2012 - 03:34 PM, said:


Which server is the roleplaying server? I would at least want to take a look at it ;)

There is no specific roleplay server, but I think Piken Square was suggested as an unofficial RP server on the EU side (though my information could be wildly out of date, or even totally wrong)

#7 Alaroxr

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Posted 12 August 2012 - 07:15 PM

View PostCracken, on 12 August 2012 - 04:21 PM, said:

feinting? This is a fantasy game, people can revive, it's as simple as that.

Then why does anyone die in the GW2 universe except for old age?

We're talking about roleplaying. Reviving dead players is not a lore thing here, reviving dead players is a game mechanic which is not justified by lore.

------------

RP wise just consider that they got knocked out and beat up pretty bad.

#8 Ansel

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Posted 12 August 2012 - 07:41 PM



Your not dead, your just pulling a Benavidez.

#9 gustavxiii

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Posted 12 August 2012 - 08:17 PM

i think you guys forgot something very important.  we don't die in gw2.  we are only downed, then defeated.

#10 Exessor

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Posted 12 August 2012 - 08:38 PM

Thanks! You just got knocked out and you need someone to cure you. That would work except the teleporting to a WP. But you probably won't find an explanation for that.

But which one is the (unofficial, I know there's no official one) roleplaying server? Thanksfor your answer Felonius but if your not quite sure I'd like to hear some more answers ;)

#11 Mitobunny

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Posted 12 August 2012 - 08:41 PM

We don't die in GW2 or else we'd have ressurection beacons/altars and such. Maybe Dhuum is back or something but when we get defeated, consider it more like being completely unable to move or fight back. Why the enemy doesn't kill us? Dunno lol

#12 Felonius

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Posted 12 August 2012 - 09:44 PM

View PostExessor, on 12 August 2012 - 08:38 PM, said:

Thanks! You just got knocked out and you need someone to cure you. That would work except the teleporting to a WP. But you probably won't find an explanation for that.

But which one is the (unofficial, I know there's no official one) roleplaying server? Thanksfor your answer Felonius but if your not quite sure I'd like to hear some more answers ;)

No probs. I wouldn't listen to anything I had to say either. Had a brief look around the net and according to these people (link following) Petrified Forest is their RP server, but I have no idea how big this group is. Could be worth checking out though if you're interested in learning more about RP.

http://www.gwrpc.org...c.php?f=7&t=228

#13 Exessor

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Posted 12 August 2012 - 09:47 PM

Thanks a lot, you really helped me!

#14 Felonius

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Posted 12 August 2012 - 10:14 PM

View PostExessor, on 12 August 2012 - 09:47 PM, said:

Thanks a lot, you really helped me!

Seems like the old brain isn't failing after all:

http://www.guildwars...-new-rp-server/

Petrified Forest got the ol' Anet heave-ho

Edited by Felonius, 12 August 2012 - 10:23 PM.


#15 Tregarde

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Posted 13 August 2012 - 07:43 PM

In a recent discussion about resurrection I said:

Quote

I've always viewed "resurrection" in an MMO not as bringing back someone who is dead, but very close to death. Actual "back from the dead" should be something rare, and takes a lot out someone performing the resurrection, probably requiring a demanding ritual... otherwise, those who could resurrect others would be swamped by folks wanting their services. Seriously, just imagine what would happen here in real life if people had the ability to resurrect others.

It's a game mechanic, a convenience. Otherwise, how could you explain if you are "killed" by yourself, in the middle of hostile territory, and somehow can be found walking just seconds later? You think a hungry animal or monster is not going to eat your corpse, or an enemy will revive you and send you back to a town?

In my opinion, most of the time you are knocked unconscious and left for dead. Or, maybe you "retreated" from the combat and barely managed to survive. Sometimes you can even act like it never happened. There's any number of ways to describe you getting beaten up but not killed.

#16 Roan Rivers

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Posted 15 August 2012 - 12:54 AM

Posted Image

Basically that's how I see it.  You are still breathing but blacked out.

If you use a waypoint, I'd suggest just RPing them like you would rez shrines in the original GW.  Magical relics that are often known to save adventurers.

#17 Brynjar

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Posted 15 August 2012 - 09:04 PM

Teeeechnically speaking, resurrection and revival are both lore concepts in GW and GW2. It's the whole difference between Grenth, who's cool with stuff like resurrection and undead, and Dhuum, who preferred 'Death Eternal' - once you die, you're dead, end of story. That's why you can play a necromancer; Grenth is in charge, not Dhuum, so undead are allowed. So it's also why you can come back from the dead.

Now, as for 'why would anyway die', my reply would be the classic D&D one - revival is likely very difficult and probably very expensive. For humans, you'd have to ask a boon of the gods to bring someone back from the dead, and they aren't feeling very boon-giving at the moment. The Norn would have to request it of Raven, and who knows how forthcoming he is. Probably just says 'Nevermore' at you and flaps off mysteriously. The Asura, Charr, and Sylvari; unsure. The whole mechanics of a Sylvarian soul and afterlife are unknown to me - for all I know, they cease to exist when they die, with no soul passing on.

#18 Nobushige

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Posted 17 August 2012 - 01:22 AM

When we die we're actually defeated according to A-net. So we've just been worn to the point that that we aren't able to get up without some help.

#19 Mallow

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Posted 18 August 2012 - 10:15 AM

*brushes dust off boots* The reports of my death are greatly exaggerated.

Edited by Mallow, 18 August 2012 - 10:15 AM.


#20 tornado64

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Posted 18 August 2012 - 10:57 AM

Teleport Gates are an invention of the Asura.

#21 Krathos

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Posted 19 August 2012 - 12:19 AM

View Posttornado64, on 18 August 2012 - 10:57 AM, said:

Teleport Gates are an invention of the Asura.

^This, Teleporting is -LORE-, that doesn't mean you have to use them, but they are there, In-character.

#22 tornado64

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Posted 19 August 2012 - 10:29 AM

And about this death thing, it's easy: Don't die ;)

#23 MadPhlegmatic

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Posted 21 August 2012 - 07:04 AM

If you get downed underwater do you get teleported back? :huh:
RP wise would you just say you drowned?




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