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Looting is not a fun experience

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#61 Reason on Cooldown

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Posted 23 August 2012 - 12:50 AM

View Postjdavet90, on 23 August 2012 - 12:46 AM, said:

Lets just play this every time you pick up rare or better items. Screw copyright laws. =D

HAHAHAHA!!!  I love it!!!!

I must insist on adding an animation where I spin around and hold my loot over my head in triumph.

Quote

glob of goo plops on character's head


#62 Phys

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Posted 23 August 2012 - 12:52 AM

View PostRanko, on 23 August 2012 - 12:49 AM, said:

I'm so sorry that you had to hit the letter F...

yeah apparently the best way to loot is to just spam F without actually seeing anything. I started doing it at one point, but id still rather only spam F when i see loot rather than when there might be loot.

#63 Khlaw

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Posted 23 August 2012 - 12:52 AM

Owing to the shared nature of both loot and the game itself, the GW1 method of loot being tossed on the ground obviously wouldn't work, and the majority of the community has been after ANet to reduce the number of particles flying around rather than increase it (sure, that's more in-combat, but I've generated piles of corpses while still fighting, and wouldn't want to deal with a fireworks show from the dead in the middle of that).

The change I would love to see would actually make thing worse for those whose complaint is more centered on the enormous amount of junk one can accumulate...  I really liked the AoE loot feature in SWTOR, and would be thrilled to see it as an option in GW2.

I think the loot system as it stands now is one of those things that the majority of players is indifferent about, but if changed might prompt a negative reaction.

#64 Dace

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Posted 23 August 2012 - 12:53 AM

I disagree that it should be a pillar of an RPG experience. The loot yes, but not the looting itself. I also disagree that it is not fun because it isn't fun in any game I've played. It is the how I got the loot to drop (the battle and killing the enemy, discovering the chest, etc) or the loot itself that is important.

That said, I kind of agree with a slightly better visual indication and if there was a toggle option for a sound going into a bag that would be cool. The thing is, how many times are you going to hear that item deposited into bag sound? It gets quite annoying in other games like Morrowind so hearing that sound over and over and over again... Yeah, better be a toggle.

#65 xarallei

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Posted 23 August 2012 - 12:53 AM

Looting is pretty miserable. I honestly don't know why they didn't grab Rift's aoe loot idea. Swtor and WoW already did. That was probably the best thing that game contributed to mmos. No reason not to nab good ideas.

#66 Rynhardt

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Posted 23 August 2012 - 12:53 AM

View Postjdavet90, on 23 August 2012 - 12:46 AM, said:

Lets just play this every time you pick up rare or better items. Screw copyright laws. =D

And The Legend of Zelda would just not feel the same if every time you opened a chest, the item just appeared in your inventory. Little things like this are a lot more important to a game than a lot of people people would think.

#67 jdavet90

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Posted 23 August 2012 - 12:54 AM

I'm seriously going to have that Zelda jingle on a macro on my keyboard, and every time I get an item worthy of the jingle, I will play it over vent... :cool:

#68 Mottle

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Posted 23 August 2012 - 12:55 AM

View PostReason on Cooldown, on 23 August 2012 - 12:31 AM, said:

At least I can whisk collectibles to my bank vault instantly.  Although I discovered in yesterday's stress test that items, like the mini Rytlock you can get with DDE, counts as a collectible.  So the "deposit all" option is no longer good, unless you want to retrieve your pets ever 2 min. :/

I'd put things like that in an invisible loot bag. They're quite easy to make and guards items from being emptied to your vault.

#69 Akela Rumi

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Posted 23 August 2012 - 12:56 AM

Hmmm, I have mixed feelings bout this. First of all, I don't think that looting in gw1 was as great. It was coloured, and no matter how you put it, yellow isn't gold, no matter how much you call it gold.

Second, a gold drop wans't always good. I had a blue drop that contained a survivor insignia ( wich is worth more then a un-ided gold). on the other hand there are gold drops that are worth a 100 times more then a unid gold.

So in general im against changing the looting system, beside a sound effect and a visual effect for the really good drops. First off all for the Wow effect of getting a good one, and second to tell a newbe (like we all going to start as) to pay attention and pick it up and not just give it away to a npc merchant (for those who played gw1, how certain are you that you never sold a sup. vigor on accident when you where new?? and do you think that a game should trick you into selling such a valuable item for a few penny's to the merchant or that it should tell you that you really hit the jackpot).

Edited by Akela Rumi, 23 August 2012 - 12:58 AM.


#70 correllis

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Posted 23 August 2012 - 12:59 AM

I agree with you jawbone. The sparklings needs to be more obvious, especially to those with poor eyesight.

Also, tying everything to F is just crazy. There was once a warrior banner in the way and no matter how I manoeuvre, I just cant get to click what I want. Eventually I have to pick up the banner and put it elsewhere.

#71 Bulldog

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Posted 23 August 2012 - 01:01 AM

I would agree with this sentiment but there is nothing to say that Anet couldn't make it a better experience in the future.  My biggest problem with looting is that during WvW it can be incredibly difficult to get loot even with the auto loot turned on.  I wish there was an area loot feature or have it so if I have a mini-pet out it can automatically loot for me.  ;)

Seeing as how Anet is pretty responsive to player wishes I could see an area loot being done sometime after launch.

Edited by Bulldog, 23 August 2012 - 01:03 AM.


#72 Vorch

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Posted 23 August 2012 - 01:02 AM

Complaining would be: Looting sucks! Why did you make looting suck, ANet?

The OP, however, is constructive criticism. He points out a problem that he sees AND offers a solution.

I agree with adding auras and sounds, btw.

#73 Ingway

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Posted 23 August 2012 - 01:04 AM

View PostShock_Treatment, on 23 August 2012 - 12:33 AM, said:

/facepalm

On Topic: I think that a different sound when you get magic loot would actually add a bit. :)

I just realised why you facepalmed... yeah i deserve it =P, i somehow read he wanted an shaking animation, not sound.

#74 Mournblade

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Posted 23 August 2012 - 01:06 AM

I suggest that we can have our minipets loot for us. I mean what else are they doing besides lolligagging around while we're fighting for our lives?

p.s. I also suggest that loot-laden corpses have an aura similar to when we hover our mouse over an NPC. I agree that the sparklies are subtle, even though I like them how they are now)

p.p.s. I force myself to read the entire thread and I still get ninjad by 3 freaking minutes. *pulls hair out*

Edited by Mournblade, 23 August 2012 - 01:10 AM.


#75 Ingway

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Posted 23 August 2012 - 01:07 AM

View PostRukioish, on 23 August 2012 - 12:33 AM, said:

Look, I get it, we all have our little quirks that make us special snowflakes, but get this, the game wasn't made so you could have the all perfect gaming experience you wanted. I just don't want to see this board turn into the endless cryfest msot gaming forums turn into. This may seem a minor issue, but things like this are a caveat for more crying. 5 pages in and people are complaing about a lot more than just sparkles. Suddenly everyone wants their personal loot fairy that organizes and sells junk.

or whatever.

If you think this way why are in you even bothering to read trough?... He gave out a good reason as to why he thinks it's important, and it's not really whinning over it, more like suggesting possible way to change it, or make it better.

They can add such thing into the future, it dosn't have to be now. Also, stop calling everything you find trivial as crying... i could easily say the same " As it seriously become that every single person assumes everyone else is crying over small details before lauch?".

#76 jdavet90

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Posted 23 August 2012 - 01:07 AM

Minipet battles will be added in the 4th expansion pack...

#77 Zhahz

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Posted 23 August 2012 - 01:09 AM

View PostMassive Jawbone, on 23 August 2012 - 12:03 AM, said:

Thoughts, ideas?

I think people go out of their way to think of things to complain about just to start new threads, like there's an award for it or something.

I would like to see AE looting - a feature found in several more recent MMORPGs - and something that would be handy in GW2 due to the choas often involved in looting.  I would like to be able to bind a specific key for looting so that when I try to loot near dead bodies, dead NPCs, or idiot tag along NPCs humping my leg that I don't interact or rez when I really want to loot.  Neither are that huge of a deal.

But the actual mechanic of looting and the signal that loot is available seems fine to me.  /shrug

#78 Redhawk2007

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Posted 23 August 2012 - 01:15 AM

I agree but wish they would give us aoe looting like in Rift. I don't want to spend time running from corpse to corpse looting rather than fighting, which is what I saw a lot of people doing during the stress tests. Just let us hit a button and loot everything within a given radius, marked with an appropriate circle.

#79 caveslug

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Posted 23 August 2012 - 01:16 AM

View PostQuinci, on 23 August 2012 - 12:50 AM, said:

I want an area loot option. That is all. I don't really care about all the other stuff but I hate having to run around and loot 100 corpses after a big DE. It's even worse that the 'F' key is also used for reviving and talking to npc's.

Pretty much this, if SWToR did anything right it was looting. You had area loot so you only needed to loot one mob to pick everything up in the area. But you could also see when a corpse had loot, there was a beam of light that went into the sky, and it was colored depending on the loot rarity.

#80 Ghostwing

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Posted 23 August 2012 - 01:18 AM

Huh, I thought there was a "fruup" sound when you loot something, like shoving something into a canvas bag. I guess it was just my imagination lol.

#81 TheSyde

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Posted 23 August 2012 - 01:25 AM

Sound effects would be killer. Just imagine the following.

*Charr kills random evil nasty creature*

*Sound of cloth ripping*
*sound of metal pieces rattling*

"Ohhhhh, Shiny!"

"Fluffy likes new toy!"

Priceless stuff right there.


On a more serious note, a little more substance like sounds effects and maybe character comments (especially since they are now fully voiced for the cutscenes) would make it much better.

#82 Yui San

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Posted 23 August 2012 - 01:25 AM

This must be a joke. There is nothing more awesome than looting, sound or not, who cares. Loooooooooot! I want looooooot!

And they have nothing drop on the floor because the whole world would be littered with items. You can't just do the same as in GW1 with instances.

#83 Reason on Cooldown

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Posted 23 August 2012 - 01:27 AM

View PostMottle, on 23 August 2012 - 12:55 AM, said:

I'd put things like that in an invisible loot bag. They're quite easy to make and guards items from being emptied to your vault.

I don't think I've come across those yet.  Thank you very much!  I'll have to keep an eye out for that option. ♥

I had another thought!!! (Oh, geez!)  ANet said they added the chest system, because players like to click on things.  Or something to that effect.  Why not create a loot queue while you're battling, and when you drop out of combat, a chest or bag drops at your feet with ALL your accumulated loot.

PROS:
(1) ONE loot click per battle
(2) Less missed loot
(3) No need to quick loot in battle so it doesn't disappear (not sure if this is actually an issue, but corpse HAS to disappear eventually)
(4) Better loot management.  You get to see it all at once, not one corpse at a time.  Even better when your inventory is filling up.  You don't have to go back and drop junk because you looted the "Epic Greatsword of Killing Stuff" last.  Bonus points for not having to do the same MID battle.

CONS:
(1) In big DEs you may drop combat several times moving back and forth between mob spawns, making more chest to retrieve......however it's still better than corpse running now...........PRO maybe?
(2) Less RP-ish.  Magic chests generally don't appear after you kill stuff. :)

Or we can just have all loot distributed by a ghostly woman NPC who resides at the bottom of the nearest body of water.
.
.
.
Bonus points if she only hands out swords.

Edited by Reason on Cooldown, 23 August 2012 - 01:29 AM.


#84 Alemoot

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Posted 23 August 2012 - 01:27 AM

View PostMassive Jawbone, on 23 August 2012 - 12:03 AM, said:

it should be one of the pillars of the RPG experience.

Should it? I'll admit, I'm not an avid player of RPGs and I'm frequently surprised by the kinds of things people on these forums find important but I'm reluctant to believe anyone really thinks that watching a character physically loot their spoils off of the corpses of their fallen enemies is essential to the game. SWTOR has a loot animation and it's more annoying than anything. As you might put it, it wasn't a fun experience. Personally, I like pressing f and moving on with my life. An animation would just be a time sink that breaks up the action. I support it as an option I guess, but if it's that big a deal you can always just /kneel whenever you loot something.

#85 jmiller_1980

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Posted 23 August 2012 - 01:27 AM

Agreed on all points.

During the BWE's I constantly found myself missing corpses because the sparkles weren't noticeable enough during the chaos of a large battle or escort quest. For all of SWTOR's weak points, they at least managed to have their loot standout (a beam of light emits from the corpse toward the sky) and offer area looting in the options menu (a nice feature to have, but not game breaking). Heck, even WoW managed to make the looting experience enjoyable with rich sounds to confirm what's been picked up.

I think Anet needs to address this, if not by launch, then down the road.

#86 KazNaka

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Posted 23 August 2012 - 01:29 AM

View PostMyTabbycat, on 23 August 2012 - 12:17 AM, said:

I like it. You can either mouse click twice to pick up your loot or while you are still fighting mobs you can hit your F key twice and pick up loot and not break combat. How can you not love fighting and looting at the same time? It's epic.

I like it too. Just make it more noticeable is all we're askin' :)

#87 TheGizzy

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Posted 23 August 2012 - 01:30 AM

I wouldn't mind something a little more visually *in your face* letting us know when there's loot and/or audibly acknowledging we've picked something up... it took me until the third weekend to realize that if I could still see a corpse after about 10-15 seconds once the battle was done, that corpse has loot for me. LOL  That was more reliable for me than the sparklies!

#88 Kilconey

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Posted 23 August 2012 - 01:32 AM

I would hate to have an animation of having to pick it up...
But some type of shuffling noise would be nice.

#89 TheSyde

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Posted 23 August 2012 - 01:37 AM

Adding some comments or emotions to the character when looting would really be great though IMO, even if mostly pointless. The same goes for merchants. I mean, it really gives a feel of sentience to the characters, as if they react to the things they encounter.

When you find something interesting you usually make a quick comment about it, even if it's just in your head, or speaking to yourself.

Also who doesn't remember this bloke?



Video game history, right there.

#90 correllis

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Posted 23 August 2012 - 01:40 AM

@ those people who didnt think looting is a "pillar" of the gaming experience, while I don't think necessary think it is a "pillar" per se, a lot of games companies focus a lot on the psychology on looting as well as overall satisfaction that the game provides to the players after efforts are done, such as providing super glow effect when you level and sounds effect that makes you feels better about yourself. Companies like Nexon actually wraps their entire games around this psychology, then in that case I'd say it is indeed one of the pillars for such games.





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