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Gamescom: "When it's ready", authenticators, GvG, ...


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#241 Hopix

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Posted 20 August 2012 - 02:42 PM

There's already enough "end game" for me.

Higher level zones, unique new dynamic events, dungeons, and pvp are my endgame.

If they're planning to release more, then awesome! :)

#242 Azure Skye

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Posted 20 August 2012 - 02:44 PM

View Postcesmode, on 20 August 2012 - 02:39 PM, said:

Actually,
I think competitive gaming was at its peak 10 years ago.  Quake 1 and Quake 3 arena paved the way to competitive gaming.  If any of you 'older than 25' year olds remember I9 vs Deathrow in quake1?  US vs Sweden(I think sweden)?  Our guys flew to Sweden to play a lan tournament with their best clan.  Anyone remember Fatality, regarded the best quake 1,2 and 3 player ever?  This one gamer given sponsorships, cars(I remember the nice rides he won), cash money for tournaments.  I think even Razor created a Mouse and named it after him.  The quake scene obviously died, but it spawned the Call of Duty & Battlefield tournaments that take place now.

In my opinion, competitive gaming where there are cash prizes given to players, has died down in recent years even with the likes of Blizzcons.
It's Fatal1ty, i heard about him on TV and got sponsorship for playing games and this was way before i got a computer of my own.

Posted Image

Edited by Azure Skye, 20 August 2012 - 02:45 PM.


#243 xarallei

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Posted 20 August 2012 - 02:44 PM

Quote

4. The end-game is not 100% completed, there is much work to do, but ANET is not expecting the the end-game to be reachable quickly, they are now focused on the release, if all goes well they will move on to work at 100% in the endgame (DiabloIII nostalgia??).

PS - They are aware of the disaster of Diablo with the end-game and ensured that will not happen to GW2, after the release team will jump all just work in end-game.

Oh man, this is such a bad idea. They really should have just pushed the release later. I would rather a later release with more content. Releasing a game without proper end game always ends with a huge backlash. Always. And yeah, there will be the fanboys defending saying "but they shouldn't have rushed!" Sorry guys that's not a good excuse. A modern mmo needs endgame at launch. There will always be those who go quick and they WILL give a bad word of mouth when they find nothing to do at the end. This is very bad for the game.

I suppose NCSoft is the one pushing for the earlier release. I bloody hate publishers......

Personally, I will probably be ok with all this because I don't generally level super fast, but I cringe for those who do.

Edited by xarallei, 20 August 2012 - 02:47 PM.


#244 Nox_Aeterna

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Posted 20 August 2012 - 02:44 PM

View Postcesmode, on 20 August 2012 - 02:35 PM, said:

I dont even think Blizzard said Diablo was an MMO.  It was the stupid fan sites and gaming sites that gave it that categorization...the mmochamps.com, mmorpg.com, etc.  And then the idiot fanbois who received Diablo 3 as part of the annual pass to which they were suckered into purchasing by Blizzard.  They were playing an MMO, WoW, got the annual pass.  Gave D3 a try and assumed it was MMO.

Ignorant people, the WoW/Blizzard community has become.

I ignored the whole d3 hype , so i never went to any of those sites to make research and so on.

While i played i felt that while not an MMO , guess there 0% chance that anyone who understands what an MMO is would actually say that , it is a "hybrid" , like they made the epic dungeon crawler D series were into an anomaly , adding to it MMO elements to it.

#245 Perval

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Posted 20 August 2012 - 02:47 PM

Sigh.  The GW2 devs have consistently said that their "end game" would consist of people making alts and people grinding their x5 player instanced dungeons.  Beyond that, all that they've previously said is that they would try to add some things to do for people who are 80th and refuse to play an alt (or experience the lower level content of the zones that they missed in the leveling process).

Why is this suddenly some kind of surprise?  It appears that ArenaNet has seen the out cry for a WoW styled "end game scene", so they're working on whipping something right up.  However that was never part of the conceptual design for GW2.  At least from what they've been publicly repeating.

#246 ogrejd

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Posted 20 August 2012 - 02:48 PM

View PostAntinous, on 20 August 2012 - 02:19 PM, said:

This thread has literally been posted to every GW2 and MMO community on the net. People are debunking it but how many will just read the title and first post and start freaking out?

Actually, no one is debunking it - they're just screaming that it's unreliable hearsay with nothing but their own wishful thinking to back up their claims. Not even evidence on the level of "this is what <insert community manager name> told me when I asked" (to go with the "this is what the French community manager told me at GamesCon" of the original).

#247 leongrado

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Posted 20 August 2012 - 02:48 PM

Oh oh. Looks like this endgame stuff is going to be ammunition for other MMO players to criticize Guild Wars 2...... So I guess it's not completely ready?

#248 TenderFoot

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Posted 20 August 2012 - 02:49 PM

Seriously people need to stop blowing things out of proportion, something like this forces Anet/NcSoft to do damage control over unconfirmed information when they have better things to be doing.

In the end things will be fine.

Edited by TenderFoot, 20 August 2012 - 02:49 PM.


#249 RaoulDukeHST

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Posted 20 August 2012 - 02:49 PM

View Postcesmode, on 20 August 2012 - 02:39 PM, said:

Actually,
I think competitive gaming was at its peak 10 years ago.  Quake 1 and Quake 3 arena paved the way to competitive gaming.  If any of you 'older than 25' year olds remember I9 vs Deathrow in quake1?  US vs Sweden(I think sweden)?  Our guys flew to Sweden to play a lan tournament with their best clan.  Anyone remember Fatality, regarded the best quake 1,2 and 3 player ever?  This one gamer given sponsorships, cars(I remember the nice rides he won), cash money for tournaments.  I think even Razor created a Mouse and named it after him.  The quake scene obviously died, but it spawned the Call of Duty & Battlefield tournaments that take place now.

In my opinion, competitive gaming where there are cash prizes given to players, has died down in recent years even with the likes of Blizzcons.
the gaming market was making hundreds of millions of dollars per year,with an estimated 150 million player base.Now it's making 80 BILLION dollars.Just a few days ago at gamescom in koln,the top exec from EA,said that the gaming market has 1 billion player base,and soon it will have 2 billion.Gaming has become a pillar of world economy.What drives computer component sales?Gaming ofc.
As much as i agree with you that the hardcore competitive gaming world was much cooler 10 years ago,it was a hobby,now it's a business,we have journalists,annalists,youtubers,twitchers,all making a living off gaming

#250 Perval

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Posted 20 August 2012 - 02:50 PM

View Postxarallei, on 20 August 2012 - 02:44 PM, said:

Oh man, this is such a bad idea. They really should have just pushed the release later. I would rather a later release with more content. Releasing a game without proper end game always ends with a huge backlash.

Yet that was always ArenaNet's stated plan.  It's only recently that they're publicly changing their tune.  Obviously that were planning to go more of a Diablo III route, but saw the rediculous backlash and realized that they'd have to quickly make something to satisfy the WoW (or insert your favorite grinding MMO) "end game" scene.

#251 hoodlumpriest

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Posted 20 August 2012 - 02:54 PM

When its ready (ish).......

:)

#252 Krazzar

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Posted 20 August 2012 - 02:54 PM

View PostPerval, on 20 August 2012 - 02:47 PM, said:

Sigh.  The GW2 devs have consistently said that their "end game" would consist of people making alts and people grinding their x5 player instanced dungeons.  Beyond that, all that they've previously said is that they would try to add some things to do for people who are 80th and refuse to play an alt (or experience the lower level content of the zones that they missed in the leveling process).

Why is this suddenly some kind of surprise?  It appears that ArenaNet has seen the out cry for a WoW styled "end game scene", so they're working on whipping something right up.  However that was never part of the conceptual design for GW2.  At least from what they've been publicly repeating.

View PostKrazzar, on 20 August 2012 - 01:09 PM, said:

When asked about what there will be to do at level 80 they always stated that was what Orr was designed to provide, an endgame of sorts.

Quote

"...there are people who think that we don't have an endgame or that we don't have any of that stuff in mind, and that's not necessarily true".


As said before: That's a misinterpretation of the quote. "Endgame starts at level 1" means you do the same kind of things at level 1 as at level 80, the game doesn't transform into a totally different game at level 80. That does not mean everything is literally structured as endgame as in other games. That is stated right after the quote I wrote out.

Assuming that information is true, considering Orr revolves around large Meta events it is quite probable that not all of them are tested and finished and that the dungeon may not be accessible yet. Skip to 15:30 to hear about how much work it takes to create a dynamic event and 17:20 on how much work it takes to test them.

Not having the "endgame", Orr, completed right away might not be completely because they ran out of time either. They could have made a conscious decision to not add it all completely to give incentive for people to explore the world right at launch. It seems most people have an endgame mentality and would like to rush to Orr, so saying it's not completed yet would remove some of the reason people rush through the game. Some people would think, "why would I rush leveling when there is nothing at the end", which can help change the mentality to one that better fits GW2.

Edited by Krazzar, 20 August 2012 - 03:18 PM.


#253 xarallei

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Posted 20 August 2012 - 02:55 PM

View PostPerval, on 20 August 2012 - 02:47 PM, said:

Sigh.  The GW2 devs have consistently said that their "end game" would consist of people making alts and people grinding their x5 player instanced dungeons.  Beyond that, all that they've previously said is that they would try to add some things to do for people who are 80th and refuse to play an alt (or experience the lower level content of the zones that they missed in the leveling process).

Why is this suddenly some kind of surprise?  It appears that ArenaNet has seen the out cry for a WoW styled "end game scene", so they're working on whipping something right up.  However that was never part of the conceptual design for GW2.  At least from what they've been publicly repeating.

No, there was also supposed to be the level 80 Orr area with elite DEs for people at level cap. Right now, we don't even know if that area is ready because of these vague (though unconfirmed) statements.

#254 Eon Lilu

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Posted 20 August 2012 - 03:00 PM

View Postauxili, on 20 August 2012 - 12:16 PM, said:

Many great online games didn't have 100% complete endgames on launch. The only ones that did are the recent instant-gratification ones, beginning with WoW. Largely because the endgame, frankly, was as shallow as the rest of the game, thus it was easier to develop and push out most likely.

Yes I know that my point was that we have been told 100000 times "when it's ready" but if the end game or higher level content is not ready then the game is "not ready" so why are they launching it? They have always said they were in no rush to launch before it was ready.....this is completely the opposite of ready....and they have left it until the week of launch to tell us?

Im hoping its a mikstake in language skills and not true. If it is true then they have been very mis leading.

#255 Phys

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Posted 20 August 2012 - 03:00 PM

well i know people will complain about endgame not being there, but ehhhhh id rather have the game to play myself. Truth is even your above average time player will probably take a week. And your dedicated casual will probably take 2 or 3. The question really is, how soon do they think it will be until endgame is "ready" and what constitutes not ready.

Anyhow im glad i get to play the game this friday, and im not too worried about endgame. As long as they try to fix the bugs we find fast, and have things coming in geared towards high level players at a decent clip, im fine.

#256 Vejuz

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Posted 20 August 2012 - 03:01 PM

A nine-page thread based on nothing but hearsay. It brings back memories. It's like we're that little GW2Guru community we were a year or two ago, so starved for information we'd take any little thing as fact.

I look forward to when we can have freak outs over what's actually in the game, rather than what some forum user posted. Seriously guys, this is no better than someone using one of us as a source.

#257 Nicator

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Posted 20 August 2012 - 03:02 PM

Please tell me this isn't Age of Conan all over again.

#258 Avatar_Of_Eternity

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Posted 20 August 2012 - 03:02 PM

Very interesting... A bit worrisome. Soo why? Were they being rushed to get the game out? Did they run into unexpected problems, or has this been planned method for awhile? Already a fair list of people on this forum who are looking to get to level 80 asap...

#259 Nicator

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Posted 20 August 2012 - 03:05 PM

View PostPhys, on 20 August 2012 - 03:00 PM, said:

well i know people will complain about endgame not being there, but ehhhhh id rather have the game to play myself. Truth is even your above average time player will probably take a week. And your dedicated casual will probably take 2 or 3. The question really is, how soon do they think it will be until endgame is "ready" and what constitutes not ready.

Anyhow im glad i get to play the game this friday, and im not too worried about endgame. As long as they try to fix the bugs we find fast, and have things coming in geared towards high level players at a decent clip, im fine.
I don't care much either, but most people do, and from what we've seen in the past, lack of end-game at launch is a potential recipe for MMO failure.

#260 Lethality

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Posted 20 August 2012 - 03:05 PM

View PostProtoss, on 20 August 2012 - 09:32 AM, said:

4. The end-game is not 100% completed, there is much work to do, but ANET is not expecting the the end-game to be reachable quickly, they are now focused on the release, if all goes well they will move on to work at 100% in the endgame (DiabloIII nostalgia??).

That's the only thing that really concerns or surprises me from that list.

"they don't expect" for players to reach it quickly? Unless they have mechanical gating somewhere, they couldn't be more wrong.

#261 Nicator

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Posted 20 August 2012 - 03:08 PM

To everyone contesting the validity: If it is false, they will definitely deny it, as this is already widespread news in GW and MMO websites.

#262 dragongit

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Posted 20 August 2012 - 03:11 PM

I've already got my "end game" content for the time being. It's Alt leveling, crafting, WvWvW and regular PvP, and most of all, RP. If they release content on a regular basis all the better, they have a list of things they wish to get out to us like the Guild Halls, so it'll be worth the wait.

#263 Colin Johanson

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Posted 20 August 2012 - 03:15 PM

Just want to jump on this before it gets out of hand. Pretty much nothing in this post is factually correct, I'm not sure where this information came from but flat out: it's misinformed at best and a lot of it totally false.

We'll absolutely have a GM team that helps support the game at live, the rest of it is partially incorrect information or just plain wrong. You'll start seeing information about our post-ship plans shortly (as early as today on some press sites) but it'll come from developers specifically.

See you in game on Thursday!
-Colin

#264 Takkik

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Posted 20 August 2012 - 03:16 PM

for me, my end game it's be able to do WvW at full potential and my reward it's to make my server win. Already more meaning and interesting enggame that any other recent MMo.

Nice to see an ANet anwser.

#265 Darkdanjal

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Posted 20 August 2012 - 03:16 PM

View PostTrettbrittfahrer, on 20 August 2012 - 02:39 PM, said:

Posted Image


Lets just play and have fun, i hope they got some "end content" like UW was in prophecies too.. something like that, no problem when it comes with a delay.

I think some people are freaking out too much right now, just let A-Net surprise you, i dont think they let their baby fail... also you need much time to play only through all the "known" content.

lol on that picture, love it when people take it all lightly and with a smile :P

#266 Lethality

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Posted 20 August 2012 - 03:17 PM

View PostColin Johanson, on 20 August 2012 - 03:15 PM, said:

Just want to jump on this before it gets out of hand. Pretty much nothing in this post is factually correct, I'm not sure where this information came from but flat out: it's misinformed at best and a lot of it totally false.

We'll absolutely have a GM team that helps support the game at live, the rest of it is partially incorrect information or just plain wrong. You'll start seeing information about our post-ship plans shortly (as early as today on some press sites) but it'll come from developers specifically.

See you in game on Thursday!
-Colin
Thursday? What'd I miss? :)

#267 Azure Skye

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Posted 20 August 2012 - 03:17 PM

View PostColin Johanson, on 20 August 2012 - 03:15 PM, said:

Just want to jump on this before it gets out of hand. Pretty much nothing in this post is factually correct, I'm not sure where this information came from but flat out: it's misinformed at best and a lot of it totally false.

We'll absolutely have a GM team that helps support the game at live, the rest of it is partially incorrect information or just plain wrong. You'll start seeing information about our post-ship plans shortly (as early as today on some press sites) but it'll come from developers specifically.

See you in game on Thursday!
-Colin
Thank you for clearing this up for us Colin and thank you. :) Thursday? What? O_O

Edited by Azure Skye, 20 August 2012 - 03:17 PM.


#268 Vejuz

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Posted 20 August 2012 - 03:17 PM

Wait. Thursday?

#269 Phys

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Posted 20 August 2012 - 03:18 PM

View PostColin Johanson, on 20 August 2012 - 03:15 PM, said:

Just want to jump on this before it gets out of hand. Pretty much nothing in this post is factually correct, I'm not sure where this information came from but flat out: it's misinformed at best and a lot of it totally false.

We'll absolutely have a GM team that helps support the game at live, the rest of it is partially incorrect information or just plain wrong. You'll start seeing information about our post-ship plans shortly (as early as today on some press sites) but it'll come from developers specifically.

See you in game on Thursday!
-Colin

oh snap its thursday release now?  Thanks colin!

Haha, im guessing that was an error of some sort, unless its time zone related, anyhow see you whenever we see you.

#270 Mister_Smiley

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Posted 20 August 2012 - 03:18 PM

View PostLethality, on 20 August 2012 - 03:17 PM, said:

Thursday? What'd I miss? :)

I'm guessing one last Stress test?




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