Need More Condition Removals?
#1
Posted 13 August 2012 - 07:02 AM
As far as I can see, the Wiki only shows two skills and one trait that remove conditions from ourselves:
Signet of Renewal
Removes a condition every 10 seconds
Empathetic Bond
Transfers a condition to pet every 10 seconds
Evasive Purity
According to wiki it only removes poison and blind, not sure if that has been updated to include other conditions too
Now there are other skills that remove conditions, but according to the descriptions on the wiki, it seems that Healing Spring, and Spirit of Nature only remove from allies?
The problem for me is that the only way it seems for Rangers to remove conditions is to wait for the 10 second count downs, which seem a little awkward to me. Using Signet of Renewal helps but goes off a 60 second recharge timer which isn't ideal I think.
#2
Posted 13 August 2012 - 07:58 AM
#3
Posted 13 August 2012 - 08:55 AM
Edited by Seth7733, 13 August 2012 - 09:02 AM.
#4
Posted 13 August 2012 - 08:58 AM
Edited by Seth7733, 13 August 2012 - 09:00 AM.
#5
Posted 13 August 2012 - 09:21 AM
#6
Posted 13 August 2012 - 10:58 AM
Edited by Ela, 13 August 2012 - 10:58 AM.
#7
Posted 13 August 2012 - 12:22 PM
some more options would be nice, but we're not that bad off.
#8
Posted 13 August 2012 - 12:22 PM
Yllibas, on 13 August 2012 - 07:02 AM, said:
As far as I can see, the Wiki only shows two skills and one trait that remove conditions from ourselves:
Signet of Renewal
Removes a condition every 10 seconds
Empathetic Bond
Transfers a condition to pet every 10 seconds
Evasive Purity
According to wiki it only removes poison and blind, not sure if that has been updated to include other conditions too
Now there are other skills that remove conditions, but according to the descriptions on the wiki, it seems that Healing Spring, and Spirit of Nature only remove from allies?
The problem for me is that the only way it seems for Rangers to remove conditions is to wait for the 10 second count downs, which seem a little awkward to me. Using Signet of Renewal helps but goes off a 60 second recharge timer which isn't ideal I think.
You forgot the bear f2 skill. Pretty short cooldown too - 25s.
http://wiki.guildwar...ki/Shake_It_Off
Edited by Lorath, 13 August 2012 - 12:23 PM.
#9
Posted 13 August 2012 - 12:29 PM
Arkano, on 13 August 2012 - 07:58 AM, said:
Healing Spring removes Conditions per pulse.
@OP
If a Ranger runs a Power Build we can burst down any Condition Build enemy and then simple remove the condition with one of our skills.
The tough part is of course when running a build like Support but then you will most likely be a team mate or something who might have passive condition removal like Ele or Necro.
I don't feel like we need any more condition removal, standing inside our own healing spring gives us condition removal per second for 15 seconds.
#10
Posted 13 August 2012 - 12:35 PM
#11
Posted 13 August 2012 - 12:43 PM
Tevesh, on 13 August 2012 - 12:35 PM, said:
I disagree, we might have less control of when to use them (except Healing Spring) but the Pet is a key part of a Ranger.
If you don't want stuff to be detrimental to a pet then maybe Rangers are not for you.
#12
Posted 13 August 2012 - 03:13 PM
#13
Posted 13 August 2012 - 04:30 PM
The wilderness trait and the bear pet are nothing to scoff at either. I've not bothered with the dodge removal trait. That would be more helpful if it was poison and burning or (prob less likely) bleeding.
#14
Posted 13 August 2012 - 04:40 PM
Tevesh, on 13 August 2012 - 03:13 PM, said:
If your pet gets all banged up from soaking conditions, just park him on the bench and bring out the other pet for 20 seconds. Problem solved, with only the briefest interruption in the pet's duties. Surely this is better than having all those conditions on you?
#15
Posted 15 August 2012 - 04:54 AM
Tevesh, on 13 August 2012 - 12:35 PM, said:
You and your pets job is to get through the fight, at least one of you needs to be up on their feet, or claws, or tentacles or... well you get the point. If you go down and your pet is up he can revive you (especially in pve) If your pet goes down you can revive it. Your a team, your pet is your best friend and is happy to take some hits for you to ensure both of your survival. In return you have all the tools to look after your pet - the ability to Buff your pet, heal it, rampage as one with it ect. The ranger uses his pet to boost his combat affectiveness, and your pet uses you to do the same. Ranger pets are not quite disposable like the Necro's pets are because having your pet is out of the fight is in most situations suboptimal.
I've played te necro quite a bit and find the ranger a lot more simple to jump in and play effectively, although there are subtleties with skills and traits that make mastering the ranger another story entirely. Keep your mind open to other classes, you might be surprised how much you enjoy playing a class you didn't think you would like.
#16
Posted 15 August 2012 - 06:31 AM
#17
Posted 15 August 2012 - 06:43 AM
Sycthrex, on 13 August 2012 - 12:29 PM, said:
@OP
If a Ranger runs a Power Build we can burst down any Condition Build enemy and then simple remove the condition with one of our skills.
The tough part is of course when running a build like Support but then you will most likely be a team mate or something who might have passive condition removal like Ele or Necro.
I don't feel like we need any more condition removal, standing inside our own healing spring gives us condition removal per second for 15 seconds.
I was just about to mention this in my Longbow thread, but noticed it here so will bump this one.
Isn't the nature of healing spring sort of forcing you to stay in it's vicinity (which seems to be rather small area) in order to get the benefits, which makes you almost immobile and easier for enemies to cast AoE effects (marks, traps, damage AoE etc)?
#18
Posted 15 August 2012 - 12:29 PM
We are kind of limited with it comes to condition removals, instead of simply healing skill which can heal and remove condition like other classes have, we got healing spring which removes per pulse making you stuck inside if you want to relief yourself from conditions while enemy can just throw aoes at you whole time.
so instead you can waste one utility slot for signet of renewal, or if u dont want to waste any utility slot then you must pick a bear.
Evasive purity is lame and waste.
so instead of playing any pet you want, picking any utility skill and trait you just have to waste something instead.
With those traits which remove conditions every x secondc ranger feels for like gambler, if you are lucky it will remove it just on time, if you are not then too bad...
#19
Posted 15 August 2012 - 12:37 PM
Anelyn, on 15 August 2012 - 06:43 AM, said:
Isn't the nature of healing spring sort of forcing you to stay in it's vicinity (which seems to be rather small area) in order to get the benefits, which makes you almost immobile and easier for enemies to cast AoE effects (marks, traps, damage AoE etc)?
We can still kite and then dodge back into the circle for the pulse to remove the condition
Edited by Sycthrex, 15 August 2012 - 12:37 PM.
#21
Posted 15 August 2012 - 04:23 PM
Sycthrex, on 15 August 2012 - 12:37 PM, said:
Yeah, but if there is an GtAoE on location would you roll back in it? Because you practically would trade a condition removal (last one applied if am not mistaken) vs on purpose applying / renewing other conditions (most gtaoe abilities have 2 conditions, like bleed and cripple, chill and blind or w/e effects they have hehe!).
Up to my knowledge, such things like marks, traps, etc, apply their effects (renew / increase duration / strength) far often than the removal of condition ones (correct me on this one if am wrong, thanks!).
#22
Posted 15 August 2012 - 05:04 PM
Anelyn, on 15 August 2012 - 04:23 PM, said:
Up to my knowledge, such things like marks, traps, etc, apply their effects (renew / increase duration / strength) far often than the removal of condition ones (correct me on this one if am wrong, thanks!).
Well we wouldn't roll back on to it then would we lol
#23
Posted 15 August 2012 - 05:34 PM
Strydder, on 15 August 2012 - 06:31 AM, said:
When the skill says "removes 3 conditions" does that mean that if I have 1 cripple, 1 poison, and 5 stacks of bleeding that I will lose all of those or will I only lose the cripple, poison, and be left with 4 stacks of bleeding?
#24
Posted 15 August 2012 - 05:36 PM
Why can't the healing thingie be an effect created on ranger, and you get swiftness and stability and just run around to allies removing boons and healing them while stopping for occasional stomps etc
#25
Posted 15 August 2012 - 05:40 PM
Quote
If I recall, when one condition is removed, the entire stack goes as well.
So in your case, everything is removed.
Edited by Sarision, 15 August 2012 - 05:41 PM.
#26
Posted 15 August 2012 - 05:46 PM
#27
Posted 15 August 2012 - 05:57 PM
Anelyn, on 15 August 2012 - 05:46 PM, said:
I didn't know pirates lived in sacred forests! =P
But yeah, any smart team/player in pvp will pop an AoE on your healing spring rendering it worthless after that.
#28
Posted 15 August 2012 - 11:36 PM
Marth Reynolds, on 13 August 2012 - 12:22 PM, said:
some more options would be nice, but we're not that bad off.
Yeah, we have plenty of options and can remove them from teammates as well.
Edited by Seth7733, 15 August 2012 - 11:42 PM.
#29
Posted 16 August 2012 - 12:23 AM
#30
Posted 16 August 2012 - 02:16 AM
Sarision, on 16 August 2012 - 12:23 AM, said:
My thoughts on this:
Running a high regen build will help offset, but poison kind of kills that with it's healing debuff.
You can use a brown bear's F2 cleanse before applying your heals if you're poisoned and don't have the trait for removing poison on dodge.
If you're in a team for tournament pvp - think about assigning buddy groups and get paired with someone who has group removals. If you're set as the roamer and will often be 1v1, try a high power/ mid crit build to win the dps race
It would be nice if our traited dodge roll would remove more than blind and poison , but if you're going to be the roamer, it might be worth getting as you might face a lot of rogues as roamers in 1v1's.
Other than that, if you've got decent crit, there's a Sigil with 60% chance on crit to remove a condition (might be nerfed with 2sec cd)
Also tagged with one or more of these keywords: condition, ranger, removal, skills, utility
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