Necromancer's role in PVE and Dungeon
Posted 24 August 2012 - 01:01 AM
Posted 24 August 2012 - 01:04 AM
Posted 24 August 2012 - 01:06 AM
Posted 24 August 2012 - 01:09 AM
In the first fight she kept conditions off of us (the main part of the fight) and helped keep the spider adds at bay.
In the second fight she basically kited the boss around pillars (who normally goes on a rampage and kills everyone). She was the ideal choice due to her high health pool, death shroud, and cripples/chills.
In the third fight she helped by spamming AoE like crazy with the Staff.
In the first two she was very useful, in the third she was average.
Posted 24 August 2012 - 01:58 AM
Posted 24 August 2012 - 02:27 AM
I think they assume no high damage due to lack of big numbers and don't stop to consider conditions and minions
As for the OP, I'm still messing with my spec but as of now I'm going staff-condition and D/D/ Two totally different playstyles, one uses DoTs the other direct damage and the D/D will come in handy when I have a melee decide 'let's get the one in the dress!'
Until I stab them in the face, load em with conditions and fear them
Posted 24 August 2012 - 02:50 AM
Posted 24 August 2012 - 06:06 AM
in Wow(i played since vanilla) warlocks could spec 2 ways for raids. 1 was destro(big numbers) one was affliction(lots of dots, doing small damage each tick) notice I said LOTS of dots. so 4-5 plus and then spamming shadowbolt.
this class is a dot class. DAMAGE OVER TIME. our conditions are bleeds and vulnerabilities. we control conditions the best. so yea the warrior stomping you can do 2k crits with a normal attack fine. but a necromancer can stack enough conditions to kill that warrior in small but very effective increments. I'll take the dot class over the melee class anytime. because even if you die, the dots can still kill them. trust me i know
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