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#1 saitens

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Posted 23 August 2012 - 08:46 AM

Everyone is speculating what the end game might be and what may keep players engaged and interested in progressing in the game. So far, we know that there are exploration modes of dungeons which you can go back to and have a different experience,  dungeon runs for tokens to exchange for armor and weapons, and PvP.

I see players who dislike that once you hit the level 80 plateau, the weapons you find will all have the same damage but a different skin. I can see why that can be a problem for many people, especially those who are used to different MMO's where each weapon may have all around different stats. Personally, I like the idea that all weapons have the same range of damage, of course there are tiers of weapons too (common, rare, legendary, etc.) but the general idea is to keep everyone balanced and to not focus so much on how OP their gear is but rather how well they can play their characters with the builds they've composed using their ability and understanding of game play through experience whether it's downing a player in PvP or an elite mob while roaming around the hills of Tyria.

If you haven't already noticed, I praise GW2 to no end. But with no intention of bashing on any other games, I was into WoW for a while and it was fun (yes, I did hit level 85 on more than three characters), playing with close friends made my gaming experience significantly better, but we all quit around the same time because it felt a bit pointless when a new season hit. We were all new to the game so we weren't expecting that the gear we had earned by investing time into PvP would be trash as soon as a new season started and made all of our gear outdated. That kind of system wasn't appealing to us at all, we want something that is more consistent. The gear in GW2 won't affect PvE/PvP as much as it did in WoW and other games, so I see it as one of the main attractions of the game where I can take a load of stress off knowing that my gear is already at the best it can be, I can focus on more important things while I PvP/PvE.

End game for me, is definitely the variety of things to do in the game. I'm into the cosmetic-side of the game, gearing my character to be the most epic looking is my kind of thing so maybe that will be my main focus. But there are many other things that interest me, different professions, crafting, gathering, exploring, pursuing different titles, discovering secret jumping puzzles and even PvPing. I'm not even a bit worried about the end game keeping my interest in GW2.

So, if you're worried about the end game content, what kind of end game do you fancy?

#2 lokiie1984

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Posted 23 August 2012 - 08:53 AM

Personally i hate raiding so im glad thats out, not a huge fan of pvp so wont do that much either. However i think when it comes to my form of end game, i tend to roll alts. But with the level scaling in this game, if i can just find that one class i fall in love with, i will just go and play through each zones content like i was a new alt anyway. But i do plan to at least roll an alt of each race to see the jist of their story lines.

So i think my end game will be zone completions and maybe alts. I'm sure i will do dungeons too, just not with pug groups for a while.

#3 Baron von Scrufflebutt

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Posted 23 August 2012 - 09:01 AM

I love playing Barbie, but I hate the fact that GW games are about preparing to play Barbie. I'd absolutely prefer it if everything was easily accessible and players would instead be asked to have fun with the pretty they obtained, rather than about hunting down the pretty itself. Maybe GW3, until then I am stuck hunting it down.

I also insanely enjoyed low-end PvP in GW1 - so PvP might also be an option in GW2, but given what I have seen, I have a bit of doubts. It certainly don't expect it to give me the same 1k+ hours it gave me in GW1 though.

Most of all though - I think my endgame will be about making new characters and helping/playing with my friends.

#4 Scyfex

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Posted 23 August 2012 - 09:02 AM

PvP. Buying Guild Wars 2 and not taking in the huge chunk of gameplay that is PvP is a stupid idea.

#5 saitens

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Posted 23 August 2012 - 09:05 AM

View Postlokiie1984, on 23 August 2012 - 08:53 AM, said:

Personally i hate raiding so im glad thats out, not a huge fan of pvp so wont do that much either. However i think when it comes to my form of end game, i tend to roll alts. But with the level scaling in this game, if i can just find that one class i fall in love with, i will just go and play through each zones content like i was a new alt anyway. But i do plan to at least roll an alt of each race to see the jist of their story lines.

So i think my end game will be zone completions and maybe alts. I'm sure i will do dungeons too, just not with pug groups for a while.

Yeah, didn't have a good experience with raids either, I'm never the class groups were looking for -_-

View PostProtoss, on 23 August 2012 - 09:01 AM, said:

I love playing Barbie, but I hate the fact that GW games are about preparing to play Barbie. I'd absolutely prefer it if everything was easily accessible and players would instead be asked to have fun with the pretty they obtained, rather than about hunting down the pretty itself. Maybe GW3, until then I am stuck hunting it down.

I also insanely enjoyed low-end PvP in GW1 - so PvP might also be an option in GW2, but given what I have seen, I have a bit of doubts. It certainly don't expect it to give me the same 1k+ hours it gave me in GW1 though.

Most of all though - I think my endgame will be about making new characters and helping/playing with my friends.

I didn't expect GW1 to take more than a thousand hours of my life either, but I guess as time went on the game really grew on me. I'm hoping GW2 will be an even better experience, I don't mind losing another thousand hours.

#6 lokiie1984

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Posted 23 August 2012 - 09:10 AM

View Postsaitens, on 23 August 2012 - 09:05 AM, said:

Yeah, didn't have a good experience with raids either, I'm never the class groups were looking for -_-


I didn't expect GW1 to take more than a thousand hours of my life either, but I guess as time went on the game really grew on me. I'm hoping GW2 will be an even better experience, I don't mind losing another thousand hours.

My problem with raids was all the stress, i felt like if i blinked i would some how wipe the raid and get yelled at by these super elitist ass hats lol. Plus i couldn't stand vent (one person was loud and clear the next was so soft i couldn't understand a word they said. or it would be garbled ) So i just avoided all raids, i didn't see the BC (WoW) raids for the first time until a couple months ago when i could either solo them for get a guild group to do em for transmog gear.

Here however i like that raiding wont be a focus, i can get armor multiple ways and I'm not locked into either one. And of course the armor all being just for looks with the same stats means i can make my character look how i want with out sacrificing anything.

#7 sinisterpink

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Posted 23 August 2012 - 09:15 AM

View Postsaitens, on 23 August 2012 - 08:46 AM, said:

Everyone is speculating what the end game might be and what may keep players engaged and interested in progressing in the game. So far, we know that there are exploration modes of dungeons which you can go back to and have a different experience,  dungeon runs for tokens to exchange for armor and weapons, and PvP.

I see players who dislike that once you hit the level 80 plateau, the weapons you find will all have the same damage but a different skin. I can see why that can be a problem for many people, especially those who are used to different MMO's where each weapon may have all around different stats. Personally, I like the idea that all weapons have the same range of damage, of course there are tiers of weapons too (common, rare, legendary, etc.) but the general idea is to keep everyone balanced and to not focus so much on how OP their gear is but rather how well they can play their characters with the builds they've composed using their ability and understanding of game play through experience whether it's downing a player in PvP or an elite mob while roaming around the hills of Tyria.

If you haven't already noticed, I praise GW2 to no end. But with no intention of bashing on any other games, I was into WoW for a while and it was fun (yes, I did hit level 85 on more than three characters), playing with close friends made my gaming experience significantly better, but we all quit around the same time because it felt a bit pointless when a new season hit. We were all new to the game so we weren't expecting that the gear we had earned by investing time into PvP would be trash as soon as a new season started and made all of our gear outdated. That kind of system wasn't appealing to us at all, we want something that is more consistent. The gear in GW2 won't affect PvE/PvP as much as it did in WoW and other games, so I see it as one of the main attractions of the game where I can take a load of stress off knowing that my gear is already at the best it can be, I can focus on more important things while I PvP/PvE.

End game for me, is definitely the variety of things to do in the game. I'm into the cosmetic-side of the game, gearing my character to be the most epic looking is my kind of thing so maybe that will be my main focus. But there are many other things that interest me, different professions, crafting, gathering, exploring, pursuing different titles, discovering secret jumping puzzles and even PvPing. I'm not even a bit worried about the end game keeping my interest in GW2.

So, if you're worried about the end game content, what kind of end game do you fancy?

Leveling is my endgame. My goal is to get all 8 of my characters to level 80. I'll take my time with my main - savoring the juicy story and environments as I go. Then I will speed level the remaining characters and try to improve on my time-to-max level each on each character. In wow I maxed all 10 classes with an averaged of 2days3hrs /played each character. On d3 I did all characters to 60 at a 13hrs /played average.

Gear doesn't interest me because a majority of loot becomes obsolete each time RPGs raise level cap. I dunno, I just get a thrill from leveling fast. It's addictive :)

#8 LavaSquid

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Posted 23 August 2012 - 09:16 AM

Well organized WvW and PvP with friends, wondering around for dynamic events sometimes, craft myself an unique armor and weapon skin, discover cool details in GW2 and screenshots them down to share with my friends, go on forums..... :D

#9 Sheepski

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Posted 23 August 2012 - 09:20 AM

My end game will be a mix of all the content including achievements/alts etc but I think mostly I'll be collecting armour/weapon skins.

So trying for all the dungeon, Order, Karma stuff on any character I like the look on.... farming skill points for the end game rewards, crafting legendary weapons. Of course the DE's in Orr sound awesome too :D

I will dabble in PvP at times and I'll be getting 100% map completion etc as well, but "end-game" for me is about legendaries/other cool stuff to buy with skill points and farming awesome looking skins.

Edited by Sheepski, 23 August 2012 - 09:21 AM.

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#10 Fugazi

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Posted 23 August 2012 - 09:22 AM

I totally agree with you.
First, we will be able to try a game where it's not stuff that matters only team coordination and the likes, i cant wait to try that.
For me it's exactly the same, the variety of things to do is the endgame.

I dont usually reroll but i will probably do it in this game. I usually dont do it because I think that as a Guild Leader I have to be top level to organize and take part in everything.
The fact that there is no raid will make it a lot easier to me. I think people will be able to organize 5 man dungeons on their own. And to make it even easier i setup an external event planner based on EQDKP+. I have already created 25 different events to choose from in GW2 and this list is far from over, because we dont even know yet about the minigames (they said there will be dozens of them but we dont know much about them so far).
And as we usually have pleasure in playing in groups, who knows some of the guildies may even come play with me while rerolling. This level scaling is just a great idea.

Edited by Fugazi, 23 August 2012 - 09:36 AM.


#11 Dream Catcher

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Posted 23 August 2012 - 09:28 AM

I think what a lot of players these days seem to disregard is their own ability to create things to do while they are gaming, the game certainly offers the player plenty of targets and paths itself, however creating your own goals, activities etc. is just as effective. This game has tons of content for the player to create his own sandbox experiences too.

My end game is the social aspect of the game, helping others, running rampant in different zones, while being swallowed up by the DE's and Meta events, running dungeons, obtaining the legendary weapons, completing the game with all 8 professions, working on titles, exploration, jumping puzzles, completely fleshing out my characters with multiple armour sets/weapons, enjoying some WvW, sPvP and generally just having a laugh and enjoying my time in game.

Edited by Dream Catcher, 23 August 2012 - 09:29 AM.

Skill > Time = Reality


#12 RaoulDukeHST

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Posted 23 August 2012 - 09:30 AM

i love raiding,but i hate wow,hence i play gw2,sPvP until my eyes bleed

#13 REALMIGUEL

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Posted 23 August 2012 - 09:30 AM

Definitely going to explore the PvE world and hunt down at least 1 legendary weapon by doing dynamic events and dungeons, and switching to WvW once i am integrated in a Guild later on hopefully.

Not that i can´t try sPvP or WvW sooner, but that's not what i have in mind right now.

#14 Lady Rhonwyn

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Posted 23 August 2012 - 09:30 AM

My end-game is simply having fun playing the game.  Considering I've managed to have fun for 7 years in a game that has a lvl20 level cap (which was reached before you reached the last part of the game), I doubt I will have trouble finding my fun in GW2...

#15 Fugazi

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Posted 23 August 2012 - 09:35 AM

View PostScyfex, on 23 August 2012 - 09:02 AM, said:

PvP. Buying Guild Wars 2 and not taking in the huge chunk of gameplay that is PvP is a stupid idea.

I am a Pve player mostly but maybe we will be pvping because it looks interesting in GW2.
... But your comment is quite stupid i think. GW1 guys have to understand that it's not GW1 v2.0 that is about to come out. It's GW2.
I think a few of you may be very disapointed in the next months. I tried to play Gw1 but i could not get into it. But I do love GW2. GW1 was no MMO and kinda hardcore. GW2 may be that also but for now it is also a AAA Themepark PVE MMO.
I think the gathering of these 2 communities will be an interesting thing to follow.

#16 geekling

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Posted 23 August 2012 - 09:38 AM

You know, I've been thinking about this whole end game thing. And after much consideration, for me, it really boils down to a social activity.

It's all about the getting together with your mates to settle down for a night doing something together, something everyone of us can get involved in.

Friday night, a few beers chilling, a bowl of popcorn, pizza guy on speed dial. Log in on the VoIP chat of choice... And go raiding in wow (for example).

When you boil it down, one of the main reasons for raiding...

There's usually about 7 of us. Party size doing pretty much everything else is 5.

You do the math.

So yeah, I don't really have any concerns about GW2 "end game". As it looks right now, 2 days before the floodgates open, there's going to be plenty of things we can do on Friday is games night.

And first on my list is that hidden Thaumanova boss in Metrica Province.

#17 lokiie1984

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Posted 23 August 2012 - 09:40 AM

I don't plan to pvp any time soon at all, if ever. As a matter of fact i never touched pvp in gw1 either, just not my thing, and so far both games had/have great pve on top of the pvp. No reason to feel forced into pvp on either games as far as I'm concerned.

#18 Fugazi

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Posted 23 August 2012 - 09:41 AM

View Postsinisterpink, on 23 August 2012 - 09:15 AM, said:

I dunno, I just get a thrill from leveling fast. It's addictive :)

You must be a very solitary person not to say lonely.
I cant understand that as for me the only pleasure in these games is to share the adventure.

Edited by Fugazi, 23 August 2012 - 09:45 AM.


#19 Delolith

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Posted 23 August 2012 - 09:43 AM

End game: PvE - Legendary weapons.....GL to the 5% of the population (according to devs) resilient enough to not break their PCs while trying.

sPvP - self explanatory

WvWvW- well...it is end game by itself.

#20 sinisterpink

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Posted 23 August 2012 - 10:02 AM

View PostFugazi, on 23 August 2012 - 09:41 AM, said:



You must be a very solitary person not to say lonely.
I cant understand that as for me the only pleasure in these games is to share the adventure.

I actually have an active social life, married with 2 kids and doing an MBA while working full time. I'm a little offended that you make those sort of assumptions just based on how I said I like to play. I could turn around and assume you are a nerd, and spend most of your weekend gaming with your nerd friends. Or you enjoy raidin and spending time in a virtual space with people you have never met, more so than you do with your friends and family.

But I wouldn't and won't assume that, because everyone will have their own way of enjoying GW2 and it's kind of the whole point of MMOs: to provide multiple paths to enjoy the game for a wide variety of people

#21 Nukk

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Posted 23 August 2012 - 10:03 AM

My end game will be doing whatever my new friends and I are interested in at that point. That could be sPvP, WvW, replaying certain epic dynamic event chains, dungeon running, working together to craft something awesome, exploring and going for 100% completion or it could just be walking around from place to place herp derping on vent and seeing what crops up.

#22 Finnorth

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Posted 23 August 2012 - 10:10 AM

Leveling in WVWVW ,My end game: WvWvW and spvp.

#23 Generic Fantasy Name

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Posted 23 August 2012 - 10:14 AM

WoW burnt me out on large group raiding, possibly permanently. Dealing with 9-24 chickens with their heads cut off, standing in fires, etc. isn't fun anymore even when it might lead to the adrenaline rush of finally downing a difficult encounter. For me, endgame will be exploration mode dungeons -- I do still like challenging PvE content -- some WvW with friends or sPvP without, and roleplay. Early on, I want to do a lot of exploration of the world at large: discovering all the vistas, waypoints, etc. and searching for those little details Arenanet has hidden in their game.

#24 drewman95

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Posted 23 August 2012 - 10:16 AM

I'm a bit nervous as how this end game will turn out, but we'll just have to wait and see. Of course leveling is fun in itself, but even after making your way up to lvl 80 on, say, three different professions, surely one would get burned out after a while doing so.

#25 stonelead

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Posted 23 August 2012 - 10:19 AM

As long as there is new stuff, a good community, WvW and PVP, economy  crafting etc the game will rock for a long time.

As long as it does everything different to SWTOR it will be fine.

#26 Metameta

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Posted 23 August 2012 - 10:21 AM

I like cosmetic gear! I'll be crafting, collecting Dungeon Armor, and legendary weapons. As long as achievements and every now and then I'll jump into WvWvW so yeah, I feel there is a lot to do here.

#27 pencil

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Posted 23 August 2012 - 10:31 AM

I don't know, but I hate the typical idea of end game in modern MMO's. The levelling experience is about exploring a vibrant world with millions of other people. Then you hit max and it's a totally different game. Now you're funnelled down the same linear set of dungeons with 4-19 others.

I wish more games would concentrate on an expansive dynamic world - an adventure if you will, and less on a means to get to the end.

#28 saitens

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Posted 23 August 2012 - 10:33 AM

View Poststonelead, on 23 August 2012 - 10:19 AM, said:

As long as there is new stuff, a good community, WvW and PVP, economy  crafting etc the game will rock for a long time.

As long as it does everything different to SWTOR it will be fine.
Don't even remind me.. I purchased SWTOR thinking I might be able to finally invest some game time into a nice MMO.. I forced myself to get to level 8 and couldn't stand it anymore.. I wish I had that $50 or $60 back.. whichever it was.

#29 Crosier

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Posted 23 August 2012 - 10:35 AM

Probably working on getting some Legendary weapons. I already see myself ignoring crafting completely until I reach level 80 and then I'm going to have a lot of catching up to do.

#30 Corvindi

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Posted 23 August 2012 - 10:41 AM

First of all, to have fun.  If any of the following becomes not fun, I'll stop doing it:

WvW
Alt rolling
Crafting
sPvP

Also:

Exploring and taking lots of video and screenshots (I have a low end system, but the game still looks really good).

I'm always broke in games, especially since my main usually spends massive amounts of gold to spoils my alts.  So making gold for the sake of making it kind of interests me.  Plus markets in games are a new challenge for me, in the past I've only dabbled.

My biggest ambition is to grow a primarily WvW guild with the help of a family member.  Probably a small scale one concentrating on guerrilla-type tactics.

I get the feeling I'm leaving some out, so I have plenty to do in this game for a good long time.

Edit:  Oh yeah, open world raids sound fun.  I'll try that, too.  Even though I hate regular raiding.

Edited by Corvindi, 23 August 2012 - 10:43 AM.






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