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Mesmer and Mobility?


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#1 geala

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Posted 13 August 2012 - 12:25 PM

I'm asking from a WvW perspective. How mobile is a Mesmer there? Thiefs can use a 25% speed signet and have great teleport skills and utilities. Necros have one swiftness skill, can trait more speed with dagger and have two swiftness utilities. Engineers can have nearly perma swiftness up. Eles have some fast travel skills and can increase speed up to 25% in air attunement. Warriors have a swiftness skill and two swiftness utilities.

And Mesmers? I see a 10 sec swiftness boon on the focus weapon. And a teleport utility with long cd. That's all? Is the portal of any use in WvW to escape from murderous zergs chasing you?

#2 Merryem

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Posted 13 August 2012 - 12:28 PM

Mesmer Mobility: 0.

Well, not really 0. Portal is insanely good. Focus has a small swiftness buff.

But tbh, the Mesmer seems really, really slow to me. So much slower than when I play, say Elementalist with RTL/Windborne Speed/One With Air, and all that Jazz.

#3 CrypticGaymer

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Posted 13 August 2012 - 01:16 PM

View PostMerryem, on 13 August 2012 - 12:28 PM, said:

Mesmer Mobility: 0.

Well, not really 0. Portal is insanely good. Focus has a small swiftness buff.

But tbh, the Mesmer seems really, really slow to me. So much slower than when I play, say Elementalist with RTL/Windborne Speed/One With Air, and all that Jazz.

I wouldn't say so. I already commented on another thread how fast the mesmers can be. If you have the signet of midnight (boon duration) + the full chaos trait line (again, boon duration) + warden's feedback (as it now stands - reflection + 20% lower CD) you can have swiftness practically constantly and even use teleport and chaos armor (might give swiftness) if you're left without it. The teleport can also be traited to go further and have lower CD.

Edited by CrypticGaymer, 13 August 2012 - 01:18 PM.


#4 Nukk

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Posted 13 August 2012 - 04:01 PM

View PostCrypticGaymer, on 13 August 2012 - 01:16 PM, said:

I wouldn't say so. I already commented on another thread how fast the mesmers can be. If you have the signet of midnight (boon duration) + the full chaos trait line (again, boon duration) + warden's feedback (as it now stands - reflection + 20% lower CD) you can have swiftness practically constantly and even use teleport and chaos armor (might give swiftness) if you're left without it. The teleport can also be traited to go further and have lower CD.

Aye, you can be as mobile as some other professions... if you sacrifice half your traits and take skills that you don't necessarily want.

I found mesmer mobility to be annoying in WvW, after dying I would rather wait and hope for a res than have to rally back to a waypoint and then run all the way back.

#5 Nuu

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Posted 13 August 2012 - 04:02 PM

View PostMerryem, on 13 August 2012 - 12:28 PM, said:

Mesmer Mobility: 0.

Well, not really 0. Portal is insanely good. Focus has a small swiftness buff.

But tbh, the Mesmer seems really, really slow to me. So much slower than when I play, say Elementalist with RTL/Windborne Speed/One With Air, and all that Jazz.

Yeah it's INSANELY slow

#6 Crophancis

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Posted 13 August 2012 - 04:38 PM

Agreed, unless you specifically build for it, Mesmer mobility is on the (very)low spectrum. For example, Staff Guardians (possibly), Sword Warriors or Greatsword Rangers outperform Mesmers without even trying.

Edited by Crophancis, 13 August 2012 - 04:39 PM.


#7 Twelvetables

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Posted 13 August 2012 - 05:37 PM

Mesmers can be insanely mobile. There are a ton of combinations you can mix together with blink, Portal and stealth. One build I ran in WvW was sword/focus & staff with portal, decoy and blink.

I would start with staff and lay down my portal, next I would jump backwards as a hunter gave me swiftness and turn and sprint. (if animal was present I would summon a sword guy and swap further forward lay down my swiftness gate and run through it into the enemy, Decoy and blink forward and drop portal exit. Warp away and heal up as my group came pouring through.

Also using blink/decoy I would combo the decoy and blink behind the enemy often leaving them wondering where I was and by the time they found me I would Prestige or  Veil back into stealth and leave them wondering where I was. It plays a bit like a thief but with less burst and more sustain. It worked great for holding areas in SPvP and for forcing monsters to attack my clones instead of me in earlier BWEs.

#8 brisk

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Posted 13 August 2012 - 05:41 PM

View PostTwelvetables, on 13 August 2012 - 05:37 PM, said:

Mesmers can be insanely mobile.

This.

LOL @ people saying they are not mobile.

#9 Sebrent_Tehroth

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Posted 13 August 2012 - 06:05 PM

Mesmer isn't going to win a long distance, run in a straight line race against other classes. However, when you are moving to get back to your team aftering dying you are more likely to make it there solo as a Mesmer than most other classes due to the very unique mobility mechanisms Mesmer has as well as Stealth. The only other class that can do as well is the Thief with a shortbow and stealth/blink utilities.

#10 MethaneGas

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Posted 13 August 2012 - 06:09 PM

Let's just say that when I played with a Mesmer in WvW, I was almost un-catchable. That says it all :).

#11 Jasra

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Posted 13 August 2012 - 06:17 PM

yeah, mesmer is slow.
i found viable combo Rune of the Centaur + Mantra of Recovery. its almost nonstop swiftness, because it cast boon on end of charging mantra and also on Power Return cast

#12 Sebrent_Tehroth

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Posted 13 August 2012 - 06:24 PM

View PostJasra, on 13 August 2012 - 06:17 PM, said:

yeah, mesmer is slow.
i found viable combo Rune of the Centaur + Mantra of Recovery. its almost nonstop swiftness, because it cast boon on end of charging mantra and also on Power Return cast
Wow... why did I honestly never think of this ... I only ever thought of Rune of the Centaur with an Engineer with Med Kit, lol.

12+ seconds of swiftness every 8 + ~4 seconds so yeah ... nice. Improved if you trait to reduce mantra cooldown ... and you can change your traits at any time you're not in combat so if you have at least 10 points in Dueling then you can change it to the reduced 20% improvement to Mantra cooldowns to make it a 6.4 sec cooldown and then switch that major trait back to whatever once you're at/close to where you want to be.

Edited by Sebrent_Tehroth, 13 August 2012 - 06:24 PM.


#13 Jasra

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Posted 13 August 2012 - 08:21 PM

it's not that easy though :) that rune have 10s cd. but still is possible have almost nonstop swiftness with some +boon duration

#14 Crowley

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Posted 13 August 2012 - 09:15 PM

You can just swap to the focus and get some run speed and swap back before combat. I do that in sPvP all the time, plus having blink which I absolutely love.

Other than that... Not so much :P

Edited by Crowley, 13 August 2012 - 09:16 PM.


#15 sabresandiego

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Posted 14 August 2012 - 06:59 PM

I think the mesmer is probably the least mobile profession I have ever seen when out of combat.

#16 Sebrent_Tehroth

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Posted 14 August 2012 - 07:03 PM

View PostJasra, on 13 August 2012 - 08:21 PM, said:

it's not that easy though :) that rune have 10s cd. but still is possible have almost nonstop swiftness with some +boon duration
I think the 10s cd is a non-issue as the 8 sec cooldown + 4 sec channel leaves you at the 12 sec mark so you're forced into not using it before that 10 sec cooldown is up ... even with the 20% reduced cooldown you'll have 6.4 + 4 = 10.4 seconds.

#17 CasualPvP

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Posted 14 August 2012 - 07:48 PM

I find the mesmer slow at getting to the battle, but good at escaping. Would be nice to have a nicely themed speed boost, like creating a clone that has perma swiftness, give the user control of that (and lose control of the mesmer who stays rooted) and have a swap ability. Leaves mesmer defenseless but provides all sorts of yummy possibilities for travel and scouting. :D Would probably be too good with portal, but a mesmer can dream....

#18 zugs

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Posted 20 November 2012 - 01:34 PM

The law of WvWvW is that the slowest man will die the quickest. It doesn't matter what profession you are, what level or game experience. You'll be intercepted, tagged and hunted down by zergs or kill teams. You can pull-out every trick in the book, but a determined wolfpack will catch you and stomp you.

#19 Ikelos

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Posted 20 November 2012 - 10:43 PM

View Postgeala, on 13 August 2012 - 12:25 PM, said:

I'm asking from a WvW perspective. How mobile is a Mesmer there? Thiefs can use a 25% speed signet and have great teleport skills and utilities. Necros have one swiftness skill, can trait more speed with dagger and have two swiftness utilities. Engineers can have nearly perma swiftness up. Eles have some fast travel skills and can increase speed up to 25% in air attunement. Warriors have a swiftness skill and two swiftness utilities.

And Mesmers? I see a 10 sec swiftness boon on the focus weapon. And a teleport utility with long cd. That's all? Is the portal of any use in WvW to escape from murderous zergs chasing you?

A lot of Mesmers compensate for this with Centaur runes.

It's true that we have very bad long-term mobility, however we have decent burst-mobility. When the fighting is actually happening, you can quickly create/close distance with various abilities (thieves are still better at this, but well, they're thieves). But if you're having a marathon across the battlefield, don't expect to get there first. Fortunately a lot of classes will provide AoE swiftness, so as long as you're running in a group it's usually not a big deal, and you can just Blink up whenever you fall a bit behind.

#20 Raytla

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Posted 29 November 2012 - 03:28 PM

Mesmer mobility is crippled; unfortunately, we do not have a utility like other classes to grant swiftness.
I find it unfair to sacrifice trait lines/weapon swap/runes in order to gain speed.

Edited by Catiine, 29 November 2012 - 03:31 PM.


#21 Xunlai Agent

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Posted 02 December 2012 - 07:51 PM

Mesmers have decent mobility but lack permanent swiftness as far as I see it.

#22 Trei

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Posted 03 December 2012 - 06:57 AM

If only there's a way to make your clones run in all different directions as you try to escape eh?

"which one do I chase after?" lol.

#23 aIJay17

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Posted 03 December 2012 - 07:01 AM

Rune of the Centaur + Focus = 100% swiftness uptime. Mobility problem solved.




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