But is that the dark little secret of MMO gaming? Do players, in fact, WANT to spend hour upon endless hour grinding for experience?
I think, she
is on to something there. Over the years, I have been playing MMORPG it has gone from games that take as long as years to complete the leveling process to where the max level can be achieved in a much shorter period. With that, I feel, the focus of the genre has moved from enjoying the journey, and continued improvement of your character to leveling as fast as you can, in order to reach the end of your characters progression.
The emphasis on pvp in most MMOs these days is what has incited the change in mindset for me. So the conundrum arises, how can I enjoy a long journey that I find highly rewarding, when I'm rushed to complete it in order to take part in other aspects of the game such as pvp?
The reaction in resent games seems to be to shorten the journey, to the point it becomes deficient. In that case, I tend to spend much of the time endlessly killing mobs at max level. That has a advantageous upshot of making me quite rich. But I am restricted in how I can progress any further, and the content remains static with nothing else to move on to -- it becomes mundane.
I have high hopes for ArenaNet's version of public quests. I can see them allowing for alot of replay value with my main or one of the many alts I will surely create. If the dynamic events will be a sufficient distraction from the fact I'm running on a hamster wheel will have to wait until I can play the game myself.
Edited by Azula, 02 August 2010 - 03:47 AM.
I toast, therefore I am.