#61
Posted 16 August 2012 - 01:55 AM
1) Object collisions problems with Vistas (personally, I had no trouble with Vistas). They do take some patience and care to complete them.
2) 2 dodges every 10 seconds. Can be traited to be 3-4 in a row for Thieves, not sure about others. A simple change in how much endurance a dodge takes up will fix that.
3) Complaints about different forms of cooldown (Elementalist and Thief as examples). Thief being the only one that has the Initiative mechanic instead of cooldowns. The initiative system can be tweaked a lot further. As shown by the recent boost to initiative regen (0.75/second).
The rest of the article is about taking the negatives of traditional MMOs and improving it, which is exactly what Guild Wars 2 does.
#62
Posted 16 August 2012 - 01:55 AM
Nedra, on 16 August 2012 - 12:51 AM, said:
It won't happen though
Pretty much this.
I absolutely adore the game, and I will be playing it for years. Other people's opinons on the game don't matter much to me. If people on other MMO forums want to walk around smug saying "GW2 failed to beat WoW!" they're free to hop on that bandwagon. As long as we have a healthy population full of people that actually want to play a game of integrity instead of bitching 24/7 to nerf all content and to award us with everything without any effort - then we are revolutionary, and have already beaten the bigger named companies. (IMO)
Quality over quantity. As long as Anet doesn't cater to self-entitled brats and "baddies" then it's a massive success in my books.
#63
Posted 16 August 2012 - 01:56 AM
TKTindelible, on 16 August 2012 - 01:46 AM, said:
Again, not revolutionary.
http://dictionary.re...owse/revolution
Guild Wars 2 is a revolutionary MMO because it's the only MMO that has taken steps to be almost completely different from WoW. You can't just judge Guild Wars 2 because of a single feature, but as a whole. If you add up all of Guild Wars 2 features, such as dynamic events, anti-grind, anti-holy trinity, cooperative gameplay, no sub fee's, etc, and compare it to any other MMO, you're not going to find anything like it. That in itself, is a revolution, because no other MMO has gone so far off the traditional MMO formula.
Edited by Wift, 16 August 2012 - 01:57 AM.
#64
Posted 16 August 2012 - 01:57 AM
Pipples, on 16 August 2012 - 01:44 AM, said:
We're dealing with semantics here and that too gets old
Revolution used to mean a change that takes a certain entity in an entirely different direction. Opposite of that is evolution, which simply takes it to the next step in the same direction.
If you go by that definition, I honestly don't see how you can call GW2 revolutionary. It still has all the core mechanics of previous MMORPGs, just implemented in a more appealing way.
#65
Posted 16 August 2012 - 01:59 AM
#66
Posted 16 August 2012 - 02:01 AM
Nedra, on 16 August 2012 - 12:51 AM, said:
It won't happen though
Part of me agrees with you, but for it to be a successful eSport game (which I want very much) it must have mass appeal madness.
Pipples, on 16 August 2012 - 12:57 AM, said:
Cross-server guilds
Cross-server groups
Ability to be in multiple guilds
3-team WvWvW
Cosmetics enabled on release
Confirmed housing in the works
Wide crafting base
Skill changes based on weapons being used (making weapon choice matter)
Puzzles
Multiple viable ways of leveling
Customizable character histories
Amen!
Edited by Green, 16 August 2012 - 02:03 AM.
#67
Posted 16 August 2012 - 02:01 AM
Wift, on 16 August 2012 - 01:56 AM, said:
/signed
#68
Posted 16 August 2012 - 02:06 AM
Majic, on 16 August 2012 - 01:49 AM, said:
If someone knows, please point it out for me. Maybe I missed it, or it's in the videos and can't be googled. But I do find it interesting that for "all the hype", the word "revolution" seems to have come into the parlance more from reviewers, commentators and critics than from ArenaNet itself.
Am I wrong about this?
I believe the most they've ever talked about their own game officially in that manner would be in their manifesto video. I mean, that word almost makes me think revolution. They really talk up their game and they've been quoted from it time and again. That's about all I can say. But really, it's a stupid justification saying Anet and their work didn't "live up". Even if they said the word a few times and the finished product doesn't quite match that criteria in some peoples opinions.
#69
Posted 16 August 2012 - 02:08 AM
Edited by Rashy, 16 August 2012 - 02:08 AM.
#70
Posted 16 August 2012 - 02:12 AM
#71
Posted 16 August 2012 - 02:16 AM
Edited by Rossa Pera, 16 August 2012 - 02:21 AM.
#72
Posted 16 August 2012 - 02:16 AM
Pipples, on 16 August 2012 - 12:57 AM, said:
Cross-server guilds
Cross-server groups
Ability to be in multiple guilds
3-team WvWvW
Cosmetics enabled on release
Confirmed housing in the works
Wide crafting base
Skill changes based on weapons being used (making weapon choice matter)
Puzzles
Multiple viable ways of leveling
Customizable character histories
That's off the top of my head
Please go elsewhere and complain. Negative threads like this with no basis other than opinion get very old very fast
Ability to be in multiple Guilds - Ultima Online
Housing - Ultima Online (right from the beginning)
Wide Crafting base - Ultima Online (crafting there is huge)
Multiple ways of leveling - more or less already in Ultima Online. Didn't have level anyway, but there were different way to work on chars.
And there probably is more.
#73
Posted 16 August 2012 - 02:17 AM
#74
Posted 16 August 2012 - 02:23 AM
TKTindelible, on 16 August 2012 - 01:27 AM, said:
The hype surrounding Guild Wars 2 comes from the fact that it is the sequel to one of the best selling and most critically acclaimed games of recent years, and because of certain claims associated with it. In this case the majority of the hype has built around the idea that Guild Wars 2 is going to redefine and revolutionise an entire genre.
You can be objective when consider whether it lives up to those claims: Does it redefine and revolutionise an entire genre? No, it doesn't.
You simply can't say that for a game that has not been released yet.
A revolution is not new ideas, but simply the acceptance of an idea. It's simply a changing of the standard.
Lets look back at history.
EQ1 was the pioneer.
WoW was not much different from the basic premise of EQ1, but it did revolutionize the genre. It made raiding a bit easier, and made things more accessible. As a result it sold millions of copies and have millions of players.
As a result other games start to take from WoW, they are not taking from EQ1. EQ1 had some hardcore features now...they are taking from WoW
Remember at a time SWG was releasing as well. It had a lot more innovative features, had it succeeded you would have seen a lot more sandpark MMOs nowadays.
Now back to now.
GW2 is taking features that have been done before.
Public questing
WvWvW
sPvP
Cosmetic/Horizontal progression
These are things that have been done in MMOs before, but usually not at the same time. I guarantee you if GW2 becomes a massive success, has millions of players...MMOs will copy.
Hell just today Rift has decided that they are going to "Normalize" gear in PVP to make PVP more equal. Gee, I wonder where that came from?
IF GW2 is massively successful you are going to see a lot of the ideas that weren't popular before in MMOs become the standard of a MMO. Like how WoW has made vertical gear progression a standard, if GW2 takes the top spot or seriously challenges WoW then cosmetic gear grind will become a standard in MMOs...or maybe DEs...or something else.
#75
Posted 16 August 2012 - 02:28 AM
Dynamic events are basically the same quests we've all played before but the difference is that you don't have to manually accept or decline them but they do great in stringing events together seamlessly. It's a nice way to hide the clunkiness of traditional questing.
The holy trinity isn't really gone with damage, control and support as players can spec their characters to recreate the holy trinity play style if they wanted to. Damage, control and support in conjunction with the way the professions are setup makes it so a lot of players can play however they like but that doesn't necessarily mean it's better or worse, it's just different.
The story branching isn't anything new since this has happened before in other MMORPGs, plus SW:TOR does it a lot better with their conversation system.
A lot of things are simplified in GW2, equipment upgrades, color dyes, mailing, auction house, crafting etc. And a lot of things have been reworked to be easier, streamlined. That's what I love about GW2. I don't give a crap about hardcore gear grinding, or rare monsters that pop every two Earth days or taking two months to reach the level cap. Who enjoys that type of stuff? Really? I just want to have fun. I don't really care if GW2 isn't completely new in every way but as long as it works well, and it has thus far, I'm going to keep playing.
#76
Posted 16 August 2012 - 02:29 AM
Metameta, on 16 August 2012 - 02:23 AM, said:
I actually hope that this doesn't happen. What I mean is, I hope that GW2 won't become the new WoW for what people base MMO standards off of.
Instead, I hope that it expands the genre so that every game isn't pretty much a clone of each other, and that the games can try new things. Like the difference between Half-Life and Battlefield.
#77
Posted 16 August 2012 - 02:31 AM
#78
Posted 16 August 2012 - 02:32 AM
*Pay close attention to complexity creep. Don’t assume that most of your players are reading your website and consuming information about your game. Most of your players will never read your website, never visit fansites, and never participate in forum discussions. We are often immersed in the community forums and rants and raves posted to game fansites, and it is easy to lose perspective about the knowledge level of most of our players. Players who participate in fansites and send six-page emails to your community team are experts at your game – they probably know more about it than you do – so it’s important to realize that they do not represent the average player. The vast majority of your players are not digging into every detail of every spell or creating lists of animations so that they can react when they see the basilisk twitch its nose. They want to play, not study, so take care to create a game that allows them to do so. *
*I’ll end by paraphrasing the famous Japanese game designer, Masaya Matsuura: Go forth, and do weird and difficult things! Thank you*
Article written in 2007 by Jeff Strain (he left Anet few years ago)
http://eu.guildwars....cle/jeffgc2007/
GW² rules....
#79
Posted 16 August 2012 - 02:34 AM
#80
Posted 16 August 2012 - 02:35 AM
Zero_Soulreaver, on 16 August 2012 - 02:12 AM, said:
i was in a hot-join today and a guy was going on about how guild wars 2 sucks. i asked "then why are you playing?" he responded, "because everyone else is." gaming has become very, very trendy.
#81
Posted 16 August 2012 - 02:37 AM
#82
Posted 16 August 2012 - 02:43 AM
#83
Posted 16 August 2012 - 02:44 AM
Jexx, on 16 August 2012 - 02:29 AM, said:
Instead, I hope that it expands the genre so that every game isn't pretty much a clone of each other, and that the games can try new things. Like the difference between Half-Life and Battlefield.
I just think that's what people mean by revolution. It's usually a the standard changing, not NEW ideas but more people accepting an idea whether it be new or even something old. Like if a communist party popped up in America and for some reason everyone decided "Okay, lets go with this...this works!" it would be called a revolution. Not a new idea but breathing life into a idea that has already been tried.
GW2 is taking ideas...some ideas that weren't as successful as before like public questing, it's changing it up and trying it again.
Rifts are just big things that randomly spawn monsters. They are there as a side activity and not the meat of the game. Meanwhile GW2 is making it the meat of their PVE experience. Someone correct me but this is something that has never been done before.
If people are going to say what SWTOR did with voice overs and cut-scene as new then they have to consider what GW2 is doing with DEs as new any ways. SWTOR wasn't the first MMO with voice overs, DCUO had voiced quests as well! But not to the extent that SWTOR has.
Edited by Metameta, 16 August 2012 - 02:45 AM.
#84
Posted 16 August 2012 - 02:44 AM
el hefe, on 16 August 2012 - 02:35 AM, said:
You can see the same people sitting at McDonald's, complaining about how badly the food sucks while greedily stuffing a Big Mac down their throats.
And you know they'll be back tomorrow like clockwork.
#86
Posted 16 August 2012 - 02:50 AM
Dace, on 16 August 2012 - 02:44 AM, said:
Well it's not a very revolutionary color. I can definitely say that.
#87
Posted 16 August 2012 - 02:51 AM
#88
Posted 16 August 2012 - 02:53 AM
Metameta, on 16 August 2012 - 02:44 AM, said:
GW2 is taking ideas...some ideas that weren't as successful as before like public questing, it's changing it up and trying it again.
Rifts are just big things that randomly spawn monsters. They are there as a side activity and not the meat of the game. Meanwhile GW2 is making it the meat of their PVE experience. Someone correct me but this is something that has never been done before.
If people are going to say what SWTOR did with voice overs and cut-scene as new then they have to consider what GW2 is doing with DEs as new any ways. SWTOR wasn't the first MMO with voice overs, DCUO had voiced quests as well! But not to the extent that SWTOR has.
Arguably all you're saying right now is that MOST gamers flagrantly abuse the English language ;P
The application of the word revolution in political science has a very specific and long standing meaning. Even then, the specific meaning is rooted in the more general meaning. In political science, a revolution is a replacement >in totality< of the established ruling authority. The important part is the "in totality" bit, because any proper use of the word revolution carries that sentiment. We'll gloss over the "communism was tried and didn't work" comment you made about US society ;P
There aren't any genuine examples of actual revolution in modern gaming. As has been pointed out, a better word would be evolution (which isn't anything like revolution).
#90
Posted 16 August 2012 - 02:56 AM
The op is just playing on the words to troll.
Also tagged with one or more of these keywords: guild, wars, crap
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