Proffession Population, and if it matters.
#1
Posted 28 August 2012 - 03:12 AM
First day I saw a great mix of classes running all about, second less, and today even less than before. Map chat in low level zones is alight with people rerolling Elementalist, Guardian, and Warrior to the point where it seems they pretty make up 75% of the games population.
How do you think the population sits at the moment? Do you think it may be an issue? I mean, sure the game has no tanks or healers, but how many people are going to want multiple warrior in a dungeon?
#2
Posted 28 August 2012 - 03:13 AM
#3
Posted 28 August 2012 - 03:34 AM
Rukioish, on 28 August 2012 - 03:13 AM, said:
I love me, my engineer. I could care less what all those band wagoners are doing, as long as I am having fun. I am playing an engineer and having fun. If playing those 3 classes is fun for all those other folks, then good, missions accomplished.
Edited by dancingmonkey, 28 August 2012 - 03:34 AM.
#4
Posted 28 August 2012 - 03:51 AM
Speaking of, why is it not as viable to not take multiple of a class? Boons stack for petes sake.
#5
Posted 28 August 2012 - 04:01 AM
#6
Posted 28 August 2012 - 04:11 AM
I see Necros even less than Mesmers.
Haven't really paid attention to Engineers.
I do see A LOT of Ele's, Warriors, and Thiefs.
#7
Posted 28 August 2012 - 04:14 AM
#8
Posted 28 August 2012 - 04:15 AM
#9
Posted 28 August 2012 - 04:22 AM
Engineers seem most common here with necro being super rare
#10
Posted 28 August 2012 - 04:24 AM
I hate Mesmers.
#11
Posted 28 August 2012 - 04:27 AM
#12
Posted 28 August 2012 - 04:30 AM
#13
Posted 28 August 2012 - 04:48 AM
Everybody knows what an elementalist and warrior (includes guardian) are; they're pretty standard classes/professions across all MMOs with familiar mechanics (or so they assume). Thus, players may find it easier to start their GW2 career with one of those stock professions as compared to the mesmer or necromancer, for example. We may see some balancing of the profession populations as the game progresses as players branch out and experiment with new alternate characters.
Even so, the population will likely remain skewed towards the elementalist, guardian, and warrior end. Necromancers, for example, almost always rank at the bottom of any population list, regardless of which game we're talking about (and regardless of what they may be named in a different game; Warlock, for example). It's as much about how the "theme" of a class/profession appeals (or doesn't) to a person as it is about the mechanics of how the class is played. "Master of Death" doesn't seem to rank high on most peoples lists of "class I want to play", for some reason. Though, honestly, we necromancers can be quite nice once you get to know us (and get past the stench of decaying minions).
In a way, this actually fits well with the "feel" of the game. If you were tranported back in time to medeival Europe, you'd likely find knights (warriors) greatly outnumbering undertakers (necromancers). If every other person you met was a Necromancer, it would sort of detract from the mystery and menace of a "Master of Death". On the other hand, it's completely normal and expected to see a dozen warriors milling about.
As to the dungeon issue, the game is designed so you could run a dungeon with 5 warriors or 5 elementalists if you wanted. That isn't to say it will be the easiest way to complete the dungeon; but videos have demonstrated that it can be done. So I don't think you have to worry too much about the lack of variety of the professions being an issue where the dungeons are concerned.
Overall, it appears the profession populations are settling at about where they usually are in comparing them to any other MMORPG, given that we don't have a dedicated healer class such as monk or priest. I wonder if that makes the necromancer the new monk? YAY! People will want us to join them now
Edited by Kraag_Deadsoul, 28 August 2012 - 04:49 AM.
#14
Posted 28 August 2012 - 05:00 AM
Edited by Finder, 28 August 2012 - 05:05 AM.
#15
Posted 28 August 2012 - 05:03 AM
#16
Posted 28 August 2012 - 06:53 AM
#17
Posted 28 August 2012 - 06:57 AM
My decision to play a necromancer as my main was decided since GW1 my main there was a necromancer and I haven't looked back since. And since there is no ritualist i'll just have to make do haha.
Also tagged with one or more of these keywords: class, population, proffession, popularity
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