Looking For Groups is Seriously Lacking
#1
Posted 28 August 2012 - 05:19 PM
Instead the people you would want to group with are split between many zones and overflow servers with no central method to get together. I have spent a couple hours jumping through zones trying to get groups together with nothing to show for it.
While I personally want a dungeon finder they at least need a global interface where you can flag what dungeon you want run that people can then search through. Even a global lfg channel would be welcome. I know they have a lfg tool of some sort and I always flag myself as lfg but I still can not figure out what, if anything, it actually does as I have never seen anyone else in the lfg interface.
#2
Posted 28 August 2012 - 05:23 PM
#3
Posted 28 August 2012 - 05:27 PM
#4
Posted 28 August 2012 - 05:29 PM
Make friends, find yourself a Guild. If you don't like that, simply don't run the instance. You don't have to.
#5
Posted 28 August 2012 - 05:30 PM
Itharius, on 28 August 2012 - 05:27 PM, said:
Exactly how is Dungeon Finder more "immersion" breaking than overflow. The world is so broken up it is difficult to work with, and will only get worse. Great you have a 5 man team which you could still use if DF would be enabled (unless your guildies hate working together and prefer Random groups), but the rest of us are having a hard time.
Dungeons are a guild fare? What is this WoW raiding?
#6
Posted 28 August 2012 - 05:31 PM
karekiz, on 28 August 2012 - 05:30 PM, said:
By lining up in front of the dungeon to join a pick-up group, people are just coming to the dungeon unprepared. I'm sure ArenaNet foresaw this happening, but it's more the players' faults than ArenaNets' if they can't find 4 other people to play a dungeon with. All a dungeon finder would do is shuffle players into pugs that may or may not have any semblance of group composition, which may be more frustrating than helpful. Look at how the dungeon finder has dumbed down WoW 5-mans, and how the raid finder has turned raiding in WoW into a casual joke. That's because the dungeon finder mechanism promotes unpreparedness for a particular dungeon, which in turn lowers the difficulty bar for the dungeon and leads developers to make content faceroll easy and boring.
Edited by Itharius, 28 August 2012 - 05:37 PM.
#8
Posted 28 August 2012 - 05:34 PM
#9
Posted 28 August 2012 - 05:35 PM
Itharius, on 28 August 2012 - 05:27 PM, said:
Vanilla WoW had major cities that a huge amount of players cogregated so that they could find groups through 1 major chat channel. GW2 does not have anything remotely similar. Vanilla WoW was also released in 2004, there have been many improvements since then in many games.
There needs to be a system of some sort for people to get together to run dungeons. Guilds are not the answer for everyone.
#11
Posted 28 August 2012 - 05:42 PM
Itharius, on 28 August 2012 - 05:37 PM, said:
Your edited post proves nothing except that you cannot read. OP IS NOT ASKING FOR A DUNGEON FINDER. The current lfg system is in place for pugs...it just sucks and isn't world wide which is what the OP is asking for...world wide way to find people to run an instance. If Anet only wanted guilds to run instances they wouldn't have created the LFG in the first place. They themselves wouldn't have used LFG and pugged instances in beta. They encouraged people to PUG these instances. Your assumption is wrong. Instances aren't for guilds only.
Edited by Fizzypop, 28 August 2012 - 05:42 PM.
#12
Posted 28 August 2012 - 05:42 PM
Itharius, on 28 August 2012 - 05:27 PM, said:
As for the matter at hand. Things should calm down once this initial rush is past.
#13
Posted 28 August 2012 - 05:45 PM
Fizzypop, on 28 August 2012 - 05:42 PM, said:
Edited by Itharius, 28 August 2012 - 05:47 PM.
#14
Posted 28 August 2012 - 05:49 PM
Itharius, on 28 August 2012 - 05:45 PM, said:
Then read? Seriously, you didn't read the actual post and keep making arguments that have little to do with the actual post. If you don't want to pug then don't. If you want to run with your guild then do so. Anet obviously doesn't share your feelings since they pugged in betas with testers and they created an LFG. So the OP is offering feedback on the current LFG. It sucks. If you want instances to be 100% only for guilds then make your own thread and offer your feedback.
ETA: in regards to your edit I never once said anything about making instances easily pugged. I have no idea where you'd come up with that from my posts.
Edited by Fizzypop, 28 August 2012 - 05:57 PM.
#15
Posted 28 August 2012 - 05:49 PM
Itharius, on 28 August 2012 - 05:45 PM, said:
They don't want the dungeons to be easily pugged they just want an easier way to get a group together to even try the dungeon.
#16
Posted 28 August 2012 - 05:51 PM
Itharius, on 28 August 2012 - 05:45 PM, said:
Why would it ever be a good idea to purposefully make it hard for people to run dungeons just so you can maintain an inflated sense of self-worth. It is not like story mode is even hard, any 5 random idiots can handle it. I have not been able to get a group together for an explorable mode yet but I would love to tackle it.
If you have a big enough guild you do not need a lfg tool...why would you even care if one was there for other people to use?
#17
Posted 28 August 2012 - 06:00 PM
And there is nothing stopping the 5 who come together from the LFG from taking some time to get prepared. Discuss builds and what options they have. And then going in prepared.
#18
Posted 28 August 2012 - 06:02 PM
theres no incentive, no reward and most of all no team mechanics that make grouping necessary or even interesting
#19
Posted 28 August 2012 - 06:03 PM
You join one, and its full of other players. You then communicate to form groups to complete content or PvP together.
I can't believe it took this long for an MMO company to figure out this whole "guild" feature.
It's a revolution, truly.
#20
Posted 28 August 2012 - 06:03 PM
LumenLazrin, on 28 August 2012 - 06:02 PM, said:
theres no incentive, no reward and most of all no team mechanics that make grouping necessary or even interesting
How do you intend to run dungeons without a group?
#21
Posted 28 August 2012 - 06:07 PM
#22
Posted 28 August 2012 - 06:19 PM
Fleshgrinder, on 28 August 2012 - 06:03 PM, said:
You join one, and its full of other players. You then communicate to form groups to complete content or PvP together.
I can't believe it took this long for an MMO company to figure out this whole "guild" feature.
It's a revolution, truly.
In my gaming career I have been in pretty much every type of guild there has been.
For older Guild Wars 1 veterans I was in Bring Back The Rifts for a while.
In WoW I been part of a raiding guild that fought for top 10 ranking, I have been in less serious raiding guilds that defeated everything eventually but were not ranked, been in casual raiding guilds that could not progress far. On the pvp side I was in a guild that ran battlegrounds and got Warlord through one of the most demoralizing grinds of all time.
Through all of those there were still plenty of times when I pugged 5 mans because no one was on or doing other things. In fact I met a lot of my best in game friends through running 5 mans. It is kind of insulting to be talked down to because at this moment in time I do not feel like joining some guild full of strangers and would rather build up some relationships before joining one.
Edited by meeks, 28 August 2012 - 06:21 PM.
#23
Posted 28 December 2012 - 11:09 AM
http://www.gw2lfg.com/
#24
Posted 28 December 2012 - 07:10 PM
Zero Fox, on 28 December 2012 - 11:09 AM, said:
http://www.gw2lfg.com/
No. The trick is for ArenaNet to realise that people want a better way to organise grouping and provide that means to them in-game.
#25
Posted 28 December 2012 - 07:19 PM
Sesua, on 28 December 2012 - 07:10 PM, said:
No need to be a jerk about it. He was suggesting an alternative UNTIL Anet fixes the obvious issues with the LFG system.
#26
Posted 28 December 2012 - 08:49 PM
But we shouldn't let that get in the way of people fighting over it for no good reason.
#27
Posted 28 December 2012 - 09:00 PM
#28
Posted 28 December 2012 - 09:09 PM
Zero Fox, on 28 December 2012 - 11:09 AM, said:
http://www.gw2lfg.com/
Let the player pick the dungeons and modes they want to run. Show eligible players that meet those critia, thats all. Don't need to teleport them there if A.Net is against that (dont see why they would be since we have Way Points already outside of each dungeon already)
Make it cross servers, work like Overflow and let players actually enjoy the game without having to join multiple guilds or transfer servers. It shouldn't be a major issue or a hard task.
#30
Posted 28 December 2012 - 09:47 PM
I, on 28 December 2012 - 09:00 PM, said:
Why need mail to alts when the bank is account wide?
I understand it because in other MMO's you're bound to other servers and what not, but in GW2 it's so easy to get to a bank + it's fully account wide so I don't see the need for it.
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