Edited by Saskia the Dragonslayer, 22 August 2012 - 02:07 PM.
Most effective weapons for leveling up?
#1
Posted 22 August 2012 - 02:06 PM
#2
Posted 22 August 2012 - 02:09 PM
#3
Posted 22 August 2012 - 02:09 PM
Every class and every weapon is equally good. It just depends on your play style. Also in GW2 you'll be seeing a lot less of pulling large groups of mobs and aoeing them.
#4
Posted 22 August 2012 - 02:10 PM
#5
Posted 22 August 2012 - 02:22 PM
In general you will always want to have at least 1 ranged weapon equipped. There are a lot of enemies that are much more dangerous in melee range then at range so it is helpful to have a ranged weapon to work with.
#6
Posted 22 August 2012 - 02:22 PM
You can effectively level up with any weapons i'm pretty sure.
#7
Posted 22 August 2012 - 02:27 PM
But yeah a ranged and melee set, unless you're Ele.
Edited by AngryTom, 22 August 2012 - 02:28 PM.
#8
Posted 22 August 2012 - 02:34 PM
Ricochet on '1' tags plenty of mobs for you,
'2' can do up to 5 stacks of bleeding to a single foe or hit many foes if used right (it's a cone attack)
'3' chills foes that are a bit fast for likings
'4' burns and damages
'5' reapplies AoE burning, great to throw down next to your tank bear and then Healing Spring coupled with the bears health steal make it all but invincible at least in normal fights, though Veterans and Bosses are ofcourse a problem
#9
Posted 22 August 2012 - 02:42 PM
2) Between your weapon and trait line choices, there are multiple "viable" options for each class. While I hate to give a cliche answer, you really need to experiment and find a combination that works for your own play style.
#10
Posted 22 August 2012 - 03:57 PM
1v1 other classes are more durable for 'taking hits' over a sustained time period.
Easy weapons:
Guardian: greatsword + sword&shield
Warrior: greatsword + rifle/bow
Mesmer: staff + sword&sword
Ranger: Axe&Torch + shortbow
Engineer: pistol + shield
Thief: bow + daggers (or guns)
Necromancer: daggers + axe&horn
Elementalist: daggers
Obviously you can use any weapon. But these are a nice balance of defense, damage, and short cool-downs.
#11
Posted 22 August 2012 - 04:48 PM
Volkon, on 22 August 2012 - 02:10 PM, said:
I know i can use every weapon to level up, but i was just asking what are the most effective ones to kill mobs faster, to win dinamic events faster and easier etc
#12
Posted 22 August 2012 - 04:51 PM
Saskia the Dragonslayer, on 22 August 2012 - 04:48 PM, said:
depends on the mob
depends on the dynamic event
depends on what level you are
depends on your trait lines
depends on what you feel comfortable with
There is no easy answer for this. It will be different for everyone. you can help us narrow it down by answering these two questions:
Which profession are you most interested / planning on playing the most?
Do you prefer to be in the thick of things or more of a support role?
#13
Posted 22 August 2012 - 04:58 PM
#14
Posted 22 August 2012 - 05:02 PM
#15
Posted 22 August 2012 - 05:31 PM
2) WvW uses your PvE character. Though your "effective level" is automatically increased to 80th in WvW, your access to abilities is still based on your PvE spec and your true character level. For example, a 1st lvl character in WvW will still have the health and damage of an 80th level while lacking access to everything that an 80th character should have. Yet a true 80th character would still have access to all of their 70 trait points, all of their skill points, and weapon swapping. It's going to be a huge difference.
3) You can pay a NPC to respec your Skill Points and Trait Points. However the cost is very significant to a non-80th character and it's really not viable for leveling characters. Having said that, you can always switch out your Major trait choices at any time (outside of combat). So if you invested 30 pts into the "Beat Crap Up" trait tree, you can infinitely switch around your Major trait choices within the "Beat Crap Up" line. For a more concrete example, I've structured my PvE Warrior's trait spec to allow a few different viable builds by just shifting around my Major trait choices. This lets me run a few differenent PvE soloing specs, a couple of PvE dungeon group builds, and even some viable choices for WvW. While I'm not hyper specialized in my build, I can maintain my AoE buffing concept in every build and tailor the specifics as I need to by altering my Major traits to match my current weapon & play style choices.
#16
Posted 22 August 2012 - 05:47 PM
#17
Posted 22 August 2012 - 06:05 PM
Perval, on 22 August 2012 - 05:31 PM, said:
2) WvW uses your PvE character. Though your "effective level" is automatically increased to 80th in WvW, your access to abilities is still based on your PvE spec and your true character level. For example, a 1st lvl character in WvW will still have the health and damage of an 80th level while lacking access to everything that an 80th character should have. Yet a true 80th character would still have access to all of their 70 trait points, all of their skill points, and weapon swapping. It's going to be a huge difference.
3) You can pay a NPC to respec your Skill Points and Trait Points. However the cost is very significant to a non-80th character and it's really not viable for leveling characters. Having said that, you can always switch out your Major trait choices at any time (outside of combat). So if you invested 30 pts into the "Beat Crap Up" trait tree, you can infinitely switch around your Major trait choices within the "Beat Crap Up" line. For a more concrete example, I've structured my PvE Warrior's trait spec to allow a few different viable builds by just shifting around my Major trait choices. This lets me run a few differenent PvE soloing specs, a couple of PvE dungeon group builds, and even some viable choices for WvW. While I'm not hyper specialized in my build, I can maintain my AoE buffing concept in every build and tailor the specifics as I need to by altering my Major traits to match my current weapon & play style choices.
So i can pve than join spvp and respec as i want to?
#18
Posted 22 August 2012 - 06:12 PM
Saskia the Dragonslayer, on 22 August 2012 - 06:05 PM, said:
Yes. Your sPvP character just looks like your PvE character in terms of physical appearance and the character class you chose. (They also share the same character name.) Otherwise it is a completely seperate character which you spec independent of your PvE character. You can change your sPvP build at will and could start playing sPvP after you complete the intro PvE instance that every character has to go through.
#19
Posted 22 August 2012 - 06:20 PM
Perval, on 22 August 2012 - 06:12 PM, said:
You also share an inventory with your sPvP character, however.
#20
Posted 22 August 2012 - 06:35 PM
Perval, on 22 August 2012 - 06:12 PM, said:
Well thats great, so i can respec to my pvp traits at start of the battle or when?
#22
Posted 22 August 2012 - 07:03 PM
Also tagged with one or more of these keywords: weapons, pve, lvl, class
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