#1
Posted 16 August 2012 - 12:48 AM
http://www.examiner....ut-a-renovation
#2
Posted 16 August 2012 - 12:51 AM
It won't happen though
Edited by Nedra, 16 August 2012 - 12:51 AM.
#3
Posted 16 August 2012 - 12:52 AM
#4
Posted 16 August 2012 - 12:52 AM
#5
Posted 16 August 2012 - 12:56 AM
#6
Posted 16 August 2012 - 12:57 AM
#7
Posted 16 August 2012 - 12:57 AM
Cross-server guilds
Cross-server groups
Ability to be in multiple guilds
3-team WvWvW
Cosmetics enabled on release
Confirmed housing in the works
Wide crafting base
Skill changes based on weapons being used (making weapon choice matter)
Puzzles
Multiple viable ways of leveling
Customizable character histories
That's off the top of my head
Please go elsewhere and complain. Negative threads like this with no basis other than opinion get very old very fast
#8
Posted 16 August 2012 - 01:00 AM
Quote
not sure what the purpose of this thread is, exactly...maybe 'read past the title?'
#9
Posted 16 August 2012 - 01:00 AM
Pipples, on 16 August 2012 - 12:57 AM, said:
Cross-server guilds
Cross-server groups
Ability to be in multiple guilds
3-team WvWvW
Cosmetics enabled on release
Confirmed housing in the works
Wide crafting base
Skill changes based on weapons being used (making weapon choice matter)
Puzzles
Multiple viable ways of leveling
Customizable character histories
That's off the top of my head
Please go elsewhere and complain. Negative threads like this with no basis other than opinion get very old very fast
If anything is getting old, it's people listing some good qualities about GW2 (many of which are already present in other MMOs), while claiming others are merely expressing their 'opinion' and not giving facts.
Edited by DetectiveJohnKimble, 16 August 2012 - 01:00 AM.
#10
Posted 16 August 2012 - 01:01 AM
Plus, apparently the OP doesn't realize that many of us have had 100+ hours to play the game and make our minds up. It lives up to the "hype" for me, so speak for yourself.
You criticize "fanboys" and then you basically do the same thing in reverse.
Edited by Alaroxr, 16 August 2012 - 01:06 AM.
#11
Posted 16 August 2012 - 01:01 AM
However, the article is very good.
From the end of the article that you posted:
Quote
IMO, there is little "revolutionary" about many of the mechanics in GW2; the majority have been done before. ANet simply has tried to take what people like from other games and do away with the stuff that sucks:
Quote
You wanna know what's revolutionary about GW2? A developer final had the balls to move the damn genre forward.
THAT is why GW2 has so much hype.
Edited by Vorch, 16 August 2012 - 01:02 AM.
#12
Posted 16 August 2012 - 01:01 AM
Why should I care if it's revolutionary, evolutionary, or just a damn fine game?
#13
Posted 16 August 2012 - 01:02 AM
Also, I agree with almost everything said in the article.
Edited by grey_foxx082, 16 August 2012 - 01:06 AM.
#14
Posted 16 August 2012 - 01:03 AM
#15
Posted 16 August 2012 - 01:04 AM
#16
Posted 16 August 2012 - 01:04 AM
#17
Posted 16 August 2012 - 01:05 AM
#18
Posted 16 August 2012 - 01:05 AM
A better article than I expected, and a pretty good assessment of the game, but the criticisms toward the end are wildly subjective and seem out of place within an otherwise sensible article.
Complaining about vistas, platform puzzles, the dodge timers and an apparent lack of understanding about the purpose of the Initiative system for thieves are all rather strange things to tack onto an otherwise broad analysis.
Also, the question of "revolution" versus "renovation" seems somewhat specious. Guild Wars 2 may, in fact, end up being both.
That said, not a bad piece overall, in my biased opinion.
#19
Posted 16 August 2012 - 01:06 AM
This is seriously the stupidest thing people talk about before games release. Personally, I've been wanting the game for a long time. And I'm 100% certain I am going to be playing it for quite a long time as well. People that go around attempting to judge everyone off the "general state" of hype just look like fools.
Edited by Sprinkles169, 16 August 2012 - 01:07 AM.
#20
Posted 16 August 2012 - 01:07 AM
#21
Posted 16 August 2012 - 01:08 AM
DetectiveJohnKimble, on 16 August 2012 - 01:00 AM, said:
Many considered WoW to be revolutionary, even though all it really did was take the best things out of past MMO's and put it into one game. Guild Wars 2 is doing the same.
#22
Posted 16 August 2012 - 01:10 AM
Pipples, on 16 August 2012 - 12:57 AM, said:
Cross-server guilds
Cross-server groups
Ability to be in multiple guilds
3-team WvWvW
Cosmetics enabled on release
Confirmed housing in the works
Wide crafting base
Skill changes based on weapons being used (making weapon choice matter)
Puzzles
Multiple viable ways of leveling
Customizable character histories
That's off the top of my head
Please go elsewhere and complain. Negative threads like this with no basis other than opinion get very old very fast
Those are all evolutions of what already exist.
Nothing revolutionary about any of that.
#23
Posted 16 August 2012 - 01:10 AM
By that definition, it is indeed a revolution. Y'all do realize that words have more than one meaning right?
#24
Posted 16 August 2012 - 01:12 AM
Quote
Mistake here... Initiative is an actual replacement for cooldowns; the skills that use initiative have instant recharges. AKA its not somthing additional you have to look at ontop of cooldowns, its somthing you look at instead of cooldowns.
Edit: if you get past the title it's actually a fair assessment of the game. Nothing to get upset over.
Edited by Briar, 16 August 2012 - 01:16 AM.
#25
Posted 16 August 2012 - 01:13 AM
#26
Posted 16 August 2012 - 01:14 AM
You're right, and that article is right, in as much as Guild Wars 2 is not a revolution. It doesn't take the MMORPG genre and redefine every element of it from the ground up. It doesn't do away with fundamental components that have defined the genre since day 1, and it doesn't mitigate any of the lasting tropes from the RPG that were carried over from the offline RPGs that defined the basic premise of what an MMORPG is.
Does this mean that it's not going to "live up to the hype"? Not at all. That idea is precluded by the notion that what gamers want is someone to come along and totally redefine what an MMORPG is, which is an unrealistic prospect that misses the point entirely.
Star Wars: Knights of the Old Republic was considered a revolutionary RPG. It was the first title to truly bring modern Western RPG mechanics to consoles, and it went a great way to removing the "pen and paper nerdism" of the previous generation of RPGs. It was, however, firmly grounded in the formula that had defined what an RPG was for years before it. It still had dice roles, itemisation, an inventory system, level progression, skills and abilities, classes and everything else that one would expect to show up in an RPG. It clearly didn't totally redefine what an RPG was or could be, it simply changed the packaging in such a way that was interesting, and made those old mechanics fun and exciting. Call of Duty was "just another" World War 2 FPS, considered revolutionary for introducing new mechanics as well as changing the way old mechanics were presented to the player; it was still firmly and without shame a traditional FPS. Quake was the same, as was Unreal. Even far flung titles like Spore, The Sims and Tribes were still firmly rooted in the same formulas that had defined their respective genres well before those titles were even conceived. It is not to say that those titles are guilty of a lack of originality, but that a lot of what they are was well established before they came into existence.
So why do we expect a company like ArenaNet to take a genre as old and as large as the MMORPG genre and totally redefine it in one go? The truth is... I don't think we do, and suggesting we do is an utterly nonsensical prospect.
I don't think that we expect total originality from the next big MMO. What we expect is something interesting, something fresh, and something that is fun. That may well be something totally new, or it may simply be - like many of the great games in history - a slightly different presentation of an existing approach to the genre. I loved SWTOR, but I'm well aware that it's basically Baldur's Gate with a different camera angle, and some slight tweaks to the formula. I love Guild Wars 2, but I'm well aware that it's basically World of Warcraft with a different combat system, and some slight tweaks to the formula.
The vast majority of revolutionary titles within gaming AREN'T 100% unique or original.
Also, I couldn't disagree with this bit more:
Quote
Edited by TKTindelible, 16 August 2012 - 01:17 AM.
#27
Posted 16 August 2012 - 01:15 AM
Majic, on 16 August 2012 - 01:05 AM, said:
A better article than I expected, and a pretty good assessment of the game, but the criticisms toward the end are wildly subjective and seem out of place within an otherwise sensible article.
Complaining about vistas, platform puzzles, the dodge timers and an apparent lack of understanding about the purpose of the Initiative system for thieves are all rather strange things to tack onto an otherwise broad analysis.
Also, the question of "revolution" versus "renovation" seems somewhat specious. Guild Wars 2 may, in fact, end up being both.
That said, not a bad piece overall, in my biased opinion.
The author is desperately trying to please everyone.
Woutman, on 16 August 2012 - 01:10 AM, said:
Nothing revolutionary about any of that.
We had the wheel for a long, long time.
We had engines for a long, long time.
Then the Automobile was invented.
A revolution isn't a small thing here and there, it's what happens when you combine innovations.
#28
Posted 16 August 2012 - 01:15 AM
./thread imo
edit: glad its not just me Tyridius
Edited by Sleepdeprivation, 16 August 2012 - 01:17 AM.
#29
Posted 16 August 2012 - 01:16 AM
#30
Posted 16 August 2012 - 01:16 AM
jdavet90, on 16 August 2012 - 01:10 AM, said:
By that definition, it is indeed a revolution. Y'all do realize that words have more than one meaning right?
Sorry, but if at the very least a helpless hippie isn't getting maced by some thug in uniform, it doesn't qualify as a revolution, and I don't care what the dictionary says!
Also tagged with one or more of these keywords: guild, wars, crap
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