How can Mesmer's ILeap confuse your enemy?
#1
Posted 18 August 2012 - 12:51 PM
way back when Leap and ILeap for the Mesmer were still separate skills, the devs advertized this as one of the examples of how Mesmers could confuse(not the condition) their enemy, as skill two and three looked identical from an opponent's point of view. Now that they have been combined into one, I fail to understand how this skill could be used to make your enemy doubt whether he's fighting the real Mesmer or a clone. The skill always sends a clone out first and on second activation always teleports and immobilizes the target. Is there another way for the Mesmer to leap towards his enemy with a MH sword equipped? Am I missing something?
#2
Posted 18 August 2012 - 01:00 PM
Also, no there is no way for the Mesmer to leap towards his enemy with MH sword. Leap has been replaced with Blurred Frenzy, which is basically a damage/defense skill.
#3
Posted 18 August 2012 - 01:12 PM
Merryem, on 18 August 2012 - 01:00 PM, said:
See, that's where my brain makes loop de loops. From an enemy PoV, if you see a Mesmer with a MH sword and he casts his ILeap, you know exactly that if a guy is leaping at you, it'll be a clone. Swap immobilized you, which tells you as the opponent that he swapped places with his clone. My question was how you could use ILeap to confuse an enemy(as it was initially advertized) without having access to an alternate skill that looks exactly the same from an enemy's PoV?
#4
Posted 18 August 2012 - 01:27 PM
#5
Posted 18 August 2012 - 01:35 PM
#6
Posted 18 August 2012 - 01:50 PM
#7
Posted 18 August 2012 - 02:51 PM
Elrathan, on 18 August 2012 - 01:27 PM, said:
Well yea, PvE with it's AI is another pair of shoes, but I was talking about PvP. So, apart from the pretty much universal tactic of setting up a combo and not executing it, which is a viable strategy for every profession, the actual clone doesn't add any additional confusion value.
ensoriki, on 18 August 2012 - 01:35 PM, said:
I'm trying to assert how much truth the official profession description, especially the first sentence holds.
Quote
Edited by asbasb, 18 August 2012 - 02:52 PM.
#8
Posted 18 August 2012 - 03:15 PM
asbasb, on 18 August 2012 - 12:51 PM, said:
way back when Leap and ILeap for the Mesmer were still separate skills, the devs advertized this as one of the examples of how Mesmers could confuse(not the condition) their enemy, as skill two and three looked identical from an opponent's point of view. Now that they have been combined into one, I fail to understand how this skill could be used to make your enemy doubt whether he's fighting the real Mesmer or a clone. The skill always sends a clone out first and on second activation always teleports and immobilizes the target. Is there another way for the Mesmer to leap towards his enemy with a MH sword equipped? Am I missing something?
i think swap has no graphical effect, but i am not certain.
if this is the case, then it will be sort of hard for them to tell if you used swap or not, however swap has a unique effect of immobilize so if they notice they got immobilized, probably not
#9
Posted 18 August 2012 - 03:31 PM
#10
Posted 18 August 2012 - 03:56 PM
#11
Posted 18 August 2012 - 04:01 PM
I think it requires being subtle and not straight forward.
Edited by Culture Shock, 18 August 2012 - 04:03 PM.
#12
Posted 18 August 2012 - 04:03 PM
asbasb, on 18 August 2012 - 01:12 PM, said:
You actually understand mesmer skills, that's your "problem." The whole confusion aspect of the mesmers is completely dependent on the skill level of the person you're fighting. ILeap is a very easy skill to counter because, as you said, the clone will leap, not you. It is a definite action for a relative consequence. I wouldn't use it right away, but because of how clones work, they are much more viable when the enemy is distracted or is focused on a larger objective (i.e. team fighting).
#13
Posted 18 August 2012 - 04:06 PM
asbasb, on 18 August 2012 - 12:51 PM, said:
way back when Leap and ILeap for the Mesmer were still separate skills, the devs advertized this as one of the examples of how Mesmers could confuse(not the condition) their enemy, as skill two and three looked identical from an opponent's point of view. Now that they have been combined into one, I fail to understand how this skill could be used to make your enemy doubt whether he's fighting the real Mesmer or a clone. The skill always sends a clone out first and on second activation always teleports and immobilizes the target. Is there another way for the Mesmer to leap towards his enemy with a MH sword equipped? Am I missing something?
maybe you've never used both skills while in melee range.
#14
Posted 18 August 2012 - 04:16 PM
Culture Shock, on 18 August 2012 - 04:01 PM, said:
I think it requires being subtle and not straight forward.
Clones are easy to kill, they dont use OH weapons ( dont work as deception), they do no damage ( some apply conditions), shatter do little damage. Unless you use traits like apply conditions on death i dont know how can they be usefull.
#16
Posted 18 August 2012 - 04:30 PM
Nibiru23, on 18 August 2012 - 04:16 PM, said:
I think the main thing to know is that clones were stripped down to no damage "after" BWE1, so this whole shatter fodder thing is still in the making. The first major changes Mesmer has gotten since it's reveal just happened in the last two stress tests. Jon Peters has posted on this forum that he did not have time to work on polishing the Mesmer during all of the betas. So we will see if any other changes are made to give clones more attitude.
I fought very hard against the "damageless" clone change, and then Eric Flannum was in an interview saying that clones are being taken in that direction on purpose. So the added damage they can absorb is a great change, and you can't really discount that killing a clone means the Mesmer is not injured at all. They are our tanks if nothing else, but since they can spread conditions and cripple they add some control and damage besides just being shatter fodder.
One more thing to note is that phantasms can be cast in your rotations of clones. So clones provide meat shields while the phantasms do the real damage. This explains whey they gave clones more health in the last changes.
Edited by Culture Shock, 18 August 2012 - 04:32 PM.
#17
Posted 18 August 2012 - 04:42 PM
#18
Posted 18 August 2012 - 08:27 PM
#19
Posted 18 August 2012 - 08:55 PM
i use it all the time to teleport away from enemy dps to another target. then pop a invisibility or dodge roll to make another clone. Lots of fast movement via teleports and some invisibility with some dodge roll clones can make for some good defense.
also the cone that you make with Leap is instant cast and gets to target really quick with a snare, so even if you dont use swap its still a quick daze if you shatter the clone. More likely to hit target as well.
#20
Posted 19 August 2012 - 04:00 AM
asbasb, on 18 August 2012 - 12:51 PM, said:
way back when Leap and ILeap for the Mesmer were still separate skills, the devs advertized this as one of the examples of how Mesmers could confuse(not the condition) their enemy, as skill two and three looked identical from an opponent's point of view. Now that they have been combined into one, I fail to understand how this skill could be used to make your enemy doubt whether he's fighting the real Mesmer or a clone. The skill always sends a clone out first and on second activation always teleports and immobilizes the target. Is there another way for the Mesmer to leap towards his enemy with a MH sword equipped? Am I missing something?
in short, it doesn't confuse now. And it's purpose has changed. They see the effect when you change (I think.....) so i don't even know if there's much to do now.
Also tagged with one or more of these keywords: clones, mesmer, illusions, confusion, sword
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