Whats the point of joining multiple guilds if they require you to represent theirs?
#61
Posted 31 October 2012 - 05:28 AM
Then, if guilds want to demand loyalty, they can charge a weekly influence membership fee or something. It would allow you to join those kinds of guilds if you like and still be able to donate a larger portion of your influence to your own personal guild if you like.
#62
Posted 31 October 2012 - 11:34 AM
Expecting members to respesent isn't a dictator or power thing for the majority of guild leaders, it's just wanting loyalty and guild pride, it enhances community, and allows the guild to work better as a team. I don't appreciate people that just pop in and out as they please, if you are a member of my guild then I expect you to be a member.
Likewise though, it is clearly stated for my guild, and anyone not happy with the rule simply doesn't have to join, all of my members feel the same as me. Having 1 guild allows you to build stronger friendship, respect for each other .
#63
Posted 31 October 2012 - 11:39 AM
We figure that this is just a game and we are here to have fun.
#64
Posted 31 October 2012 - 11:41 AM
Naginto, on 30 October 2012 - 09:13 PM, said:
I've played most MMO's but EQ1 and EQ2 were my favorites and one of the best things about guilds in those games was the feeling you get from helping your guild mates - and getting great help from them in return. That kind of closeness is sadly my default viewpoint for guilds, and something GW2's design hampers.
Our main focus that early in the game was PVE, so most of the time we were all actively helping each other do map exploration and leveling - so it was the norm for us to "run over and help each other".
Then now you know the people you've invited were not what you were looking for. I wouldn't let that spoil it and keep you from rebuilding the guild on your current server. There's plenty out there, and if you give them time to get attached to the guild, maybe they will bother to transfer with you, if you plan to do so again later.
#65
Posted 31 October 2012 - 12:29 PM
Little Bird, on 29 October 2012 - 11:25 PM, said:
Only in the sense that a boyfriend/girlfriend who decides to go to work is snubbing you by not hanging out with you 24/7.
Edited by Ethereal, 31 October 2012 - 08:05 PM.
#66
Posted 31 October 2012 - 12:37 PM
#67
Posted 31 October 2012 - 01:43 PM
#68
Posted 31 October 2012 - 03:47 PM
Guilds are supposed to be a dedicated, close knit group of people. An ideal scenario would be a flourishing, active community in-game AND outside of the game, supported by communication programs such as IRC/forums/voice. The system now? Guilds having half the people not representing. Highly inactive/non-existent offsite interaction. Guilds are typically a hi-bye affair in the game.
People who say "I represent this guild today for WvW, then that guild tomorrow for PvE" - this isn't how guilds are supposed to work. Guilds are groups where people do different things together - not a "I come as I like" place. People who represent different guilds on different days as and when they like are akin to clan-hoppers.
But obviously, this isn't just the fault of guild hoppers alone. The guild system design in this game is absolutely horrible - they want people to know as many different groups of people as possible, but they do not allow players to participate in the chat of guilds they are not representing. This, to me is the biggest problem about the guild system, because it renders useless the participation of a player, simply because he/she does not know what is happening in other guilds.
Basically - you don't have to represent different guilds when you're doing different activities. So what if one guild is better than another at PvE? Does it really matter to "roll with the best"? Does it really matter if you spent 15-30 more minutes doing a dungeon with another guild which is better at its community aspect/ WvW?
Edited by Carbinedevil, 31 October 2012 - 03:53 PM.
#69
Posted 31 October 2012 - 04:08 PM
Carbinedevil, on 31 October 2012 - 03:47 PM, said:
Guilds are supposed to be a dedicated, close knit group of people. An ideal scenario would be a flourishing, active community in-game AND outside of the game, supported by communication programs such as IRC/forums/voice. The system now? Guilds having half the people not representing. Highly inactive/non-existent offsite interaction. Guilds are typically a hi-bye affair in the game.
People who say "I represent this guild today for WvW, then that guild tomorrow for PvE" - this isn't how guilds are supposed to work. Guilds are groups where people do different things together - not a "I come as I like" place. People who represent different guilds on different days as and when they like are akin to clan-hoppers.
But obviously, this isn't just the fault of guild hoppers alone. The guild system design in this game is absolutely horrible - they want people to know as many different groups of people as possible, but they do not allow players to participate in the chat of guilds they are not representing. This, to me is the biggest problem about the guild system, because it renders useless the participation of a player, simply because he/she does not know what is happening in other guilds.
Basically - you don't have to represent different guilds when you're doing different activities. So what if one guild is better than another at PvE? Does it really matter to "roll with the best"? Does it really matter if you spent 15-30 more minutes doing a dungeon with another guild which is better at its community aspect/ WvW?
I absolutely agree with you 100%. There is no way someone should be able to be in more than one guild which is why I have our guild rule. If you want to represent another guild, don't join mine.
#70
Posted 31 October 2012 - 04:36 PM
#71
Posted 31 October 2012 - 07:09 PM
You spent one silver.
I think it's a breath of fresh air to be able to straddle two or more guilds. I have more than one circle of friends in my life. I do not believe it feasible to - nor would I want to - bring them all under one roof. Some people like some things, others like others. I relish not having to pick and choose between them; consigned to ignore one in favor of the other.
Being a guildie is one thing. Demanding sole ownership of a guildie is another. No friend of mine can monopolize my time. If any tried, they'd cease being my friend and start being a territorial freak. indeed, that's what you're doing when you act offended that somebody's not representing your guild at any given moment: You're freaking out. Stop that. It's unseemly and needlessly possessive.
Edited by Nalano, 31 October 2012 - 07:10 PM.
#72
Posted 31 October 2012 - 07:54 PM
#73
Posted 01 November 2012 - 06:46 AM
Honestly , this is the way we do it , simple.
it is not open to question , our leaders rules ARE the rules , end. People are asked to read all guild rules when joining to make sure they understand this.
Not like many here say , our guild is very active and is far , far from dying from implementing this and other rules, which actually are intended to make our guild last , like kicking inactive and many others.
Find a guild that got another system that does not care if you represent or not , im sure there are many around.
Edited by Nox_Aeterna, 01 November 2012 - 06:48 AM.
#74
Posted 01 November 2012 - 08:16 AM
I'm curious how many of you guild leaders who demand exclusivity in representation from your members ALSO give those members equal say in how the influence is spent? I'm betting very few of you do... so basically, you're telling these people how they can spend their time, and then dictating how the profit from THEIR time is spent. No wonder so many guilds are struggling to hold onto members... hell if I'm going to just pour my profits (influence) into someone's coffers while they go off and decide how to spend it, regardless of my opinion. And what an ass I'd be as a guild leader to expect anyone else to go along with that. I want friends... not minions.
I'm sorry, but there isn't squat your guild is offering that a thousand others don't also offer, with less restrictions and "rules" added into the mix.
#75
Posted 01 November 2012 - 12:17 PM
#76
Posted 01 November 2012 - 04:12 PM
Nox_Aeterna, on 01 November 2012 - 06:46 AM, said:
Honestly , this is the way we do it , simple.
it is not open to question , our leaders rules ARE the rules , end. People are asked to read all guild rules when joining to make sure they understand this.
Not like many here say , our guild is very active and is far , far from dying from implementing this and other rules, which actually are intended to make our guild last , like kicking inactive and many others.
Find a guild that got another system that does not care if you represent or not , im sure there are many around.
"It's an abusive relationship, but it's an honest abusive relationship."
#77
Posted 01 November 2012 - 05:26 PM
Nalano, on 31 October 2012 - 07:09 PM, said:
You spent one silver.
Really, I spent money on a forum, on mumble, my time and as an author that's worth money. So I think guild leaders do spend money on the guild they lead.
#78
Posted 01 November 2012 - 05:32 PM
Just as players have every right to join multiple guilds and spread the influence around, guilds have every right to ask for 100% of the time you represent them. Some people only want to be in one guild so there are people who could care less what the representation rule is (beyond maybe guild bank and such for personal storage).
And as long as the two opposing opinions recognize that BOTH sides are valid and can be polite when they interact, I don't see any problem.
#79
Posted 01 November 2012 - 05:56 PM
sevalaricgirl, on 01 November 2012 - 05:26 PM, said:
I'll mail you the twenty bucks if that'll stop you from patting yourself on the back. Get over yourself.
#80
Posted 02 November 2012 - 02:42 AM
Nalano, on 01 November 2012 - 04:12 PM, said:
Actually it is quite simple , we got 500 guild slots , and everyday more and more people need to come in , people ask to be invited , members got friends so on ...
Now , we kick inactives first , still we need space , if we have a player that want to spend most of his time with us playing , why should we leave another that only want to spend a little?
Say what you say , every guild got a limited space and spending it with people that like to be in your guild seems logical to me.
Still like i said , people dont need to represent 100% of the time , they are asked to do it mostly.
#81
Posted 02 November 2012 - 02:56 AM
#82
Posted 02 November 2012 - 05:45 AM
There are several advantages to a multi-guild system, but the main one is it allows you to "work" with one group of people (who are competent and specialized, but may not be the coolest people to hang out with) and "hang out" with another (who may be great drinking buddies but couldn't fight their way out of a wet paper bag). You show up to work when you're scheduled, and drink beer and chase skirts and/or pants with your friends the rest of the time.
#83
Posted 02 November 2012 - 01:10 PM
#84
Posted 03 November 2012 - 01:49 AM
Ualtar, on 29 October 2012 - 09:59 PM, said:
whoa thought this thread was dead.
There is a point where your behavior becomes controlling. I'm sorry, but I find it very borderline controlling behavior. My husband doesn't even get to tell me how I spend my time in game let alone a stranger. Putting time into something doesn't really give you the right to demand something from another player. As another person pointed out they are doing the work to help the guild, but what are you giving back? A sense of community? I don't really feel that when I'm told if I spend time in another guild that I'll be kicked like yesterday's trash. You will always get people who don't commit, but it has very little to do with having more than one guild. You miss out on some awesome people just because you can't get over the fact that not every single member is going to be giving you influence all the time. It's very possible for people to be comitted to a guild even if they are in another guild.
Sycosis, on 31 October 2012 - 11:34 AM, said:
Why do you feel you get to tell a total stranger that one guild is all they need? This is kind of what I'm talking about. It's really creepy sounding. If a friend or my husband told me that I'd be like "um what?" and be running for the hills.
#85
Posted 03 November 2012 - 04:34 AM
Darkobra, on 02 November 2012 - 02:56 AM, said:
Hehehe i have to agree at times feels like that.
But that is because tons of them dont talk much, cant do anything about that.
Still they do take part in guild groups and events so hey , not so bad.
And while we officers follow the guild rules , we are still quite nice usually , just dont go full retarded on us lol.
But our leader is very strict , if it goes high ... heads roll , so there is not much drama, at least till from where i sit.
#86
Posted 03 November 2012 - 04:40 AM
#87
Posted 03 November 2012 - 04:53 AM
Warmaster Bacon, on 03 November 2012 - 04:40 AM, said:
Honestly , that is what i call extortion. Anyone is better off outside guilds like that.
#88
Posted 03 November 2012 - 08:01 AM
People these days are always demanding but never giving back even the smallest things like loyalty and passion.
#89
Posted 03 November 2012 - 08:07 AM
I know well how use some mmo mechacizms xD so I trolled him he pissed of hard starts cry and blocked me ;(
#90
Posted 03 November 2012 - 08:54 AM
My guild has 400+ members, about 50 people are online at a time, but 35 of them are not representing our guild... Most of the time I only see/talk with those 15-20 people. It's annoying, I'd rather have <100 guild members that are willing to represent the guild, so at least we can communicate. Seeing all those people who never talk in guild chat because they're in other guilds just irritating, and they are just taking up place and make the guild tab looks messy.
The game is not really social and I partly blame the multiple guild system because of it. Of course a guild hall would be awesome too, but right now with multiple guilds that wouldn't change much imo.
Sorry for my bad english, still early in the morning >.<
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