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The Question of Multi-Guilding

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#31 Wookie4726

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Posted 13 August 2012 - 04:35 PM

View PostDaesu, on 13 August 2012 - 03:56 PM, said:

For you guild leaders who want all their guild members to be representing them, would you be allowing everyone access to your guild vault?
I don't think we will allow access to the guild vault to anyone but officers at first. We'll have to see how the guild vault issue develops and how it is used before making any changes. For now I could see it being primarily used for donated gear. Everyone will be leveling their main characters and will undoubtedly obtain items they can't use on their chosen profession. Some of the more generous members will donate some of the better items to the guild in the hope that some other member might benefit more than the town merchant or AH. Officer-Only access will prevent looters from taking advantage of generosity.

View PostDaesu, on 13 August 2012 - 03:56 PM, said:

If not, those members who do not have access can claim that they have already contributed more than 2500 influence to the guild ever since they joined, which would get them at least a 50 slot guild vault should they have represented their own guild instead.  This maybe raised as an issue on fairness.

I am sure many issues similar to these would come up, "like I represented more than X so why is X having more access to the guild resources that I helped build up more than I do?"  Furthermore, keeping track of who contributed how much influence is going to be difficult for a guild size of near 50.
It will be our goal to populate our guild with players a little more mature then what you describe. But yes, it would be nice if Anet added some sort of timer on the guild roster. It would certainly make monitoring activity/representation a lot easier for guild leadership.

I would recommend than players represent our guild in the beginning so that we might add upgrades that will benefit all members. Once we meet a predetermined goal of upgrades I could foresee players creating a "solo-guild" on their main character for the sole purpose of building influence for that guild and obtaining a vault in that "solo-guild". As this method of obtaining additional storage for a character is much cheaper than buying added storage panes via the gem shop. Maybe players could team up and work together so that they could all achieve guild vaults for their respective characters. We'll see how that develops. This is one aspect that Anet seems to have left out of their gem shop strategy.

View PostIron Legionnaire, on 13 August 2012 - 03:59 PM, said:

Indeed.

Not that I'd want to kick anyone, but if guild reaches capacity, you gotta do what you gotta do, unless you're going to expand into a multi-room guild like what Gaiscioch is doing.

I probably don't have to worry about that any time soon, though. :D
Problem is, the game doesn't seem to provide many tools for this kind of stuff... and making everything set as "don't take it or we'll kick you" is awkward.
Again, an added timer would be a great help in this matter. Perhaps we'll see something implemented in an update sometime down the road.

View PostRed_Falcon, on 13 August 2012 - 04:00 PM, said:

Think I'll be guild-zapping till I find the right one.
I tend to be unlucky with guilds, I always find ones that are either too casual, too hardcore, too serious, too lighthearted, too pve-oriented, too pvp-oriented, too elitist, too noobish...

It's like finding the right woman, no easy task I tell you.
Ain't that the truth! And even when you do find a good one... it seems drama always happens eventually, feelings get hurt, folks lose their nuk-nuks and start behaving like children. I'm an older gamer and I get tired of this but I've learned to take it in stride for the most part. Its just a part of online gaming. ^_^

#32 Wookie4726

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Posted 13 August 2012 - 04:36 PM

View PostDaesu, on 13 August 2012 - 04:13 PM, said:

Maybe it would be better to make all guild resources, like the guild vault, available to everyone in the guild.  Meaning to only put items in the guild vault if you want to share them with the guild, but only trusted members hold the "key" (i.e. temporarily grant permission to whoever wants to access the vault).

You may also want to have a waiting period before letting new guild members access the vault since there maybe people who joins a guild, take everything from their vault, before contributing any influence, then leaves.
This is what I had in mind. ;)

#33 devicus

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Posted 13 August 2012 - 04:42 PM

View PostRed_Falcon, on 13 August 2012 - 04:00 PM, said:

Think I'll be guild-zapping till I find the right one.
I tend to be unlucky with guilds, I always find ones that are either too casual, too hardcore, too serious, too lighthearted, too pve-oriented, too pvp-oriented, too elitist, too noobish...
My experience of running a guild or two is that essentially most guilds are striving for the least rubbish solution in everything they do. Whatever you do has flaws, so in the end you act in a way that minimises the downsides for your guild while getting what you need done sorted. Like loot systems, they all suck but you pick one that will work quickly and reliably with your guild and cause the least friction. And so on. Your guild has a bunch of goals and values and then you do your best to juggle them. No guild will be perfect but eventually you might find one whose faults bother you little enough and whose focus/good points please you enough. There's no perfect solution whatever you do, it's just the downsides may be ignorable if they're not a priority of yours.

Of course I've also been an officer on 2 occasions merely because I felt I was the only person willing to do it who I'd trust to do it. Rather than because I WANT TO RUN A GUILD AND BE IN CHARGE. That stuff always looks good on paper but if you don't at least feel a little apprehension considering doing such a thing, or a few doubts, you're probably clueless.

Edited by devicus, 13 August 2012 - 04:43 PM.


#34 Fizzypop

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Posted 13 August 2012 - 04:54 PM

There is no "let me" join other guilds. Another person doesn't get to tell me what I do on my own account. wtf. People have serious control issues if they really think it's a good idea to try to tell people what they can and cannot do in a video game. I have always been in more than one guild even when there were limitations by the game. You know how? I created another character or I had a second account. This isn't abnormal and tons of people did it especially if they just wanted a "break" from one guild or another person. GW2 has taken away our ability to "hide" on other characters, but instead we can join another guild if we want on the same character. This isn't even new other mmos have done this before. So really people just need to get off their high horse.

#35 Wookie4726

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Posted 13 August 2012 - 04:56 PM

View Postdevicus, on 13 August 2012 - 04:42 PM, said:

I WANT TO RUN A GUILD AND BE IN CHARGE.
This is the absolute worst reason for anyone to be a guild leader or officer. Without a doubt.

#36 Kratimas

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Posted 13 August 2012 - 04:56 PM

Our guild allows multi-guilding.

I for one will be in two guilds.

The only thing we ask is that when you are running things (dungeons,DE's etc) with our guild members you represent us.
When you are playing alone or playing with your other guild then you can represent them.

#37 Wookie4726

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Posted 13 August 2012 - 05:03 PM

View PostFizzypop, on 13 August 2012 - 04:54 PM, said:

There is no "let me" join other guilds. Another person doesn't get to tell me what I do on my own account. wtf. People have serious control issues if they really think it's a good idea to try to tell people what they can and cannot do in a video game. I have always been in more than one guild even when there were limitations by the game. You know how? I created another character or I had a second account. This isn't abnormal and tons of people did it especially if they just wanted a "break" from one guild or another person. GW2 has taken away our ability to "hide" on other characters, but instead we can join another guild if we want on the same character. This isn't even new other mmos have done this before. So really people just need to get off their high horse.
I don't think this discussion is about being on a "high horse". I think it is more about guild management and different approaches to multi-guild membership. It does add a dynamic that wasn't present in GW1.

#38 Fizzypop

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Posted 13 August 2012 - 05:35 PM

View PostWookie4726, on 13 August 2012 - 05:03 PM, said:

I don't think this discussion is about being on a "high horse". I think it is more about guild management and different approaches to multi-guild membership. It does add a dynamic that wasn't present in GW1.

My issue is with talk like this "Are other guilds mostly just planning to allow their members to join as many guilds as they want?" I'm not child and I don't need to be "allowed" to do anything. That kind of attitude bothers me. Some guilds have outright said members can't join another guild or they'll be thrown out. It's seriously gross and controlling behavior. Those guilds do need to get off their high horse.

#39 Wookie4726

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Posted 13 August 2012 - 05:43 PM

View PostFizzypop, on 13 August 2012 - 05:35 PM, said:

My issue is with talk like this "Are other guilds mostly just planning to allow their members to join as many guilds as they want?" I'm not child and I don't need to be "allowed" to do anything. That kind of attitude bothers me. Some guilds have outright said members can't join another guild or they'll be thrown out. It's seriously gross and controlling behavior. Those guilds do need to get off their high horse.
Then don't join that guild. Simple. Clearly "those guilds" aren't for you.

*Edit* The freedom the multi-guild aspect creates for players is interesting. This freedom is liberating for the player as there is no marriage per-se between player and guild. As the OP stated, the onus is on guild leadership to create a guild that players will "want" to represent. Guilds with a militant style of leadership without providing benefits to their members will suffer. You, my friend, are a perfect example.

Edited by Wookie4726, 13 August 2012 - 05:50 PM.


#40 Firstborn12

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Posted 13 August 2012 - 06:47 PM

whats the max number of guilds a person can make/join, has anyone tried during the Stress Test to see how many Guild they could create.  Im sure Anet hasnt said it yet.

#41 Fiero

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Posted 13 August 2012 - 07:51 PM

I'm going to be a member of several guilds. I will probably hit the limit if there is one, because I'll make joke guilds with friends. There is a group of people I play with and that's the guild I'll represent for influence more than any other. I've read that some guild leaders are enforcing certain representation rules, which I can kind of understand, but I won't be joining any of those guilds.

#42 Ruefully

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Posted 13 August 2012 - 09:06 PM

For all the mmos I have played you join a single guild on a character.
But since you can can have multiple characters you can join multiple guilds on a single account.

So this isn't really as revolutionary as people think this is. We've always had the ability to join multiple guilds. The only difference here is that everything in GW2 is ran by accounts, not characters. So in order to get past only one guild per account like in GW1, we can now join multiple guilds per account.

But it's really just the same thing as having your alt join a different guild and being a part of that too. This is just ultimately more flexible.

#43 Fizzypop

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Posted 14 August 2012 - 01:02 AM

View PostWookie4726, on 13 August 2012 - 05:43 PM, said:

Then don't join that guild. Simple. Clearly "those guilds" aren't for you

Obviously they aren't. I won't join them. That doesn't suddenly make it any less gross or less inappropriate. It's an adult game people should act like adults. As far as anything else you seemed to want to know what I meant so I expanded on my previous comment. I didn't actually ask for you to tell me not to join the guild. I wasn't interested in joining them anyways. As far as everything else I wasn't sure who you were talking to, but I'm not a guild leader. I don't care what benefits a guild brings they don't get to tell me what I can and cannot do.

View PostRuefully, on 13 August 2012 - 09:06 PM, said:

For all the mmos I have played you join a single guild on a character.
But since you can can have multiple characters you can join multiple guilds on a single account.

So this isn't really as revolutionary as people think this is. We've always had the ability to join multiple guilds. The only difference here is that everything in GW2 is ran by accounts, not characters. So in order to get past only one guild per account like in GW1, we can now join multiple guilds per account.

But it's really just the same thing as having your alt join a different guild and being a part of that too. This is just ultimately more flexible.

thank you! That's exactly what I don't think people realize. People have been doing this for ages. I have no idea why now we need to consider it a problem or try to restrict people on what guilds they join. It seems silly.

Edited by Fizzypop, 14 August 2012 - 01:04 AM.


#44 Saith

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Posted 14 August 2012 - 01:09 AM

I like the idea of multi-guilding I think it would be difficult to set up but I would definitely jump at the opportunity if Anet implemented it into the game.

#45 rebalnz

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Posted 14 August 2012 - 01:13 AM

all for multi guilding but probably wont sue it. i believe in guild loyalty and getting to know each other. would definitely kick any members who just applied to multiple guilds for the hell of it. prefer to have a dedicated group of people you can rely on and wont screw you over if you give them privileges.

#46 Red_Falcon

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Posted 14 August 2012 - 01:25 AM

I'm going against the flow as I love coordinated guilds.
By coordinated guilds I don't mean WoW raiders or that kind of people, I mean Lineage-esque "militaristic/political" guilds.
I mean the guild with a concrete goal of achievement and success, who correctly employs and coordinates members.

In another MMO I was commander of a squad of veteran, well-geared archers of my clan.
We were 12 guys, inside a clan of 500 people.
I loved to be given the order to lead my team to a place in order to support one of our allies to defend a position, escort people, patrol zones or again do a flanking attack on that pesky clan who's attacking our crafters.
I knew every single one of my men's strength and weaknesses, their temper, their real lives.
I still have those guys on facebook and we talk to this day, even though it's been like 8 years since then.

You simply don't get this kind of relationship inside a clan where "no one can tell me what to do, it's a game derpz".
To each his own I guess.

Edited by Red_Falcon, 14 August 2012 - 01:26 AM.


#47 Daisyspit

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Posted 14 August 2012 - 01:35 AM

I come from a long history of other MMO's here I believed (and still do), that I will only join and represent 1 guild.  However, I very well may make my on mule guild for extra storage.

#48 Wookie4726

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Posted 14 August 2012 - 01:42 AM

View PostFizzypop, on 14 August 2012 - 01:02 AM, said:

Obviously they aren't. I won't join them. That doesn't suddenly make it any less gross or less inappropriate. It's an adult game people should act like adults. As far as anything else you seemed to want to know what I meant so I expanded on my previous comment. I didn't actually ask for you to tell me not to join the guild. I wasn't interested in joining them anyways. As far as everything else I wasn't sure who you were talking to, but I'm not a guild leader. I don't care what benefits a guild brings they don't get to tell me what I can and cannot do.



thank you! That's exactly what I don't think people realize. People have been doing this for ages. I have no idea why now we need to consider it a problem or try to restrict people on what guilds they join. It seems silly.

It is fine that you don't agree with some of the sentiment in this discussion. GW2 offers lots of choices, guild membership or multi-guild membership is one of them. As you seek out a guild home, the guilds you join will undoubtedly evaluate you as a player on whatever criteria they deem appropriate for their respective guild(s). All guilds won't be for you and you won't be for all guilds. Lucky for you there will be countless guilds available and I'm sure you'll find something if you keep trying.

The bold portion in the quote explains much regarding your position.

View PostSaith, on 14 August 2012 - 01:09 AM, said:

I like the idea of multi-guilding I think it would be difficult to set up but I would definitely jump at the opportunity if Anet implemented it into the game.
Get ready... 'cause it IS in the game. ;)

View PostRed_Falcon, on 14 August 2012 - 01:25 AM, said:

I'm going against the flow as I love coordinated guilds.
By coordinated guilds I don't mean WoW raiders or that kind of people, I mean Lineage-esque "militaristic/political" guilds.
I mean the guild with a concrete goal of achievement and success, who correctly employs and coordinates members.

In another MMO I was commander of a squad of veteran, well-geared archers of my clan.
We were 12 guys, inside a clan of 500 people.
I loved to be given the order to lead my team to a place in order to support one of our allies to defend a position, escort people, patrol zones or again do a flanking attack on that pesky clan who's attacking our crafters.
I knew every single one of my men's strength and weaknesses, their temper, their real lives.
I still have those guys on facebook and we talk to this day, even though it's been like 8 years since then.

You simply don't get this kind of relationship inside a clan where "no one can tell me what to do, it's a game derpz".
To each his own I guess.
Indeed. I don't think you would have grown as a team if a revolving door was on the guild hall. A fine example.

#49 Swickster

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Posted 14 August 2012 - 01:51 AM

i like multiguilds, my friend wants to start a guild so i can stay in that without limiting my resources to the PvP community. Now i can be in a Competetive guild while still keeping my friend happy. A' Ok in my book

#50 Daisyspit

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Posted 14 August 2012 - 02:06 AM

View PostDaesu, on 13 August 2012 - 04:13 PM, said:

Maybe it would be better to make all guild resources, like the guild vault, available to everyone in the guild.  Meaning to only put items in the guild vault if you want to share them with the guild, but only trusted members hold the "key" (i.e. temporarily grant permission to whoever wants to access the vault).

You may also want to have a waiting period before letting new guild members access the vault since there maybe people who joins a guild, take everything from their vault, before contributing any influence, then leaves.

I will be more than happy to put stuff in the guild vault to share with others.  However, I DON'T particularly care to be able to remove items from the guild vault.  If I need something from it, I won't hesitate to ask tho.

That way, when some low-life robs everything in it, they will know for sure it wasn't me.

I've played a lot of MMO's.  I've been an officer in most of them, and a guild leader in two.  I try to be very self-sufficient and get my own stuff.  I hate to say it, but from past experience, some guild somewhere will get their guild bank cleared out.

Edited by Daisyspit, 14 August 2012 - 02:11 AM.


#51 Kichwas

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Posted 14 August 2012 - 02:26 AM

I think the guild that advertises with:

"You might sign an oath of loyalty and not be unfaithful by flirting with other guilds"

is the guild that is going to have a heck of a time with recruiting...

I hope every guild adopts this policy. Because that will just make it easier for me to recruit people by -NOT- having such a restriction. :D


My guild vault policy is going to be simple: open season. If you put it in there, expect someone to take it: that is the whole point of putting it there. I'll just get us a small vault, and let people know, the main reason we even have a vault is so that you folks can use it to trade things without needing the trading post.
- And then once a week, I'll sell off everything in there and do some 'guild related' purchase with the funds.

Edited by Kichwas, 14 August 2012 - 02:30 AM.


#52 Melanie

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Posted 14 August 2012 - 02:36 AM

I have a question about this actually; Can you be in more than one guild cross server? say i am in my guild (on a NA server), can then get a membership in another guild on another server? (EU as well?)

#53 darksol

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Posted 14 August 2012 - 03:37 AM

View PostMelanie, on 14 August 2012 - 02:36 AM, said:

I have a question about this actually; Can you be in more than one guild cross server? say i am in my guild (on a NA server), can then get a membership in another guild on another server? (EU as well?)

You definitely can.

The issue is that, in prior BWE's, if you were in a guild on a different server than your own, you didn't share the same influence pool with them - it seemed like you contributed to an influence pool for the guild that was unique to your sever - presumably that might also limit you from things like guild bank or perk access.

The other issue is you obviously can't WvW with a guild on a different server.

The latter is understandable - I'd love to hear they are doing something about, or planning to do something about the former. It would mean you could join 1 server for a WvW/PvP guild, and still be active in PvE with another guild on another server if you so desired.

#54 Melanie

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Posted 14 August 2012 - 05:36 AM

View Postdarksol, on 14 August 2012 - 03:37 AM, said:

You definitely can.

The issue is that, in prior BWE's, if you were in a guild on a different server than your own, you didn't share the same influence pool with them - it seemed like you contributed to an influence pool for the guild that was unique to your sever - presumably that might also limit you from things like guild bank or perk access.

The other issue is you obviously can't WvW with a guild on a different server.

The latter is understandable - I'd love to hear they are doing something about, or planning to do something about the former. It would mean you could join 1 server for a WvW/PvP guild, and still be active in PvE with another guild on another server if you so desired.

I don't think this is correct... the EU guild i wanted to be in responded to my question that we cannot cross "zones" home NA server cannot cross guild to a EU server... :(

#55 wtfihvbdzzd

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Posted 14 August 2012 - 06:03 AM

View PostMelanie, on 14 August 2012 - 05:36 AM, said:

I don't think this is correct... the EU guild i wanted to be in responded to my question that we cannot cross "zones" home NA server cannot cross guild to a EU server... :(

That is correct. You can only play on either NA or EU servers depending on where you live.
Afaik even if you bought the EU version if you live in the US, you won't be able to play on the EU servers.

I've got a question concerning multi guilding as well though.

So from my understanding of the system, if I join a guild, all my characters will be in that guild right?
So let's say I have a Necromancer who I want to play in PvE/WvW and a Mesmer who I solely want to play in sPvP. With the Necro I'd obviously want to join a PvE/WvW guild, while with the Mesmer I'd be looking for a guild that focuses on sPvP.

So here's the questions:

1. Does my Mesmer actually take up a slot in the PvE/WvW Guild even though I never plan on playing him there in the first place, or does each account only take 1 slot, no matter the number of characters? (the latter would make much more sense to me, so I guess that's the way it's implemented)

2. If I'm online with the Necromancer, will the sPvP guys see me as "online but not representing" all the time?

#56 happy0ne

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Posted 14 August 2012 - 06:11 AM

View PostMelanie, on 14 August 2012 - 05:36 AM, said:

I don't think this is correct... the EU guild i wanted to be in responded to my question that we cannot cross "zones" home NA server cannot cross guild to a EU server... :(

In this regard you can play on any game world whether its US or EU. You just connect to your local data center depending on where you buy your copy and so forth :)

They answer it here

http://www.facebook....150698525259209

Edited by happy0ne, 14 August 2012 - 06:19 AM.


#57 Futabot

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Posted 14 August 2012 - 06:31 AM

I feel like multiguilding only manifests itself in the number of Vent servers I jump between.

In regards to GW2 though, isn't your entire account stuck in one guild? I mean, you can have honorary status under the table, but it's not like you actually have to juggle multiple guilds.

#58 Kasern

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Posted 14 August 2012 - 06:34 AM

My guild only allows one guild membership. You join another on the side and you get booted.

#59 Cevilo

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Posted 14 August 2012 - 06:35 AM

I'm working on building a guild and I would welcome cross guilding, my guild is going to be Spvp/WvW mostly, but having loyal members in other guilds can help network for the common goal. if they are in another guild that is More PvE, and that guild has members who want more pvp action then they can be recruited, as long as you maintain a good social relationship with your guildies it makes networking easier for any thing you may try to accomplish

View PostFutabot, on 14 August 2012 - 06:31 AM, said:

I feel like multiguilding only manifests itself in the number of Vent servers I jump between.

In regards to GW2 though, isn't your entire account stuck in one guild? I mean, you can have honorary status under the table, but it's not like you actually have to juggle multiple guilds.

no it's not you can join a lot of guilds and in your guild screen you choose what guild you wish to represent.

#60 Futabot

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Posted 14 August 2012 - 06:38 AM

View PostCevilo, on 14 August 2012 - 06:35 AM, said:

no it's not you can join a lot of guilds and in your guild screen you choose what guild you wish to represent.

My mind is actually blown.





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