#1
Posted 18 August 2012 - 03:43 AM
I haven't gotten the opportunity to play anything other than a Guardian and I've been researching each and every profession so I can decide for August 25th. The Ranger, as far as I can tell from videos and these forums, is extremely pet-focused. You're spending your time multi-tasking your attacks, what your pets are doing, and swapping between your two pets (to ensure they don't die and have the most effectiveness).
Now, that's my understanding of the profession. Since I've decided I want to play an "Adventurer" profession my big question is this: Do Rangers seem extremely repetitive, or do they have a lot of variation in their multi-tasking, allowing you to control the battlefield from a distance and wreak havoc?
Hopefully that makes sense. If not, I'll try to clarify some more. Thanks for your help and patience!
#2
Posted 18 August 2012 - 04:01 AM
As far as pets go, it will only help to learn how to use them, as they are simply a resource given to you. It's not hard to give very minimal managing and you will still benefit greatly. Simply coincide your attacks with the command attack key, and swap out when you hear the audible queue that it's dying. Think of the F2 skill as simply another utility (although I would choose a non-tentative one since the casting is a bit wonky). At the moment, putting the pet on auto kill can get you into more trouble than it saves so I would strongly advise using passive mode.
If you like what you see, definitely go for it. Like everything in this game it's easy to pick up, but hard to master.
Edited by Cellbuster, 18 August 2012 - 04:05 AM.
#3
Posted 18 August 2012 - 04:09 AM
PS: I actually chuckled pretty heavily. Re"pet"itive. *Snicker*
#4
Posted 18 August 2012 - 04:24 AM
If that still appeals to you, it's worth trying. A major function of the ranger is pet management
#5
Posted 18 August 2012 - 04:27 AM
#6
Posted 18 August 2012 - 04:31 AM
Adrian_R, on 18 August 2012 - 04:27 AM, said:
I think you may have just sold me, right there. Was reading on Engineers and I don't know if the kits are really my 'style' of play. As for Thief, I may give them a shot at some point. Starting off, Charr Ranger (because I love the Charr for some sick horrible reason). Maybe it's the old Pokémon lover in me from when I was a kid? I've never seen pets handled very well in games, so hopefully this will step it up a notch for me.
#7
Posted 18 August 2012 - 04:43 AM
SonofInnocence8309, on 18 August 2012 - 04:31 AM, said:
Engineers have a LOT of toys and a LOT of flash, and are the recipients of one of the most recent and extensive balancing patches, so if variety is your spice, you'll find lots to like in that class. Mind you, kits can be an acquired taste, and it's an extremely quirky class with a lot of unusual options. It can be very, very difficult to theme a build around one particular thing.
Rangers are a bit more straightforward, they use the more traditional weapon swap, and the pet handles like a pet in many other MMOs. There's variety in terms of utilities, and choice of pet, and pet skills, and situational decisions, but it is definitely a more straightforward class than the Engineer.
The easiest solution of course would be to play both.
#8
Posted 18 August 2012 - 04:50 AM
One of the great things about the ranger is that hes flexibility goes beyond being melee or ranged in combat because you and your pet are a team, its a third arm which you can tweak to your liking. The pet can be a tank, melee/ranged DPS or even support, a devourer can even kite a bit.
Will you use the pet to balance your weakness or will you use it to enhance your strong points? It's up to you.
#9
Posted 18 August 2012 - 03:28 PM
Siveon, on 18 August 2012 - 04:50 AM, said:
One of the great things about the ranger is that hes flexibility goes beyond being melee or ranged in combat because you and your pet are a team, its a third arm which you can tweak to your liking. The pet can be a tank, melee/ranged DPS or even support, a devourer can even kite a bit.
Will you use the pet to balance your weakness or will you use it to enhance your strong points? It's up to you.
Had a big thing written, then my son hit the back button on my mouse. /facepalm Let's try this again.
Sounds like exactly what I'm looking for! I was scared it was so much micro-management that I'd be staring at the UI the whole time instead of actually playing the game. If it's easy to use but hard to master, I'm totally game with that. Seems like there is a lot of flexibility with the usage of pets!
Also, it never even occurred to me that Rangers can use melee weapons now. In GW1 I actually hated being stuck with just a bow in order to use my abilities. Melee will add that extra flair in case people get close (or to use the sklls that the close-range weapons bring).
I think I've OFFICIALLY decided on a Rangers. Thank you guys so much! You've sold me!
#10
Posted 18 August 2012 - 03:34 PM
SonofInnocence8309, on 18 August 2012 - 03:43 AM, said:
I haven't gotten the opportunity to play anything other than a Guardian and I've been researching each and every profession so I can decide for August 25th. The Ranger, as far as I can tell from videos and these forums, is extremely pet-focused. You're spending your time multi-tasking your attacks, what your pets are doing, and swapping between your two pets (to ensure they don't die and have the most effectiveness).
Now, that's my understanding of the profession. Since I've decided I want to play an "Adventurer" profession my big question is this: Do Rangers seem extremely repetitive, or do they have a lot of variation in their multi-tasking, allowing you to control the battlefield from a distance and wreak havoc?
Hopefully that makes sense. If not, I'll try to clarify some more. Thanks for your help and patience!
I personally fount them to be repetitive in pve, but that was switching from longbow to sword/war horn(or dagger). But i suppose it depends on your play style, i like the stay far back and put loads of damage out whilst your pet has aggro and then when the pets down you whip the sword out and then maybe switch back if you have muddy terrain to hold the foe in place.
i really think you just need to spend a while with the profession though, just because that build worked well for me dosnt mean it would for you, you might be more of a short bow sort person (which i hate tbh)
to sum up really, it is versatile depending what weapons you plan to use, and how much you want to change things up
#11
Posted 18 August 2012 - 03:44 PM
During BWE3 I played quite a bit with a charr ranger, up till level 28, but it was sort of a let down. The class is a bit pet heavy, and man are they soft. It became a chore to keep them going, and so far they felt like a crutch rather than an effective tool. The way I understood it, and to an extent of how the pet functioned in GW1, they are supposed to be an extension of you. They're supposed to be something more, like an extra weapon, but it felt a whole lot more like I needed to babysit my pets. I had an extra character that required attention, only the second character was more of a chore than any help at all.
#12
Posted 18 August 2012 - 03:47 PM
Azjenco, on 18 August 2012 - 03:44 PM, said:
Mmm. That's definitely something I'll have to keep in mind when I try one. I'm definitely going to give one a shot, but I'll be sure to watch out for that. I mean, I may hit Lv. 30 and decide that I absolutely hate the Ranger. I may hit Lv. 30 and decide it's the most ingenious development of a "pet class" in the history of gaming. Either way, that's a good counterbalance for me to keep in mind and keep my eyes open for. Thanks Azjenco!
#13
Posted 18 August 2012 - 06:33 PM
The alternative is for you to kite the mobs while using a more offensive pet to deal extra dmg, in this case crippling the target so your pet can deal more sustained dmg is key, so you might consider using muddy terrain and/or spike trap as utility skills, but these things you will pick-up as you play, the important part is that you enjoy your self.
#14
Posted 18 August 2012 - 10:22 PM
SonofInnocence8309, on 18 August 2012 - 03:47 PM, said:
I'm a little biased, because I love rangers both in game and out, in the lore, in other games, I'm just a sucker for the whole "atuned with nature" thing - sort of love playing a tree-hugging hippy ninja
Pet's do not require micromanagement to be played well, you can chose to go with the "high maintenance" pet hot swap kind of builds, using traits which give you and your pets buffs when you swap, thus encouraging you to do so often, or you can go with the "easier" but still really effective "uber-pet" builds - namely using master's bond (which encourages you to keep the same pet out for as long as possible). Keep a little eye on your pet, if it's getting pwned by aoe, heal as one is always there, and if you're using your pet to soak up damage picking the right pet is key. Bears/Drakes/Boars for dmg taking, felines/canines/avians for dmg dealing (and moas if you like the idea of party buffs, which I do, moa shrieks ftw!)
In terms of repetitiveness, like any profession, ranger's are not confined to one role, they have a particularly great ability to switch between ranged and melee and without changing their build still be pretty effective (re: longbow/greatsword, or shortbow/axehorn combos) so you can switch up your play style as often as you want. You genuinely can play the way you want to play in any class, so the deal break (or maker) is the pet mechanic, it might annoy you, or you might love it. But I guarantee if you ignore your pet, the ranger can feel "underwhelming" so it's worth a bit of time investment to get the hang of them
#15
Posted 19 August 2012 - 12:20 AM
if you want to own WvW I recommend Battle roar and call of the wild and possibly some boon duration. 100% uptime on might and fury is VERY nice and can be done. (that of course is more support but if I were playing charr thats why I would do)
#16
Posted 19 August 2012 - 12:21 AM
#17
Posted 19 August 2012 - 02:54 AM
SonofInnocence8309, on 18 August 2012 - 03:43 AM, said:
I haven't gotten the opportunity to play anything other than a Guardian and I've been researching each and every profession so I can decide for August 25th. The Ranger, as far as I can tell from videos and these forums, is extremely pet-focused. You're spending your time multi-tasking your attacks, what your pets are doing, and swapping between your two pets (to ensure they don't die and have the most effectiveness).
Now, that's my understanding of the profession. Since I've decided I want to play an "Adventurer" profession my big question is this: Do Rangers seem extremely repetitive, or do they have a lot of variation in their multi-tasking, allowing you to control the battlefield from a distance and wreak havoc?
Hopefully that makes sense. If not, I'll try to clarify some more. Thanks for your help and patience!
#18
Posted 19 August 2012 - 05:03 AM
Rp40, on 19 August 2012 - 12:20 AM, said:
if you want to own WvW I recommend Battle roar and call of the wild and possibly some boon duration. 100% uptime on might and fury is VERY nice and can be done. (that of course is more support but if I were playing charr thats why I would do)
Awww. You guys are just really suckering me in. ;-) Other than the fact that I LOVE how they look, I was really wanting to use Battle Roar as much as possible to help my team out. The combo of those sound great.
Oddly enough, I really love support but I felt the Guardian was extremely boring and sloppy to play. Simply put, it just wasn't for me.
#19
Posted 19 August 2012 - 08:31 AM
Rp40, on 19 August 2012 - 12:20 AM, said:
if you want to own WvW I recommend Battle roar and call of the wild and possibly some boon duration. 100% uptime on might and fury is VERY nice and can be done. (that of course is more support but if I were playing charr thats why I would do)
They re-balanced battle roar (which is a good thing I think, racial skills should never be more powerful than other utilities) so it has a much lower duration, lower radius and lower stacks. It's still viable, but I never much liked it to begin with
Azjenco, on 18 August 2012 - 03:44 PM, said:
During BWE3 I played quite a bit with a charr ranger, up till level 28, but it was sort of a let down. The class is a bit pet heavy, and man are they soft. It became a chore to keep them going, and so far they felt like a crutch rather than an effective tool. The way I understood it, and to an extent of how the pet functioned in GW1, they are supposed to be an extension of you. They're supposed to be something more, like an extra weapon, but it felt a whole lot more like I needed to babysit my pets. I had an extra character that required attention, only the second character was more of a chore than any help at all.
Some people don't like pets in any profession, necro, mesmer, ranger so that's fair enough if you just don't get on with them ^.^ I would argue ranger pets are far more rewarding than other profession pets because if you get used to them, invest some time, learn to look at their health bars that little bit more (every time I glance at skill cool downs I automatically check on my pet to see if he needs a heal/buff/signet activation).
Like with most things, with pets you can either go dps or survivability, if you don't want to micromanage your pet, consider taking "masters bond" which encourages a lack of pet swapping and puts attribute stacks on your pet the longer it's in combat. Bears (or drakes/boars) are tougher than lynx/wolf/eagle etc - I usually swap between the two unless I'm playing a specific build. With relatively few points put into them, pets can deal some crazy good dmg...seriously, I love playing a melee ranger, with a feline pet, with shared boons, and we just tear it up together, it's pretty fun
Edited by SlappedYak, 19 August 2012 - 08:37 AM.
#20
Posted 19 August 2012 - 01:54 PM
I plan on playing a support ranger that specializes in Moas and focuses on Healing Spring and traited traps for flexible defensive and offensive support. I don't like the Guardian's concept (although I really like the skills). The ranger can almost equal support if you build for it.
#21
Posted 19 August 2012 - 04:09 PM
SlappedYak, on 19 August 2012 - 08:31 AM, said:
That's super exciting!!! Now I have to survive the next few days until pre-launch. I'm definitely a "pet guy" but get frustrated in games where they seem to be absolutely useless. Mind you, I didn't really play WoW so I don't know what that was like. Pets in LOTRO weren't all that amazing (mostly boring) and GW1, you had to focus 100% on your pet or basically not bring one at all. So this seems like an amazing mix!!!
Segraine, on 19 August 2012 - 01:54 PM, said:
I plan on playing a support ranger that specializes in Moas and focuses on Healing Spring and traited traps for flexible defensive and offensive support. I don't like the Guardian's concept (although I really like the skills). The ranger can almost equal support if you build for it.
Super exciting!! I know I've heard that all classes can "support" but I don't really know what that looks like so far. I'll have to look into it! And yeah, I find Guardian skills look really cool, but they all feel similar and lackluster to me for some reason. Like you feel like you're doing the same thing over and over. OR, I just needed to play longer than Lv. 11. Either way, Ranger's going to be my next try.
Thanks for all the replies! You guys are very helpful. :-)
#22
Posted 20 August 2012 - 01:42 PM
The idea is to let the pets provide boons and some healing, keep people going with Healing Spring, and toss traps into the frontline for combos or use the chill trap near people who need help escaping. Call of the Wild is also used to buff allies. Finally, Point Blank shot can get critters off an ally and the sword can be used for distraction.
Ranger also has spirits which provide boons for allies in the area. However, right now they are not very viable with their low health and how they are honey for aggro in PvE. The aggro problem really needs worked out.
Off note: I can see it being possible to exploit the spirit aggro problem and even make a form of the trinity using spirits to keep aggro near a couple of "tanks."
#23
Posted 20 August 2012 - 08:25 PM
SonofInnocence8309, on 18 August 2012 - 03:47 PM, said:
I think that comes down to play style and the amount of effort you put into watching your pets. They can become an extension of your character with the right use of them.
Even in BWE1, I got used to switching pets, choosing the right ones for each battle, and managing them, and it was a vital tool. However a mate of mine just ran around with it tagging along and suffice it to say, the pet spent most of it's time dead and was a hindrance to him.
So keep with the ranger and learn how to use the pet for the best results
Question, feedback or issue? Pm me!
#24
Posted 20 August 2012 - 08:32 PM
Sheepski, on 20 August 2012 - 08:25 PM, said:
Even in BWE1, I got used to switching pets, choosing the right ones for each battle, and managing them, and it was a vital tool. However a mate of mine just ran around with it tagging along and suffice it to say, the pet spent most of it's time dead and was a hindrance to him.
So keep with the ranger and learn how to use the pet for the best results
I really appreciate that advice. It sounds like every profession has to be learned. Although I honestly wonder about necro if there is much to learn given their mechanic. I definitely will be sticking to the Ranger for a while and trying to learn him. Although I am second guessing and considering a Norn instead of Charr. Oh the dilemmas! I just really hope I fall in love with managing my pet!
#25
Posted 22 August 2012 - 01:05 AM
Also tagged with one or more of these keywords: ranger, newbie, pets
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