Europian top WvW servers?
#1
Posted 28 August 2012 - 09:05 PM
#2
Posted 28 August 2012 - 09:28 PM
Edited by Freddy_Fakename, 28 August 2012 - 09:28 PM.
#3
Posted 28 August 2012 - 10:07 PM
#4
Posted 29 August 2012 - 08:33 AM
#7
Posted 01 September 2012 - 05:15 AM
#8
Posted 01 September 2012 - 06:26 AM
hanso, on 01 September 2012 - 05:15 AM, said:
#10
Posted 01 September 2012 - 11:59 AM
Pitchforks, on 01 September 2012 - 06:26 AM, said:
I wouldn't exactly call Seafarer's opponents weak, they just don't have 6000+ players on theirs server keeping all zones in one color after midnight. During primetime Seafarer's was mostly in 2nd or 3rd spot. Says alot about their skill and organisation when numbers are capped on both sides.
/Edit:
I should have prolly indicated my irony better.
Edited by hanso, 01 September 2012 - 12:00 PM.
#11
Posted 01 September 2012 - 01:41 PM
hanso, on 01 September 2012 - 11:59 AM, said:
/Edit:
I should have prolly indicated my irony better.
pfft good joke. That why we ended with 10x score of the other ones? And we did not even utilize alliance for that or do any mobilization - just willing people and guilds fighting on their own.
Edit:
And what - you actually did check the server list and seen Seafarers Rest was "low" just like you and Vabbi? (well, now medium already). We specifically picked EMPTY server and left Gandara, so that we`d be able to login in WvW and fight together.
Edited by Pitchforks, 01 September 2012 - 01:51 PM.
#12
Posted 01 September 2012 - 02:19 PM
Waage83, on 29 August 2012 - 08:33 AM, said:
basically this
whichever servers are the most overpopulated do best in wv3
don't get butthurt when i say that, for some reason people love to live the illusion that they win by skill and tenacity
ANYONE in wv3 knows NUMBERS win
why?
there's a difference in an overpopulated server complaining about 1.5-2+hour queue time waits and a server with instant queues
it's the difference as fielding 500 people 24 hours of the day vs the other servers 200 or so
and people LOVE to delude themselves it's their organization, skill, teamwork that wins
lol
nah brah, you guys are on an extremely overpopulated server
that's why it's a numbers game
#13
Posted 01 September 2012 - 03:06 PM
#14
Posted 01 September 2012 - 03:07 PM
CharliePrince, on 01 September 2012 - 02:19 PM, said:
whichever servers are the most overpopulated do best in wv3
don't get butthurt when i say that, for some reason people love to live the illusion that they win by skill and tenacity
ANYONE in wv3 knows NUMBERS win
why?
there's a difference in an overpopulated server complaining about 1.5-2+hour queue time waits and a server with instant queues
it's the difference as fielding 500 people 24 hours of the day vs the other servers 200 or so
and people LOVE to delude themselves it's their organization, skill, teamwork that wins
lol
nah brah, you guys are on an extremely overpopulated server
that's why it's a numbers game
I really dislike playing on overpopulated server, do you really think that a less populated server cannot win a WvW?
#15
Posted 01 September 2012 - 03:32 PM
Pitchforks, on 01 September 2012 - 01:41 PM, said:
Like said before, Piken for excample didn't have 24/7 coverage. When organized guilds came out we were on top of points being gained after we started rolling and capturing stuff. There was no real opponents to fight, just zergs on both opposing servers which got rolled by the guild groups of Piken. Was fun thou, didn't need to PvE or wait for action. No matter where you went there were loads of enemies to kill.
#16
Posted 01 September 2012 - 03:40 PM
Saskia the Dragonslayer, on 01 September 2012 - 03:07 PM, said:
I really dislike playing on overpopulated server, do you really think that a less populated server cannot win a WvW?
it's a tradeoff
instant queues, the problem is you will have a dead zone
the "dead zone" is the problem low pop servers have, it's where overpopulated servers with hour long queues 24 hours a day really shine
basically the way wv3 works is whichever force can fill their cap conquers.. now if it's a 3way tie in primetime.. it's amazing since yoiu'll have, let's say, 500 vs 500 vs 500 in all 4 maps..
the problems with wv3 become
- dead zone: the overpopulated servers can still field 500 and other servers would be lucky to have 100 on
-- this time is when said servers conquer the map.. and what's worse is that this "Dead zone" time is when these places are fortified
--- pretty much unrecoverable at this point, even if it becomes an even fight, the overpopulated servers have such a lead they cannot be overtaken
there is no teamwork, no amount of coordination, no skill that can overcome an overpopulated server that has a substantial lead
wv3 is a numbers game, anyone who gets gratification by conquering low pop servers in wv3 is deluding themselves
whosoever can field the most people in wv3 wins
yes, it's that simple
this way you won't have debacles like that new server being faced off against massively overpopulated servers
but it is worrysome how that even happened in the first place..
3 servers get added, ONE WOULD THINK they'd face each other.. somehow, the way AN's logic works is
powerhouse1 + powerhouse2 + deadserver3
....something's wrong with their logistics code methinks
#17
Posted 01 September 2012 - 04:11 PM
Saskia the Dragonslayer, on 01 September 2012 - 03:07 PM, said:
Its impossible at the moment. My server was paired with a zerg server 2 times now. At day time those servers got crushed everytime but at night they ninjaed all 4 maps. So they had top score.
#18
Posted 01 September 2012 - 04:15 PM
Reann, on 01 September 2012 - 03:32 PM, said:
The funy thing - as i told before: alliance was not present: no events, no mobilization, no real communication - just people and guilds deciding "ok its time to go do some wvw" while leveling without pressure - we did not even bother upgrading or really defending anything since otherwise you`d just gave up and we`d have no one to fight at all - you fought randoms and sometimes one or two allied guilds. And you still lost pathetically.
edit:
meg you strayed me away from my original topic damn.
In short: Seafarers Rest sucks, stay away! We have arrogant nubs like me, 4chan, roleplayers own us in pvp and in general: bad stuff. People that already know believe it to be one of "top" servers need to wake up and understand thats far from reality and theres a lot of work ahead of them - it`ll not be an easy ride.
Edited by Pitchforks, 01 September 2012 - 04:21 PM.
#19
Posted 01 September 2012 - 04:18 PM
Saskia the Dragonslayer, on 01 September 2012 - 03:07 PM, said:
If the less populated server has more siege weapons then yes, they can win against a higher populated server. Iv seen 10-20 players fight back 50-100 with siege weapons and win.
Overall score winning of the entire maps and server? Thats more difficult, it depends on the tactics of the more populated server, if they blob up and are one big group mostly, you can kick there butts, if there clever they will split up in medium sized groups and flank every part of the map.
It does have alot to do with siege weapons, tactics, and attacking on two fronts, starving your target of supply. That kind of thing.
Whatever the guy says above you, it is not just a numbers game, numbers give you a huge advantage of course yes but its not everything in WvW.
Edited by Eon Lilu, 01 September 2012 - 04:19 PM.
#20
Posted 01 September 2012 - 04:25 PM
Eon Lilu, on 01 September 2012 - 04:18 PM, said:
Its just a number game, a server that caps everything on all 4 maps at night wins pointwise.
#21
Posted 01 September 2012 - 04:36 PM
Pitchforks, on 01 September 2012 - 04:15 PM, said:
The funy thing - as i told before: alliance was not present: no events, no mobilization, no real communication - just people and guilds deciding "ok its time to go do some wvw" while leveling without pressure - we did not even bother upgrading or really defending anything since otherwise you`d just gave up and we`d have no one to fight at all. And you still lost pathetically.
Vabbi, Piken and Seafearer are all med now actually. Piken has no known alliances. When we had our guild group, and few other know guilds, during prime time Piken quickly lead in the points being gained per cycle. After we logged off and came back, the map was colored with one color yet again. So yeah, when we come in, take what we take and then dash around the map from one point to another making last second saves at Lord from the opposing zerg, and (atleast when i was around) do not get wiped not once, yeah I prolly talk "smack" then... We lost simply because we could not be there all the time, so congratulations you have won.
Edited by Reann, 01 September 2012 - 04:37 PM.
#22
Posted 01 September 2012 - 04:49 PM
Ponzio, on 01 September 2012 - 04:25 PM, said:
Please I already discuss a reply to your weak comment in my post, dont quote the only part you want to read. Also we were discussing player numbers not "points", if the defending servers use enough siege weapons and have good defence tactics they can overpower a larger force and push them back, I have sen it done in WvW this week ALOT of times. Even seen them do when the lower server population is being attacked on two fronts.
It's not as black and white as some are trying to make out, if anything, whoever has the most siege wins. Whoever pays the most money, win's.
Eon Lilu, on 01 September 2012 - 04:18 PM, said:
Overall score winning of the entire maps and server? Thats more difficult, it depends on the tactics of the more populated server, if they blob up and are one big group mostly, you can kick there butts, if there clever they will split up in medium sized groups and flank every part of the map.
It does have alot to do with siege weapons, tactics, and attacking on two fronts, starving your target of supply. That kind of thing.
Whatever the guy says above you, it is not just a numbers game, numbers give you a huge advantage of course yes but its not everything in WvW.
Edited by Eon Lilu, 01 September 2012 - 04:56 PM.
#23
Posted 01 September 2012 - 04:55 PM
Eon Lilu, on 01 September 2012 - 04:49 PM, said:
You cant, simple impossible. A week comment because its the truth? If one server has 500 and the other two server like 30 each their nothing you can do. Siege weapons to defend? Its not like the enemy team cant bring siege weapons too. You can defend ONE castle, ONE if you are lucky. Thinking that you can stop a 200 man siege with 10 people is delusional. Ever heard of trebuchets?
Its a freaking number game, the zerg server will have the most points in the end and points is what counts.
Edited by Ponzio, 01 September 2012 - 04:58 PM.
#24
Posted 01 September 2012 - 06:22 PM
Ponzio, on 01 September 2012 - 04:55 PM, said:
Its a freaking number game, the zerg server will have the most points in the end and points is what counts.
In game actual experience and gameplay says your wrong, compared to your over exaggeratory and hyperthetical scenerio. To the Op its impossible to say which server is the best at the moment as matching system is still a work in progress, I know servers that won every single match are now last after server matching. Need to wait longer before things start to settle and less tears on the forums about there server getting out numbered and there is no skill or team work or tactics, its just numbers....keep telling yourself that lol. It's just a "game".
Edited by Eon Lilu, 01 September 2012 - 06:24 PM.
#25
Posted 01 September 2012 - 06:29 PM
Eon Lilu, on 01 September 2012 - 06:22 PM, said:
The game actual experience and gameplay says you are wrong. See what I did thier? Crying like a little kid "no you are wrong cause I say so" just make you look like a fool. Your hypotethical scenario assumes that the attacking force, we speak at least 5 times the people defending are completly dump. They place trebuchets out of range and destroy your base you cant do anything against it because your trebuchets will go down in seconds, they are to big and a easy target. The enemys trebs are save cause a whole zergs guards them. Only dump teams run into cannon fire and die. If you face a 100 man siege with 20 people defending and both are not stupid the defense will lose, every time. A suicide run will level the defense canons and trebs, and then they build their own stuff. Just because you seem to have fought dump mindless zergs doesnt mean it always plays like that.
Edited by Ponzio, 01 September 2012 - 06:30 PM.
#26
Posted 01 September 2012 - 06:36 PM
Ponzio, on 01 September 2012 - 06:29 PM, said:
Im not saying it always plays like that, im saying it "SOMETIMES" plays like that and is "POSSIBLE" PROVING it is not always just a "numbers" game. Thanks for proving my point for me.
You can't see who is the best at the moment, there still matching up servers, servers that won every match are losing others. Just give it time and stop complaining about numbers....
Edited by Eon Lilu, 01 September 2012 - 06:37 PM.
#27
Posted 01 September 2012 - 08:03 PM
Reann, on 01 September 2012 - 04:36 PM, said:
Haha great. You are beyond help
#28
Posted 01 September 2012 - 09:45 PM
Pitchforks, on 01 September 2012 - 01:41 PM, said:
Edit:
And what - you actually did check the server list and seen Seafarers Rest was "low" just like you and Vabbi? (well, now medium already). We specifically picked EMPTY server and left Gandara, so that we`d be able to login in WvW and fight together.
Yea, late night raids kept you well fed... all green all night. Haven't seen anything even close to that at primetime. Actually in some zones you were farmed like pigs.
#29
Posted 01 September 2012 - 09:57 PM
Edited by Pitchforks, 01 September 2012 - 09:58 PM.
#30
Posted 01 September 2012 - 10:15 PM
What you can say for now is that Seafarers outnumbered us by far, at least for that match in WvW, low population or not. You would go to any of the 4 zones and there'd be a 40+ Seafarers group in there doing their thing, no matter when you went. There's nothing wrong with that but don't pretend like you won on points because you're some sort of 1337 p4p world best server. You had more people to hold things down and that's that. When we rolled out together with Tainted we had some awesome fights against both Seafarers and Vabbi, so props for that.
Edited by Sensational, 01 September 2012 - 10:27 PM.
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