Jump to content

  • Curse Sites
Help
- - - - -

Necromancer's role in PVE and Dungeon


  • Please log in to reply
7 replies to this topic

#1 7hei

7hei

    Pale Tree Seedling

  • New Members
  • 6 posts

Posted 24 August 2012 - 01:01 AM

Hello, I did research and play Necro in sPVP during all the BWE. One thing I'm really not sure about is the role of Necro in PVE and Dungeon. Since Condition necro is one of the strongest trait in sPVP. I think once apply it to PVE and Dungeon, it really takes sometimes to stack bleed and in the dungeon, our utility skills for boon and debuff swapping seems very useless. I hope you guys can prove me wrong, but I really feel necro is lack of something for Dungeon and solo PVE. No Burst, No High damage, and less utility skill to pick but using minion.

#2 Crosier

Crosier

    Vanguard Scout

  • Members
  • 395 posts
  • Server:Ruins of Surmia

Posted 24 August 2012 - 01:04 AM

Wells. Good utility support. Alternatively, things like Epidemic and Plague Signet.

#3 Craptrain

Craptrain

    Asuran Acolyte

  • Members
  • 116 posts
  • Server:Northern Shiverpeaks

Posted 24 August 2012 - 01:06 AM

I don't know where people are getting this "no high damage" nonsense from.  I can drop 13k hp off a heavy armored target over the span of roughly six seconds with a good power/crit build.  That's at the same time the target is blinded, chilled, and having his boons replaced with conditions.

#4 Alaroxr

Alaroxr

    Golem Rider

  • Members
  • 3025 posts
  • Guild Tag:[TSym]
  • Server:Sea of Sorrows

Posted 24 August 2012 - 01:09 AM

In my first run of Explorable Ascalonian Catacombs, our Necromancer was pretty damn useful.

In the first fight she kept conditions off of us (the main part of the fight) and helped keep the spider adds at bay.

In the second fight she basically kited the boss around pillars (who normally goes on a rampage and kills everyone). She was the ideal choice due to her high health pool, death shroud, and cripples/chills.

In the third fight she helped by spamming AoE like crazy with the Staff.

In the first two she was very useful, in the third she was average.

#5 matsif

matsif

    Seraph Guardian

  • Members
  • 1516 posts
  • Server:Fort Aspenwood

Posted 24 August 2012 - 01:58 AM

minion master is always helpful in pve imo, having other bodies for mobs/bosses to beat on instead of you or your party is always good.

#6 Pipples

Pipples

    Sylvari Specialist

  • Members
  • 783 posts

Posted 24 August 2012 - 02:27 AM

I think people are

View PostCraptrain, on 24 August 2012 - 01:06 AM, said:

I don't know where people are getting this "no high damage" nonsense from.  I can drop 13k hp off a heavy armored target over the span of roughly six seconds with a good power/crit build.  That's at the same time the target is blinded, chilled, and having his boons replaced with conditions.

I think they assume no high damage due to lack of big numbers and don't stop to consider conditions and minions

As for the OP, I'm still messing with my spec but as of now I'm going staff-condition and D/D/ Two totally different playstyles, one uses DoTs the other direct damage and the D/D will come in handy when I have a melee decide 'let's get the one in the dress!'

Until I stab them in the face, load em with conditions and fear them

#7 7hei

7hei

    Pale Tree Seedling

  • New Members
  • 6 posts

Posted 24 August 2012 - 02:50 AM

Thank you very much guys, now I am more confidence picking Necro for PVE

#8 kyoshi

kyoshi

    Fahrar Cub

  • Members
  • 46 posts

Posted 24 August 2012 - 06:06 AM

hate to compare this to world of warcraft, but let me enlighten the non believers.
in Wow(i played since vanilla) warlocks could spec 2 ways for raids. 1 was destro(big numbers) one was affliction(lots of dots, doing small damage each tick) notice I said LOTS of dots. so 4-5 plus and then spamming shadowbolt.

this class is a dot class. DAMAGE OVER TIME. our conditions are bleeds and vulnerabilities. we control conditions the best. so yea the warrior stomping you can do 2k crits with a normal attack fine. but a necromancer can stack enough conditions to kill that warrior in small but very effective increments. I'll take the dot class over the melee class anytime. because even if you die, the dots can still kill them. trust me i know




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users