I feel that the loot system, as well as some other things in the game, were done in a pretty illogical manner.
So illogical it makes me wonder if it was on purpose.
So in WvW, you will get the most badges usually defending from a zerg.
Well, I just did that and I pretty much was able to get four badges out of about 50 people I got credit for "tagging" and killing. Sometimes the loot bags would teleport near me, the majority of times they wouldn't.
Loot bags in this situation regardless makes little sense. Here's my reasons:
The player should be trying to focus on combat, not on looting bags. In fact, there is no reason this game should even have loot bags to begin with since other players CANNOT see your drops anyways. In Guild Wars 2 case, loot should be sent directly to the players bags.
"F" for everything is just one of those extremely, poorly thought out ideas implemented.
Again, WvWs "zerg vs. zerg" (which is really all it is), cause huge drops in frame rates which makes it harder to focus on getting loot. Especially for low end PC users.
If your loot is in the middle of a huge zerg, you can usually kiss it goodbye because you will be instantly killed before you get a chance to loot it.
Really...people shouldn't need to point out how FLAWED this loot system is.
As illogical as "Commander" costing gold and the armor costing badges.
Edited by Opollo, 22 October 2012 - 10:25 PM.