Here's the thing, it's kind of the point of what I'm saying about traits in the first place. Going back to referencing FT - if you go Flamethrower, and don't get the 20% cool down reduction, or the 15% increased damage - you haven't actually specialized in FT - you're just a random person wearing the less powerful version of flamethrower. Either the FT functions properly without those traits or it doesn't - and if it doesn't the traits need to be incorporated into it. If it does, then great! Those traits don't need to exist. But you're saying that if they don't exist, then anyone wielding a flamethrower is the same, and that's OP... What I'm suggesting (not that I did a review of Engi traits in this thread) is that traits like 20% CDR and +% dmg either be fully incorporated OR removed, and are instead replaced with actual OPTIONS. Make the player choose between one thing or the other, maybe between a trait like Juggarnaut (+200 toughness and stability -50% movement speed while wielding FT) or Pyromaniac: "Enemies on fire catch their nearby allies on fire as well." Now you get to choose how you specialize into a weapon kit, instead of going to for the "I'll be gimped without these" traits.
There are no necessary evils in a game like GW2 - we have very creative people with amazing ideas cranking out all sorts of non-evils, and certainly if they put as much thought into the skill trees with a mindset on creating a variety of fun/articulate builds, they could. Hell they're halfway there, I'm just pointing out here that "HEY LOOK! There's still shitty traits that should go away!".
I see your point however I just don't agree with it sorry. I've stated my thoughts and it will just keep going around in circles as you feel one way (justifiably) yet I feel as if those traits are required - as shitty and unimaginative as they are.
***I don't think ANet has done a good job screening their traits and abilities; as a lot of them don't stack properly with each other. Take Fleet Shadow for instance, which gives +33% movement speed while stealthed. It doesn't stack with Signet of Shadows (Passive: +25% movement speed) due to the cap for swiftness being 33-35%. It's gotta go!
Totally agree with this stuff though. Very poor design and neigh useless. As stealth is only 3-4secs I don't see why a small burst in speed couldn't be added to help catch up to or escape targets.
Edited by Sol1, 14 August 2012 - 10:27 PM.