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Do you think the developers of GW2 like us?


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#91 Sausajoooz

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Posted 13 August 2012 - 01:19 AM

Man, if I had to deal with thousands of people asking questions on Twitter, I'd be pretty disdainful xD Im not a fan of questions. But I haven't really noticed that from them, I actually think their relationship with the community is pretty solid.

#92 Tyridius

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Posted 13 August 2012 - 01:27 AM

If the restraining order is any indication ... they clearly can't get enough of me! Oh Anet, you! Playing hard to get are we? ;)

#93 Jetjordan

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Posted 13 August 2012 - 01:31 AM

I think they are just happy we aren't the D3/EA community...

#94 TYphoon34

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Posted 13 August 2012 - 01:34 AM

Of course they love you, you contribute to their paycheck.

#95 SchurgeMarauder

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Posted 13 August 2012 - 01:48 AM

View PostIron Legionnaire, on 12 August 2012 - 08:36 PM, said:

I would say Anet probably has the ability to concentrate on the good more than on the bad. But I wouldn't be surprised if they look at some individuals or groups with disgust.
If that was the case, we'd be talking about GW:TOR right now...

I don't get it with people thinking that art just comes poof out of thin air as long as money is involved. That's the reason everything is so low quality right now, it's too corporate. You make it all about money, you kill everything: creativity, idealism, ambition, excitement, spirit. And without all those, GW2 would not exist. It's why GW2 is good, and why WAR, new-WoW, and SW:TOR are bad.

I've observed a lot of games, corporate and not. GW2 doesn't look like a corporate game.

I find it doubtful that you've played WAR... it is very hard to miss all the love and attention to detail that was pumped into that game. Despite it being released a year to early and then abandoned shortly after, it is a solid game.

I didn't like TOR but there was love pumped into that game to, furthermore it is a quality game. The problem is consumers don't want what TOR is.

Anyways, you have it backwards, it is the desire for money that spawned Guild Wars 2. The pursuit of the dollar in a competitive market is what sparks creativity, innovation, quality, - and yes - even Guild Wars 2's unique B2P model (which is something that no one seems to get).

Edited by SchurgeMarauder, 13 August 2012 - 01:53 AM.


#96 Phenom0919

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Posted 13 August 2012 - 02:06 AM

I was playing in BWE2 on my server, saw an Anet player, and simply thanked them for such a great game, and he replied and i quote "It's easy to put a good game out for an awesome community, we love you guys!" i think that says enough. While they might not ALL be this way, for a fact there is a good portion of Anet that cares, and honestly anyone who tells me otherwise was probably complaining to them or just outright being a jerk. <-- My opinion

Edited by Phenom0919, 13 August 2012 - 02:07 AM.


#97 Syncline

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Posted 13 August 2012 - 02:08 AM

Quote

it's just a thought/feeling. It could all be in my head. It probably is.
I think it's the anxiety messing with you, and I'm not being snarky. It puts negative thoughts and hunches that do, indeed, make folks often look at one with a raised eyebrow.

If you can't come up with concrete examples, you're probably misinterpreting or incorrectly internalising stuff about faceless companies, etc.

#98 Verene

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Posted 13 August 2012 - 02:27 AM

I'm sure that there are times where they can find the community as a whole frustrating.

But, I talk to quite a few devs on twitter rather frequently. I've played with them in-game. A lot of them really are just normal, down to earth people who love the game they're working on, and really enjoy how passionate of a community this game has. When I first started talking with some of them, I was completely in awe - someone who's working on this game is actually responding to me. And then I realized...they're really just like us. And they're just really fun, nice people.

Hell, one of my favorite BWE moments so far was partying up with a dev at the end of BWE3, and having him promptly lead all of us in the party (and another another 20 people who saw the ANet logo and followed) to our deaths at the fire elemental, both because it was funny to see us freak out and because he wanted to see it for himself :P

So with my personal experience? Yeah, I'd say that over all, the devs do like the community, and not because we're flinging money at them.

Edited by Verene, 13 August 2012 - 02:29 AM.


#99 AlucardsSoul

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Posted 13 August 2012 - 02:31 AM

I bet they are like any other humans and have a hate for at least one poster, if they are in the position to check these forums.

They probably go "Here's that idiot trying to tell us how to rebuild a class they know nothing about...."

I wouldn't be surprised if they laugh at 90% of the threads/posts made here.

#100 Ashanor

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Posted 13 August 2012 - 02:32 AM

They seem nice to me. I talked to a developer for a little bit on Sorrow's Furnace. Didn't realize he was a developer at first. Not until I saw the symbol next to his name anyway. I think it was the first BWE.

Edited by Ashanor, 13 August 2012 - 02:33 AM.


#101 jravely

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Posted 13 August 2012 - 02:43 AM

View PostPhenom0919, on 13 August 2012 - 02:06 AM, said:

I was playing in BWE2 on my server, saw an Anet player, and simply thanked them for such a great game, and he replied and i quote "It's easy to put a good game out for an awesome community, we love you guys!" i think that says enough. While they might not ALL be this way, for a fact there is a good portion of Anet that cares, and honestly anyone who tells me otherwise was probably complaining to them or just outright being a jerk. <-- My opinion

Thisx100.

Outside of that, the Devs are guarded and speak very carefully online because we (their community) will misinterpret, twist, and then go COMPLETLY @#$%ING BERSERK on any miss-chosen word or accidental slip, and they know it. They have to be very, very carefull, and that tends to get in the way of giving us all hugs.

Outside of that, WE exhibit bad behaviors. Anyone who watched the recent live chat with Ree and Jeff, and paid any attention to the Twitch.tv chat at the bottom, knows exactly what im talking about (for those who missed it, the constant comments about Ree and Jeff's physical traits, both creepily positive and insultingly negative, was about 50% of the chat). In case some of you don't realise this, Anet also has 7 years of experience with players with players scamming, lying, exploiting, hacking, and in general, abusing them in any way WE can find an opportunity. And still, they make a new game for us and say they love us. I have not met any of their staff in person, but have chatted with one of their community managers/team, Rubi*, back when she was a player and fan, and she is a really nice lady. Of all the companies who's games I have played, I feel that Anet is extremely positive and bears us goodwill, in spite of what we put them through.

Plus it probably is a nice bonus that they can make a living providing entertainment for us.

*ever seen the RB posting on twitter?
http://www.gamebreak...-armor-of-sexy/

#102 Colin Johanson

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Posted 13 August 2012 - 03:14 AM

*
POPULAR

We love you!

But we do feel the need to see other people.

#103 LIVESTRONGG

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Posted 13 August 2012 - 03:18 AM

I love you too

#104 T R O U B L E

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Posted 13 August 2012 - 03:18 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.

Oh, he's grinning like crazy right now.

#105 Jexx

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Posted 13 August 2012 - 03:19 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.

You're breaking up with us? But.. why?

#106 HumanComplex

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Posted 13 August 2012 - 03:19 AM

i think i saw Mike O'Brien looking down his nose at you.

#107 Naqui

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Posted 13 August 2012 - 03:20 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.

Sounds a bit like Anet is breaking up with us. xD

#108 PhoenixFlare

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Posted 13 August 2012 - 03:22 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.

A surprisingly sneaky ninja-esque post about love, Colin! But I like it! :D

We love you too! :wub:

#109 Verene

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Posted 13 August 2012 - 03:23 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.

But you said this was forever!

:P

#110 Rossa Pera

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Posted 13 August 2012 - 03:24 AM

I'm sure they love 'us'. Us being the non-creepy fanboy players who think the game looks and plays great. The average...the normal. But i'm sure they would like to gag, shoot, and possibly hang the other kind of players. The players who are creepy mouth breathing fanboys and the players who piss and moan over not having 9,000 fps during beta. Developers are only human, they're allowed to like who they like and dislike who they dislike.

#111 neurojame

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Posted 13 August 2012 - 03:35 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.
They love us but they have to spread the love to a few million others as well... The price of success :)

#112 Kuju

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Posted 13 August 2012 - 03:53 AM

I could care less if they like me/us or not. They are getting my money, and I want the best service they can provide for that money (that goes for future transactions as well). They seem like a cool group of people, but to be perfectly blunt -- in the end this is just business baby! I want a good game to play, and I'm willing to pay for it. I want a group of Dev's that will try and listen to the playerbase, but in the end make the best decisions for the future of the game. I want them to treat us with respect and demand nothing less from the player. If they can do all that, but for some reason not "like me/us", then I'm good with that. I say if it bothers you then I am of the opinion that you need to get a thicker set of skin, because life is going to come at you a lot harder than that (I imagine for most it already has).

#113 Ualtar

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Posted 13 August 2012 - 03:58 AM

View PostBloodtau, on 12 August 2012 - 08:36 PM, said:

Nah. Simply asked why the price was so high, then gave them facts and stuff about the true tax conversion rates and how much the game should be costing. Then no discussion back from them, boom, banned.
Someone else I know was knew to the group and asked a question that he didn't know a few other people asked before him, he was banned for apparantly "spamming".
there are masses of lists like this.

Arenanet puts on a front but it's not how they truly operate.  

(all this was on the facebook page by the way)

Well....I highly doubt the people on Facebook are the ones setting the prices.  They give the answer they were told to give and then are ready to move one.  You and others push and push and push, bam banned.  I would ban you too.  That is outside of their scope of responsibilities   That does not make them bad people or an uncaring company.  I am betting your answers would come from the suits at NCSoft.

#114 Iron Legionnaire

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Posted 13 August 2012 - 04:03 AM

View PostSchurgeMarauder, on 13 August 2012 - 01:48 AM, said:

I find it doubtful that you've played WAR... it is very hard to miss all the love and attention to detail that was pumped into that game. Despite it being released a year to early and then abandoned shortly after, it is a solid game.
I've played WAR. It was a WoW-clone. Nobody who loves their shit clones other games.

Some individual artists may have loved it. The main stuff, not really.

View PostSchurgeMarauder, on 13 August 2012 - 01:48 AM, said:

I didn't like TOR but there was love pumped into that game to, furthermore it is a quality game.
No, it's most certainly not, not by any stretch of imagination. The degree of laziness in that game is astounding.

View PostSchurgeMarauder, on 13 August 2012 - 01:48 AM, said:

Anyways, you have it backwards, it is the desire for money that spawned Guild Wars 2.
People who want money do not take risks such as what GW2 is... it's far "safer" to just copy WoW over and over because that is "proven"... most money investors don't have any brains to figure out what the market really wants.

View PostSchurgeMarauder, on 13 August 2012 - 01:48 AM, said:

The pursuit of the dollar in a competitive market is what sparks creativity, innovation, quality
No. All it spawns is cars that break down in a few years when cars made 50 years earlier still work.

The pursuit of the dollar spawns the dollar. Nothing. Else. Nothing else can logically come from chasing the dollar. Why would it?

Everything else you ever get is an accident or a result of people not caring about the dollar. It's not rational to make high quality products that cost a lot of money when you can make low quality products that cost little and sell well. And that's all you are ever going to get.

Money != quality. Money is just money. It doesn't always magically come up to quality or production. If we did, we'd live in a perfect world and would have been swarming in quality products, it's kinda the opposite right now. Marketing is king, quality is forgotten. I wish we lived in this nice free market where everyone's earnings were directly equivalent to the work they put into something, but that's so far from reality it's not even funny.

I'm pretty certain GW2 cost a lot less to produce than SW:TOR. SW:TOR is all about shoddy voice actors reaping profits for shoddy work. That's your money, right there. Look at it!

GW2 is an exception in a sea of garbage of the entire gaming industry. I'm still not always convinced GW2 exists and I wonder if something terrible is going to happen it or if it's going to go into some greedy cash shop scheme that would ruin the game.

View PostSchurgeMarauder, on 13 August 2012 - 01:48 AM, said:

even Guild Wars 2's unique B2P model (which is something that no one seems to get).
I'm not sure who doesn't get it when I see it mentioned every 5 minutes.

#115 Syncline

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Posted 13 August 2012 - 04:05 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.
But I share!

We can make this work, bb!

#116 Tozen

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Posted 13 August 2012 - 04:17 AM

Thanks for the kind words, Colin.

I have really appreciate the office movies that the ArenaNet team has released and all the different people from the company that have been featured. Like most people, I have had my share of games that I have cheered for during their development, but it has been years since I have really cared more about the dev team of the game succeeding at their crazy goals than the game itself. You guys are easy to root for... keep up the good work!

#117 DarkWasp

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Posted 13 August 2012 - 04:18 AM

I think sometimes they like me more than I think they do...

...wait...

...if that makes any sense.

#118 Iron Legionnaire

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Posted 13 August 2012 - 04:22 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.
LOL!

Aww... :D

#119 Krazzar

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Posted 13 August 2012 - 04:32 AM

No, the devs simply play this song over and over on an infinite loop.

Spoiler


#120 Azure Skye

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Posted 13 August 2012 - 04:49 AM

View PostColin Johanson, on 13 August 2012 - 03:14 AM, said:

We love you!

But we do feel the need to see other people.
Such a ninja post there, Colin! We all love you. =P




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