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Most effective weapons for leveling up?

weapons pve lvl class

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#1 Saskia the Dragonslayer

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Posted 22 August 2012 - 02:06 PM

Just wondering what you think are the most effective weapons for each class to level up. And also in Aion it was a good tactic if you had an aoe weapon to pull 2-3 mobs and to finish them, does it work here?

Edited by Saskia the Dragonslayer, 22 August 2012 - 02:07 PM.


#2 Naevius

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Posted 22 August 2012 - 02:09 PM

Pulling 2-3 mobs often results in death. I would say concentrate on unlocking all weapons so you have options, then probably pick a ranged plus a melee set, or maybe a single target vs AOE set depending on area.

#3 Incendia

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Posted 22 August 2012 - 02:09 PM

This ain't Aion :D
Every class and every weapon is equally good. It just depends on your play style. Also in GW2 you'll be seeing a lot less of pulling large groups of mobs and aoeing them.

#4 Volkon

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Posted 22 August 2012 - 02:10 PM

If you do it right, the most effective weapons for levelling up will be the ones you're holding.

#5 ZudetGambeous

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Posted 22 August 2012 - 02:22 PM

well I don't know about other classes but for Thief having a short bow is essentially required for PvE. Sure you can do just fine with other weapons but with the SB you can take out enemies in groups of 3-4 just as easily as other weapons take out single targets.

In general you will always want to have at least 1 ranged weapon equipped. There are a lot of enemies that are much more dangerous in melee range then at range so it is helpful to have a ranged weapon to work with.

#6 Eldaran

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Posted 22 August 2012 - 02:22 PM

Definitely use a 2 handed weapon on your Retribution Paladin to level up. It's a breeze.



You can effectively level up with any weapons i'm pretty sure.

#7 AngryTom

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Posted 22 August 2012 - 02:27 PM

You don't really grind mobs to get most of your xp in GW2, instead it comes from working with other players and doing DEs, rezzing, crafting, exploring. Sometimes mob density is such that you can fight groups of 2-3 but the risk vs reward is not worth it. In most DEs you'll want to focus fire the mobs as usually they are trying to carry something away or attack an escort. Others are bosses and adds.

But yeah a ranged and melee set, unless you're Ele.

Edited by AngryTom, 22 August 2012 - 02:28 PM.


#8 dd790

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Posted 22 August 2012 - 02:34 PM

As ranger I found a Bear pet to tank and Axe/Torch combo was pretty good.
Ricochet on '1' tags plenty of mobs for you,
'2' can do up to 5 stacks of bleeding to a single foe or hit many foes if used right (it's a cone attack)
'3' chills foes that are a bit fast for likings
'4' burns and damages
'5' reapplies AoE burning, great to throw down next to your tank bear and then Healing Spring coupled with the bears health steal make it all but invincible at least in normal fights, though Veterans and Bosses are ofcourse a problem

#9 Perval

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Posted 22 August 2012 - 02:42 PM

1)  As others have already noted, fighting multiple mobs in GW2 can be a dangerous thing.  Even on melee AoE classes (which have a high damage output), it can be really risky at points.  Also this doesn't even begin to touch the dangers of fighting a Veteran trash mob and being jumped by a standard trash mob in the middle of the fight.

2)  Between your weapon and trait line choices, there are multiple "viable" options for each class.  While I hate to give a cliche answer, you really need to experiment and find a combination that works for your own play style.

#10 Naglifar

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Posted 22 August 2012 - 03:57 PM

The only class i pve'd with that could really aggro everything a once and make it out alive was Mesmer. I got in the swing of round up clusters of foes, the  burning them down.

1v1 other classes are more durable for 'taking hits' over a sustained time period.

Easy weapons:

Guardian: greatsword + sword&shield
Warrior: greatsword + rifle/bow
Mesmer: staff + sword&sword
Ranger: Axe&Torch + shortbow
Engineer: pistol + shield
Thief: bow + daggers (or guns)
Necromancer: daggers + axe&horn
Elementalist: daggers

Obviously you can use any weapon. But  these are a nice balance of defense, damage, and short cool-downs.

#11 Saskia the Dragonslayer

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Posted 22 August 2012 - 04:48 PM

View PostVolkon, on 22 August 2012 - 02:10 PM, said:

If you do it right, the most effective weapons for levelling up will be the ones you're holding.

I know i can use every weapon to level up, but i was just asking what are the most effective ones to kill mobs faster, to win dinamic events faster and easier etc

#12 roachsrealm

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Posted 22 August 2012 - 04:51 PM

View PostSaskia the Dragonslayer, on 22 August 2012 - 04:48 PM, said:

I know i can use every weapon to level up, but i was just asking what are the most effective ones to kill mobs faster, to win dinamic events faster and easier etc

depends on the mob
depends on the dynamic event
depends on what level you are
depends on your trait lines
depends on what you feel comfortable with

There is no easy answer for this.  It will be different for everyone.  you can help us narrow it down by answering these two questions:

Which profession are you most interested / planning on playing the most?
Do you prefer to be in the thick of things or more of a support role?

#13 Alemoot

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Posted 22 August 2012 - 04:58 PM

You get xp for every mob to which you do damage so presumably it would be most effective to follow around large groups doing DEs and spam AoEs. However, you should note that killing mobs doesn't offer that much in the way of xp. You'll get way more from event participation, daily achievements and heart completion than from the things you kill in the process. Not to mention crafting and exploring which both give a fair amount of xp as well.

#14 Saskia the Dragonslayer

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Posted 22 August 2012 - 05:02 PM

Ok so help me understand something, lets say i am using X set to pve and i want to join WvW or any kind of pvp, can i respec fast and change talents where i am or i have to visit a trainer like in WoW?

#15 Perval

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Posted 22 August 2012 - 05:31 PM

1)  PvP is basically a seperate game entirely.  All it checks is your current class (for game mechanics) and your race (for visual appearance).  After that, you're playing a brand new (and completely seperate) 80th level class.  Pick your skills, traits, and even gear from the PvP vendor.  Then PvP against other artificially made PvP characters.

2)  WvW uses your PvE character.  Though your "effective level" is automatically increased to 80th in WvW, your access to abilities is still based on your PvE spec and your true character level.  For example, a 1st lvl character in WvW will still have the health and damage of an 80th level while lacking access to everything that an 80th character should have.  Yet a true 80th character would still have access to all of their 70 trait points, all of their skill points, and weapon swapping.  It's going to be a huge difference.

3)  You can pay a NPC to respec your Skill Points and Trait Points.  However the cost is very significant to a non-80th character and it's really not viable for leveling characters.  Having said that, you can always switch out your Major trait choices at any time (outside of combat).  So if you invested 30 pts into the "Beat Crap Up" trait tree, you can infinitely switch around your Major trait choices within the "Beat Crap Up" line.  For a more concrete example, I've structured my PvE Warrior's trait spec to allow a few different viable builds by just shifting around my Major trait choices.  This lets me run a few differenent PvE soloing specs, a couple of PvE dungeon group builds, and even some viable choices for WvW.  While I'm not hyper specialized in my build, I can maintain my AoE buffing concept in every build and tailor the specifics as I need to by altering my Major traits to match my current weapon & play style choices.

#16 xphenox123

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Posted 22 August 2012 - 05:47 PM

ahahaha i remember in flyff agroing everything and then spamm aoe was fun but in guild wars 2 dont try to agro much for aoe u will die

#17 Saskia the Dragonslayer

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Posted 22 August 2012 - 06:05 PM

View PostPerval, on 22 August 2012 - 05:31 PM, said:

1)  PvP is basically a seperate game entirely.  All it checks is your current class (for game mechanics) and your race (for visual appearance).  After that, you're playing a brand new (and completely seperate) 80th level class.  Pick your skills, traits, and even gear from the PvP vendor.  Then PvP against other artificially made PvP characters.

2)  WvW uses your PvE character.  Though your "effective level" is automatically increased to 80th in WvW, your access to abilities is still based on your PvE spec and your true character level.  For example, a 1st lvl character in WvW will still have the health and damage of an 80th level while lacking access to everything that an 80th character should have.  Yet a true 80th character would still have access to all of their 70 trait points, all of their skill points, and weapon swapping.  It's going to be a huge difference.

3)  You can pay a NPC to respec your Skill Points and Trait Points.  However the cost is very significant to a non-80th character and it's really not viable for leveling characters.  Having said that, you can always switch out your Major trait choices at any time (outside of combat).  So if you invested 30 pts into the "Beat Crap Up" trait tree, you can infinitely switch around your Major trait choices within the "Beat Crap Up" line.  For a more concrete example, I've structured my PvE Warrior's trait spec to allow a few different viable builds by just shifting around my Major trait choices.  This lets me run a few differenent PvE soloing specs, a couple of PvE dungeon group builds, and even some viable choices for WvW.  While I'm not hyper specialized in my build, I can maintain my AoE buffing concept in every build and tailor the specifics as I need to by altering my Major traits to match my current weapon & play style choices.

So i can pve than join spvp and respec as i want to?

#18 Perval

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Posted 22 August 2012 - 06:12 PM

View PostSaskia the Dragonslayer, on 22 August 2012 - 06:05 PM, said:

So i can pve than join spvp and respec as i want to?

Yes.  Your sPvP character just looks like your PvE character in terms of physical appearance and the character class you chose.  (They also share the same character name.)  Otherwise it is a completely seperate character which you spec independent of your PvE character.  You can change your sPvP build at will and could start playing sPvP after you complete the intro PvE instance that every character has to go through.

#19 Crosier

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Posted 22 August 2012 - 06:20 PM

View PostPerval, on 22 August 2012 - 06:12 PM, said:

Yes.  Your sPvP character just looks like your PvE character in terms of physical appearance and the character class you chose.  (They also share the same character name.)  Otherwise it is a completely seperate character which you spec independent of your PvE character.  You can change your sPvP build at will and could start playing sPvP after you complete the intro PvE instance that every character has to go through.

You also share an inventory with your sPvP character, however.

#20 Saskia the Dragonslayer

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Posted 22 August 2012 - 06:35 PM

View PostPerval, on 22 August 2012 - 06:12 PM, said:

Yes.  Your sPvP character just looks like your PvE character in terms of physical appearance and the character class you chose.  (They also share the same character name.)  Otherwise it is a completely seperate character which you spec independent of your PvE character.  You can change your sPvP build at will and could start playing sPvP after you complete the intro PvE instance that every character has to go through.

Well thats great, so i can respec to my pvp traits at start of the battle or when?

#21 evilbob

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Posted 22 August 2012 - 06:41 PM

View PostSaskia the Dragonslayer, on 22 August 2012 - 06:35 PM, said:

Well thats great, so i can respec to my pvp traits at start of the battle or when?
Before you start to fight, yes.  You go to a "PvP lobby" and you can respec there till your heart's content.

#22 Naevius

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Posted 22 August 2012 - 07:03 PM

Also, your PvP spec stays separate from your PvE spec; you don't need to re-do it each time.

#23 Saskia the Dragonslayer

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Posted 22 August 2012 - 07:12 PM

View PostNaevius, on 22 August 2012 - 07:03 PM, said:

Also, your PvP spec stays separate from your PvE spec; you don't need to re-do it each time.

Yey:D





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