Posted 15 August 2012 - 07:57 AM
The first thing I noticed was that the faces in the Asura foreground of the picture don't even look remotely close to the available faces in character creation. Then after looking it up again, I realized that none of the Asura in the picture actually have hair. I really wonder why they chose this specific picture as loading screen and didn't adapt it to a something that would actually be relevant for the game. Asura have had hair and snarky face from the start in Guild Wars. The faces in this picture are way too cute, friendly, and humanoid, if you ask me.
It seems like the creatures in the loading screen are a somewhat distant related species that remind me of Asura because of their skin color, possible height and big ears, but that's where the resemblance ends.
Had anyone else noticed this and do you have any ideas why on earth they chose a loading screen for the Asura capitol that hardly resembles the race?
Posted 15 August 2012 - 08:15 AM
Posted 15 August 2012 - 08:38 AM
Probably an early image from when they got the look of Rata Sum worked out but haven't yet finished figuring out how the Asura would finally look like. I'm assuming they toyed around with the idea of tweaking the appearance of the Asura, like they did with some of the other creatures, but decided on keeping them relatively the same, with some new variations in faces and hair.
Either that or the artist is just good with environments but sucks at Asura. Hey, that happens.
Posted 15 August 2012 - 09:54 AM
Not much of an excuse for a professional artist to not draw it at all .
Posted 15 August 2012 - 04:55 PM
Posted 15 August 2012 - 05:06 PM
As dss has said, it's just early concept art.
A lot has changed, as do most games in comparison to their concept art.
Posted 15 August 2012 - 11:13 PM
Posted 16 August 2012 - 06:41 AM
I wouldn't say its necessary. I'm an artist myself and I know that a painting like that would have taken a substantial amount of time. Its a beautiful picture even with the funny looking Asura.
Posted 16 August 2012 - 07:15 AM
Posted 17 August 2012 - 08:03 AM
250 years isn't enough to evolve. Unless you mean something else by it.
Posted 17 August 2012 - 08:16 AM
Definately. So perhaps it might be a good idea to make a new piece that's up-to-date or use something bit more recent and true to the state of the game as it is now, if available.
I would think the (likeness of the) race is quite important in the loading screen of its racial capitol. But perhaps that's just me.
Posted 17 August 2012 - 04:45 PM
Posted 17 August 2012 - 10:12 PM
As for why this is used as a loading screen... why not? You can find some of the artwork from the other loading screens actually hung on walls in game in Divinity's Reach and Hoelbrek. So you could interpret this as a genuine Tyrian painting by someone who cannot tell the difference between one Asura and another, or who didn't get a chance to finish their sketches of the scene before something exploded or someone's golem ran amok so went somewhere quiet to finish it.
Posted 18 August 2012 - 08:00 AM
Ironic you'd say that...i just realized about an hour ago that the Sylvari spawned out of the Pale Tree in the year 1324, 1 year before present day. How did they manage to create a massive, sprawling civilization within a year? It may have something to do with their Dream being 'shared' between members, but still.
Posted 18 August 2012 - 09:16 AM
You're a couple years off, actually. From the official GW2 Wiki:
But on topic: I know that it's definately not a major issue, but it's something that bothered me and I thought I'd share .
Posted 18 August 2012 - 06:28 PM
Posted 18 August 2012 - 07:47 PM
You know, I hadn't though of/seen it that way, but that's definately a big part of what bothers me too.
Posted 18 August 2012 - 08:27 PM
I was going to be an asura... but the animations and the way they look compared to the concept art puts me off.
Posted 18 August 2012 - 08:45 PM
Whether this was simply an art evolution (likely based on that loading screen) or a literal evolution (their eyes need to take in less light) is probably open to interpretation. I wouldn't write off the latter because it seems pretty asura-like to me somehow to rapidly adapt to new environments in a fraction of the time it'd take bookahs.
Posted 18 August 2012 - 08:56 PM
I actually think they look better than the concept art... but that's just me I guess LOL
Posted 18 August 2012 - 09:53 PM
Posted 19 August 2012 - 05:18 AM
Also, they just don't look Asuran at all. They look like someweird human cult who forces its members to shave their heads and wear prosthetic ears nothing Asuran about them.
While a more fitting loading screen would be a pleasant surprise, it's really a very very minor issue.
Posted 23 August 2012 - 12:14 AM
Posted 23 August 2012 - 03:05 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users