Healing Signet: Changed recharge from 40s to 25s; lowered base heal from 7300(8800 with heal spec) to 3200(3950 with heal spec); raised the passive heal from 85(135 w spec) to 250(300 w spec)
Mending: Changed recharge from 20s to 25s
Healing Surge: Now heals more based on your adrenaline level. ~5500,7000,8500
Signet of Fury: Cooldown set from 60s to 30s
When I seen this I worked out the coefficients for Healing Signet assuming lvl 80.
(250 + 0.17 * Healing power) per second for the passive.
(3200 + 2.5 * Healing power) for the active.
So with 1223 healing power (cleric's amulet + 300 compasion) you get 453hps from this signet over 25s you would heal 11325hp or 6257hp if you used the active.. This would make it quite a bit better than mending unless you removed a lot of condition damage with mending.
That is the build I will be running for solo point defense in SPvP, you have lots of condition removal and crazy hps from Healing Signet + Adrenal Health + Vigorous Shouts + Sigil of Superior Leeching.
Healing Signet = 453hps
Adrenal Health = 120hps
Vigorous Shouts = 217hps
SoSL = 80hps
Total of 870hps (this is around 8 bleed stacks worth of hps)
This means that every 20 seconds you get the following.
- 11460 health from unstrippable regeneration.
- 3 condition removals + 1 stun removal
- 4340 health in aoe from the 2 uses from Vigorous shouts.
- 1900 health-leech from Sigil of Superior Leeching
Your damage will not be terrible either due to having 2784 attack + 218 power/condition damage from stacks of might + 70 from the trait. The reason it is so high is because the grandmaster minor trait in the defense line gives 10% toughness into power, which is 191/200 power depending on weapon set. You also have 65% Fury uptime. To top the cake, you have 65% swiftness uptime to avoid those pesky aoe's.
Edited by Devlin1991, 14 August 2012 - 06:17 AM.