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What Does SERVER FULL mean? A question on pop cap!


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#1 AzylynneN

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Posted 16 August 2012 - 03:59 AM

Hi...

Question...

What does Server FULL mean at the Server Select Screen?

Does it mean....

A.  Server is NOW FULL of active logged in players and can later drop to High, Medium, Low pop later.  Which means, NO NEW accounts can be registered with this server until pop drops to High, Medium, or Low.

or

B.  Server is FULL to maxiumum capacity of accounts registered to the server (meaning accounts that have the server as home server), and is now FULL FULL and will not EVER accept any new accounts unless accounts are gem transfered or free transfered in from another server.

Basically... is ANet flat capping a server population at X number of registered accounts to a server, and once that number is reached, NO NEW accounts can be created and registered on that server.... except through transfer, or are they NOT?

Once again, Registered Account = NEW account created on that server locking server as the home server.

OR

C.  Something else... please fill in the blank...


Your response, especially if you're ANet, is most appreciated.


Ps... mods, please don't lock me for... I dunno what.  This thread, albeit it similar to another thread, is on the Q&A sub-forum as a question.  Also, if you're gonna lock me, can you at least wait until someone else links a thread with an answer, or provides a link to ANet first?  Thanks in advance.

#2 Healix

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Posted 16 August 2012 - 05:31 AM

According to some people that really wanted to get on a specific server... A. A while back, a few people said they were able to get on a full server by just continuously trying.

There is another type of "full" server though, and that is a "locked" server. In order to get people to not roll on an overly populated server, a server may become locked. This would be B., where no new accounts would be able to get on the server at all, until the lock is released (which is usually done after the waves of new people).

Edited by Healix, 16 August 2012 - 05:31 AM.


#3 AzylynneN

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Posted 16 August 2012 - 05:50 AM

View PostHealix, on 16 August 2012 - 05:31 AM, said:

According to some people that really wanted to get on a specific server... A. A while back, a few people said they were able to get on a full server by just continuously trying.

There is another type of "full" server though, and that is a "locked" server. In order to get people to not roll on an overly populated server, a server may become locked. This would be B., where no new accounts would be able to get on the server at all, until the lock is released (which is usually done after the waves of new people).

So what you're saying is that once a server is "locked", it will de-lock later... and people after the waves of new people can register new accounts there?  Correct?

Mind you, where did you hear, experience, learn about this?  Because, I agree with you but only heard it through guildmates throughout the betas and stress tests.

Thanks.

#4 Healix

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Posted 16 August 2012 - 07:33 AM

View PostAzylynneN, on 16 August 2012 - 05:50 AM, said:

Mind you, where did you hear, experience, learn about this?  Because, I agree with you but only heard it through guildmates throughout the betas and stress tests.

It's simply how every server based anything works, because they need to funnel people onto all the servers. This is done by manipulating the server lists (showing new/low pop servers at the top), offering incentives, locking servers and offering free-transfers off of them.

Every company handles it a little differently, but when it comes down to it, a server can only handle so many people. Servers aren't usually locked except for in extreme cases (for GW2, it would be something like, the server is considered full 24 hours a day) or temporary reasons (for example, to get the launch day players to play on new servers, by locking head start servers for the first hour).

#5 Xrux

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Posted 16 August 2012 - 07:43 AM

A lock is always temporarly and xx time always opens up.
Its just how handling launches / servers work.
Hope they can make Lock visible.
And maybe arenanet can elaborate a bit more on this, cause a lot of fans/guilds are getting nervous being spread out on servers.

#6 shanaeri rynale

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Posted 16 August 2012 - 12:17 PM

Here's another thought.

IF server capacity is defined as user accounts on there, rather than actual concurrent users then there's another twist in the tail.

Let's say Desolation gets jam packed within a day of launch. No more room for anyone to create a character on..

What happens 3-4 months down the line when there has been a drop off in the population? The physical server capacity is now fine, BUT according to the logical capacity it's still full.

Are Arenanet going to migrate unused accounts from these full servers to make space for players who want to join that server or switch to it. Or will they be content to let an active server population decline, leaving people who want to get on unable to because of long gone inactive players? Hmm...

#7 AzylynneN

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Posted 16 August 2012 - 12:28 PM

View Postshanaeri rynale, on 16 August 2012 - 12:17 PM, said:

Here's another thought.

IF server capacity is defined as user accounts on there, rather than actual concurrent users then there's another twist in the tail.

Let's say Desolation gets jam packed within a day of launch. No more room for anyone to create a character on..

What happens 3-4 months down the line when there has been a drop off in the population? The physical server capacity is now fine, BUT according to the logical capacity it's still full.

Are Arenanet going to migrate unused accounts from these full servers to make space for players who want to join that server or switch to it. Or will they be content to let an active server population decline, leaving people who want to get on unable to because of long gone inactive players? Hmm...

Hmm, based on beta experience, and from other sources (prior to this and ahem, a certain two other threads that are spiraling out of control), server capacity, FULL, was not based on a flat cap of registered accounts on a server, but rather, how many players were concurrently on the server logged into the game.

This may change... but honestly, I highly doubt it.  ANet already has a lot of players that are invested into larger guilds, alliances, and servers... honestly, if ANet upsets these players badly enough, they look to lose a lot of future income.  Many of these players are the crazies that are willing to spend hundreds of dollars on Gems and expansions and try to get their friends into the game.  ANets target of former WvW gamers have worked... at least on some level.  Many of the more pvp-centric mmos and other games are no longer trickling in... they are FLOODING in... and all the more power to ANet.  So here's to them not failing...

But, an answer from ANet would be nice. =)

Regardless,

#8 Xrux

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Posted 16 August 2012 - 02:59 PM

yes .. lol. One should enjoy play game have fun instead of ALL GUILDS need to be on Desolation at launch.

servers always open up, guildfriends can always join . just takes time and meanwhile 'guest'.

would be nice to give everyone ONE free server transfer in the first months instead of week, so we not pushed to pay to be on home server of our guild.

Its not that Guild Wars 2 is over in a month......

#9 dannywolt

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Posted 16 August 2012 - 07:53 PM

View PostAzylynneN, on 16 August 2012 - 12:28 PM, said:

Hmm, based on beta experience, and from other sources (prior to this and ahem, a certain two other threads that are spiraling out of control), server capacity, FULL, was not based on a flat cap of registered accounts on a server, but rather, how many players were concurrently on the server logged into the game.

Can you summarize the evidence that this is the case? And in particular, why full worlds remain full when servers restart and also remain full across beta events? I have pulled up the world list within seconds of the servers coming up for BWE's and stress tests and it is simply not possible that the concurrent user limit was reached instantaneously on 5+ worlds.

#10 AzylynneN

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Posted 16 August 2012 - 09:07 PM

View Postdannywolt, on 16 August 2012 - 07:53 PM, said:

Can you summarize the evidence that this is the case? And in particular, why full worlds remain full when servers restart and also remain full across beta events? I have pulled up the world list within seconds of the servers coming up for BWE's and stress tests and it is simply not possible that the concurrent user limit was reached instantaneously on 5+ worlds.

Again, I am hoping ANet addresses this issue.

For my evidence, whatever it is worth...

During BWE1, my guild boss, a few guildies, and I registered our accounts with Sorrow's Furnace, then the server became "FULL" and locked out new accounts.  The rest of our guild went to Jade Quarry.  During that time, we slowly transfered over.  Later, however, Sorrow's Furnace was no longer "Full".

During either BWE1 or BWE2 (sorry my memory fails me), I believe, JQ was locked out at Full, at least for a short while.  One of our guildies tried getting in, but wasn't able to.  However, after four hours, the server status was no longer Full, and he was able to register his account with Jade Quarry.

However, that was pre-BWE3 when accounts were reset.

From EU Guru posters here, they had noted that NA servers tended not to be "FULL" while the EU servers reached FULL much faster.  There probably is a reason why there are more EU servers than NA.  Possibly that there are more EU players than US.  Regardless.  At least one EU player (Burk) noted that during the late hours for NA servers, the server status dropped from Full to another figure.  This was probably during the Stress Tests, and maybe BWE3.  If NA servers from drop Full to less than Full.... does that not mean that the servers are not max capped anymore?  or Flat capped?

And here's my logic, or lack thereof...  IF a server reaches a flat cap... (like it reaches X accounts registered to it, whether they be in game or not, and thus locks out players from creating new accounts) WHY even bother having a Server Status indicator...of Full, High, Medium, Low?  Why not just have FULL/LOCKED and something else?

More so, and I can be wrong, but I'm also lazy, it seems like there are more and more players showing up here on Guru.  If the servers are are FULL and locked, how are new players able to register their new accounts onto existing servers?

I am not positive on Jade Quarry's status... and if you or others have screenshots to provide evidence, I'd be appreciative.  If Jade Quarry was at any time FULL between BWE3 until Stress Test 6... then it should have completely locked out all players trying to get in right?  Maybe minus those that are transfering out, but at this point, most players are not transfering from server to server only because it's no longer free.  My friend, real life friend, recently made his pre-purchase of GW2... and logged into Jade Quarry for the first time this weekend on Sunday, for the one hour Stress Test 6.  If JQ was completely locked out because it finally hit FULL prior to that, by the arguments of B (see above), he should NOT have been able to so easily log into game for the first time.  What probably happened was either JQ never hit "FULL", or if it did, it dropped to something lower than Full which reinforces theory A above.  Again if someone has screenshots or was locked out prior to that... it would help.

Likewise... did anyone log into game for the first time (or first time since before BWE3) to Crystal Desert, or FA, or whichever five worlds or more you speak of, or any of the FULL EU servers AFTER the servers reached FULL?  If so, then theory A stands...   Even in another thread, Ruefully stated that the locked out bans were not permanent, despite her complaints about Tarnished Coast being FULL most of the Betas and Stress Tests...

Which FIVE worlds or more instantaneously hit Full based on your experience?  If any of them was Jade Quarry (which seemingly has the 2nd highest number of guilds in gw2guilds.org) and if JQ was FULL prior to Stress Test 6 (Sunday)... and my friend was able to get into JQ and register his account there... then Theory A stands, at least for betas and stress tests.  No guarantees for launch right?

Likewise, as others have posted in other threads, if new players wer able to get onto Crystal Desert and/or Tarnished Coast AFTER a FULL status... without transfers, anytime after what, BWE3?, then Theory A stands.

Hope this is making sense, I haven't gotten much sleep.

#11 AzylynneN

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Posted 17 August 2012 - 04:24 AM

Anyhow, this entire issues is pretty much resolved...

https://www.guildwar...f-guild-wars-2/




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