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Inner Fire

sword torch fire burning

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#1 SONNYCORLE

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Posted 19 August 2012 - 09:06 PM

Build here I should have 66% crit chance with one handed weapons. 86% with fury. 86%. Sounds too good to be true, so it probably is. :qq: The only major weakness I can see with this build is the lack of a decent stun breaker. But I can live without that.

Does anyone know what abilities proc the Inner Fire trait from the radiance tree? It's the ability that gives you fury when you are set on fire. One of the torch skills sets you on fire with a fairly small cooldown. I was wondering if anything else counts as "setting yourself on fire".

Edited by SONNYCORLE, 19 August 2012 - 11:05 PM.


#2 Silinsar

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Posted 19 August 2012 - 09:16 PM

Afaik the trait only triggers when someone uses a skill that inflicts burning on you.

#3 MosquitoMan

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Posted 19 August 2012 - 10:47 PM

View PostSilinsar, on 19 August 2012 - 09:16 PM, said:

Afaik the trait only triggers when someone uses a skill that inflicts burning on you.
Unless they change it, this is true.

Zealot's Flame does NOT proc Inner Fire.

#4 SONNYCORLE

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Posted 20 August 2012 - 06:55 PM

Shame. The build could still be viable though. Especially with the sheer amount of fire attunement Elementalists I see in spvp

#5 indure

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Posted 20 August 2012 - 08:36 PM

View PostSONNYCORLE, on 20 August 2012 - 06:55 PM, said:

Shame. The build could still be viable though. Especially with the sheer amount of fire attunement Elementalists I see in spvp

There's a lot of other good Majors in the radiance line, and with 66% crit you already have enough. While 86% crit is nice, you might be better off with 5% increase to swords or signet cures conditions.

#6 JDP85

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Posted 20 August 2012 - 09:00 PM

View Postindure, on 20 August 2012 - 08:36 PM, said:

There's a lot of other good Majors in the radiance line, and with 66% crit you already have enough. While 86% crit is nice, you might be better off with 5% increase to swords or signet cures conditions.

This is true. Depending on your crit modifier, a 5% flat damage increase will give you more damage over time... obviously at the cost of a situational fury buff.

Constant 5% damage increase on crit/non-crit hits alike vs. 20% chance to crit provided you don't cleanse.

Personally, I'd go another route.

Edited by JDP85, 20 August 2012 - 09:05 PM.


#7 ZCKS

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Posted 21 August 2012 - 09:50 AM

View Postindure, on 20 August 2012 - 08:36 PM, said:

There's a lot of other good Majors in the radiance line, and with 66% crit you already have enough. While 86% crit is nice, you might be better off with 5% increase to swords or signet cures conditions.

This ^. also your critical damage multiplier is very low.

That being said I would suggest trying http://gw2skills.net...1soYQxhitFPLmWA
With this build you will have 52% critical chance & +47% critical damage.

The only real downside of the build is a lack of a ranged weapon but with the 2 teleports & the leap you should be fine.





Also tagged with one or more of these keywords: sword, torch, fire, burning

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