[Answered] Changing Professions in GW2
#1
Posted 19 August 2012 - 03:39 AM
When I first heard about Races and how they were going to set it up with professions, I was hoping that Races would be like primary professions in GW1, the race could not be changed, but Professions would be like secondary professions in GW1, where the profession can be changed at will.
I also read that changing traits will require payment. They already tried that boneheaded move when GW1 first came out, and they scrapped it because it was moronic. Do you remember having to spend skill points in order to change your attributes? It was a horrible idea that would have seriously gimped GW1 if they had left it the way it was. It limits experimentation, and punishes those who jump into the game and play without having planned out every single step.
Also, paying to change your traits only applies to PvE and not to PvP as I understand. Again, why would you make experimentation and adaptability more difficult for one segment of your players and not for the other? Why do it in the first place?
If anyone can clarify these two points, I would appreciate it.
#2
Posted 19 August 2012 - 03:44 AM
2.) It's not that bad. Its a very small fee for resetting traits and a moderate sum to unlock the next tier of traits (so 3 times between levels 1-80). This acts as a gold sink.
For PvP it is free, just as everything else in PvP is free. You don't earn gold in PvP, there is no need for a gold sink.
Edited by Alaroxr, 19 August 2012 - 03:45 AM.
#3
Posted 19 August 2012 - 03:46 AM
Races offer 5~6 weaker but race flavored skill.
You have to pay a minimal fee to reset your traits, but can swap majors for free.
Pvp is not meant to have progression, repair, crafting... it's a separate "game".
The only common points between Guild wars 1 and 2 is the lore. Everything else is differents. It's GW2, not GW1.2
#4
Posted 19 August 2012 - 04:01 AM
Bloodreaver, on 19 August 2012 - 03:39 AM, said:
When I first heard about Races and how they were going to set it up with professions, I was hoping that Races would be like primary professions in GW1, the race could not be changed, but Professions would be like secondary professions in GW1, where the profession can be changed at will.
There really shouldn't be an issue with not being able to change your character between proffessions. The proffession is the main gameplay modifier in character creation. Where Race is the story modifier, along with other choices you make during character creation and throughout the game (ex: saving the hospital or the orphanage as they mentioned). If you are playing through the game and you realize that you don't like the warrior, and want to try out the engineer, simply make an engineer. The ability to switch character proffessions and retain skillpoints or be reimburced for the skillpoints would give players a motivation to NOT create new characters and experience all that GW2 has to offer. That seems very counterproductive to the goals that Anet has. Race choice it's self can't really act as a second proffession either, since the races only have a few skills each, and a Charr Warrior shouldn't have any advantage over a Human Warrior.
Not to mention that it would make the RPers go mad.
#5
Posted 19 August 2012 - 04:07 AM
Edit: Ok nevermind i see now he was serious.
Edited by Disruptive, 19 August 2012 - 04:09 AM.
#6
Posted 19 August 2012 - 04:07 AM
Bloodreaver, on 19 August 2012 - 04:03 AM, said:
Why would you ever make 8 characters of the same race ?
Your profession doesn't affect your storyline. Only your race and questions you answer during creation. So I can see 3 characters per race, because the story questions each have three answers, but that's it. Most of those probably won't be played much beyond when all the individual storylines for a race join into a single racial storyline.
#7
Posted 19 August 2012 - 04:16 AM
If you made just one of each race each with a different profession, that would be only 5 professions.
The reality is, they are probably doing this because they hope to sell additional character slots.
Edited by Drogon, 19 August 2012 - 09:26 AM.
Removed reply to deleted content.
#8
Posted 19 August 2012 - 09:19 AM
Edited by Drogon, 19 August 2012 - 09:19 AM.
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