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Epic Bosses


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#-29 Generic Member

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Posted 10 August 2010 - 10:13 PM

Just how saturated is the game going to be with them?

You can never have too many epic bosses of course, but let's pull this into perspective - The Earth Elemental is a (more or less) level 1 encounter. In the human area. Surely they're not going to keep such awesomeness from the other races?

Okay, so we have 5 already, one of which we know. The impression I get at the moment is that every race is going to more or less have their own zones up to level 50 or so and the rest will be in uncharted territory such as Orr and the Ring of Fire (that's my speculation, feel free to submit your own). They're going to have to keep up appearances if the game is going to be anywhere near as constantly interesting as they suggest, so lets be modest and say 1 per 10 levels - that gives about 25, plus however many from the rest of the world.

(Note: I recognise there is room for convergence in some territories, namely Asura + Sylvari)

Breaking it down further, we're going to have bosses in Personal Stories (obviously), in explorable areas (see The Shatterer), and it's a complete given that we'll see them in dungeons. I'm going to give up trying to calculate any numbers now.

The shatterer is only a level 47 (or therabouts) boss too, so counting out even Zhaitan itself that's 30 levels and endgame content we've seen absolutely nothing of yet.

My only concern is they end up overusing reskins. It's naive not to expect any, especially given basic templates such as dragons.

Oh, I didn't even mention underwater zones.

ArenaNet have really raised the stakes here, and honestly I don't think I'd be dissapointed with the game if they didn't deliver as near as many bosses as I'm suggesting, but the possibilities don't stop me from salivating right now.

#-28 The Comfy Chair

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Posted 10 August 2010 - 10:18 PM

Well, the original had hundreds or bosees. I guess there'll be bosses of varying epic-ness, but i don't think there'll be a regular 'level schedule' of bosses at all. They'll appear when it makes sense :)

I'd imagine each zone has many different bosses that can appear, but not all of them will be 'omgwtfbbq' big. Some will just be along the lines of a centaur leader :)

In the end, epic battles are awesome, but having loads of them lessens the impact i feel. When you see zaihtan you want to go 'sheeeeeet' not 'just another epic boss'.

#-27 Qehb

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Posted 10 August 2010 - 10:18 PM

If there's one big boss for say the out with a bang ending of each zone I'll be more than happy

#-26 The Comfy Chair

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Posted 10 August 2010 - 10:20 PM

Qehb said:

If there's one big boss for say the out with a bang ending of each zone I'll be more than happy

well, the personal story is very unlikely to be tied to being in a particular zone until you move on, and the persistent world doesn't rely on you grinding across the map to the portal. So i don't think that the bosses will be predictable regular occurrences. However there is bound to be at least one big boss per area, whether or not you fight it just depends on your story :D

#-25 mysticforce

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Posted 10 August 2010 - 10:22 PM

I wonder which of the bosses in the trailer are Instanced Bosses

#-24 Generic Member

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Posted 10 August 2010 - 10:23 PM

Yeah, I'm not suggesting we'll get a new boss on-the-dot every 10 levels or so, I was just starting some low estimates there. I mean, you do have to keep up appearances of the things throughout the game at various points, I don't think that's an unfair assumption.

#-23 Kairosius

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Posted 10 August 2010 - 10:24 PM

Okay how are we going to fight Kralkatorrik without our computers combusting?

#-22 Dirame

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Posted 10 August 2010 - 10:25 PM

This thread is not officially about bosses until every one who comments watches this

#-21 Kairosius

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Posted 10 August 2010 - 10:26 PM

Dirame said:

This thread is not officially about bosses until every one who comments watches this

Zhaitan's theme song? :D

#-20 The Comfy Chair

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Posted 10 August 2010 - 10:28 PM

Kairosius said:

Okay how are we going to fight Kralkatorrik without our computers combusting?

With duct tape and hope.

Although, on a serious note, guild wars 2 =/= crysis. It'll run very happily on mid range hardware, even in epic battles. Arenanet themselves said the game should run well on mid range gaming hardware circa 2009. So anything like a 9600GT/hd4670 and a dual core should be fine and dandy.

#-19 Generic Member

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Posted 10 August 2010 - 10:31 PM

Nice one Dirame :D

I'd just like to point out that Zhaitan is probably going to be in a league of its own compared to anything else. I mean, I get the impression it's early sunset on the other side of it inducingly big.

#-18 BaconSoda

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Posted 10 August 2010 - 10:40 PM

After re-reading the design manifesto, I came upon this line:

Quote

when I play GW2 I always find myself naturally working with everyone around me to accomplish world objectives, and before long we find ourselves saying, “Hey, there’s a bunch of us here; let’s see if we can take down the swamp boss together,” without ever having bothered to form a party.

From this, I think we can assume there will be a lot of really neat, difficult bosses who will probably be soloable, but be exceedingly difficult to solo at a comparable level. It'll probably be like the first time we all saw the River Drake (level 5!) in Lakeside Country where we all go "Oh, shoot!" and we just feel the itch to take on the challenge.

#-17 Jostedalsosten

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Posted 10 August 2010 - 10:43 PM

The Comfy Chair said:

With duct tape and hope.

Although, on a serious note, guild wars 2 =/= crysis. It'll run very happily on mid range hardware, even in epic battles. Arenanet themselves said the game should run well on mid range gaming hardware circa 2009. So anything like a 9600GT/hd4670 and a dual core should be fine and dandy.

Running well with low graphics and running well with max 3D graphics are two completly different things. I want the latter:qq:

#-16 Dirame

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Posted 10 August 2010 - 10:43 PM

The Comfy Chair said:

With duct tape and hope.

Although, on a serious note, guild wars 2 =/= crysis. It'll run very happily on mid range hardware, even in epic battles. Arenanet themselves said the game should run well on mid range gaming hardware circa 2009. So anything like a 9600GT/hd4670 and a dual core should be fine and dandy.

My idea on mid range hard ware is 8800 GTs which are dirt cheap now and I feel if Eve online can run with no hitch on those, then GW2 can run just t as good if not better.

#-15 The Comfy Chair

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Posted 10 August 2010 - 10:44 PM

Jostedalsosten said:

Running well with low graphics and running well with max 3D graphics are two completly different things. I want the latter:qq:

It'll be the latter with one of those cards. Both of them can run crysis on high decently, so guild wars 2 won't make either struggle. Maybe not absolute maximum at 60fps, but it'll be somewhere close.


Dirame said:

My idea on mid range hard ware is 8800 GTs which are dirt cheap now and I feel if Eve online can run with no hitch on those, then GW2 can run just t as good if not better.

aye, that's around the performance of the cards i stated. On the bright side i'll definitely be maxing the game! (hd5870 ^^)

#-14 Generic Member

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Posted 10 August 2010 - 10:53 PM

The Comfy Chair said:

On the bright side i'll definitely be maxing the game! (hd5870 ^^)

You and me both :)

I mean, that thing's got to be able to take it all the way, or most of it.

#-13 The Comfy Chair

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Posted 10 August 2010 - 10:56 PM

Generic Member said:

You and me both :)

I mean, that thing's got to be able to take it all the way, or most of it.

Well, considering it can run crysis admirably, i just can't see how gw2 will ever make it even break a sweat! If the gpu usage ever goes above 50% in gw2 with the current graphics i'll call unoptimization, then proceed to not care and kill me some dragons, yeehaaw!

#-12 Razgriz the Daemon

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Posted 10 August 2010 - 10:56 PM

I want a lvl 80 Super Mutant Behemoth running around the shiverpeaks dang it!

#-11 The Comfy Chair

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Posted 10 August 2010 - 10:57 PM

Razgriz the Daemon said:

I want a lvl 80 Super Mutant Behemoth running around the shiverpeaks dang it!

I want 80 of them!

#-10 Maldeus

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Posted 10 August 2010 - 11:10 PM

I'm pretty sure every race is going to visit every other race's lands during the personal storyline.  Part of the plot of the personal story is reforging Destiny's Edge, which has members from all five races, who are probably hanging out in their homeland.  I'd guess that Charr level 1-10 content is Ascalon, and their level 41-50 content is Kryta, while being reversed for the Humans (and it's anyone's guess where Sylvari, Asura, and Norn will end up, having no inherently opposed territory to end up in).  I'd guess the remaining levels would be in the Ring of Fire, Orr, and possibly the Crystal Desert (although it's also possible we won't be revisiting the Crystal Desert, currently the capital of Elona, until we get an expansion for the rest of it).

#-9 Lord Sojar

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Posted 10 August 2010 - 11:22 PM

The Comfy Chair said:

Well, considering it can run crysis admirably, i just can't see how gw2 will ever make it even break a sweat! If the gpu usage ever goes above 50% in gw2 with the current graphics i'll call unoptimization, then proceed to not care and kill me some dragons, yeehaaw!

Comparing an FPS's graphical capability to an MMO's isn't a good idea.

GW2 will stress the HD 5870 and all cards under it sufficiently.  The 5870 will likely be able to run GW2 at max graphics 1920x1200 and 2x AA at 60FPS.  Increase the anti aliasing to 4x, I'm not too sure.  You guys are severely underestimating the graphics engine.. but that's a discussion for a different thread.

As for the bosses, yes, they likely will be epic... however, I'm not too sure that all of them will be quite as robust as The Shatterer.  So... take that as you will.

#-8 The Comfy Chair

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Posted 10 August 2010 - 11:28 PM

Lord Sojar said:

Comparing an FPS's graphical capability to an MMO's isn't a good idea.

GW2 will stress the HD 5870 and all cards under it sufficiently.  The 5870 will likely be able to run GW2 at max graphics 1920x1200 and 2x AA at 60FPS.  Increase the anti aliasing to 4x, I'm not too sure.  You guys are severely underestimating the graphics engine.. but that's a discussion for a different thread.

It runs on the same engine as gw1 and doesn't look hugely better though :D so lets do a comparison, in gw1, in kamadan on a full district during a festival my gpu will use ~3-10% of it's processing power absolutely maxing it. Are you saying it's sequel will use over 10 times more processing power of the most demanding situation of guild wars 1?

I feel you underestimate graphics cards :D

If gw2 cannot be absolutely maxed on a hd5870, not a single person in the world with an integrated gpu will even get it to run on low settings. That won't happen, anet would lose too much money in the process.

#-7 VanZandt

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Posted 10 August 2010 - 11:31 PM

Um, guys, you've gone completally off topic here. This isn't a thread about the graphical demands of Guild Wars 2, there is actually a thread for that alittle down the first page.

With the amount of bosses in Guild Wars 1 I'm kind of hoping theres a large amount of them in guild wars 2, hopefully the size and epicness of the boss will be the distinction rather that just the simple aura system used in guild wars 1.

#-6 Yo Fire Mage

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Posted 10 August 2010 - 11:36 PM

Generic Member said:

The shatterer is only a level 47 (or therabouts) boss too, so counting out even Zhaitan itself that's 30 levels and endgame content we've seen absolutely nothing of yet.

Um I don't think the "Shatterer" is only level 47. They said that we'd be able to experience a charr character that is level 47, they didn't say anything about the levels of the npcs that you'll fight....

#-5 Generic Member

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Posted 10 August 2010 - 11:41 PM

...Yeah, back to bosses.

Hopefully even smaller bosses will do something epic/unique. I guess with Elite skills probably not working exactly as they did in GW1 in terms of obtaining them, they'll serve a slightly different purpose and can be designed without having to keep skill distribution in mind.

Yo Fire Mage said:

Um I don't think the "Shatterer" is only level 47. They said that we'd be able to experience a charr character that is level 47, they didn't say anything about the levels of the npcs that you'll fight....

When I talk levels here I'm talking player level, not NPC level. I can see the flaw in my wording though, sorry - It's a boss you encounter at around level 47, that's what I meant to say.

#-4 The Comfy Chair

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Posted 10 August 2010 - 11:42 PM

Generic Member said:

...Yeah, back to bosses.

Hopefully even smaller bosses will do something epic/unique. I guess with Elite skills probably not working exactly as they did in GW1 in terms of obtaining them, they'll serve a slightly different purpose and can be designed without having to keep skill distribution in mind.

Indeed, that was a problem with gw1 bosses, you get the feeling that most of them were just elite skills wrapped in a particularly aggressive bow.

#-3 dakka dakka

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Posted 11 August 2010 - 12:50 AM

also want to point out that the swirling cluster of debris is a lvl 1 human boss. Here is to hoping that all bosses feel like bosses and not just larger reskins of other creatures in the area ^_^

#-2 Titan Net

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Posted 11 August 2010 - 12:57 AM

Maldeus said:

(although it's also possible we won't be revisiting the Crystal Desert, currently the capital of Elona, until we get an expansion for the rest of it).

How did u come to that conclusion, The whole of Tyria (continent) is explorable, the crystal desert is above Elona and has become a lush forest/grassland due to the diverting of the river Elon in Elona.

#-1 The Comfy Chair

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Posted 11 August 2010 - 01:16 AM

Titan Net said:

How did u come to that conclusion, The whole of Tyria (continent) is explorable, the crystal desert is above Elona and has become a lush forest/grassland due to the diverting of the river Elon in Elona.

Indeed, the 'capital' of elona is actually palawa joko's bone palace anyway :)

#0 juggalo1893

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Posted 11 August 2010 - 01:26 AM

how do you know shatterer is around 47'ish