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Unique names are stupid

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#1 Pie Flavor

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Posted 24 August 2012 - 09:09 AM

If you see my recent post history I've been making posts against unique names in certain threads, since that's thread-derailing I decided to make the full blown rant in a separate thread.

The facts:
  • Guild wars 2 uses a unique character name system
  • Guild wars 2 discerns between account name and character name
  • Account name can be repeated, character names must be unique
  • Character names can be 19 letters long with as many spaces as it allows you to put, and must be at least 3 letters long
  • You could reserve your character name if you had a GW1 character with such name before the 31st of July of this year if you linked accounts
  • Reserved character names are liberated 2 days after release (?) if they're not claimed yet.
  • HoM rewards calculator serves as a mild indication of whether your character name could have been reserved by someone owning GW1 already.
  • GW1 names could not be single word, and could not have more than 1 space in it. with any amount of spaces as it allowed you to.
Since this is a rant, I'm going to point the CONS of having a unique character name system at place.
  • And most importantly, it adds a layer of pressure to the player. I thought the philosophy behind the design of Guild Wars 2 is to make the game as enjoyable for the player as possible, well, now you must take into account that if you don't login the very first minutes after the servers open, you lose your chance to get that name you want for your character forever. Oh and remember more than a couple thousand of other players might be competing against you, so you'd better have fast PC with no internet problems... Because, and this is serious, names matter just as much as looks for some people.

  • Unique name is an archaic feature, and to be honest there is no point on having unique names, sure, you'll see 500 "Legolas" but it's the same as seeing "Legolas" "Lego1as" "LEGOLAS" "l3601A5" or "jhsdfkhjksdjafnnkh" simply because that frustrated guy just gave up on getting a good name, believe me when I say both instances yield simply the same amount of unoriginal names. With non unique names at least you'll have a flexible system and might allow for fun match ups.

  • Servers will get clogged with people trying to create characters to reserve their desired name, Anet implemented a timeout feature that prevents you from creating another character if you fail to obtain a unique name after certain amount of tries. This feels like unnecessary resources spent on making a limiting system for the sake of simply having this unique names system at place, it hinders the user experience, while feels like a bad design idea, instead of keep putting bandages on an always open wound, just cut the limb off already (remove this system)
Pros of having this system at place:
  • Personal identification: this serves mainly for RP purposes, nothing breaks immersion more than seeing someone with your same name (arguably seeing some called "jihfkajkfa" breaks immersion too) And having a name that you can identify yourself and knowing that nobody else can have that exact same name boosts your experience as a player. I see no rebutal to this argument, therefore I included it as a pro in my rant.
Note: all of this does not apply if you truly have an original name that not many people could have taken it from you, you feel identified with your character, you won't see someone else with a variant of your name, or at least not frequently, and you don't have pressure to login the first day just to ensure your name is reserved.

Edited by Pie Flavor, 24 August 2012 - 09:25 AM.


#2 dd790

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Posted 24 August 2012 - 09:15 AM

Use an original name?

If you want eg 'Legolas' and it is taken it's not like someone is using your character's name, someone is using Tolkien's characters name.

I wrote a 1,859 word back story for my character, yet even if I don't get the name I want I have alternatives in the back story. If your character can't have a slightly altered name and still fit their backstory then it's your backstory that needs work, not Anet's game.

#3 Pie Flavor

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Posted 24 August 2012 - 09:19 AM

View Postdd790, on 24 August 2012 - 09:15 AM, said:

Use an original name?

If you want eg 'Legolas' and it is taken it's not like someone is using your character's name, someone is using Tolkien's characters name.

I wrote a 1,859 word back story for my character, yet even if I don't get the name I want I have alternatives in the back story. If your character can't have a slightly altered name and still fit their backstory then it's your backstory that needs work, not Anet's game.

1- read my last paragraph
2- my last paragraph won't apply because there will still be thousands of people fighting for the same name upon release of the game no matter how good your advice can be. AND THAT IS UNNECESSARY AND COULD HAVE BEEN EASILY AVOIDED.

#4 Ronule

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Posted 24 August 2012 - 09:20 AM

I assume they have their reasons.  I don't know for sure what those reasons are, and I'm not going to try answer that as I have no interest in defending them on the issue as well as not having to deal with somebody who is heated on this matter.  Personally I'm not worried about it.  The one name I want for the one character I'm for sure making should be saved for me from having the name in Guild Wars.  Also, as somebody who has years of Forum RPing under their belt, coming up with names is really isn't an issue for me. lol

#5 dss_live

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Posted 24 August 2012 - 09:21 AM

Quote

I thought the philosophy behind the design of Guild Wars 2 is to make the game as enjoyable for the player as possible

Why does everyone feel the need to bring this up over and over again with matters that have nothing to do with it. Seriously, "it's not fun" is the weakest argument ever on topics like these.

#6 Zhahz

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Posted 24 August 2012 - 09:22 AM

All MMORPGs require unique names at some level, usually the server level, so there's always a chance you won't get a name you want.  At least in GW2 since you can uses spaces and multiple words you can augment a name you want to make it unique and still yours if necessary.  In most other MMORPGs if you can't get that single word name you want you have to stick extra characters on it or use accents that look silly (when used out of normal context).

Have backups ready, be ready to be creative...whatever.  It's a name on an avatar in a video game - it's not that big of a deal.

I don't see a problem.

#7 Selene

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Posted 24 August 2012 - 09:22 AM

Limiting the usage of a same name is a bit stupid imo because in real life there are people with same names as well. Since there will be millions of players with even more alts, expect weird names.

But then again, this is pretty much a system in every MMO. I don't have problems with this thing myself but I can understand people who get a bit annoyed by this.

Good thing I have reserved some names through GW 1 :)

Edited by Selene, 24 August 2012 - 09:26 AM.


#8 Crosier

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Posted 24 August 2012 - 09:22 AM

You can befriend people across servers. So you want to add someone to your friends list, search for him by his character name... what if dozens of other people show up, only identified by their account names which you don't know?

That's why.

#9 Znake

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Posted 24 August 2012 - 09:23 AM

View PostPie Flavor, on 24 August 2012 - 09:09 AM, said:

GW1 names could not be single word, and could not have more than 1 space in it.

I'm not going to go any deeper into what you wrote but I just wanted to correct you that the part I've bolded is false. It was very much possible to have a name with multiple spaces in GW1. The rules were that the name had to be 3-19 letters, only english letter and at least one space. It was possible to make a name like "Xx Legolas Xx" if a player wanted to.

Edited by Znake, 24 August 2012 - 09:26 AM.


#10 Pie Flavor

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Posted 24 August 2012 - 09:27 AM

View Postdss_live, on 24 August 2012 - 09:21 AM, said:

Why does everyone feel the need to bring this up over and over again with matters that have nothing to do with it. Seriously, "it's not fun" is the weakest argument ever on topics like these.

ok enlighten me then, I see NO reason as to have this system in place, it might just as well not exist, and allow everyone to have the same name if they wanted to. I know not of the intricacies of the philosophy of design of guild wars 2 but it just caught my attention that this might go against it.

#11 ClimacticGaming

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Posted 24 August 2012 - 09:27 AM

Be sure to checkout character names after like a month or so in to the game. When new people buy it and come along to play, they'll be like 'WTF I've tried 50 names...nothing is working!!'

Lol...

#12 HederaHelix

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Posted 24 August 2012 - 09:28 AM

I find you over reacting quite a bit.  Its not hard to come up with a name that no one else will use/take.  All it takes is a little creativity.  Those that don't have or want that, there are umpteen amounts of random name generators for that very thing!

#13 PizzaE

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Posted 24 August 2012 - 09:28 AM

Look you have up to 19 chars, so add a surname or a prefix such as "Eric the slayer" or something along the lines. It would be stupid having those 4 numbers after your names just because they want to cater people having the same names, leave that to the account name, not the characters.

#14 Elle

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Posted 24 August 2012 - 09:31 AM

All this will be forgotten once everyone starts playing the game.
There will be the initial fury "some took my name" but after few hours you'll forget what you called your character and priority number one will be to defend that village from attacking centaurs

#15 Kogaratsu

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Posted 24 August 2012 - 09:32 AM

View PostCrosier, on 24 August 2012 - 09:22 AM, said:

You can befriend people across servers. So you want to add someone to your friends list, search for him by his character name... what if dozens of other people show up, only identified by their account names which you don't know?

That's why.

^This. With names unique across servers, whispering and guild-inviting people cross-server will always yield a unique result, instead of multiples. This then ties into the Guesting system: if a player with a specific name guests on your server (say, your friend X) then you are assured that the guy you see running is indeed X and not some random guy with the same name.

So while you may not agree with the decision, there is indeed a design philosophy behind the choice.

Edited by Kogaratsu, 24 August 2012 - 09:33 AM.


#16 Chalky

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Posted 24 August 2012 - 09:34 AM

I'm sure the main reason for unique names is because otherwise whispering/guild invites/party invites/trade would be massively confusing and also scamming would be a big problem if people could duplicate names.

The only real "con" with forcing unique names is the fact that you have to think of a unique name.  You've just rephrased this same issue 3 times in your post.
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#17 Ashanor

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Posted 24 August 2012 - 09:34 AM

I agree. I hate the way they did naming.

#18 dd790

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Posted 24 August 2012 - 09:34 AM

So if the problem doesn't apply to names that are original, what's the problem?

"It's ruining my immersion because Peter Griffin was taken! :qq: "

I would of thought anyone who cares enough about their name will have a unique one or enough imagination to adapt it

#19 ClimacticGaming

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Posted 24 August 2012 - 09:37 AM

View Postdd790, on 24 August 2012 - 09:34 AM, said:

So if the problem doesn't apply to names that are original, what's the problem?

"It's ruining my immersion because Peter Griffin was taken! :qq: "

I would of thought anyone who cares enough about their name will have a unique one or enough imagination to adapt it

Seriously dude...that was gonna be my characters name...did you HAVE to use it as an example.

I tell ya...some people....

#20 Theagenes

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Posted 24 August 2012 - 09:39 AM

View PostPie Flavor, on 24 August 2012 - 09:27 AM, said:

ok enlighten me then, I see NO reason as to have this system in place, it might just as well not exist, and allow everyone to have the same name if they wanted to. I know not of the intricacies of the philosophy of design of guild wars 2 but it just caught my attention that this might go against it.
The reason is because they thought it was the best one. THERE. BAM. Im a *ing genius.
Just stop complaining about moronic stuff and just try to test out if the game is really balanced or not. People like you are the ones that destroy *ing videogames. You spend half of your day ranting about stuff that doesnt matter unless you want to make a problem out of it. The developers pay attention to you cause you make, as you said on your first post:

View PostPie Flavor, on 24 August 2012 - 09:09 AM, said:

If you see my recent post history I've been making posts against unique names in certain threads, since that's thread-derailing I decided to make the full blown rant in a separate thread.

So just stop whining and deal with it. If your name is taken just add a . at the end of it or come up with a last name for it, or whatever. This doesnt matter the least when it comes to making a game fun and pvp balanced, it just takes attention from the important stuff.
You're the guy complaining about the sideline and that it is not 100% straight when the actual ball itself is flat.

Edited by Theagenes, 24 August 2012 - 09:42 AM.


#21 Illein

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Posted 24 August 2012 - 09:40 AM

I wish I could invent a device that punches people right out of their computer chairs every time they make a ridiculously entitled post and add "Whatever happened to play as you like?!" to their already shallow arguments.

I'd be utterly at peace after seeing it in use - frequently.

If you want a very specific name that you KNOW two hundred others will lust over too, you'll have to be in the first wave of people to log in, you'll have to be incredibly lucky I guess and it might be rewarding. But chances are, you won't be that guy. So best bring a back-up plan or a couple, depending how hard you want to be that bold guy with the grey mustache called "Walter White".

There will be popular names, as there always are - there will be plenty of those not getting the ONE and disfiguring the name with accents and special symbols and what have you - but it's how it's gonna be and it makes quite a lot of sense as it is, too.

And I couldn't think of a single reason why unique names are "an archaic feature" as you put it. Why would that be? Because back in the days, people actually were not going for pop-culture references exclusively?

Those were the days, man. Those were the days. ;)

#22 Evelgest

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Posted 24 August 2012 - 09:40 AM

View PostPie Flavor, on 24 August 2012 - 09:09 AM, said:

Unique name is an archaic feature, and to be honest there is no point on having unique names, sure, you'll see 500 "Legolas" but it's the same as seeing "Legolas" "Lego1as" "LEGOLAS" "l3601A5" or "jhsdfkhjksdjafnnkh" simply because that frustrated guy just gave up on getting a good name, believe me when I say both instances yield simply the same amount of unoriginal names. With non unique names at least you'll have a flexible system and might allow for fun match ups.
Here's the difference in GW2:
  • No numbers allowed. "Lego1as" & "I3601a5" can't happen.
  • Capitalization only at the beginning of names. "LegoIas" doesn't work either.
Man, it's as if making the player choose a unique name is like putting a gun to his head.

#23 Incendia

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Posted 24 August 2012 - 09:42 AM

Jeez, it's just a name. Why all the fuss? Almost every single MMO has done the same system GW2 has, and while GW2 is very innovative, it doesn't mean every damn little thing has to be fine-tuned and made perfect.
For all that it's worth, I wouldn't care if we received our names from the Sorting Hat.

#24 Pie Flavor

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Posted 24 August 2012 - 09:44 AM

The argument "it makes identification easier" is not worthy of the hassle they're going through to ensure this. there are other more gracefully ways of solving this problem rather than impose a rule of having everyone with a unique character name. See diablo 3, apart from their mixing of account and character names on chat panels and suchlike, in order to contact/add someone to your friends list you don't need to go through a lot of difficulties to identify a player. If someone has the exact same name as the other one, just rightclick on their character and press on add friend... If you need to add someone who's not near you you can do so in chat, or by going to the recently played character tab, as a last resource, you'll need to ask him the account name with the 4 digit identifier.

in order to talk to somebody you have a myriad of other ways rather than typing his name in the chat box, you can use the above techniques to simply send a message instead of typing /w whatever every time you need to talk somebody.

This hardly justifies having to limit the amount of tries we have to create a character, and having to have a unique name in the entire world.

#25 AsgarZigel

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Posted 24 August 2012 - 09:44 AM

You need unique names since you need to identify a single character. If you just use an internal ID for that, there would still be problems with things like adding people to your friends list or trolls making characters with names of famous community members. Unless you use the numbers added to the name, but then it isn't "your" name either. You are still Legolas1234, not just Legolas.

I don't find it that big of a deal, since you can change your name around in GW2 by adding a surname or some kind of title, like others suggested. You don't even need to resort to leetspeak or random numbers and in the best case, it gives your name a bit more character.
In GW2 it becomes a bit more awkward though since your characters are accound-bound, so you are "competing" with everyone, instead of just your server in terms of names.

Would it be better if we just could use every name we wanted? Of course.
Can I live without that? Yes.
Does ANet have more important stuff to work on right now? Hell yes.

#26 dss_live

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Posted 24 August 2012 - 09:47 AM

View PostPie Flavor, on 24 August 2012 - 09:27 AM, said:

ok enlighten me then, I see NO reason as to have this system in place, it might just as well not exist, and allow everyone to have the same name if they wanted to. I know not of the intricacies of the philosophy of design of guild wars 2 but it just caught my attention that this might go against it.

You assume i'm against what you're saying because i targeted one of you're 'cons'? I would be very very happy if i didn't have to wake up at 5 am to get the name i want. I'm not against the idea of non-unique names. I simply don't think 'it's not fun' is an argument because it can be said about anything, it's a weak argument.

But i understand anets reasoning in doing so, if i don't get the name i want i'll go with another i have planned, preperation is key

Edited by dss_live, 24 August 2012 - 09:49 AM.


#27 Illein

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Posted 24 August 2012 - 09:48 AM

View PostPie Flavor, on 24 August 2012 - 09:44 AM, said:

The argument "it makes identification easier" is not worthy of the hassle they're going through to ensure this. there are other more gracefully ways of solving this problem rather than impose a rule of having everyone with a unique character name. See diablo 3, apart from their mixing of account and character names on chat panels and suchlike, in order to contact/add someone to your friends list you don't need to go through a lot of difficulties to identify a player. If someone has the exact same name as the other one, just rightclick on their character and press on add friend... If you need to add someone who's not near you you can do so in chat, or by going to the recently played character tab, as a last resource, you'll need to ask him the account name with the 4 digit identifier.

in order to talk to somebody you have a myriad of other ways rather than typing his name in the chat box, you can use the above techniques to simply send a message instead of typing /w whatever every time you need to talk somebody.

This hardly justifies having to limit the amount of tries we have to create a character, and having to have a unique name in the entire world.

So your proposition is instead of having the convenience of "/w Martin Hey, mate! Wanna join for a round of Ascalonian Cats?" you want to have it "/w Martin.5921 Hey, mate! Wanna join for a round of Ascalonian Cats?"

I like my Frank to be Frank and my Martin to be Martin. I can't believe someone makes an actual argument towards "Martin.5921" being less of a HASSLE. For real? :D

I will, however, agree with you that the limited tries (which was a new for me) doesn't seem great for launch, especially.


PS.: I used that example because most of the time, I whisper strangers - friends are in Teamspeak. So I'd use those features of party invite/whispers and all that stuff that requires me to know the persons name - the most, when interacting with people I DON'T know. So for me, personally - it'd be a major pain in the rump.

Edited by Illein, 24 August 2012 - 09:50 AM.


#28 Pie Flavor

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Posted 24 August 2012 - 09:49 AM

View PostIllein, on 24 August 2012 - 09:40 AM, said:

I wish I could invent a device that punches people right out of their computer chairs every time they make a ridiculously entitled post and add "Whatever happened to play as you like?!" to their already shallow arguments.

I'd be utterly at peace after seeing it in use - frequently.

If you want a very specific name that you KNOW two hundred others will lust over too, you'll have to be in the first wave of people to log in, you'll have to be incredibly lucky I guess and it might be rewarding. But chances are, you won't be that guy. So best bring a back-up plan or a couple, depending how hard you want to be that bold guy with the grey mustache called "Walter White".

There will be popular names, as there always are - there will be plenty of those not getting the ONE and disfiguring the name with accents and special symbols and what have you - but it's how it's gonna be and it makes quite a lot of sense as it is, too.

And I couldn't think of a single reason why unique names are "an archaic feature" as you put it. Why would that be? Because back in the days, people actually were not going for pop-culture references exclusively?

Those were the days, man. Those were the days. ;)

heh I never went beyond anything rather than this "petty" issue, if you may call it. I think the rest of the game is pretty awesome and I probably agree with the majority of the playerbase, but this single issue grinds my gears like nothing else. I only rant when I disagree with the majority, and here it is, I'm not implying the game is going downhill due to this or that the entirety of Anet are complete morons, as you seem to like to depict from your post.

Unique names are archaic in that it's completely unnecessary, as I've pointed out many times in this thread already. My argument mainly is that it's a useless limitation that might just as well not be there, but instead the devs decided to implement even further strange features and measures to fully ensure this system works, which in my eyes is completely stupid, hence the thread title.


View Postdss_live, on 24 August 2012 - 09:47 AM, said:

You assume i'm against what you're saying because i targeted one of you're 'cons'? I would be very very happy if i didn't have to wake up at 5 am to get the name i want. I'm not against the idea of non-unique names. I simply don't think 'it's not fun' is an argument because it can be said about anything, it's a weak argument.

But i understand anets reasoning in doing so, if i don't get the name i want i'll go with another i have planned, preperation is key

no, that post did not go against you, it went against your point, that is the main difference between an argument and an ad hominem argument

Edited by Pie Flavor, 24 August 2012 - 09:52 AM.


#29 theSollith

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Posted 24 August 2012 - 09:50 AM

I agree; there should be no need for unique names. I mean, at most you might get some troll group going in with 20 people with the same name just because... but, it really shouldn't matter if someone else has the same name or not.

Some people are satisfied with just about any name, others prefer to have one that sounds halfway harmonious to them, that may even have sort of of meaning (whether by design or by something personal from real life).

Personally, I think they should have stuck with the two name thing and then in game they just display the first name (maybe even have an option to display a nickname instead of your characters actual name; maybe this could just be displayed and seen by friends only or something...). When you want to do something specific with someone you either click on them for their info and get their last name, ask them, etc...

#30 Illein

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Posted 24 August 2012 - 09:52 AM

View PostPie Flavor, on 24 August 2012 - 09:49 AM, said:

heh I never went beyond anything rather than this "petty" issue, if you may call it. I think the rest of the game is pretty awesome and I probably agree with the majority of the playerbase, but this single issue grinds my gears like nothing else. I only rant when I disagree with the majority, and here it is, I'm not implying the game is going downhill due to this or that the entirety of Anet are complete morons, as you seem to like to depict from your post.

Unique names are archaic in that it's completely unnecessary, as I've pointed out many times in this thread already. My argument mainly is that it's a useless limitation that might just as well not be there, but instead the devs decided to implement even further strange features and measures to fully ensure this system works, which in my eyes is completely stupid, hence the thread title.

You DID, however, read the many posts pointing out to you that this has not been implemented on a Dev-whimsy. It's integral part of how the server landscape of Guild Wars 2 is designed among many other reasons that have been pointed out so far. Right? ;)




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