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Saved Builds and PVP bank


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#1 Rhodin

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Posted 30 August 2012 - 01:22 PM

It would be great if we could save builds and select them from a list in heart of the mists, at the moment its a pain to swap between roles. also it would be great if the pvp locker could save sets of preruned and sigiled gear for swapping rather than only collectables, or make the standard bank available from the mists
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#2 Stardoch

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Posted 01 September 2012 - 10:23 AM

In Guild Wars 1 you could save builds and gear sets as templates. I haven't played Guild Wars 2 yet but I would imagine it being handy if they had a similar system where you can easily swap between different builds and the corresponding gear setup. Do you really have to change all your skills, traits and gear manually? Seems like a pain.

Edited by Stardoch, 01 September 2012 - 10:40 AM.

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#3 rukia

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Posted 01 September 2012 - 08:03 PM

Agree'd.
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#4 Ganondorf

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Posted 02 September 2012 - 06:22 AM

This would be incredibly convenient.
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#5 Screek

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Posted 04 September 2012 - 09:26 AM

Ohhh, this nifty thing, it would save me so much pain! :)
I really do hope we get something like this!
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#6 Roman200333

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Posted 09 September 2012 - 04:04 AM

Yes this would be good.
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#7 Skyward

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Posted 23 October 2012 - 09:28 PM

Agreed... Please make is so :cool:
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#8 Aodan

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Posted 24 October 2012 - 06:54 AM

The best function would be to allow us to have Tabs on Traits for preset Traits (1,2,3) would be ideal.

Re-Rune and Re-Sigil is really nothing too hard or inconvenient. What is, is having to redo traits as you can't minus trait investments and even if you could, would still be annoying.

The only thing that needs to be "saved" or "tabbed" is Traits.

Armor/Sigil/Runes would require a lot and simply isn't worth it as its not like you need to switch armor/weps to re-rune/sigil
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#9 tatsuo

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Posted 28 October 2012 - 09:40 AM

The best function would be to allow us to have Tabs on Traits for preset Traits (1,2,3) would be ideal.

Re-Rune and Re-Sigil is really nothing too hard or inconvenient. What is, is having to redo traits as you can't minus trait investments and even if you could, would still be annoying.

The only thing that needs to be "saved" or "tabbed" is Traits.
Armor/Sigil/Runes would require a lot and simply isn't worth it as its not like you need to switch armor/weps to re-rune/sigil


I would say for me runes and sigils are more annoying to replace than traits. Because you don't need to go anywhere to change traits, as for sigils and runes, you need to go to merchant every time and search for runes and sigils through long list and then reapply it.

I think in PvP, don't even need to be sold, because it doesn't cost you anything. So instead it could be selectable as traits on the weapon. Let say you press RMB on weapon and you get an option to change sigil, then you get a list of all sigils and you select the one you like. The same with runes which could apply whole set without a need to apply by one (if you want it).

Edited by tatsuo, 28 October 2012 - 09:41 AM.

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#10 Aodan

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Posted 28 October 2012 - 10:36 AM

I would say for me runes and sigils are more annoying to replace than traits. Because you don't need to go anywhere to change traits, as for sigils and runes, you need to go to merchant every time and search for runes and sigils through long list and then reapply it.

I think in PvP, don't even need to be sold, because it doesn't cost you anything. So instead it could be selectable as traits on the weapon. Let say you press RMB on weapon and you get an option to change sigil, then you get a list of all sigils and you select the one you like. The same with runes which could apply whole set without a need to apply by one (if you want it).


ill give you a hint, keep spares in your bag. I keep 30 stacks of the runes/sigils I used on all characters for whenever I need to re-rune/sigl
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#11 tatsuo

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Posted 28 October 2012 - 08:08 PM

ill give you a hint, keep spares in your bag. I keep 30 stacks of the runes/sigils I used on all characters for whenever I need to re-rune/sigl


Well not really good solution at all. Why should I use space for items that can be bought for free whenever I want? Also it would take a lot of bag space and would be even bigger mess. At least its better to keep in a bank (pvp bank), but you need to go there like at merchant.
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#12 Aodan

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Posted 28 October 2012 - 10:17 PM

Well not really good solution at all. Why should I use space for items that can be bought for free whenever I want? Also it would take a lot of bag space and would be even bigger mess. At least its better to keep in a bank (pvp bank), but you need to go there like at merchant.


If your a pvper you don't even need all the space you get. On all my chars i have atleast 4 12slot bags.

I don't even use half my bag space. Even if you do PvE too with that character you should be cleaning your bags out.

Not a valid argument
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#13 tatsuo

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Posted 29 October 2012 - 07:35 AM

If your a pvper you don't even need all the space you get. On all my chars i have atleast 4 12slot bags.

I don't even use half my bag space. Even if you do PvE too with that character you should be cleaning your bags out.

Not a valid argument


I would say you argument is not really valid. I don't want mess im my bags, so in no way I would stack loads of sigils and runes. Maybe some people like it, but I don't. Its not user friendly at all.
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#14 Aodan

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Posted 29 October 2012 - 04:24 PM

I would say you argument is not really valid. I don't want mess im my bags, so in no way I would stack loads of sigils and runes. Maybe some people like it, but I don't. Its not user friendly at all.


So let me get something straight, you don't carry alternative weapons for swiftness, you don't carry alternative runes or sigils?
What professions do you play?

The bag system is super user friendly.
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#15 tatsuo

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Posted 29 October 2012 - 05:35 PM

So let me get something straight, you don't carry alternative weapons for swiftness, you don't carry alternative runes or sigils?
What professions do you play?

The bag system is super user friendly.

No I don't. I use weapon which has swiftness so I don't need alternative weapon. It's bad sistem if you need to carry alternative weapons just in case.
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#16 Aodan

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Posted 29 October 2012 - 05:45 PM

No I don't. I use weapon which has swiftness so I don't need alternative weapon. It's bad sistem if you need to carry alternative weapons just in case.


Which profession do you play?
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#17 tatsuo

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Posted 29 October 2012 - 05:51 PM

Which profession do you play?


Hunter, but that doesn't make any difference. Its a bad design if you need to carry more than two weapons and change it according to the situation, its a messy system.
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#18 Aodan

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Posted 29 October 2012 - 06:03 PM

Hunter, but that doesn't make any difference. Its a bad design if you need to carry more than two weapons and change it according to the situation, its a messy system.


- The bag system isn't messy at all, and if anything they need to simplify it or allow players to trim it down.
- Plenty of players use the system, it's a needed system that has risk and rewards (getting caught while having your alt weapon out)
- It requires the players to use the system instead of simply just giving everyone a free swiftness boon which would simplify the mechanics of conquest. (The only other option is to get rid of swiftness in conquest, which obviously this system finds a nice balance to because it's player choice and player error to not use it)

Every profession except for a Rampage GS Ranger and Support/Bunker Grd (exception of Engi/Ele) don't use weapons that give swiftness as their main set.
Necro - Warhorn (They use Dagger OH)
Mes - Focus (They use Pistol or Sword OH)
Warrior - Horn (Use a 2h or Shield or Mace OH)
Guardian - Staff (Use a 2h or Shield/Focus when not bunker)
Hunter - Horn (Uses Torch for Condi/Point D or Dagger OH)

So majority of professions have to use this system.

Again to my original argument, Traits are not something you can just pull out of your inventory and for some professions even if you know the build very well it takes significantly longer than re-sigil/re-rune.

Some professions ideally change their specs at least for BoK and some for multiple maps/some switch out professions for comp dominance.

This system is significantly better than WoW or many previous MMO's and it actually has a place within the gameplay because you are significantly gimping yourself if you don't switch out for swiftness to move around the map out of combat / you gimp yourself and hurt your team if you use a less significant off hand for your spec.

Thus Anet has found a nice middle ground that provides all professions and builds to utilize swiftness at the most important parts of the game without gimping builds/players/comps by having them be forced to use a weapon(set) simply for swiftness.

So simply your complaining with no real fix to the issue other than including weapon choices in the preset tabs.
(still wouldn't fix your issue).

The only thing that really needs PRESET tabs and would be fairly simplistic and user friendly would be for traits.

So no, you are the one with the invalid argument. Maybe you should learn/play this game more before trying to argue something that is simply player error.

Edited by Aodan, 29 October 2012 - 06:07 PM.

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#19 tatsuo

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Posted 29 October 2012 - 06:35 PM

- The bag system isn't messy at all, and if anything they need to simplify it or allow players to trim it down.
- Plenty of players use the system, it's a needed system that has risk and rewards (getting caught while having your alt weapon out)
- It requires the players to use the system instead of simply just giving everyone a free swiftness boon which would simplify the mechanics of conquest. (The only other option is to get rid of swiftness in conquest, which obviously this system finds a nice balance to because it's player choice and player error to not use it)

Every profession except for a Rampage GS Ranger and Support/Bunker Grd (exception of Engi/Ele) don't use weapons that give swiftness as their main set.
Necro - Warhorn (They use Dagger OH)
Mes - Focus (They use Pistol or Sword OH)
Warrior - Horn (Use a 2h or Shield or Mace OH)
Guardian - Staff (Use a 2h or Shield/Focus when not bunker)
Hunter - Horn (Uses Torch for Condi/Point D or Dagger OH)

So majority of professions have to use this system.

Again to my original argument, Traits are not something you can just pull out of your inventory and for some professions even if you know the build very well it takes significantly longer than re-sigil/re-rune.

Some professions ideally change their specs at least for BoK and some for multiple maps/some switch out professions for comp dominance.

This system is significantly better than WoW or many previous MMO's and it actually has a place within the gameplay because you are significantly gimping yourself if you don't switch out for swiftness to move around the map out of combat / you gimp yourself and hurt your team if you use a less significant off hand for your spec.

Thus Anet has found a nice middle ground that provides all professions and builds to utilize swiftness at the most important parts of the game without gimping builds/players/comps by having them be forced to use a weapon(set) simply for swiftness.

So simply your complaining with no real fix to the issue other than including weapon choices in the preset tabs.
(still wouldn't fix your issue).

The only thing that really needs PRESET tabs and would be fairly simplistic and user friendly would be for traits.

So no, you are the one with the invalid argument. Maybe you should learn/play this game more before trying to argue something that is simply player error.


Well actually I would say the opposite. If you enter sPvP map you should not be able to change to other weapons than those 2 you are equipped. Its against Anet logic of more looking at whats going on, not at your GUI/inventory. Of course I know it is a big advantage to use more than 2 weapons. This just creates more unbalance. And unbalance now is already quite high, considering you can even change skills inside sPvP maps etc.

Point taken, but I don't agree with you.
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#20 Aodan

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Posted 29 October 2012 - 06:50 PM

Well actually I would say the opposite. If you enter sPvP map you should not be able to change to other weapons than those 2 you are equipped. Its against Anet logic of more looking at whats going on, not at your GUI/inventory. Of course I know it is a big advantage to use more than 2 weapons. This just creates more unbalance. And unbalance now is already quite high, considering you can even change skills inside sPvP maps etc.

Point taken, but I don't agree with you.


During beta this topic was brought up
1. If you change weapons and get caught in combat you are stuck with that weapon, thus there is no need for weapon Locks because this causes every profession to have a weapon that gives swiftness
2. This is a very simplistic play off the inventory and requires you to actually use a function. You don't have to, but if you want to be competitive you should have to use everything available to you. So it's not against Anet's Logic but it doesn't exactly fit with the mission. Again it has it's pro's and con's and is a nice balance between the alternatives which you would complain more about.
3. If your caught in combat and have to commit to the switch and everyone has the choice to use this system how is it unbalanced?

I'm not trying to get you to agree with me, the issue with your argument and statements is that you are complaining about an item in the game with no real resolve for it and without actually analyzing the depth of the mechanic.

I wouldn't want a quick switch option (such as a weapon swap button or a place to bind weapon swaps to), that would create imbalance.
I wouldn't want to be bound to a less effective weapon just to utilize swiftness, that would cause imbalance.
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#21 tatsuo

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Posted 30 October 2012 - 07:28 AM

During beta this topic was brought up
1. If you change weapons and get caught in combat you are stuck with that weapon, thus there is no need for weapon Locks because this causes every profession to have a weapon that gives swiftness
2. This is a very simplistic play off the inventory and requires you to actually use a function. You don't have to, but if you want to be competitive you should have to use everything available to you. So it's not against Anet's Logic but it doesn't exactly fit with the mission. Again it has it's pro's and con's and is a nice balance between the alternatives which you would complain more about.
3. If your caught in combat and have to commit to the switch and everyone has the choice to use this system how is it unbalanced?

I'm not trying to get you to agree with me, the issue with your argument and statements is that you are complaining about an item in the game with no real resolve for it and without actually analyzing the depth of the mechanic.

I wouldn't want a quick switch option (such as a weapon swap button or a place to bind weapon swaps to), that would create imbalance.
I wouldn't want to be bound to a less effective weapon just to utilize swiftness, that would cause imbalance.


Its unbalanced, because you can change weapons and skills inside pvp maps. It encourages to change builds on the fly. Its almost the same as in wow you have too many skills to use, so wins player that can press more buttons faster. So in gw2, you can change weapon on the fly to be most efficient in particular situation. But such approach like you need to open inventory is lame. Either make it possible to change weapons by some proper function or don't let it change in pvp maps at all.

I would suggest to allow weapon change at the start of the game.
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#22 Jentari

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Posted 05 November 2012 - 12:25 AM

I will agree with the ability to save builds. this was a great feature in GW1 and it should be included in GW2.
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#23 Andemius

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Posted 07 November 2012 - 12:26 AM

Support this, particularly for PvP when it's annoying to have to switch out
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