How many of you can actually get GW2 to high performance?
#31
Posted 21 August 2012 - 11:51 AM
#32
Posted 21 August 2012 - 11:52 AM
CPU - amd phenom 2.8ghz 6 core
GPU - GTX 560 1gb
memory - 12gb ram DDR2
#33
Posted 21 August 2012 - 11:52 AM
#34
Posted 21 August 2012 - 11:53 AM
Hope they'll be able to optimize it a bit more. From what I've seen even really recent games don't handle too well 2560x1600.
Edited by amasokin, 21 August 2012 - 11:54 AM.
#35
Posted 21 August 2012 - 11:54 AM
But performance drops a lot with lots of people on the screen.
Edited by Milennin, 21 August 2012 - 11:55 AM.
#36
Posted 21 August 2012 - 11:57 AM
I am quite happy with the outcome, I have not tried it in WvW yet, mainly because I always get too impatient with the long queue's.
Edited by StaalDK, 21 August 2012 - 11:57 AM.
#37
Posted 21 August 2012 - 11:57 AM
Splice, on 21 August 2012 - 11:16 AM, said:
I myself can run it fine on max spare a few things that I just don't feel are unnecessary like vertical sync.
Please don't take my comment as paternalizing or anything like that but I just wanted to give a heads-up and mention that having vertical sync ON is always a good idea because:
1) it is in fact a quality setting (it eliminates the screen tearing effect)
and
2) it also keeps your card from overheating in certain cases, mostly when you have a fast machine that is able to pump 80 or 100fps in certain areas of the game (alone looking at a wall/floor for example). If you have a normal 60hz screen, having the card produce 100 frames in one second will only add to heat since only 60 frames are gonna be displayed in that time anyway. And I noticed several threads where people are seeing considerably high temperatures on their cards while playing so it could be useful to keep this in mind.
just my 2 cents
#38
Posted 21 August 2012 - 12:02 PM
#39
Posted 21 August 2012 - 12:03 PM
StaalDK, on 21 August 2012 - 11:57 AM, said:
I am quite happy with the outcome, I have not tried it in WvW yet, mainly because I always get too impatient with the long queue's.
#40
Posted 21 August 2012 - 12:03 PM
I just got the second vid card, one thing I did notice was that with a Radeon, the game was pushing it hard and overheating it (on max graphics). So I bought a second one to balance the load.
#41
Posted 21 August 2012 - 12:05 PM
#42
Posted 21 August 2012 - 12:06 PM
Most of the time you'd be looking at 40-45fps with an overclocked i5-2500K and a good GPU alongside it in larger PvE fights
I'm not particularly worried about it though, the game will run better when we get to play using the final version of the engine at launch.
There have been plenty of performance threads from people who know how the benchmark down in tech support, which people will find far more useful than hand waving 'oh, i get 80fps minimum or so' (which is a case of: sure, if you stand in a corner the entire game).
Edited by The Comfy Chair, 21 August 2012 - 12:18 PM.
If you want to check if your computer will run GW2, check here.
If you find out you can't and need to think about upgrading or building another, check here.
#43
Posted 21 August 2012 - 12:06 PM
Edited by Adam2190, 21 August 2012 - 12:07 PM.
#44
Posted 21 August 2012 - 12:06 PM
#45
Posted 21 August 2012 - 12:07 PM
Edited by Nanfoodle, 21 August 2012 - 12:08 PM.
#46
Posted 21 August 2012 - 12:08 PM
The Comfy Chair, on 21 August 2012 - 12:06 PM, said:
Most of the time you'd be looking at 40-45fps with an overclocked i5-2500K and a good GPU alongside it in larger PvE fights
I'm not particularly worried about it though, the game will run better when we get to play using the final version of the engine at launch.
I didn't really check my fps, but i didn't notice a single bit of lag in massive fights and liek i said earlier my cpu is an i5-2400 (not overclocked, no idea what that is lol, but i know it's not ) and an HD6670
#47
Posted 21 August 2012 - 12:08 PM
2) Nvidia users are rumoured to be getting a shiney new WHQL driver with GW2 specific stuff very soon
3) Optimisation seems to be lacking particularly lacking with regard to player models.
I investigated this a bit with a performance monitor in the last stress test and found that at a keep seige I was getting 16fps, BUT, GPU utilisation was only 20%, 3 CPU cores were only at ~33% and one CPU core was at 80+%
That implies that something to do with player models is not optimised as well as it should be yet.
Still, I have no intention of panicing until we are playing the release build with a specific driver
EDIT: Optimisation outside of player models and WvW zones seems much better. Spell effects and/or pve zones are fairly smooth.
Edited by Andicus, 21 August 2012 - 12:10 PM.
#48
Posted 21 August 2012 - 12:10 PM
esteray13, on 21 August 2012 - 12:03 PM, said:
Using Vsync.
But I only check the fps now and then in the options screen, tonight I will try and keep FPS on, also I am still using the Nvidia 304.79 drivers, so that should hinder my performance a bit as well as far as I know.
#49
Posted 21 August 2012 - 12:11 PM
Enforcer, on 21 August 2012 - 11:43 AM, said:
that have problem here are playing on ultra with resolution of 1080p the least. so dont give me the god damn my low end rig can play gw2
fine. it doesnt help at all.
@op, might wanna wait for full release optimization and the new drivers that had being said to be able to boost your fps while playing gw2.
I've got a medium rig, 3.5 Ghz 6 cores AMD with a GTX 460. I get 60+ all the time with shadows on low because I don't care about them.
The problem is not only from the game, but the newest hardware drivers being completely off. Even though I'm not a 500+ GTX user, even for me the 304.x+ beta drivers boosted FPS in a lot of beta games I'm playing such as Firefall.
Edited by RamzaBehoulve, 21 August 2012 - 12:15 PM.
#51
Posted 21 August 2012 - 12:13 PM
dss_live, on 21 August 2012 - 12:08 PM, said:
Which is why we can't use hand wavey 'it seemed ok' anecdotal evidence for this kind of thing
So raw, hard data is what is required. Because different people have different standards, so they need to know the raw data to see what lives up to those standards
dss_live, on 21 August 2012 - 12:12 PM, said:
In laymans terms, it waits until the screen is ready to render the image before it sends it the image. It prevents 'tearing' where two images are on screen at once, normally 'chopped' about half way down.
Older versions of VSync lock the framerate to multiples/factors of the refresh rate of the screen, so for most users it was 15/30/60/120fps, obviously this wans't popular as jumping from 30-60 is quite annoying! As is only having 30fps when you could have 59fps. More recent versions don't lock to framerates*
*Except, of course, the refresh of the screen, because it wont let the GPU render 'useless' frames.
Edited by The Comfy Chair, 21 August 2012 - 12:16 PM.
If you want to check if your computer will run GW2, check here.
If you find out you can't and need to think about upgrading or building another, check here.
#52
Posted 21 August 2012 - 12:13 PM
dss_live, on 21 August 2012 - 12:12 PM, said:
it caps your fps to the same as your monitors refresh rate.
if your monitor is 60hhz, then vsync will put fps to 60. It's just a clumsy (and relatively simple) way of eliminating screen tearing (where there are more frames per monitor refresh rate)
Anyway for performance. I'm running with a:
cpu - I5-3570k turbo'd to 4.2Ghz
gpu - Radeon HD 6870 OC
mobo - asus p8z77 v-lx
everything maxed out (except supersampling, which is left at default), and i am getting around 80 fps, even in places like divinity's reach, however in large wvw battles, it will drop to around the mid 40s-50
Edited by Bahadur, 21 August 2012 - 12:18 PM.
#54
Posted 21 August 2012 - 12:14 PM
#55
Posted 21 August 2012 - 12:14 PM
#56
Posted 21 August 2012 - 12:18 PM
Sure it's not a steady 60 FPS, instead it's 40-60 usually, with dips to around 30 when things get really busy, but that's perfectly playable for me.
#57
Posted 21 August 2012 - 12:19 PM
Samhax, on 21 August 2012 - 12:14 PM, said:
Erenod, on 21 August 2012 - 12:14 PM, said:
I'm entirely unsurprised
If you want to check if your computer will run GW2, check here.
If you find out you can't and need to think about upgrading or building another, check here.
#58
Posted 21 August 2012 - 12:20 PM
The Comfy Chair, on 21 August 2012 - 12:13 PM, said:
So raw, hard data is what is required. Because different people have different standards, so they need to know the raw data to see what lives up to those standards
but.. but.. I like handwaving
more seriously, i played on a 1080x1920 resolution . But yea, i have no hard data ^^ i can barely do more than use google and turn my pc off and on
#59
Posted 21 August 2012 - 12:23 PM
dss_live, on 21 August 2012 - 12:20 PM, said:
more seriously, i played on a 1080x1920 resolution . But yea, i have no hard data ^^ i can barely do more than use google and turn my pc off and on
*waves*
I wouldn't worry too much, if you're happy with how the game is performing, it's all good. You'll be in for a nice surprise at launch anyway hopefully when performance is better.
If you want to check if your computer will run GW2, check here.
If you find out you can't and need to think about upgrading or building another, check here.
#60
Posted 21 August 2012 - 12:23 PM
-----------------------------
With my system I had no problems whatsoever, getting 90+ FPS (both on middle and highest setting) alone out in the PvE zones and still very fluent in sPvP. I didn't try WvW since BWE1 but I noticed no particularly bad performance then.
Intel i7-2600 3.4 GHz
16 GB RAM
AMD Radeon HD 6900
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