PvE Kind of Boring?
#1
Posted 26 August 2012 - 07:21 AM
I do enjoy the exploring element of PvE though. The personal story quests (for the most part are also fun). The only one I found boring was the human circus quest where you have to stand around (doing absolutely nothing) for 5 minutes watching a circus performance. But the problem is that personal story quests are separated by level gaps, which need to be filled through general PvE grinding.
Anyone else finding the PvE content a little dull?
#2
Posted 26 August 2012 - 07:23 AM
#3
Posted 26 August 2012 - 07:30 AM
UssjTrunks, on 26 August 2012 - 07:21 AM, said:
I do enjoy the exploring element of PvE though. The personal story quests (for the most part are also fun). The only one I found boring was the human circus quest where you have to stand around (doing absolutely nothing) for 5 minutes watching a circus performance. But the problem is that personal story quests are separated by level gaps, which need to be filled through general PvE grinding.
Anyone else finding the PvE content a little dull?
without being the community idiot here i'll bring in WoW to use as my example. WoW's questing used to be dull and boring. there literally was no innovation. when Wrath of the Lich King hit, they really stepped their game up and made questing awesome. say you had to kill an elite, well now you may have to mount a giant to go take it down. or npcs would spawn to go with you.
so far the DE's are taking a while to complete. i'll be standing there waiting for the next 'wave' to defend. in the betas it was all sped up, now im wishing it actually was to those speeds. alot of the time to even now im finding dead areas for DE's.
renown hearts are all sussed out. they basically give you 4 or 5 objectives for you to pick and choose. what im finding though, if theres players, you're still fighting for the things its asking (pick up water pail and put out fire etc). the problem is it also takes quite a while to simply fill up that bar. i just want to get through it, theres nothing different to anything else.
and lastly, going back to DE's, if there is a big populace in the area, its just a zerg fest. we're all shooting in the same direction. theres no teamwork, hell i did a combo field but that was cos i dropped my ring of fire in the middle of a pyrotechnics show and it just happened.
with standard questing, you can have a near infinite amount of possibilities because the game then can shift and change and do anything it wants. Dynamic events are made on the basis that anyone can join in, BUT in saying that, means you also cant simply just mount up on a massive giant and go take down a huge world boss.
my thoughts so far.
#4
Posted 26 August 2012 - 07:43 AM
InfiniteRetro, on 26 August 2012 - 07:30 AM, said:
so far the DE's are taking a while to complete. i'll be standing there waiting for the next 'wave' to defend. in the betas it was all sped up, now im wishing it actually was to those speeds. alot of the time to even now im finding dead areas for DE's.
renown hearts are all sussed out. they basically give you 4 or 5 objectives for you to pick and choose. what im finding though, if theres players, you're still fighting for the things its asking (pick up water pail and put out fire etc). the problem is it also takes quite a while to simply fill up that bar. i just want to get through it, theres nothing different to anything else.
and lastly, going back to DE's, if there is a big populace in the area, its just a zerg fest. we're all shooting in the same direction. theres no teamwork, hell i did a combo field but that was cos i dropped my ring of fire in the middle of a pyrotechnics show and it just happened.
with standard questing, you can have a near infinite amount of possibilities because the game then can shift and change and do anything it wants. Dynamic events are made on the basis that anyone can join in, BUT in saying that, means you also cant simply just mount up on a massive giant and go take down a huge world boss.
my thoughts so far.
#5
Posted 26 August 2012 - 07:46 AM
I very much enjoy when a bunch of people coordinate for a boss fight. Those are always fun
Edited by kook, 26 August 2012 - 07:47 AM.
#6
Posted 26 August 2012 - 07:46 AM
Xeraze, on 26 August 2012 - 07:43 AM, said:
I don't think WoW questing sounds any more interesting either (it sounds just as dull, if not more so). However, most of the DEs I've done so far have in fact been zergs. The Shadow Behemoth boss fight (which is a major boss fight) took about 20 minutes and involved 50+ people just spamming their skills. Smaller DEs were much the same (albeit, some of them, like those "defend" the town ones were alright).
I have no doubt that dungeons are awesome, but there are only 8 in the game. The rest of the content is DEs/Hearts.
I'm comparing my experience here to GW1 (I've never played WoW or any other MMO) which I found to be a lot more fun from the start. All of the content following pre-searing (the only grind in the game) was basically just dungeon crawling.
Edited by UssjTrunks, 26 August 2012 - 07:55 AM.
#7
Posted 26 August 2012 - 07:47 AM
Xeraze, on 26 August 2012 - 07:43 AM, said:
ive tried all the classes over the course of all the betas and stress tests. im simply pointing out that WoW used to be the most boring ass levelling system on the planet and they had to make it more entertaining.
#8
Posted 26 August 2012 - 07:55 AM
#9
Posted 26 August 2012 - 08:03 AM
but i cant possibly see how WoW Quests would be ''Same level of fun'' thats just wrong
sure gw2 might not be ALOT more fun but Atleast a slightly more i think its alot better and more fun
#10
Posted 26 August 2012 - 08:11 AM
#11
Posted 26 August 2012 - 08:13 AM
Depends on your party/surroundings.
When playing solo this morning with low population, the game felt very much like GW, not "boring" per se ut unexciting. Just going through the motions.
When playing the first hours yesterday, there were so many people that the Zerg effect kicked in.
However, the in-between hours of questing with a party of guildies was very good and imho, theway the game should be played. 5 people means DEs are challenging but not too much so and they still get done in a reasonable amount of time. Also, when you got some friends on the Vent, even watching paint dry can be fun, so playing a game of GW2's calibre becomes top tier entertainment, imo.
I felt this way ever since the Beta's: GW2 offers the biggest POTENTIAL fun currently available. There are circumstances that make the game feel like any other MMO, but you can tweak these factors (group up with 3-4 others, travel to a more lightly populated zone) to make the game experience that much more enjoyable.
#12
Posted 26 August 2012 - 08:15 AM
Put it this way, compared to guild wars 2 the pve in most other mmos I've played seems stale and 1 dimensional now.
There's always something to do and somewhere to go although maybe I will feel differently once I've reached and finished Orr.
Plus you have the chatter from the npcs to keep things interesting.
#13
Posted 26 August 2012 - 08:32 AM
That being said, you can't expect dungeon style group coordination in public quests. You just can't. By it's very PUGish nature, anything too difficult will just end up with everyone frustrating and complaining that this or that player ruined it for everyone. Arenanet are not idiots, and even if they make some of these events tougher than others, they do so knowing that perfect strangers will be playing together. If you want really difficult content, that's what explorable mode dungeons are for. Grab four of your buddies, and spend a couple of hours afraid to blink.
Mind you, with that in mind, it's still MUCH more interesting than traditional MMO questing. Night and day here, guys. Events happen all around you without you having to trigger anything. It's immersive as hell. You can wander around and just stumble into a dozen players trying to take down this big troll. You don't have to click on any exclamation mark or accept a quest. You just jump in and do it! There's no kill stealing, no tagging of mobs, no seeing other players as competition. This is HUGE. After around 15 years of MMO gaming, the PVE experience is finally a shared one.
Lastly, and this is something a lot of players still don't know, *you don't have to stay till the end*. The game keeps track of your contribution in a dynamic event. So if you're getting bored, just leave and find another one. Once that first event ends, your xp bar will jack up automatically, even if you're all the way across the continent. In other words, just go and have fun. You don't have to keep doing stuff that's boring because you want to reach the end and be rewarded. You'll be rewarded regardless!
#14
Posted 26 August 2012 - 08:34 AM
Xeraze, on 26 August 2012 - 07:43 AM, said:
That's great to hear that it's not a zergfest once you're level 60+. That's a really good thing in my opinion, because that means they know HOW to make the game without it needing to be a zergfest, so all they'll need to do now is come back to the earlier levels and duplicate what they've done at the higher levels and subtract a few numbers here and there to try to keep things balanced.
#15
Posted 26 August 2012 - 08:40 AM
Edit: I forgot to confirm the other thing people have mentioned - there are also too long repetitive DEs. I am still in the early levels so this might change, but there were a couple of DEs with waves of enemies that were easy to destroy. They were just coming and coming and I was wandering - when is this going to end
Edited by CrypticGaymer, 26 August 2012 - 08:46 AM.
#16
Posted 26 August 2012 - 08:43 AM
Take into consideration that this is now jsut barely 24 hours after inital release. There are a lot of players running around with their heads cut off which of course dilutes the DE and Heart experiences. The more people around the larger the objective goals. The game environment is built to compensate for the number of players in the area in order to ensure that you can not blow through events witha large group. When you zerg to get into a new game...you are going to get a zergfest.
I believe your experience may be different if you were to level another character once things settle down.
#17
Posted 26 August 2012 - 08:48 AM
Ero Kacela, on 26 August 2012 - 08:43 AM, said:
Take into consideration that this is now jsut barely 24 hours after inital release. There are a lot of players running around with their heads cut off which of course dilutes the DE and Heart experiences. The more people around the larger the objective goals. The game environment is built to compensate for the number of players in the area in order to ensure that you can not blow through events witha large group. When you zerg to get into a new game...you are going to get a zergfest.
I believe your experience may be different if you were to level another character once things settle down.
I don't believe hearts are affected by the number of players, just DEs.
#18
Posted 26 August 2012 - 08:53 AM
InfiniteRetro, on 26 August 2012 - 07:30 AM, said:
so far the DE's are taking a while to complete. i'll be standing there waiting for the next 'wave' to defend. in the betas it was all sped up, now im wishing it actually was to those speeds. alot of the time to even now im finding dead areas for DE's.
renown hearts are all sussed out. they basically give you 4 or 5 objectives for you to pick and choose. what im finding though, if theres players, you're still fighting for the things its asking (pick up water pail and put out fire etc). the problem is it also takes quite a while to simply fill up that bar. i just want to get through it, theres nothing different to anything else.
and lastly, going back to DE's, if there is a big populace in the area, its just a zerg fest. we're all shooting in the same direction. theres no teamwork, hell i did a combo field but that was cos i dropped my ring of fire in the middle of a pyrotechnics show and it just happened.
Totally agree. DE's arently really innovative. They are basically the exact same questing system as any other MMO except ANET does a decent job of hiding it. Instead of having to accept quests you just do them. It's streamlined but still incredibly repetitive. You either kill things, collect things, or protect things. Sometimes raising the heart bar requires you to just click on an object and that's it. Which feels kind of lazy. "Light this torch." (Click) Done. It's not all that fun after awhile and it's not very interesting except when you have some sort of story line tied into it that affects the environment. And that's another problem I have.
I wouldn't have a problem with the repetitiveness of the game if the whole "Persistent" world thing were more persistent to begin with. I wanted to affect the world and feel like I'm doing things important. But most of the time I revive or free a prisoner just to have them end up in a freaking cell after 30 minutes. What the heck is up with that? Repel the damn wave just to have them come back an hour later? I felt like a hero when I revived the dead quaggan in the water but felt like a chump when I realized they just die again. I know ANET resets these things so that everybody could participate but they shouldn't have made it seem like things would persist for a long time when it really doesn't.
Despite those problems I do like the simplicity of the game, especially in PvE. Tele points are awesome, skill challenges are kinda lame most of the time, but I don't mind what they offer lol. I like that gathering tools can be equipped in their own slot and also the ability to deposit collectible items from anywhere. I also like that exploring grants rewards along with crafting. The Personal Story is extremely dry early on and I hope it gets better. Sure its repetitive to kill stuff all the time but it's incredibly exciting when an event chains into an epic boss battle. And sure these boss fights draw tons of people to the event but I actually like the hectic-ness as long as the boss provides a challenge. I want to see tough ass fights. Fights that take not, 5 minutes, but 10 or 15 minutes to finish with tons of people dying but still able to make progress. As of right now the big Champion monsters are pretty fun but I wish they were tougher just a little bit.
Sorry this is a long rant and most of my concerns have stayed pretty much true since I started playing in the betas. As of right now, if I had to rate GW2, after playing in all the beta weekends and stress tests and after practically pouring in 15 hours of "official" game time since the head start began - I'd have to give it an 8/10. It's a great game but it's definitely not perfect and may even feel stale to some, especially those who have played MMORPGs. It's so streamlined to the point that it feels too simple, too vanilla. The things they do different aren't different enough. And the things they've borrowed from traditional MMORPGs doesn't stand out all that much.
#19
Posted 26 August 2012 - 09:04 AM
CrypticGaymer, on 26 August 2012 - 08:48 AM, said:
Hearts, from what I could tell, are made more difficult if there are a lot of people in the area, as you are then competing for the same resources. For example, you are all trying to stomp the same spider eggs (and only one person can stomp an egg).
#20
Posted 26 August 2012 - 09:05 AM
I love the PVE, in my eyes the exploring, the story line, the events and the hearts are all part of it. If you dont feel like doing hearts, just do something else. Hell, level up a bit by crafting or join the borderlands if you need a change.
I can say for myself that i wouldnt go back to an mmo with quests if you paid me. So refreshing to not have to sort out questlogs, so good to j ust be able to join friends without finding out where you get the quest (only to then notice you need a level more to pick it up). That alone is innovation already.
Edited by Aqua Dratha, 26 August 2012 - 09:07 AM.
#21
Posted 26 August 2012 - 09:11 AM
#22
Posted 26 August 2012 - 09:15 AM
These render the pve more intesresting than any other mmo (well, still perhaps prefer the full sandbox old UO ;D )
But lets look at other pve MMO : Agro 1 mob, do you skills combo, then repeat! Just evolve your combo as you gain new skills + all the fed ex stuff explained previously. And with unique mobs to kill, it's take a ticket! OR when you're on the pt to kill it someone come and steal it from you, you must wait the respawn
Experienced all that in tera beta, and I couldn't stand more of this
Even if there is zerg effect some time, gw2 pve feel more rewarding, at least I can help a guy with a mob and not be called a thief because of old xp/loot system ;D
#23
Posted 26 August 2012 - 09:20 AM
#24
Posted 26 August 2012 - 09:34 AM
#25
Posted 26 August 2012 - 09:38 AM
#26
Posted 26 August 2012 - 09:48 AM
#27
Posted 26 August 2012 - 09:58 AM
The innovation comes in presenting those activities in a fun package.
If a game has static npcs that tell you: Winter is coming I need 10 wolf pelts to keep my family warm. And then another that goes we need food go get 10 elephant steaks and then Boars are destroying our harvest go kill 20 of them. you'll eventually end up ignoring all the story and all you see / experience is go kill 10 of this or 10 of that.
what GW2 does different is it makes you part of the story and immerses you in it that way it can never become really go kill 10 of x cause you're in a way part of the story, you not only see everything happen in front of your eyes, you're part of it and have a limited say in how it shapes. skitt are trying to steal stuff, you see them come you have to stop them and true, they come wave after wave and at level 12 they're not exactly a huge challenge beyond their numbers. Their large numbers however make it drag a bit and yeah that can be a hassle however the next dynamic event that chains of that provided you stop them is to escort a guy with a bomb to stop them once and for all. Suddenly you can get back at them and have a way to stop them from coming back.
sure at the end of the day you're still killing stuff but dont tell me some of you can see the difference between that and ohh winter is coming go get me 10 pelts.
InfiniteRetro said:
I dont get it, how is that different then any single DE in GW2?
Yllibas said:
all dynamic events are cyclic. IE they dont just end up in prison by magic. dont know which one you're refering to but i imagine there is another event that starts later where whatever comes to take prisoners and if the event fails they end up imprisoned again.
the world is persistent but is also dynamic. that's a curse and a blessing. I mean you're right in a way its immersion breaking that the cycle happens exactly the same, but there are no cheats things dont just happen. there was a reason for it in every DE I saw.
#28
Posted 26 August 2012 - 10:06 AM
XPhiler, on 26 August 2012 - 09:58 AM, said:
to answer your quoted part, anet have created a more 'realistic' mmo than say WoW. WoW can afford to really go off the beaten track because the world is REALLY fantasy in its truest setting. i cant imagine Anet making quests or DE's where you get to all ride an oakhart into battle or something like that. maybe im wrong, but everything seems more grounded.
i loved questing gw1, and like gw2, its a lot more grounded in the setting of the game.
#29
Posted 26 August 2012 - 10:08 AM
UssjTrunks, on 26 August 2012 - 07:21 AM, said:
I do enjoy the exploring element of PvE though. The personal story quests (for the most part are also fun). The only one I found boring was the human circus quest where you have to stand around (doing absolutely nothing) for 5 minutes watching a circus performance. But the problem is that personal story quests are separated by level gaps, which need to be filled through general PvE grinding.
Anyone else finding the PvE content a little dull?
best way, do mostly DEs, hearts are pretty boring, but DEs will usally complete hearts in the area even if from teh description you might not think it would.
Also for Pve, i dont think you should do everything most times, some things appeal to people more than others. Overall i think they should increase the exp per activity, so people can do more of what they want to do, and less of what was never meant to appeal to everybody.
Some people make like cleaning cows, but the current exp rate makes it seem required rather than an option. I dont personally have problem with doing a lot of things in order to level, but i can see how for many people it would kill a bit of the entertainment
#30
Posted 26 August 2012 - 10:12 AM
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