Mostly good stuff on here. If anyone's curious, one of our guildies came up with a really cool solution to this question. And before Fizzypop shows up and starts calling us nazis, I should say that our guild has been very enthusiastic about it, as a whole.
We have just created 2 separate ranks.
1 is for "casual" members, who have the freedom to join any number of guilds they want, but their bank access is limited to the stash, and they can't vote on admitting new members (yes, our guild is
soooooo strict that we vote on whether to admit new recruits).
2 is for "full-time" or "hardcore" members, who must represent only our guild, but receive full access to the bank and full voting rights.
We went with this because we mostly conceive ourselves as leaning toward the hardcore side of things, and these are the types of players we have been trying (pretty successfully) to appeal to. That said, I think multi-guilding can and will work, very well. I think GW2 is a game that attracts more casual style gamers than other MMOs have, and I think they'll take great advantage of multi-guilding, and I hope that guilds that work that way will thrive. Oh, and for the record, none of our 40 members have yet opted for the casual status; everyone wants to be full-time.
Now, as for Fizzypop, you came into this thread with a very confrontational attitude, in response to what I had intended as a genuine question. But ok, let's respond in kind.
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My issue is with talk like this "Are other guilds mostly just planning to allow their members to join as many guilds as they want?" I'm not child and I don't need to be "allowed" to do anything. That kind of attitude bothers me. Some guilds have outright said members can't join another guild or they'll be thrown out. It's seriously gross and controlling behavior. Those guilds do need to get off their high horse.
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Obviously they aren't. I won't join them. That doesn't suddenly make it any less gross or less inappropriate. It's an adult game people should act like adults. As far as anything else you seemed to want to know what I meant so I expanded on my previous comment. I didn't actually ask for you to tell me not to join the guild. I wasn't interested in joining them anyways. As far as everything else I wasn't sure who you were talking to, but I'm not a guild leader. I don't care what benefits a guild brings they don't get to tell me what I can and cannot do.
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People have been doing this for ages. I have no idea why now we need to consider it a problem or try to restrict people on what guilds they join. It seems silly.
As far as your childish insistence that "nobody tells me what to do in a video game" goes, apparently you have never raided. If you tried to raid in just about any game, with nobody telling anyone else what to do, you wouldn't get very far. So, think for a minute. Some guilds exist for the purpose of just being a place for people to chat while they do their own thing. But that is not our guild's purpose. We exist for the specific mission of getting skilled players together to tackle a game's toughest challenges. In some games, you need to be organized for that, and you need someone giving instructions sometimes. Some players, like myself, actually
enjoy taking orders *gasp* when it leads to victories in the game. What a thought. Anyway, it's not like a guild with a one-guild policy is luring people in and then never letting them leave. Our policy, for example, is prominently explained on our forum, so that people only apply to our guild
after they have read it and decided they like it. So people in our guild are exactly the kind of people we
want to join: those who will be dedicated to our guild, and focused solely on it, so that it can rise to become great. We aim to play with people like ourselves, not just anyone. So in response to you comment about, "I wasn't interested in joining them anyway," I would say: good. We're not interested in having you, either. If you can't agree to the same policies that the rest of us like, why on earth would we want you anywhere near our guild chat or vent? You don't want to be told what to do, then you're not allowed to join, simple as that. We're both better off without each other.
So, I think there's still a place for one-guild policies, even though a lot of people will want to multi-guild. These are just 2 different kinds of players, who like to play in 2 different ways. Some players will look for a guild specifically to find other players that will play hardcore with them, meaning putting in a lot of time, sharing a lot of materials. Opening our guild up to essentially the whole server by letting anyone come and go as they please was not appealing to us, since we like to share a lot of mats and equipment, which we want to make sure remain within the hands of our close guildies, and don't just get spread around to everyone so that we never see any benefit from them as a group. To accomplish this, we felt we needed certain policies, and there are apparently enough people who feel the same that our guild is continuing to grow. Sometimes, there is a sense of community that will only develop in a closed, close-knit guild, and I don't think there's anything wrong with striving for that.
Edited by Tsuroyu, 17 August 2012 - 11:43 PM.