http://gw2skills.net...DgmTfGgVsaKw5LB
This build is focused mainly on damage output, with Hide in Shadows for stealth, Assassin Signet for increased damage, Roll for Initiative for further damage increase, Shadow Refuge for support capabilities. With s/p, the build would be pretty much the same:
http://gw2skills.net...jemTfGftraKw5LB
The only differences are the Critical Strikes Adept trait changing from Pistol Mastery to Furious Retaliation, Flanking Strikes changing to Uncatchable for Adept Trickery, and Ricochet changing to Initiail Strike for Master Trickery. In the case of the sword, front-facing fighting will be more likely, as will be the need to dodge, so I replaced positioning traits and Ricochet changing to Initial Strike, as the 1 key will be used more often with an s/p build than a p/p build. I chose the shortbow as backup for area of effect capabilities, pulling it out for those occasions when 5 enemies are clumped together.
The idea for the builds as a whole is to not rely on poisons, signets, or trick traits, and through that, power up the 3 button as much as possible, whether it be Unload or Pistol Whip. The focus here is on damage output. I know I could retool the build to sacrifice damage for a decrease in squishyness, but again, that is not what I am going for.
Criticisms, ideas, and feedback would all be massively appreciated.
Edited by Radium, 27 August 2012 - 06:36 AM.










