Oh Focus, how I want to like you...
#1
Posted 22 August 2012 - 07:51 AM
I have played a scepter/dagger elementalist throughout all of the BWE's and stress tests. Occasionally I will try a different weapon, but I always come back to S/D. The only time this differs is in WvW, where I, for tactical reasons, will often choose to use a staff instead of S/D.
I've tried dagger/dagger. Neato play style, but I don't like it as much as I do D/D.
I've tried scepter/focus. I... I just don't get this. Focus has a longer range than dagger, so it seems like it would synergize as well or better. But.. from what I've seen, it just doesn't. The main issue is the complete lack of offensive abilities.
With scepter/dagger, we're able to roll out a really nice combo or two and rack up some nice damage. In fact, thanks to arcane wave and arcane blast, we're even able to throw out a nice amount of burst (although it's arguably more predictable and more easily dodgable than many other professions' burst combos).
The only way I can see scepter/focus working is as support. From what I can see, there just isn't enough damage output for it to be anywhere near as efficient as any other weapon combination when it comes to dealing out damage.
I am okay with playing support... but I can do that to an extent with scepter/dagger or staff quite efficiently. Sure, focus has some nice support-oriented abilities, but I'd rather be doing some damage as S/D and simultaneously supporting than purely focusing on support with S/F. Maybe I'm missing something, or maybe it just plain doesn't fit my playstyle...
I've also tried a bit of dagger/focus. I still need to do more testing, but, from the little bit I've played, I like the potential synergy here. The extra defensive abilities can definitely come in handy when I'm face to face with a tough melee opponent (or chasing a ranged enemy). I'm not sure how much DPS I sacrifice versus D/D, though. I wonder if it has similar offensive issues as S/F; though, from what I've seen, it's offensive capabilities aren't as poor as S/F.
I'm going to be screwing around more with this weapon set when I get ingame again. I see some potential in it.
So... what do you think about focus? Are there any S/F or D/F combos you'd like to share? What are your reasons for liking or disliking the weapon? Do you think S/F or D/F is or is not viable? Please do elaborate.
I'm quite curious in learning more about focus and how it can be used competantly.
#2
Posted 22 August 2012 - 08:34 AM
As you've mentioned, it does go very well with the dagger to offset having to breath the same oxygen as your opponent.
I've previously been playing D/D almost exclusively. I don't like scepter or staff for whatever reasons, didn't quite fit my playing style. And from my change into D/F I feel like I've gained more control and sustainability in my build. It's one thing to have my personal arsenal of combos to unload on my opponent. But it's another thing to totally nullify their attempts with properly timed skill activations.
It's a very reactive weapon. If you feel like you're getting focused, hop onto earth and pop Obsidian Flesh. If you've got a few conditions on you, take them out with Magnetic Wave. Massive clash starting? Swirling Winds to nullify all hostile projectiles. Need to CC a target? Gale. More CC? Freezing Winds and Comet.
The only element I don't especially like is Fire in Focus. It is good to drop Flamewall before hopping into Earth for that leap combo (MH-Dagger) and Blast Finisher (Magnetic Wave). I always pop Fire Shield like it's nobody's business, me included.
Even better is that a lot of the skills cap off around 20-30 seconds of cooldown so it's a very fluid weapon.
Something you definitely need to get practice with. It's a very different style of playing.
#3
Posted 22 August 2012 - 08:59 AM
#4
Posted 22 August 2012 - 09:26 AM
As Fiery Lily said, it appears to be a conditions weapon set. If you spec for condition damage, you can get your damage ticking quite nicely.
Theorycrafting, a Glyph build SHOULD be good. GoEP helps with defense and gives a covering condition. Glyph of Pets and Glyph of Lesser Pets do damage that does NOT scale with (lack of) power. Stun break for your third utility, GoEH for the theme, and that's your skill bar.
It's a little tough, however, to pull together a great set of traits, which may be part of the problem.
#5
Posted 22 August 2012 - 09:57 AM
Water is a bit underwhelming too. It's not as bad as fire but it's not much to get excited about. I would have expected a heal on our more defensive/support weapon. I just think offhand dagger outshines it.
Air is fine, Earth is fantastic.
A focus trait in our arcane line couldn't hurt either.
Edited by EatThisShoe, 22 August 2012 - 10:02 AM.
#6
Posted 23 August 2012 - 12:22 AM
Someone posted a video of them playing dagger/focus, and it got me even more interested in trying out the build.
Red Moon Rising, on 22 August 2012 - 05:32 AM, said:
Here's a video of me playing it during the last stress test. I didn't get any footage yesterday, figured with the game around the corner, I couldn't be bothered.
#7
Posted 23 August 2012 - 01:47 AM
EatThisShoe, on 22 August 2012 - 09:57 AM, said:
Water is a bit underwhelming too. It's not as bad as fire but it's not much to get excited about. I would have expected a heal on our more defensive/support weapon. I just think offhand dagger outshines it.
Air is fine, Earth is fantastic.
A focus trait in our arcane line couldn't hurt either.
I think Water is pretty good, the skills are very synergistic, the frost usually assures the comet hitting which dazes. I've saved a lot of teammates with that daze
TimeBomb, on 23 August 2012 - 12:22 AM, said:
Someone posted a video of them playing dagger/focus, and it got me even more interested in trying out the build.
Hey cool
#8
Posted 23 August 2012 - 02:28 AM
I think D/F could do well if you stack condition damage and duration and just hang out in earth most of the time. But we'll have to see. Focus, as it is, is underwhelming.
#9
Posted 23 August 2012 - 03:23 AM
- The fire "4" skill is bad.
- The fire "5" skill is laughably, horribly bad.
- The water "4" skill is a weaker version of Signet of Water. That's bad.
- The water "5" skill is worth using if it's come around. Great, situationally, but not in a way you can plan; if it has big impact, that's just good luck.
- The air "4" skill is outstanding in certain situations, useless otherwise.
- The air "5" skill would be great with longer duration, but is meh as it stands
- Both earth skills are amazing.
#10
Posted 23 August 2012 - 02:28 PM
FrancisCrawford, on 23 August 2012 - 03:23 AM, said:
- The fire "4" skill is bad.
- The fire "5" skill is laughably, horribly bad.
- The water "4" skill is a weaker version of Signet of Water. That's bad.
- The water "5" skill is worth using if it's come around. Great, situationally, but not in a way you can plan; if it has big impact, that's just good luck.
- The air "4" skill is outstanding in certain situations, useless otherwise.
- The air "5" skill would be great with longer duration, but is meh as it stands
- Both earth skills are amazing.
#11
Posted 23 August 2012 - 09:24 PM
Update: This is the build I've got thus far.
Edited by TimeBomb, 23 August 2012 - 09:53 PM.
#12
Posted 23 August 2012 - 10:09 PM
Outside of water, Comet is interesting but I'd prefer if it had a shorter cast time, so we could time our interrupts better. Not sure if it would make it too strong, though. And air's 4th skill is very conditional, I would wish for an extra effect (party swiftness?).
Earth is, without a doubt, amazing.
#13
Posted 23 August 2012 - 10:50 PM
The Fire Shield is yucky but it's at least usable because dagger is melee.
Water's #5 skill is nice if it lands, but the #4 skill.. meh. Just a chill.
Then we have air. I like air. A projectile shield and a KD. Great.
Earth is excellent. Anti-projectile + CC removal in one ability, and of course the almighty Obsidian Flesh with its 4s of invuln where you are still able to move and use abilities.
The build I linked above is an improved version of a build I made in 5 mins during the latest stress test. The build I made during the stress test seemed to do real well when sparring against the AI. It had around 14k HP, 400-ish healing, 1.1k condition damage, ~34% crit, and 2.8k armor.
When I remade the build out of game, the first thing I wanted to do was not worry about crit. It was unnecessary to the build. I wanted to focus more on getting my healing up, amongst other things. The build I linked you has 15k HP, over 900 healing, 1.05k condition damage, and just under 3k armor.
So by sacrificing 50-100 condition damage and ~28% crit rate(which, as I already said, I found as unnecessary), I am able to gain around 1k HP, over 500 healing(which will be verrry nice with this build), and around 150 armor. I can't wait to try it out come release.
I'm always open to any suggestions/comments/constructive criticism on the build, of course.
Edited by TimeBomb, 23 August 2012 - 10:52 PM.
#14
Posted 24 August 2012 - 10:18 AM
So i yust try to make sure they attack me.. i go defensive mode and protect myself while doing some dmg.. and my elementals will finish him off
#15
Posted 24 August 2012 - 10:29 AM
Flamewall is probably better in a group than solo. But I think of Focus as mainly a solo or 1v1 weapon, due to its awesome Earth defenses, Swirling Winds notwithstanding.
That said -- the first time I run AC, if somebody tells me when we're getting close to Ranger Nente, I'll plan to whip out S/F for that fight.
#16
Posted 24 August 2012 - 02:37 PM
#17
Posted 24 August 2012 - 04:05 PM
#18
Posted 24 August 2012 - 07:36 PM
#19
Posted 25 August 2012 - 01:20 AM
rizipt, on 24 August 2012 - 02:37 PM, said:
And generate yet longer duration Burning? If I'm in Scepter in Fire, I'm probably over-burning already.
As for the Might stacks -- OK. But do I wait to put a Flamewall up BEFORE using my blasts, or do I want to try to squeeze them out while I still have Fury from the attunement switch?
I guess that's a non-issue at low levels in PvE, but otherwise we're going to have the 5 pt Arcana trait, and some some boon extension as well.
-- FC
#20
Posted 25 August 2012 - 03:16 AM
Also tagged with one or more of these keywords: focus, weapon, elementalist
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