Minion's Invincible Thief Build
#421
Posted 25 November 2012 - 02:56 AM
#422
Posted 25 November 2012 - 04:07 AM
Nemhy, on 25 November 2012 - 02:56 AM, said:
Always carry a pair of pistols for those occasions you join a PUG team for a dungeon with little crowd control. In most dungeons you can reliably steal Fear, but headshot/black powder might be necessary if your team are bad enough. the shortbow is for casual everyday use for when your reactions are suffering and can't dodge well in melee. The shortbow works well with either condition/crit builds and with D/D functions well as a cheap AoE and also AoE weakness (poison field+cluster bomb=Area Weakness for about 10s?)
The bow's AoE nicely off-sets the dagger's high single-target DPS, though, so I don't see the need for pistols unless your team are in severe trouble. Some find that view selfish, however, so better ask around.
#423
Posted 25 November 2012 - 05:04 AM
Should I wait until I'm 80?
#424
Posted 25 November 2012 - 11:55 AM
Critical Strikes: Why have you picked XII (100% crit chance in stealth) when the only stealth in the build is from Cloak and Dagger? I would've thought XI (+20% damage vs <50% health) would fit with Heartseeker.
Less odd, Trickery: Is XII (1s daze on steal) that useful? (I'm only level 40 so as, far as I know, Daze could be really useful at higher levels.) XI (+4i from a heal skill) would give you +6i total when you hit heal, for a whole extra DB.
#426
Posted 26 November 2012 - 07:57 PM
Dual Daggers and Dual Pistols are wat I have settled on...I do keep a SB just in case, but rarely use it.
I'm only at @lvl 36 right now...and using Agony on both daggers, and Minor Sigil of Fire on one pistol and Minor Accuracy in the other.
Hit Trickery first for traits, the Deadly for the steal bonus, the crit strikes.
Working like a charm, can deal with groups of 2-3 level higher than me, usually...some cases i still get p0wned...but hey...I am only lvl 36.
Really enjoying this build.
#427
Posted 03 December 2012 - 07:48 AM
Rawling, on 25 November 2012 - 11:55 AM, said:
Critical Strikes: Why have you picked XII (100% crit chance in stealth) when the only stealth in the build is from Cloak and Dagger? I would've thought XI (+20% damage vs <50% health) would fit with Heartseeker.
Less odd, Trickery: Is XII (1s daze on steal) that useful? (I'm only level 40 so as, far as I know, Daze could be really useful at higher levels.) XI (+4i from a heal skill) would give you +6i total when you hit heal, for a whole extra DB.
I'm surprised those traits are still wrong... I've not had time to change them back to normal (mix-up with the copypasta)
The condition version is supposed to use Executioner instead of Hidden Killer. Daze on a 35s~ recharge is nice and wasting Signet of Malice for a measly amount of initiative is wasteful (and redundant, like that sentence). Too bad it's not "gain initiative when healed" because then it'd be infinite and SoM would be worth it! Currently it's second rate because it offers nothing but lots of regen. No spike heal, no regen, no condition removal, no cloak, just faux regen. When you're attacking. If poison hits you and there's no enemy... You're going down.
#428
Posted 04 December 2012 - 03:59 PM
#429
Posted 04 December 2012 - 10:00 PM
i went backstab build a while back, but i found that since my stupid ass team mates won't stop rolling through mobs while im behind them i can't seem to survive, even if i did i continuously died to random (nearly)unavoidable damage, i chalked the problem up to my gear, but even after replacing more of my berserker parts with others more surv based i found that i was still focusing more on keeping myself alive rather than actually doing damage and being useful for the team (nothing feels more redundant than SBing a single mob). so i changed to venom-share; and while this is plenty fun, i feel like i could do more of an impact if changed to a more dmg based build, so now i feel like i should go condition-dmg p/p + d/d, i lose some team utility but gain more damage. the only problem: i don't know what gear i should go for, what mix would be most effective, going complete damage would be quite foolish in my opinion, but i can't quite figure out what i will need, and since we're talking rare/exotic gear, i can't just go with trial and error.
so my question is basically: what gear combination (details pls) would be most effective for a condition-dmg p/p+d/d build where i can enter into melee-combat and have some panic room (not get killed in a double strike or W/E it is they'll do)? i would also like similar input on a power based build if possible.
#430
Posted 07 December 2012 - 01:03 AM
#431
Posted 07 December 2012 - 01:30 AM
#432
Posted 11 December 2012 - 10:11 PM
plunderisley, on 07 December 2012 - 01:30 AM, said:
He recommended Scholar runes. Now I am having also the same issue, the condition damage build was fine for content up to level 75ish, in Orr, I die every 5 minutes. What I notice is, signet of malice healing is very low, there is no condition removal at all in the condition damage build, so conditions kills you easily (considering all Risen inflict poison with long long duration). Try to fight veterans in Orr, they will destroy you in seconds
And yes, what about sigils ? weapons mods for the condition damage build? What about a bit of Toughness, Vitality or Healing power? What do you think about the new Apothecary armor?
Edited by malevolence, 11 December 2012 - 10:12 PM.
#433
Posted 21 December 2012 - 04:54 PM
Quote
>Hide In Shadows
>Shadow Refuge (AKA "iHouse")
>Signet of Shadows/Assassin's Signet
>Roll for Initiative/Shadow Step
>20 (VI, IX)/30 (III, X, XII)/20(V, III)/0/0
>berserker/Valkyrie armour and Ruby/Beryl jewels
[basic usage: cloak as often as possible, maintaining Revealed means you're maximising your damage, and stay behind the target while autoattacking. Also, use Hide in Shadows to lead into another backstab while near-downed]
Thanks
Edited by Kashi, 21 December 2012 - 06:06 PM.
#434
Posted 24 December 2012 - 10:55 PM
Minion, on 28 August 2012 - 11:57 AM, said:
High powered crits
>Dual daggers
>Hide In Shadows
>Shadow Refuge (AKA "iHouse")
>Signet of Shadows/Assassin's Signet
>Roll for Initiative/Shadow Step
>20 (VI, IX)/30 (III, X, XII)/20(V, III)/0/0
>berserker/Valkyrie armour and Ruby/Beryl jewels
[basic usage: cloak as often as possible, maintaining Revealed means you're maximising your damage, and stay behind the target while autoattacking. Also, use Hide in Shadows to lead into another backstab while near-downed]
or condition damage
>Dual daggers
>Signet of Malice
>Roll for Initiative
>Signet of Shadows
>Assassin's Signet
>10 (VI)/30 (II, VIII, XII)/0/0/30(V, VII, XII)
>Rampager/Carrion armour/coral jewel
[basic usage:Evade whilst attacking; tighten mobs and lure several enemies to maximise the damage from DB and heal from Signet of Malice]
The condition heavy build is designed to abuse Death Blossom as much as possible for high DoTAoE whilst constantly evading, while the Backstab build is focused on dealing high single-target damage using the stealth mechanic to abuse AI for defence.
Traits
The important traits to take note of when a lower level are:
Kleptomaniac- requires 5 Trickery; Stealing returns 3i. Needless to say, this changes how you would use Steal. Instead of Stealing into combat, you will preserve it until after at least one chain of DB to get an extra one in.
Preparedness- requires 15 Trickery; increases max initiative by 3i, which doesn't seem much but it will get you another DB without waiting.
Opportunist- +1i^crit (20% chance). requires 15 Critical Strikes and is the greatest gap-closer skill if you're running out of initiative too quickly.
Signet Use- requires 20 Critical Strikes and returns 2i every signet use. This is useful since you will have three signets on your bar, generally.
Hi there...I don't quite get this... you're saying that the important traits are these ones, but then you have a thing for high-powered crits that has a trait allocation of 20 (VI, IX)/30 (III, X, XII)/20(V, III)/0/0 meaning it's impossible to get a trait like Kleptomaniac...and the 20/30/20/0/0 is different than the link supplied...
Thanks for any help!
~Stu
#435
Posted 26 December 2012 - 01:03 AM
Stuligan, on 24 December 2012 - 10:55 PM, said:
These forums could use a PVx style listing if you ask me, where players can rate a build and mark them as obsolete when AN changes stuff.
#436
Posted 26 December 2012 - 05:55 PM
I know things have changed recently with some updates...could you do a quick refresh on what Armor (Rampagers/Carrion/etc.), Runes(Armor), Weapons (Beserker/etc.) and Sigils(Weapons) you suggest.
Sigils for Weapon Sets I would suggest(based on what I have seen most people using for this build):
D/D
P/P
D/P
SB
Thanks...just trying to keep up and help keep it easy for others to get the best suggestions.
Edited by Thorfinnr, 26 December 2012 - 05:57 PM.
#437
Posted 27 December 2012 - 09:30 AM
Edbert, on 26 December 2012 - 01:03 AM, said:
These forums could use a PVx style listing if you ask me, where players can rate a build and mark them as obsolete when AN changes stuff.
This is correct. The OP is largely outdated, regardless of my efforts to update, because I'm a lazy bastard. My playstyle has changed dramatically since launch, because condition damage and Death Blossom are wank, in reality. I'm using something more similar to Shadow's thread. 25/30/0/15/0, sigil of accuracy, full eagle runes, executioner, dual daggers and shortbow (still backstabbin') berserker armour/ruby jewlz (tank for nabs who can't dodge).
Anyway, this thread can be locked and I shall redirect you to the fabulous Shadow's build.FYI, sword/pistol is still shit and mob is still a cluster of enemies under the same aggro bubble. Have a nice day.~HM
http://www.guildwars...-a-basic-guide/
Edited by Minion, 27 December 2012 - 09:50 AM.
#438
Posted 27 December 2012 - 09:55 PM
Minion, on 27 December 2012 - 09:30 AM, said:
Curiously I cant live without DB, nothing else seems to kill as fast when facing a mob of several Risen. Closest I came across was Pistol Whip/Haste but the AoE range is so small in comparison and Haste has a long cooldown and you're a sitting duck to anything not in melee range
Edited by Orpheo Lyra, 27 December 2012 - 09:56 PM.
#439
Posted 28 December 2012 - 07:19 PM
Minion, on 27 December 2012 - 09:30 AM, said:
Anyway, this thread can be locked and I shall redirect you to the fabulous Shadow's build.FYI, sword/pistol is still shit and mob is still a cluster of enemies under the same aggro bubble. Have a nice day.~HM
http://www.guildwars...-a-basic-guide/
So this is why my thread's received over 10k views in the past week. We should make a collaborative thread and compile ideas
#440
Posted 28 December 2012 - 07:41 PM
The Shadow, on 28 December 2012 - 07:19 PM, said:
Anyways, at Minion's request I'm going to lock this thread and everyone should go visit Shadow's Basic Thief Guide!
Minion, if you would ever like this topic opened back up, just send me a shout!
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