First for on topic purposes, Main hand pistol:
Short range, power, aoe.
1. Guided Bullet. Shoot a bullet which track its foe.
Can't miss or be evaded.
Damage: 170
Range: 900
Combo Finisher: Projectile (20% chance)
Nothing super interesting, mostly done with cheating duelist flavor in mind. Seeing a bunch of crazy purple projectiles zigzag tracking their target would be cool.
2. Power Rail. Charge up your gun for a massive shot. Hitting targets in a short, narrow line.
Charge duration: 2 s
Damage: 900
Combo Finisher: Blast
Range: 600
A short range, high damage aoe. the charge up makes it tricky for the perfect shot and blast finishing.
3. Bullet Field. Rapidly teleport to and shoot foes in target area. With a chance to create clones.
Damage 500
Range: 1,200
Combo Field: Ethereal
cooldown: 12s
Can create lots of clones fast vs multiple enemies. A nice team fight skill.
Rapier:
Melee, condition/control.
1. Dash and Lunge at your target, hit teleports you to the back of your target.
Dash range: 200
Range: 130
Bleed: 4s
Combo Finisher: Leap
- Thrust at your foe
Bleed: 8s
Range: 130
- Cut and cripple your foe while disengaging.
Disengage range: 200
Range: 130
Crippled: 5 s
Designed to confuse your opponent by jumping in and out of melee range, with clones from riposte skill it will be even more annoying as they dash and teleports around as well. 1st skill can be used as a gap closer but can't be spammed carelessly as the 3rd ability jumps you back.
2. Riposte. block an attack, counter attack inflicting confusion and create a clone which uses lunge. If nothing is parried, gain swiftness.
Block duration: 2 s
Damage: 30
Range: 130
3 Confusion: 5 s
Swiftness: 8 s
Cooldown 10 s
A source of swiftness to aid in mobility out of combat. otherwise a normal block and clone production.
3. Thousand needles. summon 6 ethereal rapiers around you, giving you Retaliation.
Retaliation 6s
-Spend your retaliation to daze your target and shoot a rapier per second
spent, to a maximum of 6 hits.
Daze: 1s
Damage: (6x) (1200)
Range: 900
Instant.
This can be used early for burst or as a daze, the longer you wait for perfect daze timing you deal less damage. I think it's a fun versatile skill based ability. Having a daze on mainhand with all our other dazes might be too strong though.
Dueling glove (offhand)
With one glove thrown at the ground, you only have one left! I want to have a option to only use one one-handed weapon, to get the duelist hand on back style. As it is not a weapon it is focused on boons. As a offhand it has a phantasm as well.
4. Dueling stance. Gain stability, might, raises precision and crit damage. Slows movement speed.
Stability: 5 s
Precision: 100 5 s
6 Might: 5 s
Crit damage: 10% 5 s
Movement speed: -33% 5 s
Cooldown: 35 s
A short duration buff to land a nice burst skill.
5. Servant Phantasm: Summon an Phantasm which cast a random buff on you every 5 seconds
Regeneration: 5 s (625 health)
Aegis: 10 s
Retaliation: 5 s
Protection: 3 s
Swiftness: 5 s
Might: 20 s
Fury: 5 s
Vigor: 5 s
Fun phantasm to use with signet of inspiration.
I also think offhand sword should be changed to offhand dagger. As a long sword in offhand just look dumb, or at least too much like a warrior.










