#1
Posted 29 August 2012 - 03:37 PM
#2
Posted 29 August 2012 - 04:16 PM
#3
Posted 29 August 2012 - 04:28 PM
The Prestiege is great but Decoy can fill a similar role and can be paired with any weapon combination or build.
#4
Posted 29 August 2012 - 07:22 PM
Lastchime, on 29 August 2012 - 04:16 PM, said:
I haven't tried this, but I would imagine if you were fighting with sword you could hit #3, Distortion shatter the melee clone, and by the time the iMage runs to the target the first Distortion should be over for another second of Distortion? (i.e. 2x the distortion time of two melee phastasm/clones).
Not sure if I'd want to build around that though...
Edited by Torden, 29 August 2012 - 07:23 PM.
#5
Posted 29 August 2012 - 07:25 PM
#6
Posted 29 August 2012 - 07:29 PM
Yeah, I think the weapon is disjointed. The abilities are 99% condition damage, with bonus defensive stealth.
However, most Mesmer condition builds already seem very survivable, so the bonus stealth becomes excessive. Mesmer burst builds seem more fragile, but these trend to power, which makes most of Torch weak. I suppose a Mesmer power build would also include a decent amount of Condition Duration, so the total effect of Torch would still be solid. Retaliation would be potent as well.
Hmm, maybe not as bad ... ?
#7
Posted 29 August 2012 - 07:33 PM
Edited by Babe, 29 August 2012 - 07:35 PM.
#8
Posted 29 August 2012 - 07:42 PM
Edited by Hotcake, 29 August 2012 - 07:42 PM.
#9
Posted 29 August 2012 - 08:54 PM
Confusion is ok, but for me it's great for only secondary damage. I really don't want to have to wait around to get attacked in PVE to do damage (I'm squishy enough), and it PVP confusion is easily avoided if the player is smart. How do you miss the giant purple ring around your screen?
#10
Posted 29 August 2012 - 09:09 PM
#11
Posted 29 August 2012 - 09:32 PM
One confusion stack does not deal a lot but the condition does last a lot.
And then there is the AoE retaliation which is in theory a fantastic tool for AoE indirect damage something that a lot of people don't see.
The problem is that the bounce range is not that big.
IMO they should increase it and probably make it confuse twice for 5s instead but it's still a lot better than what we expect already.
#12
Posted 30 August 2012 - 07:31 AM
#13
Posted 30 August 2012 - 07:34 AM
Skyro, on 29 August 2012 - 04:28 PM, said:
Each application of the condition's timer is calculated and run threw seperately.
No condition you apply can ever effect the duration of another... stacking long confusions on top of short ones won't make the short ones take any longer to fall off the target.
Say you apply 10 stacks of confusion that last 3 seconds and one stack that lasts 9 a second later... the target will sit at that 10 stacks of confusion for a second, get bumped up to 11 for 2 seconds, but then the the 10 confusion stacks with the 3 second duration will fall of and leave the target at that 1 stack of confusion with the 9 second duration ticking out for its remaining 6 seconds...
If it wasn't like that and all types of a condition fell off at the longest application, bleeds would be obnoxiously powerful. They would commonly and easily hit and stay at the 25 stack cap (2.5k~ dmg a second) shortly into combat... basically you would have to cleanse bleed dmg from any moderately bleed specced enemy, constantly, every fight or die... which is just retarded.
If you mean threw cleansing... removing 1 condition means removing all instances of 1 random type of condition that is on you, so if the cleanse ends up removing 'confusion' it will remove every application of confusion, 3 second duration and 9 second duration alike.
The torch phantasm is trash.
Edited by Garethh, 30 August 2012 - 07:51 AM.
#14
Posted 30 August 2012 - 07:53 AM
Mugen, on 30 August 2012 - 07:31 AM, said:
Its more that they left the phantasm completely mediocre... if they bumped it in return by making its confusion noteworthy or direct dmg good (like every other phantasm) it would still be used. Prestige is still good, especially on the mesmer class. Hiding in stealth is wonderful when you have phantasms and clones sitting out, wailing on a target.
Edited by Garethh, 30 August 2012 - 07:54 AM.
#15
Posted 30 August 2012 - 09:33 AM
But, and this is important, you don't want to be fought alone then. You become a skirmisher. A quite good one, the ability to heckle in that setup is amazing. But you can't ever do a fight alone or your best effects won't work out well.
#16
Posted 30 August 2012 - 10:25 AM
#17
Posted 30 August 2012 - 10:34 AM
#18
Posted 30 August 2012 - 02:45 PM
Initially when turning invisible, you blind your foe. (If I'm invisible, why do I need to blind.)
It makes more sense to light them on fire first, THEN when you return, you blind.
#19
Posted 30 August 2012 - 03:07 PM
SlimChance, on 30 August 2012 - 02:45 PM, said:
Initially when turning invisible, you blind your foe. (If I'm invisible, why do I need to blind.)
It makes more sense to light them on fire first, THEN when you return, you blind.
Agreed. That totally makes more sense. Also - why punish us for ending the Prestige early? Oftentimes my Blurred Frenzy is up and ready to go yet I have to wait and stand stupidly behind my foe before the duration ends.
#20
Posted 30 August 2012 - 03:14 PM
I actually tried to use it on the last boss of Ascalonian Catacombs because "Hey, AoE Retaliation on all the party sounds very nice!" but I don't think a single person got the boon, not even me. I hope the abilities get tweaked somehow soon.
#21
Posted 30 August 2012 - 03:33 PM
SlimChance, on 30 August 2012 - 02:45 PM, said:
Initially when turning invisible, you blind your foe. (If I'm invisible, why do I need to blind.)
It makes more sense to light them on fire first, THEN when you return, you blind.
It's like a pseudo dodge roll.
You see an eviscerate or cloak and dagger or heartseeker coming your way, pop the prestige, it misses and your clones/phantasms get a little alone time with your enemy
Edited by Garethh, 30 August 2012 - 03:33 PM.
Also tagged with one or more of these keywords: skill, phantasm, illusion
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