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Tournament PvP - Solo point defender (post 12/08 changes)

warrior healing signet solo point defender tournament spvp

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42 replies to this topic

#31 Devlin1991

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Posted 14 August 2012 - 04:34 AM

View PostKaylos21, on 14 August 2012 - 04:15 AM, said:

Is it necessary to go 10 points into discipline in your build if you aren't gettign fast hands?  Losing fast hands means versatile rage isn't as useful either.  You could pick up Restorative Strength in Strength or Unsuspecting Foe in Precision.  Just a thought.

There is no really good alternatives to Inspiring shouts and the adrenaline increase at the start of a fight(you can shout twice coming out of the spawn and end up on 14/30 adrenaline which helps get you higher before the first fight. Adrenal health's hps is increased by 40hps for every 10 strikes of adrenaline so it makes a decent difference to your survival if you can get into t3 regen faster.

#32 Kaylos21

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Posted 14 August 2012 - 04:36 AM

View PostDemonstrative, on 14 August 2012 - 04:26 AM, said:

I'd rather run Fast Hands and/or Restorative Strength over Unsuspecting Foe which is pretty situational. Pretty standard to hold stun break for any type of large burst.

Except he isn't using fast hands.  Since his spec is defensive, is the 10% sprint necessary especially with all the swiftness uptime.  I was pointing out either of those, restorative strength and unsuspecting foe, might be better than the warrior spring in his build since he no longer has fast hands.

edit: I meant Inspiring Shouts, not the sprint.  Good explanation though.

Edited by Kaylos21, 14 August 2012 - 04:38 AM.


#33 Devlin1991

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Posted 14 August 2012 - 04:41 AM

View PostDraxas, on 14 August 2012 - 04:18 AM, said:

That's a pretty enormous assumption, considering no other heals scale nearly that much.  Only +300 compassion is not much of a "heal spec".  I'm not sure exactly what it is but I think that you are way, way off.  It's probably closer to +1000 compassion than +300.

The passive heal on wariror shouts scales with 80% of healing power and it is a side effect on a utilty spell, a 250% scaling on a spell purely designed to be a major heal which is on a 25s cooldown doesn't seem like it would be out of place. The difference between 0 healing power and 1223 healing power is only 3057 extra healing every 25s, or 122hps on your main heal. If the scaling was any lower it would hardly be worth taking healing power at all since it would be completely dwarfed by vitality.

100 vitality gives you a 1000 hp buffer
100 compasion giving you 250 hp per 25s is already pretty low since you would have to fight for 100seconds in a fight before the compasion would overtake the survival that vitality offers. That 100 seconds is reduced by taking multiple healing traits and utilities but that is only fair if you are making a spec completely specialised around healing.

Edited by Devlin1991, 14 August 2012 - 04:42 AM.


#34 heatzzz

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Posted 14 August 2012 - 05:00 AM

Any idea how much does Rune of Dolyak regen gives?

#35 Devlin1991

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Posted 14 August 2012 - 05:08 AM

View Postheatzzz, on 14 August 2012 - 05:00 AM, said:

Any idea how much does Rune of Dolyak regen gives?

30 per tick with no scaling. At least that was how it was on the last stress test. It is in desperate need of a buff to ever be used.

#36 Zinn

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Posted 14 August 2012 - 05:09 AM

View Postheatzzz, on 14 August 2012 - 05:00 AM, said:

Any idea how much does Rune of Dolyak regen gives?

When I tested it during BWE1, it was 30 health per second.  Garbage unless it has been upgraded since then.

#37 Devlin1991

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Posted 14 August 2012 - 05:16 AM

View PostZinn, on 14 August 2012 - 05:09 AM, said:

When I tested it during BWE1, it was 30 health per second.  Garbage unless it has been upgraded since then.

Seconded. I think 100 per tick would be reasonable since Runes of Dwayna give 10 seconds of regeneration in aoe with a 10 second cooldown, but probably 50%uptime due to heal cooldowns. It ticks for 130 with 0 Healing power so it gives 70hps in aoe. Dolyak runes giving 100hps single target would bring it in line with the alternatives.

#38 Ksielvin

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Posted 14 August 2012 - 07:09 AM

View PostDevlin1991, on 14 August 2012 - 12:36 AM, said:

because the grandmaster minor trait in the defense line gives 10% toughness into power, which is 191/200 power depending on weapon set.
This trait has been 5% for a long while now, through BWE3 and last or one-before-last stress test. Tooltip is outdated.

View PostDevlin1991, on 14 August 2012 - 04:34 AM, said:

There is no really good alternatives to Inspiring shouts and the adrenaline increase at the start of a fight(you can shout twice coming out of the spawn and end up on 14/30 adrenaline which helps get you higher before the first fight.
My experience with adrenaline giving skills is that it'll drain away pretty fast outside combat. Fall damage can be used to put you in combat but I wonder if you'll have any left by the time you reach foes. Generally we're not intended to build adrenaline effectively before battle without something to bash. But it can be viable to bring it from 1 fight to another.

#39 frettr00

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Posted 14 August 2012 - 08:12 AM

This build looks nice on paper, much potential.  The next time we get a stress test (if we get another before launch), please upload some videos of this in action so we can get a better feel of how this works out.

#40 Yeyeto

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Posted 14 August 2012 - 08:59 AM

I like it, it does what its suppose to do, and it does it well.
just a few questions
will you consider a class  that keeps poison up your weakness ? if not, what do you think will give you problems ?
why are you going axe as mh ?
have you tried going double leeching sigil ? do they trigger as one ?
ot
is gw2skillnet the most updated calc and the fastest to update ?
are all the sigils 9s icd or just geo, hydro and energy like the wiki says ?

#41 Devlin1991

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Posted 14 August 2012 - 09:22 AM

View PostYeyeto, on 14 August 2012 - 08:59 AM, said:

I like it, it does what its suppose to do, and it does it well.
just a few questions
will you consider a class  that keeps poison up your weakness ? if not, what do you think will give you problems ?
why are you going axe as mh ?
have you tried going double leeching sigil ? do they trigger as one ?
ot
is gw2skillnet the most updated calc and the fastest to update ?
are all the sigils 9s icd or just geo, hydro and energy like the wiki says ?

Constantly applied poison will be annoying since it will reduce my hps by 33%. Bursty bleeding+poison speces might be hard to deal with.

Axe MH has great dps and a ranged snare, sword offhand has 2 powerful bleeds and a block which reflects projectiles
Mace MH has 100% uptime weakness, mace 2 is a block which reflects projectiles. Mace 3 is a nice fast cast daze for interupting heals.
Shield OH makes you tankier, and has 2 great abilities, like a suggestion from someone else I might swap it to be axe/shield and mace/sword so that I have a quick interupt on both sets for catching out heals.

Leaching sigil has a 9s ICD and can't double proc, so its only useful on 1 weapon.

gw2skills.net seems to be the most frequently updated one and has a really really nice interface its what most people I know are using now. Gw2builds.org(made by a DkR member) used to be the most popular but he ended up really busy and stopped updating it.

All "on weapon swap" Sigils are 9s ICD now. The chance on crit ones have their own ICD's (5s for most).
Sigil of Battle seemed to have at max a 5s ICD though since I could keep up 12 stacks by swapping every 5s and proccing it with a different spec.

#42 frettr00

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Posted 18 August 2012 - 01:04 AM

Any updates on this or footage of it being used in the last stress test?

#43 heatzzz

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Posted 18 August 2012 - 01:13 AM

Here's the data I took from last stress test:

Healing power of 1388:
Signet Regen: 246
Shout: 2302




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