#31
Posted 23 August 2012 - 12:30 AM
I'm firmly entrenched in the "don't care" camp as far as loot off monsters goes. At least GW2 looting is easy and fast. I don't particularly want to see my character bend over and pick up a broken bottle I can vendor for 15 copper.
My biggest complaint about looting is the WvW loot. It's PvP, but with freaking loot bags dropping on the ground. I can't stand that. Taking a keep feels epic, but then the feeling totally dies when you run around picking up bags of crap like some worthless looter.
#32
Posted 23 August 2012 - 12:31 AM
If they play a music every time I killed them or loot them, I will get really tired of it after a couple minutes. x_x I don't want to hear a song every 5 seconds, it won't let me hear other things that are more important.
The only problem I see it's that you can't loot everything in your area with just a key. But that's more of a lazy thing and is really minor.
#33
Posted 23 August 2012 - 12:31 AM
SerDrak, on 23 August 2012 - 12:10 AM, said:
Get over it, guys. Just view the complaints as constructive criticism.
The people on this forum remind me of the people in the DC area who tell everyone to stop complaining about Pepco, the horribly unreliable (and corrupt) electrical utility that services this area, that real men just "suck it up" or are self-sufficient.
#34
Posted 23 August 2012 - 12:31 AM
Massive Jawbone, on 23 August 2012 - 12:03 AM, said:
Dude, that's because it was YOUR loot. Loot is unique to your character. All the sparkles you see are for you, no one else can see them. Even if you loot and lave something with the corpse, it's still yours and yours alone. (In WoW if you did that, loot became public domain.)
The biggest problem I have with your suggestions, though, is in big mob battles. Chimes or dropped items or glowing auras could be distracting mid battle for large fights. People already complain about the over the top particle effects, and adding loot fireworks on top of that would be more visual pollution.
But for smaller battles, or boss fights, I don't think I'd have any problem with your ideas. Although the dropped item loot could be a mess given how much loot each corpse can drop. It's hard enough wading through dozens of corpses for the sparkles.
I think my biggest issue with loot....now that you've got me thinking about it.....is junk loot. Why do all these games deliberately put in junk loot? The "Sell Junk" at every vendor proves it was deliberate and these items have no use. So they are basically delaying my gold collection at the cost of a LOT of bag space. If just one game did it, I could see it as just something they do to make you way your bag space, but it seems like EVERYONE does it. It's an unthinking idea at this point. Could we at least make junk stack, either have all junk items regardless of type stack, or just make a generic "junk" item.
At least I can whisk collectibles to my bank vault instantly. Although I discovered in yesterday's stress test that items, like the mini Rytlock you can get with DDE, counts as a collectible. So the "deposit all" option is no longer good, unless you want to retrieve your pets ever 2 min. :/
#35
Posted 23 August 2012 - 12:32 AM
Do we really need an extravagant loot display? Get it, move on. That's what the current system gives me. That's all I need.
#36
Posted 23 August 2012 - 12:32 AM
Jokerx7, on 23 August 2012 - 12:31 AM, said:
#37
Posted 23 August 2012 - 12:32 AM
And there isn;t a significant noise to let you know it's going in the bags... I FEEL as if I have to check mu bags sometimes to make sure I got the loot.
It's not a game breaker.. but with all the other bells and whistles.. it seems this part just in really underdone.
#38
Posted 23 August 2012 - 12:33 AM
Ashanor, on 23 August 2012 - 12:30 AM, said:
Look, I get it, we all have our little quirks that make us special snowflakes, but get this, the game wasn't made so you could have the all perfect gaming experience you wanted. I just don't want to see this board turn into the endless cryfest msot gaming forums turn into. This may seem a minor issue, but things like this are a caveat for more crying. 5 pages in and people are complaing about a lot more than just sparkles. Suddenly everyone wants their personal loot fairy that organizes and sells junk.
or whatever.
#39
Posted 23 August 2012 - 12:33 AM
Ingway, on 23 August 2012 - 12:25 AM, said:
/facepalm
On Topic: I think that a different sound when you get magic loot would actually add a bit.
Edited by Shock_Treatment, 23 August 2012 - 12:35 AM.
#40
Posted 23 August 2012 - 12:34 AM
Reason on Cooldown, on 23 August 2012 - 12:31 AM, said:
#41
Posted 23 August 2012 - 12:37 AM
Rukioish, on 23 August 2012 - 12:33 AM, said:
or whatever.
YOU are making this a worse community far more than anyone asking for a simple change to the game. Not only that, but the change is a pretty reasonable request... as the looting in GW2 is well below MMO standard.
Edited by Ashanor, 23 August 2012 - 12:38 AM.
#42
Posted 23 August 2012 - 12:39 AM
Nephele, on 23 August 2012 - 12:32 AM, said:
And if it lasts 0.5 seconds, I will hear them 10% of the time I'm fighting, and that's a lot. x_x
I dunno, in most of the games I played you didn't get the sound or you didn't loot to begin with. o_o But I haven't made a stadistic or something. xD
#43
Posted 23 August 2012 - 12:39 AM
I think GW2 is so much more than the sum of its parts.
Sure the loot system can be improved but really, I'm gonna enjoy GW2 for what it is, the most engrossing living breathing world I've ever had to pleasure of exploring.
#44
Posted 23 August 2012 - 12:39 AM
#45
Posted 23 August 2012 - 12:39 AM
However over the years it havent really changed much, some people, people like me are always excited to see what we get from the loot, am I lucky or not, it's like a dice roll.
But it can be a bit hard to see.
To this date, the best looting system I have seen, regarding to the visuals is in Star Wars: The Old Republic, where the loot particles were actually shown in color, for the highest "loot roll" on the body.
So lets say a blue item drop, there's a blue beam of light sticking up from the body, if a purple item drop, purple beam etc.
I felt that was so much better since most of the time I just left the bodies with trash on them instead of looting all and having my inventory filled to the brim, sure the companion selling was great.
But not to talk about another game, one thing they did nicely in GW2 is the fact you can deposit your collectables, I do however wish that we had a separate bag for crafting materials, and further more I wish we could use them from the bank/collectable tab
And of course AoE looting would definitely be one of the better things they could add.
Edited by StaalDK, 23 August 2012 - 12:40 AM.
#46
Posted 23 August 2012 - 12:40 AM
they definitely need to come up with a better way to mark lootable enemies
#47
Posted 23 August 2012 - 12:40 AM
#48
Posted 23 August 2012 - 12:40 AM
For non-humanoids, the monster shakes and heaves for a few seconds before exploding into a frenzy of gore, only thing left is some teeth and loot
The kids and parents would love it.
P.S. I am not posting from a mental institution... Yet.
#49
Posted 23 August 2012 - 12:40 AM
A simple fix would be to change the color or that sparkly thing instead of white to like orange/gold that way it would be easier to see in snow areas.
#50
Posted 23 August 2012 - 12:42 AM
#51
Posted 23 August 2012 - 12:42 AM
#52
Posted 23 August 2012 - 12:43 AM
#53
Posted 23 August 2012 - 12:43 AM
Nephele, on 23 August 2012 - 12:34 AM, said:
Ah, that's when I tried my golem banker. lol Although I hope THAT works better than it did. I used him and he just sat there in one spot with no way to retrieve or move him (that I could see). I hope the golum banker doesn't just temporarily create a new bank spot for you at ONE arbitrary spot in the world. But as it's temporary anyhow, I won't cray too many tears over it.
Regarding what other have been saying. I'm not a HUGE fan of the bag drop in WvWvW either. Here we were, with an epic back and forth siege of the castle, when my eye doth spot a shiny bag of loot way too near the castle. So guess which greedy moron bungled over to grab his loot. That's right. And do you think he made it back out alive? No, sir. He did not.
If there is one thing I EXCEL at, it's being where I do NOT belong. lol
#54
Posted 23 August 2012 - 12:44 AM
#55
Posted 23 August 2012 - 12:44 AM
#56
Posted 23 August 2012 - 12:45 AM
Rukioish, on 23 August 2012 - 12:29 AM, said:
How dare us.
Edited by Rynhardt, 23 August 2012 - 12:47 AM.
#57
Posted 23 August 2012 - 12:46 AM
How many times do you loot?
This may seem like a really stupid question, but think about it for a second. When an army of Centaurs comes charging into the garrison, you have a MASSIVE pile of bodies clogging up the entrance. What I tend to do is walk over the pile, mash F as often as possible and pray to god that the odd Ranger Pet doesn't fall into my targeting. However, the action itself is extremely inconcequential - I just casually walk over everything and suck up the loot like a vaccum cleaner.
And oddly enough, that's not a good thing. While I'm not an advocate for the D3 "click on ALL the things" approach, nor do I advocate auto looting without a keystroke, you'd think that accomplishing the feat of slaughtering a horde of enemies would grant a sense of satisfaction from the rewards given. Instead, it's just an automatic reflex of "Oh, this is the phase of the game where I mash F", then bust out the salvage kit, dump the salvage into storage and then move on.
#58
Posted 23 August 2012 - 12:46 AM
Edited by jdavet90, 23 August 2012 - 12:47 AM.
#59
Posted 23 August 2012 - 12:48 AM
Rukioish, on 23 August 2012 - 12:33 AM, said:
or whatever.
for me its not the sounds and bells and whistles its more like
i can barely tell that there is loot half the time. I have wasted many a drop in BWEs because the sparkles werent particularly eye catching.
as far as a sound, it may sound kind of bleh, but its subliminal, it tells you that you did something without having to look again at the corpse.
now both of these things missing makes each more noticeable, if the visual effect was really noticeable, you wouldnt need much of an aural effect to tell you that you successfully looted. And if the sound was there you wouldnt need as much of a visual effect to feel confident you actually picked the item up and didnt run by it.
id prefer they enhance the visual cue that loot exists, they can even make it toggle able for those who prefer subtlety.
the sound thing only helps so much,
Edited by Phys, 23 August 2012 - 12:50 AM.
#60
Posted 23 August 2012 - 12:50 AM
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