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Best Mesmer Traits?


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#1 Luj1

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Posted 18 August 2012 - 10:31 PM

http://wiki.guildwar...f_mesmer_traits.

Phantasmal Fury - Your phantasms have fury.
Deceptive Evasion - Create a clone at your current position when you dodge.
Rending Shatter - Shattering illusions causes vulnerability for 8 seconds to nearby foes.
Phantasmal Healing - Phantasms grant regeneration to nearby allies
Vigorous Revelation - Shattering illusions grants vigor to nearby allies.

etc

What do you think are the best traits for mesmer?

Edited by Luj1, 18 August 2012 - 10:32 PM.


#2 Phoenix Inertia

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Posted 18 August 2012 - 10:39 PM

Traits depend solely on your build....

/endthread

#3 TYphoon34

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Posted 18 August 2012 - 11:36 PM

Illusionary Persona

#4 Maxtofunator

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Posted 19 August 2012 - 12:08 AM

I like the combination of the glamour skills last longer, glamour skills cause confusion/blind [i think it was confusion but was changed to blind], blind causes confusion, because in a stronger confusion build, which I am going to try to build to play a more support role, will be strong hopefully, and they all sort of fit together nicely.

#5 Sixpax

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Posted 19 August 2012 - 12:48 AM

The one trait I always pick in my builds is Persisting Images (phantasms have 20% more health), but I wouldn't exactly call it a "best" trait... more like a "must have" (for me).

#6 Pailai

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Posted 19 August 2012 - 12:59 AM

hands down the +50 toughness with staff trait, as of right now it has a 20% CDR built in so chaos storm is every 24 secs and armor every 32 secs.

the other +50 trait that i use is the swords cuz it gives the same benifit but only brings the cd from 15 to 12, still not too bad.

Edited by Pailai, 19 August 2012 - 01:00 AM.


#7 Jairyn

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Posted 19 August 2012 - 01:43 AM

You don't see too many people forgo Deceptive Evasion, unless they're really into phantasms. I consider it basically a must-have.

I nearly always include at least one on clone death punisher: Crippling Dissipation, Confusing Combatants (includes phantasms!), and/or Debilitating Dissipation. Always have Plan B.

While I can live without Illusionary Persona, I don't like to.

If you especially favor a particular weapon, it's almost silly not to take its enhancement trait. Ditto Illusionary Elasticity if that weapon is staff or greatsword.

If you like mantras, take a look at Harmonious Mantras and Restorative Mantras.

...but it really does all depend on your build and what you're trying to do. :)

Edited by J1083, 19 August 2012 - 01:55 AM.


#8 Agent Noun

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Posted 19 August 2012 - 02:13 AM

View PostTYphoon34, on 18 August 2012 - 11:36 PM, said:

Illusionary Persona

This, right here.

Illusionary Persona is one of our more game-changing traits. It counts the Mesmer as a clone when you shatter--and, according to my testing, it has the same range as a scepter (900), so it makes at least part of your shatter hit instantly as long as you're in range. It also means that you can shatter without any clones out if you have to, like for a quick interrupt with Distraction or an emergency one-second Distortion. No matter how many builds I theorycraft I still have a hard time not taking that trait.

#9 Merryem

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Posted 19 August 2012 - 02:32 AM

Hmm..
If using non-power build:
Crippling Dissipation, Debilitating Dissipation, Confusing Combatants. Must-haves.

If using power build:
Illusionary Persona, Phantasm Fury, Phantasmal Haste, Mental Torment, Precise Wrack.

Edited by Merryem, 19 August 2012 - 02:32 AM.


#10 illu

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Posted 19 August 2012 - 03:40 AM

I feel the new functionality of the Phantasmal Haste trait is a little underrated. I feel comfortable shattering my phantasms at any time with this trait as I'm not crippled by a lengthy recharge timer. It works well with Defender/Disenchanter too for additional defense and shatter fodder respectively. In fact, once my phantasms did their few attacks worth of damage I often felt compelled to shatter them, that was never the case in any of the previous Beta Weekends.

I was also hoping to make Confounding Suggestions work with the Mesmer's updated Chaos Storm. If daze is inflicted as frequently as fear was(in my experience) in the past, you can probably create a very special stun field out of that one skill.

#11 Nuu

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Posted 19 August 2012 - 03:49 AM

Look at this thread nowwwww and decide. Easy! http://www.guildwars...d/#entry1678609

#12 sabresandiego

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Posted 19 August 2012 - 03:54 AM

View PostNuu, on 19 August 2012 - 03:49 AM, said:

Look at this thread nowwwww and decide. Easy! http://www.guildwars...d/#entry1678609

You still haven't made the additional note that restorative mantras heals yourself in addition to your allies.

#13 Nuu

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Posted 19 August 2012 - 03:56 AM

View Postsabresandiego, on 19 August 2012 - 03:54 AM, said:

You still haven't made the additional note that restorative mantras heals yourself in addition to your allies.

that honestly goes for all traits labeled like that and it's (seemed) obvious to me, but i'll be sure to include it probably later on this week. Thanks for the heads up again.

#14 Awake

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Posted 19 August 2012 - 06:05 AM

Hands down, Illusionary Persona.

Out of all the builds I've played, it's the one trait that you can actually feel having a huge impact on your play from the sheer awesomeness of the results it produces. It's what every 30 point trait should use as a model for being an ideal end trait that synergizes perfectly with the rest of the line.

#15 sabresandiego

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Posted 19 August 2012 - 06:15 AM

View PostAwake, on 19 August 2012 - 06:05 AM, said:

Hands down, Illusionary Persona.

Out of all the builds I've played, it's the one trait that you can actually feel having a huge impact on your play from the sheer awesomeness of the results it produces. It's what every 30 point trait should use as a model for being an ideal end trait that synergizes perfectly with the rest of the line.

What makes illusionary persona so good?

#16 Maxtofunator

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Posted 19 August 2012 - 06:21 AM

I did not know that is what the skill did, I thought it was sort of like the necromancer skill that copies conditions onto you from allies so that you can send them to enemies. Man did I misunderstand that trait sooo much

#17 Luj1

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Posted 19 August 2012 - 09:02 AM

Do you people like Deceptive evasion? Creates a clone on your place when you dodge

#18 el hefe

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Posted 19 August 2012 - 09:07 AM

View PostLuj1, on 19 August 2012 - 09:02 AM, said:

Do you people like Deceptive evasion? Creates a clone on your place when you dodge


no.  at least i don't.  Deceptive Evasion is a cancer.

#19 Luj1

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Posted 19 August 2012 - 09:10 AM

lol i guess its worse than it sounds?

#20 el hefe

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Posted 19 August 2012 - 09:13 AM

View PostLuj1, on 19 August 2012 - 09:10 AM, said:

lol i guess its worse than it sounds?

it can be a fun and useful trait.  i just don't like how it's forced on us.  it should be an optional major trait.  imo.

#21 Green

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Posted 19 August 2012 - 09:16 AM

I would have to say Deceptive Evasion & Vigorous Revelation in that order.

#22 jondifool

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Posted 19 August 2012 - 09:35 AM

View Postsabresandiego, on 19 August 2012 - 06:15 AM, said:

What makes illusionary persona so good?
Shattering illusion creates the shatter effect on you as well

Pros-
a shatter that you can actual decide where and when happend.
it can't be avoided ,
it worst it makes your shatters 33% more effective and thats when you already have 3 illusions up, and they all hits. In many cases you will shatter with less active illusions and they will not all hit, meaning that the effect of illusionary persona is alot greater.
it synergies very well with guile. (30% shorter shatter recharge)
(i forgot if you can shatter without a illusion active but i think so- meaning you can always use a shatter)
The 30 point into malice, is calling for a condition build for damage.

Cons- it require 30 points in illusions, a very offensive trait line. Meaning that heavy investment in Dueling or Domination takes you in the direction of a glass canon- (deceptive evasion i am looking at you) (though that can be offset  with gear, and carefull trait choices)
Its doesn't synergy that well with phantasm heavy build.
The 30 point into malice, is calling for a condition build for damage.

About deceptive evasion.

i think that besides the obvious overiding of phantasms problem, there is another con and that is simply investing in Dueling, that I find an all or nothing trait line, since precission and provess synergies so well with each other. But besides that the mesmer lacks on crit effects, where he can use the higher crit chance for anything but damage. Well there is sharper images (where i really hope the illusions share the mesmers  crit chance ?).

Edited by jondifool, 19 August 2012 - 09:48 AM.


#23 Delolith

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Posted 19 August 2012 - 09:41 AM

View PostAgent Noun, on 19 August 2012 - 02:13 AM, said:

It also means that you can shatter without any clones out if you have to, like for a quick interrupt with Distraction or an emergency one-second Distortion.

I don't think you understand how IP works. It doesn't do anything if you have no illusions out.

#24 Samothras

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Posted 19 August 2012 - 09:55 AM

View PostDelolith, on 19 August 2012 - 09:41 AM, said:

I don't think you understand how IP works. It doesn't do anything if you have no illusions out.

Actually, as of the last stress test, it activated with 0 illusions up. On-demand interrupt from Diversion ftw!

#25 Delolith

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Posted 19 August 2012 - 10:01 AM

View PostSamothras, on 19 August 2012 - 09:55 AM, said:

Actually, as of the last stress test, it activated with 0 illusions up. On-demand interrupt from Diversion ftw!

That was a bug. I won't go into more details. I am pretty confident it won't be like this during release.

Edited by Delolith, 19 August 2012 - 10:01 AM.


#26 Samothras

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Posted 19 August 2012 - 10:05 AM

View PostDelolith, on 19 August 2012 - 10:01 AM, said:

That was a bug. I won't go into more details. I am pretty confident it won't be like this during release.

Ah, thanks for clarifying that. It was nice while it lasted (all 4 hours of it).

#27 Delolith

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Posted 19 August 2012 - 10:06 AM

View PostSamothras, on 19 August 2012 - 10:05 AM, said:

Ah, thanks for clarifying that. It was nice while it lasted (all 4 hours of it).

Np ;)

#28 Luj1

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Posted 19 August 2012 - 10:45 AM

View PostGreen, on 19 August 2012 - 09:16 AM, said:

I would have to say Deceptive Evasion & Vigorous Revelation in that order.

You actually like deceptive evasion ? :) nice cat btw

#29 Delolith

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Posted 19 August 2012 - 10:47 AM

View PostLuj1, on 19 August 2012 - 10:45 AM, said:

You actually like deceptive evasion ? :) nice cat btw

The first trait I would pick if I could.

#30 Trishian

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Posted 19 August 2012 - 11:14 AM

View Postjondifool, on 19 August 2012 - 09:35 AM, said:

Shattering illusion creates the shatter effect on you as well

Pros-
a shatter that you can actual decide where and when happend.
it can't be avoided ,
it worst it makes your shatters 33% more effective and thats when you already have 3 illusions up, and they all hits. In many cases you will shatter with less active illusions and they will not all hit, meaning that the effect of illusionary persona is alot greater.
it synergies very well with guile. (30% shorter shatter recharge)
(i forgot if you can shatter without a illusion active but i think so- meaning you can always use a shatter)
The 30 point into malice, is calling for a condition build for damage.

Cons- it require 30 points in illusions, a very offensive trait line. Meaning that heavy investment in Dueling or Domination takes you in the direction of a glass canon- (deceptive evasion i am looking at you) (though that can be offset  with gear, and carefull trait choices)
Its doesn't synergy that well with phantasm heavy build.
The 30 point into malice, is calling for a condition build for damage.

About deceptive evasion.

i think that besides the obvious overiding of phantasms problem, there is another con and that is simply investing in Dueling, that I find an all or nothing trait line, since precission and provess synergies so well with each other. But besides that the mesmer lacks on crit effects, where he can use the higher crit chance for anything but damage. Well there is sharper images (where i really hope the illusions share the mesmers  crit chance ?).

Its raither take when you go  regen/bleed on crit phantoms when you go full power/prec/toughness build, with regen/retail/protection phantoms. Its superrior cos of it utylity.

Regen with protetion and +1more second on distortion, give huge defense, and with traits to phantoms you make ridical dmg and cond. dmg not even coming close to enemy. Also you /care if enemy have huge hp pool, or massive toughness you still hit like a truck duo to split dmg/cond. dmg




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