Sheepski, on 30 August 2012 - 12:10 AM, said:
2) Why should all the freedom be on the members' side...
Because that's the entire thrust of GW2: Personal empowerment.
As to the OP: Don't join the guild that demands representation. They have every right to *make* that demand, and every right to "rule over a dead world" for making it.
This is how my guild handles it:
This miraculous function, which allows you to join many guilds, choosing from moment to moment which to represent, chat with, and apply "influence" to, is supported and encouraged by the design of GW2, and we would be idiots to tell you (or even ask you) not to join other guilds. As a matter of fact, we would much rather you join guilds for specific, hardcore, team play interests (such as focusing on harder explorable mode dungeon runs or competitive PvP) than try to bend this guild's vision to fit those interests, and know that you will always be welcome to hang your hat here. This doesn't mean that we will never do things as a guild, and thus we ask, as a courtesy, that if and when you find yourself playing together with members of the guild, you shift your active guild to this one, so we may then logistically benefit from the communal fun we are having. This is not a rule or a mandate, but it is a request of courtesy. The leadership will almost definitely treat this guild as their default setting, but even the leadership have intentions to join other guilds if we see a good RP concept or extraneous interest group!
Edited by unraveled, 30 October 2012 - 10:12 AM.
Please don't play with the font size.