I'm having fun playing but I don't think the skill system is as good or as deep as the original GW and that was the only reason I loved GW and dropped WOW.
It seems skills don't really matter, they all pretty much do some damage and you just mash whichever one is available. There's no energy (on my Ranger at least) to make you think as what you really need to cast first. In GW if you took a random 8 people put them in a dungeon they'd be dead within 15 seconds. But because the game was based on skill and strategy rather than gear, everyone had a fair chance of figuring it out, but most people just wanna mash 1234 1234 and most people failed. Every decent gamer did research, what kind of mobs you have in dungeon/area X, is there a lot of degen? interrupts? enchantment removal? is mostly casters or melee? Then you make a build that deals with those issue. If there's enemies that remove enchantments then don't bring enchantments, or better yet, bring skills that punish removing enchantments. If there's a lot of crazy melee you bring skills that slow down attacks, or something like:
Spitefull Spirit " EliteHex Spell. For 8...18...20 seconds, whenever targetfoeattacks or uses a skill, Spiteful Spirit deals 5...29...35shadow damage to that foe and all adjacentallies of that foe." Does GW2 even have hexes, enchantments, removal, shouts, attunements? or is it all just "you do x damage" "you do y damage" "you do x damage faster".
In GW some elite dungeons would kill a party of 8, again in 15 seconds, but some people figured out a set of 8 skills that would let them solo farm those dungeons. They figured out how, with the same exact stats and gear as everyone else, they could farm an area that would kill a random party of 8. This would NEVER happen in WOW and I assume GW2. I really miss this part and hope GW2 gets a little deeper later on. I don't want to be able to mash all the skills on my bar and do fine. Right now the game is too easy for me but more importantly it does not require much thought.
Another hint that this game is more mindless. Can I see what skills an enemy is casting? or does it just not matter anymore. Is my Interrupting Shot just blind guess now or can I get a chance to react and interrupt that Meteor Shower.
Edited by Khalija, 28 August 2012 - 05:01 PM.
don't mess with font styles










