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Are Mesmers wanted in PvE groups?

pve mesmer group dungeon endgame

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#1 EndlessEcho

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Posted 22 August 2012 - 02:45 AM

I'm talking about those dungeons that take every single second of your attention to make it through. These dungeons aren't just a walk in the park, but rather, making a mistake can get your entire party wiped...

Right now, I haven't spent much time PvEing since all will be erased when launch comes by, so I wanted to ask the people who have spent the majority of their time in PvE.

Are mesmers wanted in groups for these dungeons or even just questing and leveling together?

Do mesmers actually play an influential role for the team? I'm finding it hard to see mesmers useful in PvE atm though I only got to mid level 10s in PvE...

#2 goodgimp

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Posted 22 August 2012 - 02:48 AM

This ain't that kind of MMO.

#3 EndlessEcho

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Posted 22 August 2012 - 02:50 AM

View Postgoodgimp, on 22 August 2012 - 02:48 AM, said:

This ain't that kind of MMO.

Every game has better group comps than others. If you're going to make a half ass answer then don't bother answering. I want some actual reasoning.

I know any class can play well, but I'm pretty sure people would prefer to have a class over another. It happens inevitably.

#4 pontainfresco

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Posted 22 August 2012 - 02:56 AM

People have only been able to play one dungeon so far, and I never got high enough to go through it, but I watched a dev runthrough of it on youtube and the group had three mesmers. The developers may have just been really good at playing mesmers, but after a few months of playing I'm sure most of us will be as good as them.

I can't recall if it was an explorable runthrough or just story mode, but really, all professions have a lot of overlap in regards to what they bring to a group that I can't see a reason why someone would form a group saying "LFM AC, need anything but mesmer."

#5 luminumcan

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Posted 22 August 2012 - 02:56 AM

Mesmers have some great group support skills (glamours, chaos storm) and I'd imagine their many interrupts would be welcome in higher-level PvE to keep bosses and other big baddies' worst attacks under control.

#6 Feralz

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Posted 22 August 2012 - 03:06 AM

like luminumcan said, they have great support, which is what you want in a group. someone who has an impact in the party as a whole. i think of Guardians and Mesmers. They also have one of the best buffs.

#7 goodgimp

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Posted 22 August 2012 - 03:08 AM

View PostEndlessEcho, on 22 August 2012 - 02:50 AM, said:

Every game has better group comps than others. If you're going to make a half ass answer then don't bother answering. I want some actual reasoning.

I know any class can play well, but I'm pretty sure people would prefer to have a class over another. It happens inevitably.

It usually happens because classes are typically pigeonholed into a specific role or two. "We need a healer, and X is the best healer! We don't want you second class healers".  "We need a tank, and Y is the best tank! We don't want you second class tanks!".

So why wouldn't a group want a mesmer as part of the group? What do you lose by taking a mesmer? That's all I meant by "it ain't that kind of MMO". With GW2 having such a high player skill cap, especially in terms of other MMOs, I think how you play is far more important than what you play. People will figure that out inevitably as well.

#8 Zhahz

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Posted 22 August 2012 - 03:14 AM

I prefer to have good players rather than a particular profession/class.

I think mesmers will be fine for PvE groups.  They have a great deal of flexibility in builds and skills.

#9 Takato

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Posted 22 August 2012 - 03:17 AM

Time warp, that's all I need to say lmao.

#10 llwydakers

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Posted 22 August 2012 - 03:22 AM

Dont forget, just because a boss one shots a clone, doesnt make them useless.  ie, the one shot the clone took, is one less the team took.  And in PvE, mobs are really stupid when dealing w/ clones/phantasms.  So I would say mesmers will work just fine in PvE, if the player plays up to the mobs AI.

#11 Aizea

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Posted 22 August 2012 - 03:35 AM

View PostTakato, on 22 August 2012 - 03:17 AM, said:

Time warp, that's all I need to say lmao.

Speaking of time warp, it's duration is 10 seconds according to the wiki yet the quickness lasts 1 second, does that mean people can move in and out of it and end up having a full 10 seconds of it?

Edited by Aizea, 22 August 2012 - 03:35 AM.


#12 luminumcan

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Posted 22 August 2012 - 03:36 AM

View PostAizea, on 22 August 2012 - 03:35 AM, said:

Speaking of time warp, it's duration is 10 seconds according to the wiki yet the quickness lasts 1 second, does that mean people can move in and out of it and end up having a full 10 seconds of it?
I think that means the field lasts 10 seconds, and it applies 1 second of quickness every second to each ally within the field.

#13 Eternal Arcadia

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Posted 22 August 2012 - 03:36 AM

View PostAizea, on 22 August 2012 - 03:35 AM, said:

Speaking of time warp, it's duration is 10 seconds according to the wiki yet the quickness lasts 1 second, does that mean people can move in and out of it and end up having a full 10 seconds of it?

They have 10 seconds of it if they stay in it for 10 seconds. no need to move in and out, jsut stay in.

#14 Aizea

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Posted 22 August 2012 - 03:40 AM

View PostEternal Arcadia, on 22 August 2012 - 03:36 AM, said:

They have 10 seconds of it if they stay in it for 10 seconds. no need to move in and out, jsut stay in.

View Postluminumcan, on 22 August 2012 - 03:36 AM, said:

I think that means the field lasts 10 seconds, and it applies 1 second of quickness every second to each ally within the field.

.........oh..........well then..................sweet jesus............maybe I'll give mesmer another shot on release

Edited by Aizea, 22 August 2012 - 03:40 AM.


#15 Nuu

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Posted 22 August 2012 - 03:44 AM

View PostEndlessEcho, on 22 August 2012 - 02:45 AM, said:

I'm talking about those dungeons that take every single second of your attention to make it through. These dungeons aren't just a walk in the park, but rather, making a mistake can get your entire party wiped...

Right now, I haven't spent much time PvEing since all will be erased when launch comes by, so I wanted to ask the people who have spent the majority of their time in PvE.

Are mesmers wanted in groups for these dungeons or even just questing and leveling together?

Do mesmers actually play an influential role for the team? I'm finding it hard to see mesmers useful in PvE atm though I only got to mid level 10s in PvE...

this isn't gonna be gw1 where if you were a mesmer, people told you to leave. Here, as long as you don't die and kill things, you're fine. Everyone has their part to play and you can choose that path. Anyone who says otherwise can kil....delete themselves. And I'm not talking about elite dungeons where there might be predefined teams people find that work relatively well...just everything else. And EVEN SO, each class have strengths extremely useful. And feel free to quote me, but...

THE MESMER WILL BE ONE OF THE STRONGEST CLASS IN ENDGAME :D *not yelling, for emphasis*

#16 Esorono Osuiger

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Posted 22 August 2012 - 04:01 AM

For PvE, I can see the profession doing just as good as any other profession and always having good support because the clones mess up enemy AI very easily.

#17 Elrathan

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Posted 22 August 2012 - 04:13 AM

Most mesmer weapons give decent support actually. The swords auto attacks stack vulnerability very well and remove tons of boons (as your clones get these effects as well) while blurred frenzy is great for tanking, the staff has buffs from winds of chaos and chaos storm, and the GS removes boons with mind stab, interupts foes and stacks vulnerability and might with mirror blade. The mesmer can achieve this regardless of spec, so a pure DPS mesmer can actually bring more support to a party then many other classes DPS specs. We also have decent pure support utilities in glamours, although we probably won't be able to reach the levels of support guardians or elementalists who can have whole weapon bars full of support skills.

#18 Kelthien

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Posted 22 August 2012 - 04:19 AM

Depends on what kind of a group you're running with, as does any class.

Mesmers fill a deceptively wide range of roles.  I think people often think "oh well guardians are great at support and not the best DPS so poop on mesmers no one wants them."

In reality, skilled players with semi-complimentary builds are the most useful.

Mesmers have great burst, great melee, great ranged, great control, and great support.  Just not all at once.

In BWE2, I played through the Catacombs dungeon a couple times.  I filled both a support role and a damage-control role pretty darn well. Our ability to evade damage (Blurred Frenzy, Distortion), interrupt skills (stuns and Dazes!), reflect ranged enemies (Warden, Traits, Null Field and the reflecty one there), and diffuse attacks (Clones as tanks, blinds) are immense.

The class has only grown since then, and I think we'll be just fine finding groups for any content out there.

#19 sergel02

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Posted 22 August 2012 - 05:05 AM

Can only say from what others told me who ran the first dungeon. They said that mesmers were fine, but if they had a warrior or guardian wanting to go also, they took them instead. Their reason was that they said other than the staff, the mesmer didn't really bring in something other classes couldn't do better, in regards to control, damage, and support. I suppose i can see some logic in that at lvl 30 and how illusions worked then.

I think you'll probably be fine though. Every mmo has classes that do some things better than others. Personally i think the memser has a nice balance of control and damage. Though i do think I'll see lots of guardians and elementalists in groups.

Edited by sergel02, 22 August 2012 - 05:06 AM.


#20 Takato

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Posted 22 August 2012 - 05:07 AM

View PostAizea, on 22 August 2012 - 03:40 AM, said:

.........oh..........well then..................sweet jesus............maybe I'll give mesmer another shot on release

What the people up top said haha.

Time warp is amazingly good, and the cooldown is justified, well used timewarp = gg.

#21 Farkon

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Posted 22 August 2012 - 07:10 AM

Every class will be have something that will be wanted in pve. This includes mesmers, nothing like a glamor memser laying down reflection fields against ranged mobs that hit themselves with confusion added on.

#22 Ankeus

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Posted 22 August 2012 - 07:13 AM

Your guild wants you. Enough said. Put some cool title on and pugs will take you.

#23 ScottBroChill

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Posted 22 August 2012 - 07:22 AM

Saying every class will have something that is needed is ridiculous. Some classes are going to be mathematically proven to be better choices by pros and people who have the time to do that kind of stuff. Unless anet is some divine entity with all the answers there will be imbalance and some professions won't be as wanted. Sure everything can probably be viable, but once the word gets out about team build X having the fastest clear time for dungeon Y, you bet your ass that everyone will be following the fotm.

That being said.... I think anet has done a good job with balance, you don't know whats going to happen until the games out, and I don't want to make it seem like I'm saying certain professions won't be good it's just they will be forgotten behind the ones that are more efficient.

Edit: so as of right now, mesmers seem to have great party support and I think will be welcomed into dungeon groups. They have time warp which I think is one of the best pve elites.

Edited by ScottBroChill, 22 August 2012 - 07:24 AM.






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