I don't think we will allow access to the guild vault to anyone but officers at first. We'll have to see how the guild vault issue develops and how it is used before making any changes. For now I could see it being primarily used for donated gear. Everyone will be leveling their main characters and will undoubtedly obtain items they can't use on their chosen profession. Some of the more generous members will donate some of the better items to the guild in the hope that some other member might benefit more than the town merchant or AH. Officer-Only access will prevent looters from taking advantage of generosity.
For you guild leaders who want all their guild members to be representing them, would you be allowing everyone access to your guild vault?
It will be our goal to populate our guild with players a little more mature then what you describe. But yes, it would be nice if Anet added some sort of timer on the guild roster. It would certainly make monitoring activity/representation a lot easier for guild leadership.
If not, those members who do not have access can claim that they have already contributed more than 2500 influence to the guild ever since they joined, which would get them at least a 50 slot guild vault should they have represented their own guild instead. This maybe raised as an issue on fairness.
I am sure many issues similar to these would come up, "like I represented more than X so why is X having more access to the guild resources that I helped build up more than I do?" Furthermore, keeping track of who contributed how much influence is going to be difficult for a guild size of near 50.
I would recommend than players represent our guild in the beginning so that we might add upgrades that will benefit all members. Once we meet a predetermined goal of upgrades I could foresee players creating a "solo-guild" on their main character for the sole purpose of building influence for that guild and obtaining a vault in that "solo-guild". As this method of obtaining additional storage for a character is much cheaper than buying added storage panes via the gem shop. Maybe players could team up and work together so that they could all achieve guild vaults for their respective characters. We'll see how that develops. This is one aspect that Anet seems to have left out of their gem shop strategy.
Again, an added timer would be a great help in this matter. Perhaps we'll see something implemented in an update sometime down the road.
Not that I'd want to kick anyone, but if guild reaches capacity, you gotta do what you gotta do, unless you're going to expand into a multi-room guild like what Gaiscioch is doing.
I probably don't have to worry about that any time soon, though.
Problem is, the game doesn't seem to provide many tools for this kind of stuff... and making everything set as "don't take it or we'll kick you" is awkward.
Ain't that the truth! And even when you do find a good one... it seems drama always happens eventually, feelings get hurt, folks lose their nuk-nuks and start behaving like children. I'm an older gamer and I get tired of this but I've learned to take it in stride for the most part. Its just a part of online gaming.
Think I'll be guild-zapping till I find the right one.
I tend to be unlucky with guilds, I always find ones that are either too casual, too hardcore, too serious, too lighthearted, too pve-oriented, too pvp-oriented, too elitist, too noobish...
It's like finding the right woman, no easy task I tell you.