#1
Posted 13 August 2012 - 10:54 AM
But GW2 isn't exactly the norm. It promotes cooperation between players and guilds more than any other game I think I've seen. So are the days of single guild membership a thing of the past? Are other guilds mostly just planning to allow their members to join as many guilds as they want? What about the fact that members who aren't representing the guild aren't earning influence for that guild, but still get to take advantage of the guild's perks whenever they want?
I'm just very curious to hear how the community is handling this, by and large. There are quite a few arguments favoring both sides.
#2
Posted 13 August 2012 - 10:56 AM
#3
Posted 13 August 2012 - 11:00 AM
And with Lordkrall, I'd leave the second my guild said I couldn't join another guild. Even if I didn't have plans to multi-guild, I'd leave. I don't think such a guild would be for me...
#4
Posted 13 August 2012 - 11:01 AM
#5
Posted 13 August 2012 - 11:02 AM
ANet just gave the option to us, but most will just stay with the same guild. (Unless they start spying on other top rated guilds - which will happen anyway.)
#6
Posted 13 August 2012 - 11:03 AM
Nabuko Darayon, on 13 August 2012 - 11:02 AM, said:
ANet just gave the option to us, but most will just stay with the same guild. (Unless they start spying on other top rated guilds - which will happen anyway.)
Nope, all your characters are in the same guilds, and you can join as many guilds as you wish.
#7
Posted 13 August 2012 - 11:08 AM
Lordkrall, on 13 August 2012 - 10:56 AM, said:
Should make a meme about that. Overly attached guildfriend.
I would not even bother joining that guild, indeed. A game is supposed to be for fun and not be a job or responsibility. It's like telling your girl- or boyfriend that you forbid them to talk to other people.
#8
Posted 13 August 2012 - 11:12 AM
" Multi Guilding is a new feature for GW2. It allows a player to swap to any guild just by the click of a button. Any influence they then earn will go to their new Guild, and they will be only be able to see the Guild chat of their new Guild.
Basically it’s the same as leaving a GW1 guild, going to another guild to earn faction and then coming back without having to bother about re-invites.
DVDF will have an open policy to Multi-guilding in that we will let people go to whatever guild they wish, whenever they like. The only thing we will ask is that if someone is going to swap they drop a note in Guild chat saying something like ‘Just dropping into XXX guild, see you soon’ That way their friends know where they have gone and no one thinks they have rage quit

While we would suggest officers and senior officers do not multi-guild for obvious reasons, they are not excluded but should first contact me so I know who is going to be available to cover us.
The only person NOT allowed to multi guild is me(the Guild Leader).
The onus is on all of us to make DVDF such a great place to be, that people will want to make us their main guild, but we’re also adult enough to realise that people have other friends and events they might want to join in and it’d be churlish and pointless to try and punish or stop them from doing so."
#9
Posted 13 August 2012 - 11:15 AM
I can see guilds who demand either a certain amount of activity or dedication from guildies existing and doing alright but they'd need to do a lot for their members and cover just about everything for this to work (perhaps not so much if they let people guild hop around provided they contribute some influence from time to time).
I think there will be a lot of guilds which are just opt in social networks or bank space. Then you'll have specialised guilds which players may join several of, and generalist ones who rely on a fairly high level of activity or a rota of structured events. The guild system will allow people to split up but still stay together and to shop around for a suitable home or to find others in similar situations and absorb them. I can also see it put a strain on guilds who don't offer so much or don't have strong ties of friendship, establishing a guild will require a very concerted push and a bit of luck, you'll need an active core toughing it out for a while to make he leap from being a fairly social and loose group into the sort of guild people spend most of their time playing with. Or a large existing community, or a lot of luck and timing.
#10
Posted 13 August 2012 - 12:30 PM
Lordkrall, on 13 August 2012 - 11:03 AM, said:
Your account joins all of the same guilds, can't your characters each represent a unique guild?.
Edited by Cyvil, 13 August 2012 - 12:31 PM.
#11
Posted 13 August 2012 - 12:33 PM
Edit to answer guy above me:
Cyvil, on 13 August 2012 - 12:30 PM, said:
Edited by Eqo, 13 August 2012 - 12:35 PM.
#12
Posted 13 August 2012 - 12:35 PM
Cyvil, on 13 August 2012 - 12:30 PM, said:
Yes - each of your characters chooses to "represent" one guild at a time. I haven't been in multiple guilds, but I did see the "represent" function.
#13
Posted 13 August 2012 - 01:53 PM
Over time, this will probably open up some, but I don't think the practice of representing multiple guilds for more than a token amount of time will catch on as a mainstream practice.
#14
Posted 13 August 2012 - 02:06 PM
shanaeri rynale, on 13 August 2012 - 11:12 AM, said:
" Multi Guilding is a new feature for GW2. It allows a player to swap to any guild just by the click of a button. Any influence they then earn will go to their new Guild, and they will be only be able to see the Guild chat of their new Guild.
Basically it’s the same as leaving a GW1 guild, going to another guild to earn faction and then coming back without having to bother about re-invites.
DVDF will have an open policy to Multi-guilding in that we will let people go to whatever guild they wish, whenever they like. The only thing we will ask is that if someone is going to swap they drop a note in Guild chat saying something like ‘Just dropping into XXX guild, see you soon’ That way their friends know where they have gone and no one thinks they have rage quit

While we would suggest officers and senior officers do not multi-guild for obvious reasons, they are not excluded but should first contact me so I know who is going to be available to cover us.
The only person NOT allowed to multi guild is me(the Guild Leader).
The onus is on all of us to make DVDF such a great place to be, that people will want to make us their main guild, but we’re also adult enough to realise that people have other friends and events they might want to join in and it’d be churlish and pointless to try and punish or stop them from doing so."
That seems pretty fair to me. Was going to write something very similar for my guild.
#15
Posted 13 August 2012 - 02:06 PM
on the other perspective of guild leaders, i think it will be a hassle to manage the stray guild members who haven't hop into the guild for some time. and as a guild leader i will question if i should remove them from the member list.
and to make such a decision i would like to see in which guild the players is most active in.
it would be better if it's automated through ingame mail notifications and let the player know they are about to be let go, unless they manage to accumulate x amount of points in x amount of time for the guild.
Edited by Symbiont, 13 August 2012 - 03:04 PM.
#16
Posted 13 August 2012 - 02:36 PM
Representation can get a bit iffy, but it let's people choose who they like the most.
#17
Posted 13 August 2012 - 03:02 PM
Multi-guild membership was undoubtedly created for the PvP crowd. In GW1 it was very common for players to temporarily leave their home guild and guest into a guild that needed an extra player or extra skill for some PvP... usually GvG. When GvG is introduced into GW2 I'm sure the multi-guild membership aspect will show its convenience.
#18
Posted 13 August 2012 - 03:27 PM
Wookie4726, on 13 August 2012 - 03:02 PM, said:
From what I see, this replaces the GW1 guesting feature. If used in that way, there shouldn't be too much trouble. I think this version of guesting, however, opens up many more options that may lead to some issues.
#19
Posted 13 August 2012 - 03:29 PM
#20
Posted 13 August 2012 - 03:33 PM
shanaeri rynale, on 13 August 2012 - 11:12 AM, said:
" Multi Guilding is a new feature for GW2. It allows a player to swap to any guild just by the click of a button. Any influence they then earn will go to their new Guild, and they will be only be able to see the Guild chat of their new Guild.
Basically it’s the same as leaving a GW1 guild, going to another guild to earn faction and then coming back without having to bother about re-invites.
DVDF will have an open policy to Multi-guilding in that we will let people go to whatever guild they wish, whenever they like. The only thing we will ask is that if someone is going to swap they drop a note in Guild chat saying something like ‘Just dropping into XXX guild, see you soon’ That way their friends know where they have gone and no one thinks they have rage quit

While we would suggest officers and senior officers do not multi-guild for obvious reasons, they are not excluded but should first contact me so I know who is going to be available to cover us.
The only person NOT allowed to multi guild is me(the Guild Leader).
The onus is on all of us to make DVDF such a great place to be, that people will want to make us their main guild, but we’re also adult enough to realise that people have other friends and events they might want to join in and it’d be churlish and pointless to try and punish or stop them from doing so."
I like it!
I think I'm going to incorporate the "drop a note in guild chat saying something like ‘Just dropping into XXX guild, see you soon’" part into my own guild.
#21
Posted 13 August 2012 - 03:37 PM
#22
Posted 13 August 2012 - 03:47 PM
This is even worse when people who are representing another guild, are shown as online, but with a grey line through the green box, so you know they're somewhere else, but you have no idea how long it's been since they last represented.
Maybe I should have a better memory and try to remember everyone, but this'll become difficult, and I don't want to kick someone for being inactive (offline or representing somewhere else) if I think they've been gone longer than they have, or have someone sitting there for months taking a guild spot etc...
Question, feedback or issue? Pm me!
#24
Posted 13 August 2012 - 03:55 PM
I hope that something like that gets added to the game later on.
#25
Posted 13 August 2012 - 03:56 PM
If not, those members who do not have access can claim that they have already contributed more than 2500 influence to the guild ever since they joined, which would get them at least a 50 slot guild vault should they have represented their own guild instead. This maybe raised as an issue on fairness.
I am sure many issues similar to these would come up, "like I represented more than X so why is X having more access to the guild resources that I helped build up more than I do?" Furthermore, keeping track of who contributed how much influence is going to be difficult for a guild size of near 50.
Edited by Daesu, 13 August 2012 - 04:01 PM.
#26
Posted 13 August 2012 - 03:59 PM
Sheepski, on 13 August 2012 - 03:47 PM, said:
Not that I'd want to kick anyone, but if guild reaches capacity, you gotta do what you gotta do, unless you're going to expand into a multi-room guild like what Gaiscioch is doing.
I probably don't have to worry about that any time soon, though.
Daesu, on 13 August 2012 - 03:56 PM, said:
Edited by Iron Legionnaire, 13 August 2012 - 04:01 PM.
#27
Posted 13 August 2012 - 04:00 PM
I tend to be unlucky with guilds, I always find ones that are either too casual, too hardcore, too serious, too lighthearted, too pve-oriented, too pvp-oriented, too elitist, too noobish...
It's like finding the right woman, no easy task I tell you.
#28
Posted 13 August 2012 - 04:06 PM
If however, you have a character in guild a and guild b is the sworn enemy but you decide to join guild b anyway, then you would most likely have serious problems with guild a.
#29
Posted 13 August 2012 - 04:13 PM
Iron Legionnaire, on 13 August 2012 - 03:59 PM, said:
Maybe it would be better to make all guild resources, like the guild vault, available to everyone in the guild. Meaning to only put items in the guild vault if you want to share them with the guild, but only trusted members hold the "key" (i.e. temporarily grant permission to whoever wants to access the vault).
You may also want to have a waiting period before letting new guild members access the vault since there maybe people who joins a guild, take everything from their vault, before contributing any influence, then leaves.
#30
Posted 13 August 2012 - 04:16 PM
Red_Falcon, on 13 August 2012 - 04:00 PM, said:
Daesu, on 13 August 2012 - 04:13 PM, said:
You may also want to have a waiting period before letting new guild members access the vault since there maybe people who joins a guild, take everything from their vault, before contributing any influence, then leaves.
Edited by Iron Legionnaire, 13 August 2012 - 04:16 PM.
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