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Looking For Groups is Seriously Lacking


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#1 meeks

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Posted 28 August 2012 - 05:19 PM

This to be has been by far the most lacking aspect of GW2.  There is simply no viable way to find a group to run a dungeon.  Considering how easy it should be to put 5 random people of pretty much any class together it should be the easiest thing about the game.

Instead the people you would want to group with are split between many zones and overflow servers with no central method to get together.  I have spent a couple hours jumping through zones trying to get groups together with nothing to show for it.

While I personally want a dungeon finder they at least need a global interface where you can flag what dungeon you want run that people can then search through.  Even a global lfg channel would be welcome.  I know they have a lfg tool of some sort and I always flag myself as lfg but I still can not figure out what, if anything, it actually does as I have never seen anyone else in the lfg interface.

#2 GnomGnomGnom

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Posted 28 August 2012 - 05:23 PM

I agree with you. What I found have been happening is that people either 1) gather in front of the instance or 2) shout around in the level-appropriate zone (like harathi hinterlands for CMS). I would really love for there to be a lfg thing that teleports everyone to the instance when ready. Cross server would be nice too.

#3 Itharius

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Posted 28 August 2012 - 05:27 PM

Tonight I'm running Ascalonian Catacombs with my guildmates. It really feels like vanilla WoW where you actually had to organize a group of people to take on group content, and I like it. I think a dungeon finder would break immersion and would dumb down the social aspect of the game. Dungeons are meant to be guild fare, and it's very easy in this game to find an active guild, even to be in multiple guilds.

#4 Knuckledust13

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Posted 28 August 2012 - 05:29 PM

Looking for group is needed in games where instances are mandatory and you have to grind it to progress. No Looking for group in GW and there never will be.

Make friends, find yourself a Guild. If you don't like that, simply don't run the instance. You don't have to.

#5 karekiz

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Posted 28 August 2012 - 05:30 PM

View PostItharius, on 28 August 2012 - 05:27 PM, said:

Tonight I'm running Ascalonian Catacombs with my guildmates. It really feels like vanilla WoW where you actually had to organize a group of people to take on group content, and I like it. I think a dungeon finder would break immersion and would dumb down the social aspect of the game. Dungeons are meant to be guild fare, and it's very easy in this game to find an active guild, even to be in multiple guilds.

Exactly how is Dungeon Finder more "immersion" breaking than overflow.  The world is so broken up it is difficult to work with, and will only get worse.  Great you have a 5 man team which you could still use if DF would be enabled (unless your guildies hate working together and prefer Random groups), but the rest of us are having a hard time.

Dungeons are a guild fare?  What is this WoW raiding?

#6 Itharius

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Posted 28 August 2012 - 05:31 PM

View Postkarekiz, on 28 August 2012 - 05:30 PM, said:

Dungeons are a guild fare?  What is this WoW raiding?
Yes. That is exactly the niche instanced dungeons are supposed to fill. The open world PvE content is persistently grouped and allows you to take on all sorts of group content with pick-up groups of wandering adventurers, and I think that's the sort of content that's designed for people wanting pick-up-group action. Solo/story gameplay is taken care of by personal story questing.

By lining up in front of the dungeon to join a pick-up group, people are just coming to the dungeon unprepared. I'm sure ArenaNet foresaw this happening, but it's more the players' faults than ArenaNets' if they can't find 4 other people to play a dungeon with. All a dungeon finder would do is shuffle players into pugs that may or may not have any semblance of group composition, which may be more frustrating than helpful. Look at how the dungeon finder has dumbed down WoW 5-mans, and how the raid finder has turned raiding in WoW into a casual joke. That's because the dungeon finder mechanism promotes unpreparedness for a particular dungeon, which in turn lowers the difficulty bar for the dungeon and leads developers to make content faceroll easy and boring.

Edited by Itharius, 28 August 2012 - 05:37 PM.


#7 karekiz

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Posted 28 August 2012 - 05:32 PM

View PostItharius, on 28 August 2012 - 05:31 PM, said:

Yes. That is exactly the niche instanced dungeons are supposed to fill.


Prove it.

#8 Fizzypop

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Posted 28 August 2012 - 05:34 PM

Do people on this website have issues with reading? Seriously the two comments completely missed the point and ignored the majority of the actual post. There is LFG already in the game...it's just not good. S/he is asking for a change to the current LFG so it's more useful. Not asking for instance finder like wow. >.>

#9 meeks

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Posted 28 August 2012 - 05:35 PM

View PostItharius, on 28 August 2012 - 05:27 PM, said:

Tonight I'm running Ascalonian Catacombs with my guildmates. It really feels like vanilla WoW where you actually had to organize a group of people to take on group content, and I like it. I think a dungeon finder would break immersion and would dumb down the social aspect of the game. Dungeons are meant to be guild fare, and it's very easy in this game to find an active guild, even to be in multiple guilds.

Vanilla WoW had major cities that a huge amount of players cogregated so that they could find groups through 1 major chat channel.  GW2 does not have anything remotely similar.  Vanilla WoW was also released in 2004, there have been many improvements since then in many games.

There needs to be a system of some sort for people to get together to run dungeons.  Guilds are not the answer for everyone.

#10 Itharius

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Posted 28 August 2012 - 05:37 PM

View Postkarekiz, on 28 August 2012 - 05:32 PM, said:

Prove it.
Read my edited post.

#11 Fizzypop

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Posted 28 August 2012 - 05:42 PM

View PostItharius, on 28 August 2012 - 05:37 PM, said:

Read my edited post.

Your edited post proves nothing except that you cannot read. OP IS NOT ASKING FOR A DUNGEON FINDER. The current lfg system is in place for pugs...it just sucks and isn't world wide which is what the OP is asking for...world wide way to find people to run an instance. If Anet only wanted guilds to run instances they wouldn't have created the LFG in the first place. They themselves wouldn't have used LFG and pugged instances in beta. They encouraged people to PUG these instances. Your assumption is wrong. Instances aren't for guilds only.

Edited by Fizzypop, 28 August 2012 - 05:42 PM.


#12 Astalnar

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Posted 28 August 2012 - 05:42 PM

View PostItharius, on 28 August 2012 - 05:27 PM, said:

Tonight I'm running Ascalonian Catacombs with my guildmates. It really feels like vanilla WoW where you actually had to organize a group of people to take on group content, and I like it. I think a dungeon finder would break immersion and would dumb down the social aspect of the game. Dungeons are meant to be guild fare, and it's very easy in this game to find an active guild, even to be in multiple guilds.
Thank you for this post. Right now, one of greatest arguments against raids just fell to the ground defeated and smashed. Organization is actually needed to form groups in GW2. It cannot be formed just on the fly.

As for the matter at hand. Things should calm down once this initial rush is past.

#13 Itharius

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Posted 28 August 2012 - 05:45 PM

View PostFizzypop, on 28 August 2012 - 05:42 PM, said:

Your edited post proves nothing except that you cannot read. OP IS NOT ASKING FOR A DUNGEON FINDER. The current lfg system is in place for pugs...it just sucks and isn't world wide which is what the OP is asking for...world wide way to find people to run an instance. If Anet only wanted guilds to run instances they wouldn't have created the LFG in the first place. They themselves wouldn't have used LFG and pugged instances in beta. They encouraged people to PUG these instances. Your assumption is wrong. Instances aren't for guilds only.
Don't try to insult my intelligence. A LFG system is just a dungeon finder with less features. I'm arguing against pugging in favor of making instanced content mostly exclusive to organized groups of guildmates. Where we differ is that you think instances should be easily pugged. I'm trying to say that niche is already fulfilled by open world content, and I don't want the instanced content dumbed down because it's the only thing that fills the niche I'm looking forward to the most - that is, challenging PvE content. When you make it easily puggable, it ends up being balanced where it is no longer challenging, and that removes an aspect from the game that I greatly enjoy in MMOs.

Edited by Itharius, 28 August 2012 - 05:47 PM.


#14 Fizzypop

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Posted 28 August 2012 - 05:49 PM

View PostItharius, on 28 August 2012 - 05:45 PM, said:

Don't try to insult my intelligence. A LFG system is just a dungeon finder with less features. I'm arguing against pugging in favor of making instanced content mostly exclusive to organized groups of guildmates.

Then read? Seriously, you didn't read the actual post and keep making arguments that have little to do with the actual post. If you don't want to pug then don't. If you want to run with your guild then do so. Anet obviously doesn't share your feelings since they pugged in betas with testers and they created an LFG. So the OP is offering feedback on the current LFG. It sucks. If you want instances to be 100% only for guilds then make your own thread and offer your feedback.

ETA: in regards to your edit I never once said anything about making instances easily pugged. I have no idea where you'd come up with that from my posts.

Edited by Fizzypop, 28 August 2012 - 05:57 PM.


#15 Eldaran

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Posted 28 August 2012 - 05:49 PM

View PostItharius, on 28 August 2012 - 05:45 PM, said:

Don't try to insult my intelligence. A LFG system is just a dungeon finder with less features. I'm arguing against pugging in favor of making instanced content mostly exclusive to organized groups of guildmates. Where we differ is that you think instances should be easily pugged. I'm trying to say that niche is already fulfilled by open world content, and I don't want the instanced content dumbed down because it's the only thing that fills the niche I'm looking forward to the most - that is, challenging PvE content. When you make it easily puggable, it ends up being balanced where it is no longer challenging, and that removes an aspect from the game that I greatly enjoy in MMOs.

They don't want the dungeons to be easily pugged they just want an easier way to get a group together to even try the dungeon.

#16 meeks

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Posted 28 August 2012 - 05:51 PM

View PostItharius, on 28 August 2012 - 05:45 PM, said:

Don't try to insult my intelligence. A LFG system is just a dungeon finder with less features. I'm arguing against pugging in favor of making instanced content mostly exclusive to organized groups of guildmates. Where we differ is that you think instances should be easily pugged. I'm trying to say that niche is already fulfilled by open world content, and I don't want the instanced content dumbed down because it's the only thing that fills the niche I'm looking forward to the most - that is, challenging PvE content. When you make it easily puggable, it ends up being balanced where it is no longer challenging, and that removes an aspect from the game that I greatly enjoy in MMOs.

Why would it ever be a good idea to purposefully make it hard for people to run dungeons just so you can maintain an inflated sense of self-worth.  It is not like story mode is even hard, any 5 random idiots can handle it.  I have not been able to get a group together for an explorable mode yet but I would love to tackle it.

If you have a big enough guild you do not need a lfg tool...why would you even care if one was there for other people to use?

#17 Seera1024

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Posted 28 August 2012 - 06:00 PM

It sounds like the only thing that's "broken" in this is the LFG feature doesn't have a way to get everyone onto the same server. They should add a feature that lets the group jump to a common overflow server.


And there is nothing stopping the 5 who come together from the LFG from taking some time to get prepared. Discuss builds and what options they have. And then going in prepared.

#18 LumenLazrin

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Posted 28 August 2012 - 06:02 PM

they designed it so you don't have to group, in fact they discourage it

theres no incentive, no reward and most of all no team mechanics that make grouping necessary or even interesting

#19 Fleshgrinder

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Posted 28 August 2012 - 06:03 PM

This game included this awesome new feature called "Guilds".

You join one, and its full of other players. You then communicate to form groups to complete content or PvP together.

I can't believe it took this long for an MMO company to figure out this whole "guild" feature.

It's a revolution, truly.

#20 meeks

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Posted 28 August 2012 - 06:03 PM

View PostLumenLazrin, on 28 August 2012 - 06:02 PM, said:

they designed it so you don't have to group, in fact they discourage it

theres no incentive, no reward and most of all no team mechanics that make grouping necessary or even interesting

How do you intend to run dungeons without a group?

#21 Viryn

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Posted 28 August 2012 - 06:07 PM

You have to run a dungeon with a group.  End of story.  They designed the game so you don't need the "Holy Trinity" but you still most certainly need a group.

#22 meeks

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Posted 28 August 2012 - 06:19 PM

View PostFleshgrinder, on 28 August 2012 - 06:03 PM, said:

This game included this awesome new feature called "Guilds".

You join one, and its full of other players. You then communicate to form groups to complete content or PvP together.

I can't believe it took this long for an MMO company to figure out this whole "guild" feature.

It's a revolution, truly.

In my gaming career I have been in pretty much every type of guild there has been.

For older Guild Wars 1 veterans I was in Bring Back The Rifts for a while.

In WoW I been part of a raiding guild that fought for top 10 ranking, I have been in less serious raiding guilds that defeated everything eventually but were not ranked, been in casual raiding guilds that could not progress far.  On the pvp side I was in a guild that ran battlegrounds and got Warlord through one of the most demoralizing grinds of all time.

Through all of those there were still plenty of times when I pugged 5 mans because no one was on or doing other things.  In fact I met a lot of my best in game friends through running 5 mans.  It is kind of insulting to be talked down to because at this moment in time I do not feel like joining some guild full of strangers and would rather build up some relationships before joining one.

Edited by meeks, 28 August 2012 - 06:21 PM.


#23 Zero Fox

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Posted 28 December 2012 - 11:09 AM

This website has a nice alternative, the trick is to make the website famous so more people will use it.
http://www.gw2lfg.com/

#24 Sesua

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Posted 28 December 2012 - 07:10 PM

View PostZero Fox, on 28 December 2012 - 11:09 AM, said:

This website has a nice alternative, the trick is to make the website famous so more people will use it.
http://www.gw2lfg.com/

No. The trick is for ArenaNet to realise that people want a better way to organise grouping and provide that means to them in-game.

#25 Rouzeki

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Posted 28 December 2012 - 07:19 PM

View PostSesua, on 28 December 2012 - 07:10 PM, said:

No. The trick is for ArenaNet to realise that people want a better way to organise grouping and provide that means to them in-game.

No need to be a jerk about it.  He was suggesting an alternative UNTIL Anet fixes the obvious issues with the LFG system.

#26 Majic

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Posted 28 December 2012 - 08:49 PM

I think both goals are attainable and in no way mutually exclusive.

But we shouldn't let that get in the way of people fighting over it for no good reason. :P

#27 I'm Squirrel

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Posted 28 December 2012 - 09:00 PM

They should've just made it like WoW's LFG, which functioned very efficiently. Seriously, drop the "innovation" ego and make a proper MMORPG, ArenaNet. Along with direct trade and the ability to send mail to our alts.

#28 Norn Osprey

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Posted 28 December 2012 - 09:09 PM

View PostZero Fox, on 28 December 2012 - 11:09 AM, said:

This website has a nice alternative, the trick is to make the website famous so more people will use it.
http://www.gw2lfg.com/
No, the trick is to actually make a Group Finder that *ing works instead of having an Arena.Net employee promote a 3rd party site.

Let the player pick the dungeons and modes they want to run. Show eligible players that meet those critia, thats all. Don't need to teleport them there if A.Net is against that (dont see why they would be since we have Way Points already outside of each dungeon already)

Make it cross servers, work like Overflow and let players actually enjoy the game without having to join multiple guilds or transfer servers. It shouldn't be a major issue or a hard task.

#29 Millimidget

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Posted 28 December 2012 - 09:39 PM

View PostSesua, on 28 December 2012 - 07:10 PM, said:

No. The trick is for ArenaNet to realise that people want a better way to organise grouping and provide that means to them in-game.
The trick is to implement that website into an in-game UI.

#30 Gilles VI

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Posted 28 December 2012 - 09:47 PM

View PostI, on 28 December 2012 - 09:00 PM, said:

They should've just made it like WoW's LFG, which functioned very efficiently. Seriously, drop the "innovation" ego and make a proper MMORPG, ArenaNet. Along with direct trade and the ability to send mail to our alts.

Why need mail to alts when the bank is account wide?
I understand it because in other MMO's you're bound to other servers and what not, but in GW2 it's so easy to get to a bank + it's fully account wide so I don't see the need for it.




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