#31
Posted 16 August 2012 - 02:15 AM
#32
Posted 16 August 2012 - 02:33 AM
#33
Posted 16 August 2012 - 02:41 AM
Action Bastard, on 15 August 2012 - 11:32 PM, said:
Are you not doing any damage in the mean time? Conditions take a while to kill you. Use that time to land your bursts (assuming you're running a burst build).
Edited by UssjTrunks, 16 August 2012 - 02:42 AM.
#34
Posted 16 August 2012 - 02:46 AM
#35
Posted 16 August 2012 - 02:48 AM
instead of 7 seconds its like 4 now.
second, bleeds have to be STACKED in order to drop you. what are you doing to get so many stacks?
third, i played the stress test today, and i got melted by burst rogue/gaurdian all day. so much for my condition bleeds going up, because i couldn't put them up while being CCed and bursted down at the same time as a necromancer.
fourth, I got bled to death plenty of times. i know cause my death stats popped up telling me i got hit 98 times for over 10k damage or something like that
this game is built on conditions/boons. every class has them. if you aren't specced for removal then thats your own fault.
as a person who stacks conditions, you don't "spam" 1 auto attack. maybe you do, but thats not what happens in pvp. you move around, you use different abilities at different times. who just stands there and spams 1 button? lets be real here.
i have no burst. you can kill me way before you die from bleeding
#36
Posted 16 August 2012 - 03:00 AM
Edited by Epic_Bear_Guy, 16 August 2012 - 03:14 AM.
#37
Posted 16 August 2012 - 03:06 AM
#38
Posted 16 August 2012 - 03:07 AM
It is interesting though, to see a thread like this when I felt bleeds go from too ridiculous in BWE2 to "I hope they don't have condition removal" today. I'm considering maining warrior because of how little damage the spec could POTENTIALLY do.
#39
Posted 16 August 2012 - 03:43 AM
Primum_Agmen, on 16 August 2012 - 02:46 AM, said:
Do you have a source for this? I know they gave it an ICD of 2s, did they bump it up to 5 in the stress test? The patch notes unfortunately does not cover any sigil changes.
#40
Posted 16 August 2012 - 03:48 AM
The game is getting mashed due to stupid balancing decisions.
#41
Posted 16 August 2012 - 04:18 AM
If as a warrior running 4 condition removal skills, you can't kill a necro or an engie it's probably because you did not land your skill and did not evade enough nothing to do about condition damage being OP.
The main reasons why bleeding and burning are often on the top of your kill charts are because condition builds use several skills to apply them and because several people are likely to have contributed in applying them.
Sigil of earth nerf and a couple other nerfs (sharpening stone for instance) are proofs that Anet are monitoring the balance between power and condition closely. You should not have too much faith on those kill charts because they are comparing apple to potatoes.
#42
Posted 16 August 2012 - 04:48 AM
flint11, on 16 August 2012 - 03:43 AM, said:
My only source is having hovered over the tooltip today and saying in Vent, "Hey, looks like they put a 5s ICD on Sigil of Earth and a 2s ICD on Sigil of Blood." I probably should have screen-shotted it, but I assumed enough other people would notice it that it didn't seem important to do so.
#43
Posted 16 August 2012 - 04:49 AM
#44
Posted 16 August 2012 - 05:30 AM
If you can't beat them, join them. Every class and do pretty much the same builds.
#46
Posted 16 August 2012 - 08:53 AM
sagasaint, on 16 August 2012 - 08:45 AM, said:
you dodge them, or invulnerable, or block, but you cant really block most conditions because a lot of them are based on getting criticals (with or without the sigil) and are often on AA, or other short cool down skills.
As far as removal, to be honest if being able to remove conditions 5 times isnt enough, the application rate is probably OP. I mean 1 second of burning, is probably more damage than most jobs AA, and is essentially useless to remove.
I honestly think condition damage is fairly OP and will probably get nerfed in the future, but we shall see.
#47
Posted 16 August 2012 - 09:22 AM
I understand your point. I was same annoyed by power crit builds with range weapons. Thief that stealth so I can't stuck bleeds, appear and do massive dmg, and Warrior (I don't understand why he was able to kill anyone that fast - last stress test.)
#48
Posted 16 August 2012 - 09:56 AM
Zinn, on 16 August 2012 - 12:58 AM, said:
#49
Posted 16 August 2012 - 10:50 AM
#50
Posted 16 August 2012 - 11:19 AM
Toughness would make more sense tho.
#51
Posted 16 August 2012 - 11:27 AM
in my opinion they have nerfed way too much the condition builds, which afaic is BAD news. There is no fun in a game where you just have 2 options, defensive or power spiker. binary is bad.
Edited by sagasaint, 16 August 2012 - 11:28 AM.
#52
Posted 16 August 2012 - 11:32 AM
sagasaint, on 16 August 2012 - 11:27 AM, said:
in my opinion they have nerfed way too much the condition builds, which afaic is BAD news. There is no fun in a game where you just have 2 options, defensive or power spiker. binary is bad.
They did indeed nerf it but I still found my condi engineer to be pretty damn good in sPvP.
#53
Posted 16 August 2012 - 11:45 AM
jstar80, on 16 August 2012 - 11:32 AM, said:
why?
conditions should be damn good but not better than the other options. Thats the point of builds, to play something that fits your playstyle and isnt significantly better or worse than the alternative.
P.S: there are several proffs that have power builds MUCH better than condition builds...I suppose that means we should nerf their power builds.
Edited by sagasaint, 16 August 2012 - 11:46 AM.
#54
Posted 16 August 2012 - 12:24 PM
#55
Posted 16 August 2012 - 12:41 PM
sagasaint, on 16 August 2012 - 11:45 AM, said:
why?
conditions should be damn good but not better than the other options. Thats the point of builds, to play something that fits your playstyle and isnt significantly better or worse than the alternative.
P.S: there are several proffs that have power builds MUCH better than condition builds...I suppose that means we should nerf their power builds.
I literally don't understand how what I said can lead to you writing this.
#56
Posted 16 August 2012 - 01:00 PM
#57
Posted 16 August 2012 - 01:11 PM
A - for example - Warrior will and should not have a fair standing against each and every class or build.
BUT he/she will dominate other classes/builds just fine.
Just my opinion of course...
#58
Posted 16 August 2012 - 01:14 PM
Geirstadalv, on 15 August 2012 - 11:28 PM, said:
Mending - heal yourself and remove 2 conditions
Shake it Off - remove a condition from yourself and nearby allies.
from what I can tell, none of the other shouts remove conditions. What am I missing?
#59
Posted 16 August 2012 - 01:17 PM
Mura, on 16 August 2012 - 01:14 PM, said:
Mending - heal yourself and remove 2 conditions
Shake it Off - remove a condition from yourself and nearby allies.
from what I can tell, none of the other shouts remove conditions. What am I missing?
There's a rune that you upgrade your armors with named Rune of the Soldier, the 6 piece bonus is that Shouts remove 1 condition each. Shake it Off will then remove 2 with the other two slots removing 1 each.
Edited by flint11, 16 August 2012 - 01:18 PM.
#60
Posted 16 August 2012 - 01:20 PM
Also tagged with one or more of these keywords: condition damage
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