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PVE Longbow Solo build

solo longbow

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#1 andryn00

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Posted 16 August 2012 - 02:10 PM

As a casual gamer I think I'm going to be soloing PVE alot. Looking for a build that features a longbow with minimal weapon switching and plenty of survivability. Just did this build (skills & traits only) and would appreciate opinions/suggestions.

http://gw2skills.net...2DAAAAXBAO5EbpF

Thanks!

#2 Miteshu

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Posted 16 August 2012 - 09:11 PM

Remove Alpine wolf and Polar bear for something better. Chill condition is trash condition in PvE. No mobs will ever run away from you or your pet, If you aggro them, you can use a GS. If you don't want to be aggroed, you can use Point Blank shot and your pet will aggro them again. No mobs will ever dodge.

I suggest Brown bear because there is a lack of condition removal in this build.

Remove Sharpening Stone for Quickening Zephyr. I choose raw damage over bleeds any day. Otherwise, replace one of the signets for traps. The malice from traits only benefits sharpening stone and Maul, traps should get more love. You can use them as a way to protect your back or you can use them as a PBAoE.

Remove Entangle for Spirit of Nature because of this

#3 BloatedGuppy

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Posted 16 August 2012 - 09:32 PM

View Postandryn00, on 16 August 2012 - 02:10 PM, said:

As a casual gamer I think I'm going to be soloing PVE alot. Looking for a build that features a longbow with minimal weapon switching and plenty of survivability. Just did this build (skills & traits only) and would appreciate opinions/suggestions.

http://gw2skills.net...2DAAAAXBAO5EbpF

Thanks!

I'd invest some (a lot) more into Beastmastery if your goal is survivability in solo PvE. Your pet is going to be your damage sponge for 90% of your play time, and a stronger pet = a safer you.

#4 Anelyn

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Posted 16 August 2012 - 09:43 PM

If you are going for a LB build, you will want sword / horn as 2nd weapon set to provide you with mobility, burst damage, and nice boons for you and pet.

Going LB, screams power / crit build. Which means you don't need super sturdy pets to kill stuff, but you will use your pets to control the mob with blinds, apply extra vulnerability, knock down, stuns, immobilize etc.

#5 Miteshu

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Posted 16 August 2012 - 10:28 PM

View PostAnelyn, on 16 August 2012 - 09:43 PM, said:

If you are going for a LB build, you will want sword / horn as 2nd weapon set to provide you with mobility, burst damage, and nice boons for you and pet.

Going LB, screams power / crit build. Which means you don't need super sturdy pets to kill stuff, but you will use your pets to control the mob with blinds, apply extra vulnerability, knock down, stuns, immobilize etc.
MH sword is trash for solo PvE unless you are one of those type who plays point and click to kill mmos like Runescape. The auto-attack in sword roots you to the ground and you are not allowed to move unless you finish the chain. Hornet Sting and Serpent strike doesn't interrupt the auto-attack chain either which makes it piss poor for timing evading.

Greatsword is far superior in mobility, and burst damage although it doesn't get the boon from warhorn.

I disagree on the super sturdy pet. If you use a sturdy pet, you can just stand and shoot from optimal range to do more damage. Without a sturdy pet, you'll end up having to kite mobs and lose dps because they get closer to you. If you want to kite, it is better to use a shortbow instead.

#6 BloatedGuppy

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Posted 16 August 2012 - 10:44 PM

View PostMiteshu, on 16 August 2012 - 10:28 PM, said:

I disagree on the super sturdy pet. If you use a sturdy pet, you can just stand and shoot from optimal range to do more damage. Without a sturdy pet, you'll end up having to kite mobs and lose dps because they get closer to you. If you want to kite, it is better to use a shortbow instead.

Yep. A strong pet is what allows Longbow to be used optimally in PvE. Or the autoattack, at least. Otherwise the pet is dead and you're running around like an idiot trying to kite in skirmish range where your damage is gimped, or wasting utility slots on traps or slow downs. Just beef up the pet. Not only will the pet contribute more DPS, he'll let you casually plink away from maximum range. Lets you use the 10% damage for full endurance trait in the power line, too, and otherwise 1st tier power is full of sketchy choices for a LB build.

#7 Anelyn

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Posted 16 August 2012 - 11:59 PM

View PostMiteshu, on 16 August 2012 - 10:28 PM, said:

MH sword is trash for solo PvE unless you are one of those type who plays point and click to kill mmos like Runescape. The auto-attack in sword roots you to the ground and you are not allowed to move unless you finish the chain. Hornet Sting and Serpent strike doesn't interrupt the auto-attack chain either which makes it piss poor for timing evading.

Greatsword is far superior in mobility, and burst damage although it doesn't get the boon from warhorn.

I disagree on the super sturdy pet. If you use a sturdy pet, you can just stand and shoot from optimal range to do more damage. Without a sturdy pet, you'll end up having to kite mobs and lose dps because they get closer to you. If you want to kite, it is better to use a shortbow instead.

If you don't have skill 1 on auto cast, why would it root you? I don't know, I always turn off auto-cast on 1 skills, because I want full control of my character and skills, and for me sword 2 and 3 work great for evading / positioning, while Axe Mh brings nothing I don't already have on LB to the table (again am not playing a condition build).

---------------------------

Also I never had to kite mobs around my level because the damage I was dishing was more than enough to kill them before they get to me (most mobs turn around and try to move away from you as soon as they hit a certain HP value), and you always have point blank shot if you ever feel in danger.

Edited by Anelyn, 17 August 2012 - 12:03 AM.


#8 Daisyspit

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Posted 17 August 2012 - 12:16 AM

Reading this makes me want to re-do my build again.

#9 Mattholemu

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Posted 17 August 2012 - 03:46 AM

View Postandryn00, on 16 August 2012 - 02:10 PM, said:

As a casual gamer I think I'm going to be soloing PVE alot. Looking for a build that features a longbow with minimal weapon switching and plenty of survivability. Just did this build (skills & traits only) and would appreciate opinions/suggestions.

http://gw2skills.net...2DAAAAXBAO5EbpF

Thanks!

Here is a Build I made that uses a Longbow as the primary weapon with a Shortbow as secondary.  Personally I like to be able to kill my target quickly, before he has a chance to do much damage to me or my pet so stats are geared towards Criticals (57% crit chance and 58% crit bonus) and power.  Traits also boost bow damage and pet damage.

I chose the Jungle Stalker because it applies vulnerability and Might and the Blue Moa for Protection boon and AoE heal.  Basically one pet that focuses more on damage, while the other is more about survival.

This build should work fine if you just want to stay with the Longbow during a fight and only switch to the Shortbow if you draw aggro and need to kite.  Switching to the short bow will activate Swiftness (because of Tail Wind), then using Crippling Shot and Quick Shot should allow you to stay ahead of your target until it's dead.  However, it is still advisable to swap weapons regularly because of Furious Grip, which will boost your crit chance whenever you switch weapons.

I'm not entirely sold on Quickening Zephyr though.  The extra DPS is always good, but a 4 second buff on a 60 second CD almost doesn't seem worth it.  I have not had a chance to use it though, so I will have to test it sometime. Or if someone has used it, please share your thoughts.

EDIT: Changed the build based on information from below.  Thanks guys! Sorry about my confusion.

Edited by Mattholemu, 17 August 2012 - 08:45 PM.


#10 Dark

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Posted 17 August 2012 - 03:52 AM

I've been thinking of making my main a ranger who mainly uses a longbow so ill prolly have something up and running soon enough.. yours seems interesting.

#11 andryn00

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Posted 17 August 2012 - 02:21 PM

Thanks for all the theory...now back to the drawing board...:D

#12 BloatedGuppy

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Posted 17 August 2012 - 02:56 PM

View PostMattholemu, on 17 August 2012 - 03:46 AM, said:

Here is a Build I made that uses a Longbow as the primary weapon with a Shortbow as secondary.  Personally I like to be able to kill my target quickly, before he has a chance to do much damage to me or my pet so stats are geared towards Criticals (71% crit chance and 78% crit bonus) and power.  Traits also boost bow damage and pet damage.

I chose the Jungle Stalker because it applies vulnerability and Might and the Blue Moa for Protection boon and AoE heal.  Basically one pet that focuses more on damage, while the other is more about survival.

This build should work fine if you just want to stay with the Longbow during a fight and only switch to the Shortbow if you draw aggro and need to kite.  Switching to the short bow will activate Swiftness (because of Tail Wind), then using Crippling Shot and Quick Shot should allow you to stay ahead of your target until it's dead.  However, it is still advisable to swap weapons regularly because of Furious Grip, which will boost your crit chance whenever you switch weapons.

I'm not entirely sold on Quickening Zephyr though.  The extra DPS is always good, but a 4 second buff on a 60 second CD almost doesn't seem worth it.  I have not had a chance to use it though, so I will have to test it sometime. Or if someone has used it, please share your thoughts.

Your build is using both the PvE earrings/rings and the PvP amulet. It's one or the other, I'm afraid, not both. 57% crit with the amulet, 40% crit with the PvE stuff. And realistically, I would not want to run that build in PvP, you'd get focus fired and eaten alive. It's the glassiest of glass builds.

#13 Mattholemu

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Posted 17 August 2012 - 03:20 PM

View PostBloatedGuppy, on 17 August 2012 - 02:56 PM, said:

Your build is using both the PvE earrings/rings and the PvP amulet. It's one or the other, I'm afraid, not both. 57% crit with the amulet, 40% crit with the PvE stuff. And realistically, I would not want to run that build in PvP, you'd get focus fired and eaten alive. It's the glassiest of glass builds.

I was under the impression that the PvP amulet was designed to have the same stats as armor in PvE, because the game changed your armor to the PvP stuff when entering sPvP or tPvP.  The amulet basically represents the stats from my PvE armor.  I could be wrong of course, I have not played any PvP and I'm not sure which thread I was reading that was talking about the amulet.

As far as not running this build in PvP, of course not.  This thread is about solo PvE.

EDIT: Found the thread http://www.guildwars...mulets-pve-has/
Talks about PvP amulets being the same as full pve gear.  You are correct, the rings/earrings are included in the amulets so I didn't need to bother with them in the build :)  I will fix the build and my last post later.

Edited by Mattholemu, 17 August 2012 - 03:45 PM.


#14 Seraphine

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Posted 17 August 2012 - 03:48 PM

View PostMattholemu, on 17 August 2012 - 03:20 PM, said:

I was under the impression that the PvP amulet was designed to have the same stats as armor in PvE, because the game changed your armor to the PvP stuff when entering sPvP or tPvP.  The amulet basically represents the stats from my PvE armor.  I could be wrong of course, I have not played any PvP and I'm not sure which thread I was reading that was talking about the amulet.

As far as not running this build in PvP, of course not.  This thread is about solo PvE.

Bloated Guppy is right ,he pvp amulet does represent the stat fom pve armor, ring and earing included as part of your armor.Using the amulet with rings and earing is the same as a PvE armor set using 4 rings and 4 earings, not gonna happens. With that built you get 57% crit chance with around 58% crit damage, you can't get any higher than that, tried a similar built during the stress test and it's definitly a solid dungeon built.

For solo pve it's a bad weapon, it does shit damage until you get the trait to increase longbow range and damage by 25% ( the 5% in the tooltip is completly FUBAR) and even then you still have to be very far from your target to do good damage and any weapon that requires you to far away from the loot pinata in a bad solo farming weapon





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