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Is there a reason to bring melee in dungeons?


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#31 Xellial

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Posted 31 August 2012 - 07:09 PM

View Postmegaderp, on 31 August 2012 - 05:22 PM, said:

you obviously are no where near 80 and don't know what you're talking about. melee dps drops off in many boss fights in many dungeons because they don't have strong ranged attacks.

Really? Would you like screenshots, would that make you feel better (Or worse) when you see that I actually know what I am talking about?

View PostEliirae, on 31 August 2012 - 06:51 PM, said:

This post is so full of people from WoW and other MMOs it's not even funny.  There is no denying it, either, because nearly all the people going for the "melee is useless!" opinion throw out the same stuff you see in other MMO forums: "You aren't max level so you aren't allowed to post/have an opinion!" "It's my opinion, and everyone else is wrong and we're going to constantly post with our opinions to make it seem like there's more of us than there really are!" etc etc

I'd like to remind everyone here that fights and dungeons in this game aren't based around gearscore or getting the maximum DPS in as fast as possible because you only have 3-5 minutes to "try" the fight before you all die.  There's a ton of things you can do to avoid damage as long as these bosses clearly telegraph their attacks.  I will agree that if bosses throw out lightning fast attacks with little to no windup that oneshot everyone that there IS a problem, but if a boss sits there charging up for 3-5 seconds and people still get oneshot by it, that is their own problem because they were probably too focused on "Gotta do as much DPS as possible!"

There are a few things in the options menu that seem counter-productive to some professions and weapon choices more than others.  These are options such as auto target on skill use, which you don't want on if you want a lot of leap abilities.  That way you can use one of those abilities for movement if you don't have anything targeted.

Then it might just be that some people are more comfortable in range where they don't have to worry about paying attention 100% of the time during a boss fight, and the times where they did try out melee without a lot of practice (Sure, you can go into the mists or play around on normal enemies for a few minutes/hour to get a feel for melee, but that's nowhere near the amount of practice as someone who spent level 1-80 with a melee centric weapon) it was harder to adapt, so their first thoughts were "melee sucks!"

Really hoping this discussion doesn't dishearten people, as I know a ton of people are still unsure of what they want to be.  If you like melee, then go with it.  You'll learn to adapt and how to dodge stuff from a melee perspective.  If you're ranged, you have your own perspective on what to do and when to dodge.

I couldn't agree with this post more, I honestly couldn't. All this thread is doing is making people stray from Melee classes because of disinformation by a few who think that DPS matters in this game like it Does in a WoW-Esque game, or try to pass Melee off as being a "Chore" to bring along.

Face Palm.

Edited by Xellial, 31 August 2012 - 07:10 PM.


#32 megaderp

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Posted 31 August 2012 - 09:05 PM

xellial you obviously don't know what you're talking about and also I've tried melee and ranged I can see where melee can take more skill but to me ranged get hit a lot in fights. But overall I think playing a ranged or melee, the difficulty would depend on a person's playstyle

#33 Xellial

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Posted 31 August 2012 - 09:15 PM

View Postmegaderp, on 31 August 2012 - 09:05 PM, said:

xellial you obviously don't know what you're talking about and also I've tried melee and ranged I can see where melee can take more skill but to me ranged get hit a lot in fights. But overall I think playing a ranged or melee, the difficulty would depend on a person's playstyle
So would you like that Screenshot, or not? Lol..

Also, you were just talking about how Ranged barely gets hit in a fight, therfore, it's better "dps", now, you say you get hit a ton... Which is it? I'm starting to think You're the one who has no idea what he's talking about.

Edited by Xellial, 31 August 2012 - 09:16 PM.


#34 megaderp

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Posted 31 August 2012 - 09:24 PM

View PostXellial, on 31 August 2012 - 09:15 PM, said:

So would you like that Screenshot, or not? Lol..

Also, you were just talking about how Ranged barely gets hit in a fight, therfore, it's better "dps", now, you say you get hit a ton... Which is it? I'm starting to think You're the one who has no idea what he's talking about.

you're just trying to troll now and skewing what people said, please quote where I said ranged don't get hit. I only said they can dodge but never said anything about not getting hit. OP just pick whatever fits your play style but just as a preference you can't hit some dungeon bosses because they are flying.

#35 Mehfestival

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Posted 01 September 2012 - 03:00 AM

Melee hits harder.   Quite a bit harder.   If they can get plenty of melee in and stay alive, they're definitely worth bringing along.

If they're good enough to manage that, they're good enough to know to have a ranged weapon swap if there's some particular mechanics that heavily inhibit melee for a particular fight.

#36 megaderp

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Posted 01 September 2012 - 03:41 AM

View PostMehfestival, on 01 September 2012 - 03:00 AM, said:

Melee hits harder.   Quite a bit harder.   If they can get plenty of melee in and stay alive, they're definitely worth bringing along.

If they're good enough to manage that, they're good enough to know to have a ranged weapon swap if there's some particular mechanics that heavily inhibit melee for a particular fight.

It is said by arenanet that melee does in fact hit harder but it balances out due to their time of being unable to hit a boss due to boss phases.

#37 tornado64

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Posted 01 September 2012 - 12:14 PM

I'm playing mostly D/D Ele and I think it's pretty much useless in dungeons. Ele has the problem you can't switch weapons as easy as any other class. So in dungeons I would always go with staff. However, I think Guardians or Warriors are better to stay in melee range.

#38 Drekor

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Posted 02 September 2012 - 07:21 PM

View Postrenroval, on 30 August 2012 - 11:10 PM, said:

Yeah, AC. What about the other dungeons?
I found AC to be significantly more difficult than higher level dungeons...

#39 Alaroxr

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Posted 03 September 2012 - 05:15 AM

Just talking about viability:

I've run every dungeon so far but the last three, and I've run two explorable mode dungeons. Not including the betas.

All of which I was primarily melee unless the situation obviously called for ranged combat.

Edited by Alaroxr, 03 September 2012 - 05:16 AM.


#40 Alch

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Posted 03 September 2012 - 05:24 AM

any DPS discussion is rendered completely moot in a game where most classes have ways to almost completely shutdown mobs if played skillfully

#41 Fenrisulfr_Vanagandr

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Posted 22 February 2013 - 03:02 PM

To all the haters i say, have you even seen or tryed a well built war. Im talking about stacking additional  modifiers to your skills from all angles including equip, sigils runes ext. Not just picking up a wepon selecting a few traits and desiding it sucks. Leme go off a little on just one of the MANY war builds i like for self reliance.
Shout war
First off the keystone to this build is omnom. I like ghost just cus duration to cost is slightly better on my server and it gives max regen but any omnom gets you on the path. To say again. As a war imo if your not omnoming on somthing your setting yourself upto fail.
That said we want high high crit chance. For brevitys sake ill assume you can read traits in the tool tip so just go forhigh crit. I only put like 20 in that path myself but i like GS so i need str for other things not relevent to the core build. As a tip though i try and avoid putting any in the bonus to crit dam path. High numbers are fun but you are really about just critting to servive off the omnoms so if you have to go there, no more than 10 pts to get the %12 crit
What you DO NEED is 30 in tactics. This not only gets you the natural survivability of the path but, and this is key, one of the level 30 traits makes all of your shouts heal...ALL OF THEM. That said run 3 shouts.
For your heal run your sigil for its constant regen, btw never use it as is stops the regen untill recharged, and for your big boy skill run your big boy sigil and punch it early and often. It makes you fast and makes you a crit and dps beast and lasts a long long time.
For wepons i like GS atm but i also like axe/mace. You can allso do axe/axe or axe/sheild but i dont prefer those. Wepons are about personal play style though so do what you. Like just remember you want fast and high crit chance. If you run a range swap go rifle. You can do bow but rifel complements this build more. I run GS/AA
Another key to the build is sloting soilders in all your armor. The level 6 makes all your shouts remove 1 bad red thingy off you.
SO NOW EVERY SHOUT HEALS AND REMOVES NEGATIVE STATUS EFECTS ON TOP OF THERE NORMAL EFFECTS.
To top that all off your gana get longer shout effects and shorter shout recharge from your tactics path.
Other than that theres alot of wiggle room in this build. You can run berserk armor for more dps if your a keyboard ninja or like me you can run knights for the higher survivability. Or what ever you want, just remember crit chance=living while taking trucks to the face so pick stuff for crit chance first.
As a last note I use perception on my wepon slot for the stacking acuracy. Its bomb digity if you can stay up, and usualy youll outlast the ranges so itll stack max most of the time.
As allways there will allways be fights where rng will be better than melee. But thats why i like gs. Toggle a couple gs traits out for rifle ones the one or 2 fights you need to. Whip out your gat from your bpack and go to townt yellin like a crazy old man with a shoty then clutch pop back to being a auto healing, clensing, crit monster from hell

#42 Strife025

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Posted 22 February 2013 - 09:57 PM

Dude you just bumped a thread from September 2nd when the game first came out, I think more people have experience now and it's pretty obvious melee is superior because it does more dps = faster runs if your group can handle it...

I was going to reply until it became obvious that all of the posts we're by people who probably weren't even 80 yet and had no idea on how to play or build classes ideally 4 days into early release...

Edited by Strife025, 22 February 2013 - 09:59 PM.


#43 Sword Hammer Axe

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Posted 22 February 2013 - 10:27 PM

Good players wouldn't have any trouble meleeing. When you're good at something, the weaknesses of something becomes less apparent and your efficiency can increase by a lot. For instance, I've seen people melee the heck out of Giganticus Lupicus with no trouble, while I stood in the background firing my lazor like an idiot.

#44 johnnybravo15

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Posted 22 February 2013 - 10:31 PM

Lol, two the best professions in the game are mele, guardian and warrior...
Better question is is it worth to play other professions? xD

Edited by johnnybravo15, 22 February 2013 - 10:32 PM.


#45 GuanglaiKangyi

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Posted 22 February 2013 - 11:13 PM

Engineer is good too.  At least until they nerf it for being blatantly OP.  That particular build is melee too though.  So I guess the top three classes are all melee.

#46 Rashamra

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Posted 25 February 2013 - 01:30 AM

Will you be sharing your engi build with us Guang? I've got an 80 engi in need of a new build...

#47 Rumstein

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Posted 25 February 2013 - 02:10 AM

There's a reason why the most looked for groups in high level fractals consist of guardian, Mesmer, 3x warrior... And the Mesmer is only really for time warp...
Warrior has the highest dps with great sword in most situations.

Melee isn't that hard, as long as you don't herp a Derp.
Where possible, you should be constantly moving, and trying to attack the boss from behind, to avoid most attacks. Obviously you also keep an eye on le red circles.
If you try and plant your feet and face tank as a dps build, you're gonna have a bad time.

Of course, there are some fights where being melee is physically impossible, or stupid, but that's why all classes have SOME ranged abilities (even if they may leave something to be desired - guardians). And on that note, there are some fights where it's dumb to be at range (simin...)

In most cases, yes, being at range is safer, but there's the risk vs reward factor. Good players will be able to stay in melee and fight much more effectively.


#48 GuanglaiKangyi

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Posted 25 February 2013 - 02:39 AM

View PostRashamra, on 25 February 2013 - 01:30 AM, said:

Will you be sharing your engi build with us Guang? I've got an 80 engi in need of a new build...

It's sort of a bug so I probably shouldn't spread it around, at least not if I don't want Anet to nerf it.  Ask the engineer players in your guild, I'm sure most of us know the build itself, although some of us might not be aware of the raw damage potential it has.

Edited by GuanglaiKangyi, 25 February 2013 - 02:40 AM.


#49 whodini

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Posted 25 February 2013 - 03:17 AM

View PostXellial, on 31 August 2012 - 07:09 PM, said:



Really? Would you like screenshots, would that make you feel better (Or worse) when you see that I actually know what I am talking about?



I couldn't agree with this post more, I honestly couldn't. All this thread is doing is making people stray from Melee classes because of disinformation by a few who think that DPS matters in this game like it Does in a WoW-Esque game, or try to pass Melee off as being a "Chore" to bring along.

Face Palm.
let everyone else get hit because the glass cannon build requires them to rotate in and and out of combat.  There I said it and my main is a mes.  Though Its not my only 80 char

#50 whodini

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Posted 25 February 2013 - 03:55 AM

View PostRumstein, on 25 February 2013 - 02:10 AM, said:

There's a reason why the most looked for groups in high level fractals consist of guardian, Mesmer, 3x warrior... And the Mesmer is only really for time warp...
Warrior has the highest dps with great sword in most situations.

Melee isn't that hard, as long as you don't herp a Derp.
Where possible, you should be constantly moving, and trying to attack the boss from behind, to avoid most attacks. Obviously you also keep an eye on le red circles.
If you try and plant your feet and face tank as a dps build, you're gonna have a bad time.

Of course, there are some fights where being melee is physically impossible, or stupid, but that's why all classes have SOME ranged abilities (even if they may leave something to be desired - guardians). And on that note, there are some fights where it's dumb to be at range (simin...)

In most cases, yes, being at range is safer, but there's the risk vs reward factor. Good players will be able to stay in melee and fight much more effectively.

View PostRumstein, on 25 February 2013 - 02:10 AM, said:

There's a reason why the most looked for groups in high level fractals consist of guardian, Mesmer, 3x warrior... And the Mesmer is only really for time warp...
Warrior has the highest dps with great sword in most situations.

Melee isn't that hard, as long as you don't herp a Derp.
Where possible, you should be constantly moving, and trying to attack the boss from behind, to avoid most attacks. Obviously you also keep an eye on le red circles.
If you try and plant your feet and face tank as a dps build, you're gonna have a bad time.

Of course, there are some fights where being melee is physically impossible, or stupid, but that's why all classes have SOME ranged abilities (even if they may leave something to be desired - guardians). And on that note, there are some fights where it's dumb to be at range (simin...)

In most cases, yes, being at range is safer, but there's the risk vs reward factor. Good players will be able to stay in melee and fight much more effectively.

View PostRumstein, on 25 February 2013 - 02:10 AM, said:

There's a reason why the most looked for groups in high level fractals consist of guardian, Mesmer, 3x warrior... And the Mesmer is only really for time warp...
Warrior has the highest dps with great sword in most situations.

Melee isn't that hard, as long as you don't herp a Derp.
Where possible, you should be constantly moving, and trying to attack the boss from behind, to avoid most attacks. Obviously you also keep an eye on le red circles.
If you try and plant your feet and face tank as a dps build, you're gonna have a bad time.

Of course, there are some fights where being melee is physically impossible, or stupid, but that's why all classes have SOME ranged abilities (even if they may leave something to be desired - guardians). And on that note, there are some fights where it's dumb to be at range (simin...) confusion.  Mes can run high stacks of. It shuts down alot of enemies. AI won't use there skills as much until the stacks run dry. Just an example

In most cases, yes, being at range is safer, but there's the risk vs reward factor. Good players will be able to stay in melee and fight much more effectively.

View PostAlch, on 03 September 2012 - 05:24 AM, said:

any DPS discussion is rendered completely moot in a game where most classes have ways to almost completely shutdown mobs if played skillfully


#51 GuanglaiKangyi

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Posted 25 February 2013 - 07:11 AM

Why are we talking about shit that was resolved six months ago?  I doubt any of the people who took any given position in this thread even still retain that position.




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