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Wait on Map Completion until higher levels?


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#1 Goldenrice

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Posted 18 August 2012 - 07:13 PM

Anyone planning on waiting to complete maps/zones until higher level to get more gold/higher level gear from the reward chests?

Been some time ago, but when I was testing this I'm pretty sure you can go back and complete a lvl 1-15 zone as any level, like 45, and get gear from reward chest that would be for lvl 45.

Just thought I'd throw that out there cause you don't start getting gold drops from mobs/etc til lvl 30-35+ and those reward chests  like to drop nice stuff. Could be a nice strategy to leave zones at 90%+ completion then go back and finish them when you're higher level and need to upgrade gear.

#2 Vahkris

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Posted 18 August 2012 - 07:15 PM

I'm actually considering it, just moving on to the next area once I've hit the max level without going back and completing anything I missed.  I'll still do it, I'm too much of a completionist not to do that, but I think having a reason to come back later might be worthwhile.

#3 Omedon

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Posted 18 August 2012 - 07:15 PM

One thing I will not hesitate on is unlocking waypoints. They are the ONLY checklist I will have, because they enable me to more quickly join my friends wherever they may be.
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#4 Generic Fantasy Name

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Posted 18 August 2012 - 07:21 PM

I never tested this -- do your map completion rewards depend on your level or on the zone's level?

#5 Omedon

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Posted 18 August 2012 - 07:23 PM

View PostGeneric Fantasy Name, on 18 August 2012 - 07:21 PM, said:

I never tested this -- do your map completion rewards depend on your level or on the zone's level?

As I understand it, XP rewards are standardized as every level requires the same amount of XP.  Since you'll always be within a handful of levels of any content you'll experience in the open world, this seems likely.
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#6 Little Hex

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Posted 18 August 2012 - 07:26 PM

No.
The gear you get from completing an area helps you a lot in the next one.

#7 Generic Fantasy Name

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Posted 18 August 2012 - 07:27 PM

View PostOmedon, on 18 August 2012 - 07:23 PM, said:

As I understand it, XP rewards are standardized as every level requires the same amount of XP.  Since you'll always be within a handful of levels of any content you'll experience in the open world, this seems likely.

I always got the same types of rewards when I beat Queensdale, but both times I was in the range 14-17 so I don't view that as significant evidence either way. Every time I heard about someone else completing that zone, they also got similar rewards -- notably, some level 25 or 35 stones to put in their gear. This was memorable, of course, because no one receiving these rewards was anywhere near that level.

#8 Goldenrice

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Posted 18 August 2012 - 07:29 PM

Any gear I got from reward chests and mail from map completions were scaled to my level

#9 BrockByrne

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Posted 18 August 2012 - 07:30 PM

On my first character I'll strive for 100% zone completion as I go. I figure the rewards I get will help me more as I level than they would if I put them off.

Subsequent characters probably won't, though. They'll want to move more quickly through the content.

#10 Arshay Duskbrow

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Posted 18 August 2012 - 07:34 PM

Planning to systematically do each area as I go. As others have said, this will make progression go the smoothest in the long run, rather than trying to rush into new areas.

#11 pamelakd

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Posted 18 August 2012 - 07:36 PM

I was going to leave it, but I think I'll have to map complete to level as far as I need  to since I won't be doing a lot of crafting.

#12 IDarko

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Posted 18 August 2012 - 07:38 PM

I don't see the point. There are plenty of higher level zones to complete. There is no need to save lower areas for the rewards.

#13 Lethality

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Posted 18 August 2012 - 07:40 PM

I'm a completionist so it kills me not to do them before I move on - BUT!

I found the best and most enjoyable way to play this game is to just go out and do stuff. Don't try to plan a path around the hearts, don't try to find that one remaning point of interest. Simply explore and go foward as much as your level and skill will allow.

This keeps the enjoyment squarely on playing the game and adventuring, not checking a list or even paying attention to stats or gear.

And since we'll all be coming back to all of the zones later, apparently, to search for new dynamic events that were added, you'll eventually get completion.

My advice: Just play. Don't plan.

Easier said than done, I realize... I am proof of that. But it works.

#14 Hargrik

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Posted 18 August 2012 - 07:41 PM

Not because of the the reason you posted, but since I intend to spend most of my time in WvW as well as finishing every single PvE zone before moving to another, I'll probably get to level 80 in Queensdale. :P

#15 A15EBT

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Posted 18 August 2012 - 07:41 PM

Never. My OCD is too strong. Plus the items you get are usually of higher quality than the ones you can get even through dynamic events, and to be fairly honest, quite manadatory in order to gear up for a higher level area if you don't plan on crafting, finding some jumping puzzles or hidden bosses. Also you get free t-stones so that's also a plus.

Edited by A15EBT, 18 August 2012 - 07:42 PM.


#16 Xiondar

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Posted 18 August 2012 - 07:42 PM

Of course, I like to have my goals, but I am not linear at all; which means I will divert from my path if I see something going on or potentially something hidden.

#17 Jokerx7

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Posted 18 August 2012 - 07:48 PM

View PostOmedon, on 18 August 2012 - 07:23 PM, said:

As I understand it, XP rewards are standardized as every level requires the same amount of XP.  Since you'll always be within a handful of levels of any content you'll experience in the open world, this seems likely.
That's not true. Higher levels need more exp. And the higher level you are the more exp they will give you, because it's always a % of your exp needed. (Map completetition)
Anyway, it will be the same unless you are close to leveling up. So it won't matter for exp when you do it.
But the items are always the same, if you complete a lvl25 zone, they will give you lvl20-25 items. And coins based on the level zone you completed. (The higher, the more coins they give) So in the end, is better to finish them sooner, and not leave them for the last.

#18 Omedon

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Posted 18 August 2012 - 07:49 PM

View PostJokerx7, on 18 August 2012 - 07:48 PM, said:

That's not true. Higher levels need more exp. And the higher level you are the more exp they will give you, because it's always a % of your exp needed. (Map completetition)


Hey that's neat, I didn't know that! :)
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#19 RabidusIncendia

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Posted 18 August 2012 - 07:52 PM

I'll do them eventually, but yeah I'm going to skip 'em.  Reward's too small for having to scout out a zillion PoIs and vistas.

Besides, I'll be more in "exploration mode" when I get around to them.  I know if I do it as part of leveling, I'll just zip along without bothering to look at what exactly I'm exploring.
Fun while it lasted.  I guess.

#20 LethoOfGulet

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Posted 18 August 2012 - 07:54 PM

Depends. Do I have a piece of low-level gear that I want to wear but don't want to pay for Transmutation Stones?

Then you bet your *** I'm going to 100% an area!

I'll try to avoid it otherwise

#21 Vejuz

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Posted 18 August 2012 - 07:55 PM

View PostLethality, on 18 August 2012 - 07:40 PM, said:

I'm a completionist so it kills me not to do them before I move on - BUT!

I found the best and most enjoyable way to play this game is to just go out and do stuff. Don't try to plan a path around the hearts, don't try to find that one remaning point of interest. Simply explore and go foward as much as your level and skill will allow.

This keeps the enjoyment squarely on playing the game and adventuring, not checking a list or even paying attention to stats or gear.

And since we'll all be coming back to all of the zones later, apparently, to search for new dynamic events that were added, you'll eventually get completion.

My advice: Just play. Don't plan.

Easier said than done, I realize... I am proof of that. But it works.

W-what? Useful advice? No nitpicking on minor flaws? No mountains made of molehills? No bashing of things you don't like as game killing flaws?

WHO ARE YOU AND WHAT HAVE YOU DONE WITH LETHALITY?! :surprised:

Back on topic though. I'll be completing each zone I go through as I go. What I was doing in Beta was following the personal story and just playing, except once the personal story took me to the next zone I would go back and pick up any of the map completion items I hadn't naturally picked up along the way. It worked very well during beta, and it was a ton of fun. :)

When you consider all the other newbie areas, and that most levels ranges have 2 areas to complete, I think there will be plenty of other map completions to get for level 80 loot.

Edited by Vejuz, 18 August 2012 - 07:57 PM.


#22 TakumiUsui

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Posted 18 August 2012 - 07:59 PM

View PostLethality, on 18 August 2012 - 07:40 PM, said:

I'm a completionist so it kills me not to do them before I move on - BUT!

I found the best and most enjoyable way to play this game is to just go out and do stuff. Don't try to plan a path around the hearts, don't try to find that one remaning point of interest. Simply explore and go foward as much as your level and skill will allow.

This keeps the enjoyment squarely on playing the game and adventuring, not checking a list or even paying attention to stats or gear.

And since we'll all be coming back to all of the zones later, apparently, to search for new dynamic events that were added, you'll eventually get completion.

My advice: Just play. Don't plan.

Easier said than done, I realize... I am proof of that. But it works.

I going to do the same. I always planned everything I want to do and it kind of spoils the fun. The only thing I will plan is my character names, and races. The rest can come naturally.

#23 Zhahz

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Posted 18 August 2012 - 08:13 PM

View PostIDarko, on 18 August 2012 - 07:38 PM, said:

I don't see the point. There are plenty of higher level zones to complete. There is no need to save lower areas for the rewards.

I'm sure I'll do zone completion to some extent but I'm not going to feel obligated either way.  I don't think it's necessary to optimize completion rewards because there are lots of ways to get rewards in the game, and I'm not going to go out of my to do zone completions unless it's fun, since I'm all about fun.  Thus far, I'm enjoying doing the completions though and I'm slightly obsessive so there's a really good chance that at least on my first character, I'll be going nuts with completions while leveling.

Quote

My advice: Just play. Don't plan.

This is my plan...errr...doh.

In most MMORPGs I strive for efficiency because they are are more clearly systematic and there's a lot to be gained by being efficient.  Not to mention that even with good content they're usually very repetitive and static.

In GW2 thus far (I've done every prepurchase event to some extent, usually excessively) I've had no problems just going with a free flowing do whatever I want to type of approach.  I get lots of xp, levels, without really forcing the issue.

I guess you could say going for zone completion is a plan but if you're already exploring and hitting stuff as you're questing/exploring/whatever, then it's not like it's a thing where you have to go way out of your way.

#24 Seera1024

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Posted 18 August 2012 - 08:14 PM

View PostLethality, on 18 August 2012 - 07:40 PM, said:

I'm a completionist so it kills me not to do them before I move on - BUT!

I found the best and most enjoyable way to play this game is to just go out and do stuff. Don't try to plan a path around the hearts, don't try to find that one remaning point of interest. Simply explore and go foward as much as your level and skill will allow.

This keeps the enjoyment squarely on playing the game and adventuring, not checking a list or even paying attention to stats or gear.

And since we'll all be coming back to all of the zones later, apparently, to search for new dynamic events that were added, you'll eventually get completion.

My advice: Just play. Don't plan.

Easier said than done, I realize... I am proof of that. But it works.

This marks one of the few times I agree with entirety of what Lethality has said.

My "plan" will be to look at the map when I have no idea where to go, pick a nearby vista, skill point challenge, or heart I haven't hit and use that as the "I'm going in this direction" decision maker. It will keep me moving and not static which will increase my chances of hitting DE's. If I end up completely on the other side of the map due to "distractions", then so be it.

That way should I be unlucky on the DE front, I'm at least headed towards something that will progress me through the game.

#25 TastySlop

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Posted 18 August 2012 - 08:37 PM

Unless you are going to wait till level 80 to finish everything, there is no point in waiting. Anything lower than level 80 gear is only of temporary use, so you are better off getting a steady progression of useful gear rather than having nothing and then getting a bunch at level 45.

#26 Alaroxr

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Posted 18 August 2012 - 08:39 PM

I'll go map completion 100% in many zones as I level.

Why?

Because I like free transmutation stones while leveling.

Edited by Alaroxr, 18 August 2012 - 08:40 PM.


#27 Goldenrice

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Posted 18 August 2012 - 08:42 PM

View PostTastySlop, on 18 August 2012 - 08:37 PM, said:

Unless you are going to wait till level 80 to finish everything, there is no point in waiting. Anything lower than level 80 gear is only of temporary use, so you are better off getting a steady progression of useful gear rather than having nothing and then getting a bunch at level 45.

You get gear scaled to your level as you're going through the zones, killing things.  The map completition rewards just seem to have higher chances of green/gold loot on top of more gold.  And I'm oretty sure the gold scales up with levels as well..

#28 Yol

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Posted 18 August 2012 - 08:43 PM

The only map completions I managed in the beta weekends and stress tests gave me weapon and armour rewards that weren't usable by the profession of the character......so I won't be leaving map completion until higher levels, as I suspect that'll just give me higher level gear that the character can't use.

#29 NeonArlecchino

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Posted 18 August 2012 - 08:44 PM

I plan to play normally but leave at least a Vista in each area undone for later levels. I just need to not go out of my way and at 80 I'll have those rewards with a bunch of achievements ^^

#30 ghotbijr

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Posted 18 August 2012 - 08:49 PM

View PostLethality, on 18 August 2012 - 07:40 PM, said:

I'm a completionist so it kills me not to do them before I move on - BUT!

I found the best and most enjoyable way to play this game is to just go out and do stuff. Don't try to plan a path around the hearts, don't try to find that one remaning point of interest. Simply explore and go foward as much as your level and skill will allow.

This keeps the enjoyment squarely on playing the game and adventuring, not checking a list or even paying attention to stats or gear.

And since we'll all be coming back to all of the zones later, apparently, to search for new dynamic events that were added, you'll eventually get completion.

My advice: Just play. Don't plan.

Easier said than done, I realize... I am proof of that. But it works.
This is kinda what I did, but once I reached the point and was ready to move on, I still went back and got anything I missed, usually it was so little that it really didn't seem like much of a chore.




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